Please vote on this strawpoll to help us decide what minecraft versions to target for the SAOUI going forward :D.
The results will not prove any guarantee but will help us deciding what to do.
Please only vote once ^-^
Hey everyone!
I decided to update the SAO UI mod by TheJackiMonster, as he stopped developing it (and other takeovers seem dead too...).
What we currently added :
1.0:
Fixed some bugs I found
Support for another UI layout (currently with HD textures thanks to Justice~)
Cleaned up some parts
Lots of options added to the ui
More things I forgot...
1.1:
Fixed bug with players list (default TAB)
Added almost all the potionEffects (No icons for harm/instant_damage, confusion/nausea, digSlowDown/mining_fatigue (inCodeName/unlocalized_name))
The SAO theme is now HD
Options are now sorted in categories
Some other random bugfixes
1.2:
Fix effects icons
Fix compatibility with other mods adding things to the UI
Other compatibility fixes
Few performance improvements
1.7.10 backport is out!
1.3:
Fixed UI modules being overridden by mods and minecraft, causing weird graphical glitches.
Improved the color tracking for entities to provide much greater coverage and performance improvements.
Fixed the death gui crash when attempting to click the button.
Added prevention methods for UI elements from the mod being overridden by other mods.
Added Default and Vanilla style hotbar options
Fix a ConcurrentModificationException bug with the sound
Greatly improved texture quality of the UI
1.8.8 experimental port
1.4:
An enormous amount of flipped tables, to Blaez's despair...
Tons of optimizations, code cleanups, little fixes, qol improvements, ...
Fixed the bug making some infos appear in the wrong tab (IG menu)
Fixed players not rendering the HP bar and crystal
New option: menus can now pause the game
New option: use a custom SAO-themed font
(last but not least...) Feature comeback: Socials! (friends and PT, no custom PMs yet, sowwyy ;_; ) -> these are still a bit experimental, as our small team couldn't test them to the fullest. Torture them, break them, and post issues here http://minecraft.curseforge.com/projects/sao-ui/issues
1.5:
Completely rewrote the render code, providing performance increases and better
compatibility
Added Boss health bar
Added Mount view and stats to character screen when riding a mount
Fixed a potential memory leak
Redone the menu listings
Added basic bauble support
New death particles
Item icons now appear on the SAO Inventory
Enchant effects are displayed on the slot for any item enchanted
Rewrote color states to be more dynamic as well as add methods for future api
Cleaned up events
Party invites fixed
New Aggro System
Infinite Scrolling of items in SAO Menu
Empty item subcategories wont appear anymore, making it easier to find stuff
UI now displays air and mount jump (Only vanilla textures, but should be enough until the new UI is done)
Improved the SAO Font option
Planned (non-exhaustive list) :
* admin-style ui for creative mode
* make the ui open on drag down? (low priority)
* fix the bugs (obviously)
* more to come... (also please read comment pages before suggesting something, lots of suggestions have been done!)
Known bugs :
Make sure to check the issue tracker to look for bugs/issues and to report them. That way we have a clear overview of the errors per version. Thanks!
Discord Server:
To celebrate for 20k downloads, we're opening the discord server to the public!
That is the place where you'll be able to test indev versions, and have a closer contact with the team (hoping for it not to get too spammy...)
One of our goals is to get some community members involved more, as well as get some more testing done on the mod before every release.
While the mod files available there will be early access, don't forget they're indev and can break things heavily (even though as it's a client-side mod, so it shouldn't be able to break your world or stuff like that).
Anyway, welcome to anyone wanting to join the server! https://discord.gg/0jNE81iCIgxrO46W
Pics :
We've got a vid ;p
Showcase by Daniel (on an older version, the latest one TheJackiMonster made, but still nice to have)
Downloads :
Texture pack for alternate theme (installation is the same as for any other TEXTURE PACK)
A: No, time to move on to the new version! Tencao is doing 1.7.10 already, for other versions we won't (except if someone shows up wanting to do it)
Q: Could you add items, equipment, ... like in the SAO anime/light novel?
A: No. This is a client-side mod, meaning anything having to do with items/blocks/entities/... can't be used. But I have another project regarding that
Q: Could you add feature x?
A: As long as it doesn't break previous answer and it's a cool idea, sure.
Q: This mod crashes my server!
A: This is a client-side mod. Don't install it on a server.
Q: Can I add it to my modpack?
A: Sure, as long as you don't make money out of it and don't claim this mod your own.
Q: I get a random crash/bug!
A: First, read the known bugs to see if it isn't listed. Then update Forge (the mod is currently built with Forge 1.8-11.14.1.1419) and make sure you use Java 8. If it still happens, please upload a log to pastebin if there is one (ie crash) or the details of the bug, how to reproduce it (and a pic would be perfect if it can be seen). Thanks!
Q: Umagad my crosshair's gone! Bug bug bug!
A: It's an option. Check the menus.
Team :
Justice~ (aka Blaez, or Licoifi on the forums), main texture artist
Tencao (Tencao on the forums), dev
Bluexin (myself :p), dev
They're the ones you'll have to look for to get the "most official" info. But keep in mind lots of other people know lots of things about this mod/modding in general so make sure to consider what they're saying
For the third time, because you seem to be the only one actually making progress and developing, I think these will cover all the things to make this mod a perfect thing. Just don't stress yourself out for my sake. Take your time. Anyways, these are what I believe should be added
- I noticed that you made the color cursor for tamed wolves and cats orange, when in reality, they're actually yellow...
- Give an option to move the hotbar to the bottom of the screen please. It just doesn't feel right for it to be on the left.
- It would be nice to have a sprite for ALL potion effects
- Ok so right now, the UI is in 32x32 size pixels, but for whatever reason, the map is 16x16. So adding more detail through the use of increasing the pixel size in the map would be greatly appreciated. If possible, add a zoom in/out function too.
- Give the Wither, Enderdragon, Elder Guardian, and Giant the multiple layered health bar. 5 levels for the Enderdragon and Wither, and 4 levels for the other two
- Ok so I noticed you have the hunger bar for the ALO HUD, but none for the SAO one. So perhaps you could add it there too? Because I personally prefer the SAO hud a bit more
Example: This nice sprite that someone made but doesn't work lol
- When trying to hit bedrock, barriers, a mob with invulnerability, or anything in adventure mode, put an "Immortal Object" notification there
Example - Yui:
- Make it so you can see what item is in your hotbar when you hover over it at the circle around the character. Also make it so you can switch items by clicking one, and then clicking the one you want to switch it with.
- On the death screen, move the "You Are Dead" a little up, and put respawn and title screen buttons under it, with the same kind of color and shape style as the "You are Dead" thing. If you hit title screen, it will bring up a SAO-style yes/no confirmation screen
- If possible, add a drop screen that appears in front of you (but does not follow you) whenever you kill something that shows the drops and experience you got from the mob (if any). The message will disappear after 3 seconds. It will basically spawn in front of you, and will stay in that location even if you move.
Example:
kinda like that, but it would say something like
2x Raw Porkchops
15 Exp
- When accomplishing achievements, instead of the Minecraft-style pop-up on the top-right side of the screen, put it in the center with more SAO flair
Example: This guy's work
- When killing a boss, give "Congratulations" message on the upper middle area of the screen
For the third time, because you seem to be the only one actually making progress and developing, I think these will cover all the things to make this mod a perfect thing. Just don't stress yourself out for my sake. Take your time. Anyways, these are what I believe should be added
- Tamed Mob Color Cursor - I noticed that you made the color cursor for tamed wolves and cats orange, when in reality, they're actually yellow...
- Hotbar - Give an option to move the hotbar to the bottom of the screen please. It just doesn't feel right for it to be on the left.
- Potion Effects - It would be nice to have a sprite for ALL potion effects
- Maps - Ok so right now, the UI is in 32x32 size pixels, but for whatever reason, the map is 16x16. So adding more detail through the use of increasing the pixel size in the map would be greatly appreciated. If possible, add a zoom in/out function too.
- Boss Hp Gauge - Give the Wither, Enderdragon, Elder Guardian, and Giant the multiple layered health bar. 5 levels for the Enderdragon and Wither, and 4 levels for the other two
- Better Hunger Representation - Ok so I noticed you have the hunger bar for the ALO HUD, but none for the SAO one. So perhaps you could add it there too? Because I personally prefer the SAO hud a bit more
Example: This nice sprite that someone made but doesn't work lol
- When trying to hit bedrock, barriers, a mob with invulnerability, or anything in adventure mode, put an "Immoral Object" notification there
Example - Yui:
- Make it so you can see what item is in your hotbar when you hover over it at the circle around the character. Also make it so you can switch items by clicking one, and then clicking the one you want to switch it with.
- On the death screen, move the "You Are Dead" a little up, and put respawn and title screen buttons under it, with the same kind of color and shape style as the "You are Dead" thing. If you hit title screen, it will bring up a SAO-style yes/no confirmation screen
- If possible, add a drop screen that appears in front of you (but does not follow you) whenever you kill something that shows the drops and experience you got from the mob (if any). The message will disappear after 3 seconds. It will basically spawn in front of you, and will stay in that location even if you move.
Example:
kinda like that, but it would say something like
2x Raw Porkchops
15 Exp
- When accomplishing achievements, instead of the Minecraft-style pop-up on the top-right side of the screen, put it in the center with more SAO flair
Example: This guy's work
- When killing a boss, give "Congratulations" message on the upper middle area of the screen
Example:
I 110% support EVERYTHING this guy just suggested and i am behind him all the way, Make it so !
Oh, One MOOOOOOOORE thing, This will commonly be used in mod packs with people having more than the default health amount, Add support for things like T Construct as well as plugins that add more health to the game.
I 110% support EVERYTHING this guy just suggested and i am behind him all the way, Make it so !
Oh, One MOOOOOOOORE thing, This will commonly be used in mod packs with people having more than the default health amount, Add support for things like T Construct as well as plugins that add more health to the game.
If I recall there is already support for more health in the health bar. There are minor glitches with how it renders on other players but something we are working on fixing. Also I just finished texturing the buff effects so that should be added relatively soon as well as perhaps other updates.
Rollback Post to RevisionRollBack
Read the latest pages before you ask something, you might save yourself some trouble.
I took down godzilla from the godzilla mod with vanilla gear and only lost ~17000 HP.
java.util.ConcurrentModificationException
at com.google.common.collect.HashBiMap$Itr.checkForConcurrentModification(HashBiMap.java:339)
at com.google.common.collect.HashBiMap$Itr.hasNext(HashBiMap.java:345)
at net.minecraft.client.audio.SoundManager.func_148605_d(SoundManager.java:239)
at net.minecraft.client.audio.SoundHandler.func_73660_a(SourceFile:195)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2100)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1028)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.google.common.collect.HashBiMap$Itr.checkForConcurrentModification(HashBiMap.java:339)
at com.google.common.collect.HashBiMap$Itr.hasNext(HashBiMap.java:345)
at net.minecraft.client.audio.SoundManager.func_148605_d(SoundManager.java:239)
at net.minecraft.client.audio.SoundHandler.func_73660_a(SourceFile:195)
DragoXphere: Thanks for your ideas, a lot of them is on our internal todo list I take note of the other ones though ^-^
xH3X3Nx: The ConcurrentModificationException is a known bug, but there isn't any way to be sure of replicating it. It decreased a lot with one of the changes I made, but still appears sometimes as it is caused by multiple things. It's one of my top priorities though. Also, disabling sounds might temporarily fix it.
Thanks for your support guyz
Rollback Post to RevisionRollBack
"‘Checkmate’ doesn’t mean you’ve simply cornered the enemy king. It's a declaration that the enemy king is yours."
"Hate me, you can't escape me!"
The Meaning of Life, the Universe, and Everything.
Location:
Behind You.....
Join Date:
8/19/2011
Posts:
54
Minecraft:
Sir Hexen
Member Details
We hope the third time is the charm with this mod, Since the last two people completely abandoned this mod for whatever reason, This is the Key point for people like myself who are build as close to perfect Mod Pack for SAO in Minecraft.
We hope the third time is the charm with this mod, Since the last two people completely abandoned this mod for whatever reason, This is the Key point for people like myself who are build as close to perfect Mod Pack for SAO in Minecraft.
So, Bluexin, You better take this home bro !
Well some of us are also working on a one block command set up to add in vanilla sword skills. Spells are also in the works. And yes I'd be doing about 90% of the coding manually.
Version history for project Cardinal:
V1: Bulky machine, fairly bugged (completed and used as a template for the V2)
V2: Compact fill machine clock with high speed specified calculations (completed and used as a template for the V3)
V3: Compact fill machine with custom crafting included to ensure it isn't just a renaming. (incomplete, planning to include gamerule mechanics to make it turn on and off on bukkit based servers.)
Rollback Post to RevisionRollBack
Read the latest pages before you ask something, you might save yourself some trouble.
I took down godzilla from the godzilla mod with vanilla gear and only lost ~17000 HP.
Well some of us are also working on a one block command set up to add in vanilla sword skills. Spells are also in the works. And yes I'd be doing about 90% of the coding manually.
Version history for project Cardinal:
V1: Bulky machine, fairly bugged (completed and used as a template for the V2)
V2: Compact fill machine clock with high speed specified calculations (completed and used as a template for the V3)
V3: Compact fill machine with custom crafting included to ensure it isn't just a renaming. (incomplete, planning to include gamerule mechanics to make it turn on and off on bukkit based servers.)
Yea... I'll rely on a completely different mod for Sword Skills if you guys are planning on using Command Blocks lol, No offense but i myself personally will want a mod to do that, Like the one we already have called DSS ( Dual Sword Skills ) which you can use with one or two wielded weapons.
so will you be fixing the random crashes and add compatibility with the xaeros minimap mod? i have the minimap set to on but it just still doesnt show up. so im guessing its not yet compatible with this mod, so ill try to see if xaeros willing to help out with making the mods compatible too.
so will you be fixing the random crashes and add compatibility with the xaeros minimap mod? i have the minimap set to on but it just still doesnt show up. so im guessing its not yet compatible with this mod, so ill try to see if xaeros willing to help out with making the mods compatible too.
It's got to do with how the mod is rendered, do be reminded its on our internal todo list but its not that high up at the moment as liteloader is forge compatible and can give compatiblitiy for things like mini-maps for the moment.
Please vote on this strawpoll to help us decide what minecraft versions to target for the SAOUI going forward :D.
The results will not prove any guarantee but will help us deciding what to do.
Please only vote once ^-^
Hey everyone!
I decided to update the SAO UI mod by TheJackiMonster, as he stopped developing it (and other takeovers seem dead too...).
What we currently added :
1.0:
1.1:
1.2:
1.3:
1.4:
1.5:
Planned (non-exhaustive list) :
* admin-style ui for creative mode
* make the ui open on drag down? (low priority)
* fix the bugs (obviously)
* more to come... (also please read comment pages before suggesting something, lots of suggestions have been done!)
Known bugs :
Make sure to check the issue tracker to look for bugs/issues and to report them. That way we have a clear overview of the errors per version. Thanks!
Discord Server:
To celebrate for 20k downloads, we're opening the discord server to the public!
That is the place where you'll be able to test indev versions, and have a closer contact with the team (hoping for it not to get too spammy...)
One of our goals is to get some community members involved more, as well as get some more testing done on the mod before every release.
While the mod files available there will be early access, don't forget they're indev and can break things heavily (even though as it's a client-side mod, so it shouldn't be able to break your world or stuff like that).
Anyway, welcome to anyone wanting to join the server! https://discord.gg/0jNE81iCIgxrO46W
Pics :
We've got a vid ;p
Showcase by Daniel (on an older version, the latest one TheJackiMonster made, but still nice to have)
Downloads :
Texture pack for alternate theme (installation is the same as for any other TEXTURE PACK)
All downloads (especially when the above widget doesn't get updated fast enough)
Make sure you use forge 1.8-11.14.1.1419+ and Java 8! Or it WON'T work.
SAO UI 1.0 (mc 1.8)
SAO UI 1.1 (mc 1.8)
SAO UI 1.2 (mc 1.8)
SAO UI 1.3 (mc 1.8)
SAO UI 1.2 (mc 1.7.10)
SAO UI 1.3 (mc 1.7.10)
Dark theme for UI version 1.4 (works in previous version, little visual glitches to be expected)
FAQ:
Q: Will you do a backport to minecraft version x?
A:
No, time to move on to the new version!Tencao is doing 1.7.10 already, for other versions we won't (except if someone shows up wanting to do it)Q: Could you add items, equipment, ... like in the SAO anime/light novel?
A: No. This is a client-side mod, meaning anything having to do with items/blocks/entities/... can't be used. But I have another project regarding that
Q: Could you add feature x?
A: As long as it doesn't break previous answer and it's a cool idea, sure.
Q: This mod crashes my server!
A: This is a client-side mod. Don't install it on a server.
Q: Can I add it to my modpack?
A: Sure, as long as you don't make money out of it and don't claim this mod your own.
Q: I get a random crash/bug!
A: First, read the known bugs to see if it isn't listed. Then update Forge (the mod is currently built with Forge 1.8-11.14.1.1419) and make sure you use Java 8. If it still happens, please upload a log to pastebin if there is one (ie crash) or the details of the bug, how to reproduce it (and a pic would be perfect if it can be seen). Thanks!
Q: Umagad my crosshair's gone! Bug bug bug!
A: It's an option. Check the menus.
Team :
Justice~ (aka Blaez, or Licoifi on the forums), main texture artist
Tencao (Tencao on the forums), dev
Bluexin (myself :p), dev
They're the ones you'll have to look for to get the "most official" info. But keep in mind lots of other people know lots of things about this mod/modding in general so make sure to consider what they're saying
"‘Checkmate’ doesn’t mean you’ve simply cornered the enemy king. It's a declaration that the enemy king is yours."
"Hate me, you can't escape me!"
SAO UI mod, now maintained by me and an awesome team of artists
If my comment helped you, don't hesitate to hit that green UP arrow
awesome!
Wow, This mod is pretty awesome, I'll go check it out!
Here is your first issue, Fresh install of MC and Forge, And as soon as i get in the world and press ESC, Complete Crash after the UI sound comes up.
http://pastebin.com/H0uGNAB5
EDIT: After i went back into MC it did not do it again, But i think it is still worth looking into just in case.
~<{Your Guardian, Sir Hexen}>~
For the third time, because you seem to be the only one actually making progress and developing, I think these will cover all the things to make this mod a perfect thing. Just don't stress yourself out for my sake. Take your time. Anyways, these are what I believe should be added
- I noticed that you made the color cursor for tamed wolves and cats orange, when in reality, they're actually yellow...
- Give an option to move the hotbar to the bottom of the screen please. It just doesn't feel right for it to be on the left.
- It would be nice to have a sprite for ALL potion effects
- Ok so right now, the UI is in 32x32 size pixels, but for whatever reason, the map is 16x16. So adding more detail through the use of increasing the pixel size in the map would be greatly appreciated. If possible, add a zoom in/out function too.
- Give the Wither, Enderdragon, Elder Guardian, and Giant the multiple layered health bar. 5 levels for the Enderdragon and Wither, and 4 levels for the other two
- Ok so I noticed you have the hunger bar for the ALO HUD, but none for the SAO one. So perhaps you could add it there too? Because I personally prefer the SAO hud a bit more
Example: This nice sprite that someone made but doesn't work lol
- When trying to hit bedrock, barriers, a mob with invulnerability, or anything in adventure mode, put an "Immortal Object" notification there
Example - Yui:
- Make it so you can see what item is in your hotbar when you hover over it at the circle around the character. Also make it so you can switch items by clicking one, and then clicking the one you want to switch it with.
- On the death screen, move the "You Are Dead" a little up, and put respawn and title screen buttons under it, with the same kind of color and shape style as the "You are Dead" thing. If you hit title screen, it will bring up a SAO-style yes/no confirmation screen
- If possible, add a drop screen that appears in front of you (but does not follow you) whenever you kill something that shows the drops and experience you got from the mob (if any). The message will disappear after 3 seconds. It will basically spawn in front of you, and will stay in that location even if you move.
Example:
kinda like that, but it would say something like
2x Raw Porkchops
15 Exp
- When accomplishing achievements, instead of the Minecraft-style pop-up on the top-right side of the screen, put it in the center with more SAO flair
Example: This guy's work
- When killing a boss, give "Congratulations" message on the upper middle area of the screen
Example:
so, is the random crashing after a few minutes of being ingame fixed? ill try it myself, but if it is fixed please reply anyway.
also, i can't download the mod, it just doesn't work. please fix that.
Edit: sorry lol i just had to wait for the page to load completely and it finally downloaded.
I 110% support EVERYTHING this guy just suggested and i am behind him all the way, Make it so !
~<{Your Guardian, Sir Hexen}>~
I 110% support EVERYTHING this guy just suggested and i am behind him all the way, Make it so !
Oh, One MOOOOOOOORE thing, This will commonly be used in mod packs with people having more than the default health amount, Add support for things like T Construct as well as plugins that add more health to the game.
~<{Your Guardian, Sir Hexen}>~
That is very cool! I love this mod so I hope you can make it better!
If I recall there is already support for more health in the health bar. There are minor glitches with how it renders on other players but something we are working on fixing. Also I just finished texturing the buff effects so that should be added relatively soon as well as perhaps other updates.
Read the latest pages before you ask something, you might save yourself some trouble.
I took down godzilla from the godzilla mod with vanilla gear and only lost ~17000 HP.
Best UI Ive ever seen in Minecraft! Thanks a ton and hope this gets far.
---- Minecraft Crash Report ----
WARNING: coremods are present:
BetterFoliageLoader (Better-Foliage-Mod-1.8.jar)
NEICorePlugin (NotEnoughItems-1.8-1.0.5.97-universal.jar)
CCLCorePlugin (CodeChickenLib-1.8-1.1.2.133-universal.jar)
LoadingScreenLoadPlugin (Better-Loading-Screen-Mod-1.8.jar)
CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.36-universal.jar)
CCCDeobfPlugin (unknown)
ItemPatchingLoader (ItemPhysic Full 1.1.4 mc1.8.jar)
LoadPlugin (AlexIILLib-1.8.jar)
Contact their authors BEFORE contacting forge
// Ouch. That hurt
Time: 25/06/15 02:53 PM
Description: Unexpected error
java.util.ConcurrentModificationException
at com.google.common.collect.HashBiMap$Itr.checkForConcurrentModification(HashBiMap.java:339)
at com.google.common.collect.HashBiMap$Itr.hasNext(HashBiMap.java:345)
at net.minecraft.client.audio.SoundManager.func_148605_d(SoundManager.java:239)
at net.minecraft.client.audio.SoundHandler.func_73660_a(SourceFile:195)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2100)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1028)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.google.common.collect.HashBiMap$Itr.checkForConcurrentModification(HashBiMap.java:339)
at com.google.common.collect.HashBiMap$Itr.hasNext(HashBiMap.java:345)
at net.minecraft.client.audio.SoundManager.func_148605_d(SoundManager.java:239)
at net.minecraft.client.audio.SoundHandler.func_73660_a(SourceFile:195)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['CrashBits'/879, l='MpServer', x=-104.88, y=51.00, z=151.20]]
Chunk stats: MultiplayerChunkCache: 121, 121
Level seed: 0
Level generator: ID 04 - customized, ver 0. Features enabled: false
Level generator options:
Level spawn location: -80.00,64.00,256.00 - World: (-80,64,256), Chunk: (at 0,4,0 in -5,16; contains blocks -80,0,256 to -65,255,271), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 12227 game time, 12227 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 54 total; [EntityPlayerSP['CrashBits'/879, l='MpServer', x=-104.88, y=51.00, z=151.20], EntityZombie['Zombi'/37136, l='MpServer', x=-73.50, y=31.00, z=87.50], EntityCow['Vaca'/60, l='MpServer', x=-169.50, y=67.00, z=132.50], EntityCow['Vaca'/61, l='MpServer', x=-169.50, y=61.00, z=133.50], EntityCow['Vaca'/62, l='MpServer', x=-171.50, y=61.00, z=132.50], EntityCow['Vaca'/63, l='MpServer', x=-174.50, y=61.00, z=131.50], EntityCow['Vaca'/13643, l='MpServer', x=-144.16, y=66.00, z=119.44], EntityRabbit['Conejo'/78, l='MpServer', x=-129.50, y=62.00, z=144.38], EntityRabbit['Conejo'/79, l='MpServer', x=-132.19, y=62.00, z=165.47], EntityRabbit['Conejo'/80, l='MpServer', x=-143.56, y=62.02, z=154.63], EntityCow['Vaca'/8284, l='MpServer', x=-142.09, y=66.00, z=120.91], EntityCow['Vaca'/8285, l='MpServer', x=-140.81, y=66.00, z=122.19], EntityCow['Vaca'/8286, l='MpServer', x=-140.50, y=65.00, z=123.50], EntitySheep['Oveja'/11104, l='MpServer', x=-36.50, y=63.00, z=91.50], EntitySheep['Oveja'/11105, l='MpServer', x=-47.59, y=61.00, z=82.00], EntitySkeleton['Esqueleto'/36449, l='MpServer', x=-153.31, y=34.00, z=198.81], EntitySheep['Oveja'/11106, l='MpServer', x=-40.84, y=64.00, z=91.53], EntitySheep['Oveja'/11107, l='MpServer', x=-39.88, y=64.00, z=95.13], EntityPig['Cerdo'/11108, l='MpServer', x=-39.25, y=64.00, z=91.53], EntityPig['Cerdo'/11109, l='MpServer', x=-43.63, y=63.00, z=91.38], EntityPig['Cerdo'/11110, l='MpServer', x=-39.50, y=64.00, z=93.50], EntityPig['Cerdo'/11111, l='MpServer', x=-39.56, y=64.00, z=87.63], EntitySheep['Oveja'/11115, l='MpServer', x=-61.88, y=64.00, z=90.06], EntitySheep['Oveja'/107, l='MpServer', x=-52.34, y=80.00, z=204.84], EntitySheep['Oveja'/109, l='MpServer', x=-40.38, y=81.00, z=200.53], EntitySheep['Oveja'/110, l='MpServer', x=-43.56, y=78.00, z=211.88], EntitySheep['Oveja'/11119, l='MpServer', x=-70.56, y=69.02, z=94.50], EntityKeese['Keese'/36719, l='MpServer', x=-151.31, y=47.69, z=140.50], EntitySheep['Oveja'/11120, l='MpServer', x=-68.47, y=68.00, z=94.50], EntityKeese['Keese'/36720, l='MpServer', x=-152.69, y=45.97, z=134.69], EntitySheep['Oveja'/11121, l='MpServer', x=-69.53, y=69.02, z=94.50], EntityKeese['Keese'/36721, l='MpServer', x=-146.94, y=47.10, z=143.50], EntitySheep['Oveja'/11124, l='MpServer', x=-34.50, y=65.00, z=97.50], EntitySheep['Oveja'/11125, l='MpServer', x=-37.50, y=68.00, z=99.50], EntitySheep['Oveja'/11126, l='MpServer', x=-38.25, y=65.00, z=96.53], EntitySheep['Oveja'/11127, l='MpServer', x=-36.50, y=66.00, z=97.50], EntityCreeper['Creeper'/36474, l='MpServer', x=-153.50, y=38.00, z=130.50], EntityCreeper['Creeper'/36476, l='MpServer', x=-149.97, y=39.00, z=130.41], EntitySheep['Oveja'/131, l='MpServer', x=-26.50, y=91.00, z=150.50], EntitySheep['Oveja'/132, l='MpServer', x=-27.53, y=89.00, z=148.63], EntitySheep['Oveja'/133, l='MpServer', x=-27.56, y=89.00, z=147.44], EntityZombie['Zombi'/36518, l='MpServer', x=-71.50, y=42.00, z=143.50], EntitySkeleton['Esqueleto'/36519, l='MpServer', x=-70.50, y=42.00, z=144.50], EntityCreeper['Creeper'/36520, l='MpServer', x=-72.50, y=42.00, z=141.50], EntityZombie['Zombi'/37044, l='MpServer', x=-164.50, y=15.00, z=197.50], EntityCreeper['Creeper'/31159, l='MpServer', x=-74.50, y=26.00, z=168.50], EntitySkeleton['Esqueleto'/36571, l='MpServer', x=-87.50, y=37.00, z=75.50], EntitySkeleton['Esqueleto'/36572, l='MpServer', x=-88.50, y=37.00, z=78.50], EntityCreeper['Creeper'/36574, l='MpServer', x=-87.50, y=37.00, z=77.50], EntityCreeper['Creeper'/36575, l='MpServer', x=-90.50, y=37.00, z=77.50], EntitySkeleton['Esqueleto'/36080, l='MpServer', x=-180.50, y=53.00, z=168.50], EntitySpider['Araña'/37110, l='MpServer', x=-101.50, y=52.00, z=224.50], EntityZombie['Zombi'/37118, l='MpServer', x=-127.50, y=27.00, z=199.50], EntityCreeper['Creeper'/37119, l='MpServer', x=-131.50, y=27.00, z=195.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:407)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2501)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:374)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 345910216 bytes (329 MB) / 638771200 bytes (609 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1024M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 1, tcache: 1, allocated: 12, tallocated: 96
FML: MCP v9.10 FML v8.99.8.1412 Minecraft Forge 11.14.1.1412 Optifine OptiFine_1.8_HD_U_D3 17 mods loaded, 17 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{8.99.8.1412} [Forge Mod Loader] (forge-1.8-11.14.1.1412.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{11.14.1.1412} [Minecraft Forge] (forge-1.8-11.14.1.1412.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.5.36} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.5.97} [Not Enough Items] (NotEnoughItems-1.8-1.0.5.97-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
itemphysic{1.1.2} [ItemPhysic] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
zeldaswordskills{1.8.1-3.0.1} [Zelda Sword Skills] (1.8-zeldaswordskills-3.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{7.01} [bspkrsCore] (BspkrsCore-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StartingInventory{1.8.r01} [StartingInventory] ([1.8]StartingInventory-universal-1.8.r01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
alexiillib{0.1} [AlexIILLib] (AlexIILLib-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BetterFoliage{1.0.4} [Better Foliage] (Better-Foliage-Mod-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
betterloadingscreen{1.8-1.3.1.52} [Better Loading Screen] (Better-Loading-Screen-Mod-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lootplusplus{1.0_for_1.8} [Loot++] (Loot++-1.0_for_1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lucky{6.0.0} [Lucky Block] (LuckyBlock_1-8-3_v6-0-0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
realisticpain{1.0} [Realistic Pain] (Realistic Pain-1.0-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
saoui{indev} [Sword Art Online UI] (saoui-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Treecapitator{1.8} [Treecapitator] (Tree-Capitator-Mod-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Loaded coremods (and transformers):
BetterFoliageLoader (Better-Foliage-Mod-1.8.jar)
mods.betterfoliage.loader.BetterFoliageTransformer
NEICorePlugin (NotEnoughItems-1.8-1.0.5.97-universal.jar)
codechicken.nei.asm.NEITransformer
CCLCorePlugin (CodeChickenLib-1.8-1.1.2.133-universal.jar)
codechicken.lib.asm.ClassHeirachyManager
codechicken.lib.asm.RenderHookTransformer
LoadingScreenLoadPlugin (Better-Loading-Screen-Mod-1.8.jar)
alexiil.mods.load.coremod.BetterLoadingScreenTransformer
CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.36-universal.jar)
codechicken.core.asm.InterfaceDependancyTransformer
codechicken.core.asm.TweakTransformer
codechicken.core.asm.DelegatedTransformer
codechicken.core.asm.DefaultImplementationTransformer
CCCDeobfPlugin (unknown)
ItemPatchingLoader (ItemPhysic Full 1.1.4 mc1.8.jar)
com.creativemd.itemphysic.ItemTransformer
LoadPlugin (AlexIILLib-1.8.jar)
alexiil.mods.lib.coremod.ClassTransformer
Im have a bug
DragoXphere: Thanks for your ideas, a lot of them is on our internal todo list I take note of the other ones though ^-^
xH3X3Nx: The ConcurrentModificationException is a known bug, but there isn't any way to be sure of replicating it. It decreased a lot with one of the changes I made, but still appears sometimes as it is caused by multiple things. It's one of my top priorities though. Also, disabling sounds might temporarily fix it.
Thanks for your support guyz
"‘Checkmate’ doesn’t mean you’ve simply cornered the enemy king. It's a declaration that the enemy king is yours."
"Hate me, you can't escape me!"
SAO UI mod, now maintained by me and an awesome team of artists
If my comment helped you, don't hesitate to hit that green UP arrow
We hope the third time is the charm with this mod, Since the last two people completely abandoned this mod for whatever reason, This is the Key point for people like myself who are build as close to perfect Mod Pack for SAO in Minecraft.
So, Bluexin, You better take this home bro !
~<{Your Guardian, Sir Hexen}>~
Well some of us are also working on a one block command set up to add in vanilla sword skills. Spells are also in the works. And yes I'd be doing about 90% of the coding manually.
Version history for project Cardinal:
V1: Bulky machine, fairly bugged (completed and used as a template for the V2)
V2: Compact fill machine clock with high speed specified calculations (completed and used as a template for the V3)
V3: Compact fill machine with custom crafting included to ensure it isn't just a renaming. (incomplete, planning to include gamerule mechanics to make it turn on and off on bukkit based servers.)
Read the latest pages before you ask something, you might save yourself some trouble.
I took down godzilla from the godzilla mod with vanilla gear and only lost ~17000 HP.
Yea... I'll rely on a completely different mod for Sword Skills if you guys are planning on using Command Blocks lol, No offense but i myself personally will want a mod to do that, Like the one we already have called DSS ( Dual Sword Skills ) which you can use with one or two wielded weapons.
~<{Your Guardian, Sir Hexen}>~
Is there a 1.7.10 version that works with mods that add other tabs and mods like baubles ?
so will you be fixing the random crashes and add compatibility with the xaeros minimap mod? i have the minimap set to on but it just still doesnt show up. so im guessing its not yet compatible with this mod, so ill try to see if xaeros willing to help out with making the mods compatible too.
I enjoy this mod a little to much
Allow I the last Enderian to say 'ello and may we be gold friends
It's got to do with how the mod is rendered, do be reminded its on our internal todo list but its not that high up at the moment as liteloader is forge compatible and can give compatiblitiy for things like mini-maps for the moment.