I think the problem is the ArsMagica 2 and the HEE(Hardcore Ender Expansion) it says that it causes the crash and not possible to fix try removing arsmagica or the HEE
Nope because DRPG 1.4.0.3 works perfectly fine. I think for sure it now has something to do with it. Proof, as you can see on the top left, it's not 1.4.0.5. I'll try 1.4.0.4.
Nope because DRPG 1.4.0.3 works perfectly fine. I think for sure it now has something to do with it. Proof, as you can see on the top left, it's not 1.4.0.5. I'll try 1.4.0.4.
What happens if you try running the game with only DRPG? If this doesn't work there's a chance you somehow got a corrupted 1.4.0.5 jar.
The bows in your mod does not works for me , even without arrow it charges and when I release it does nothing, and when there's arrow in my inv. it still don't work
The bows in your mod does not works for me , even without arrow it charges and when I release it does nothing, and when there's arrow in my inv. it still don't work
Could be a problem with that dual wielding mod. Bows have worked fine for me.
What happens if you try running the game with only DRPG? If this doesn't work there's a chance you somehow got a corrupted 1.4.0.5 jar.
It works fine and I've redownloaded the file multiple times. It doesn't matter, I just compiled a jar from the github page and that works so yeah. I don't understand why the release jar file gives me issues. At least you responded, all my post was ignored until then.
Does this have everything from the original mod + more because it feels like either some stuff from the original mod is not there or some stuff from the original mod is there but not working
Does this have everything from the original mod + more because it feels like either some stuff from the original mod is not there or some stuff from the original mod is there but not working
It has more than the original mod. It was rebalanced though. Is there something in particular you feel is missing?
I think there should be structures added to the End in this mod kinda like vanilla 1.9 news but they have a bit of a crazy little secret. Making the Ender Dragon harder and only avaliable from an altar you have to go through vethea to craft the orb to summon it. Hammers should be a new weapons btw just saying.
I've noticed that your mobs don't spawn to much they are very very rare, I've seen one the yellow one that shoots arrow and the dessert crawler and also the rainbour. Is it normal even on Hard mode cause I'm on Hard mode and I always see is vanilla mobs every day and night.
Is there any way so I can increase the spawning of your mobs I've checked the config but only dimesoin Id's are ther pls. help.
Pls fix the currupted overlay bug i want more gui's but divine rpg doesnt allow that
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.
Time: 10-7-15 11:01
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at java.net.NetworkInterface.getInterfaceAddresses(Unknown Source)
at net.divinerpg.utils.events.UpdateChecker.isOnline(UpdateChecker.java:32)
at net.divinerpg.client.render.gui.GUIOverlay.drawOverlay(GUIOverlay.java:28)
at net.divinerpg.utils.events.EventOverlay.renderOverlay(EventOverlay.java:20)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_79_EventOverlay_renderOverlay_RenderGameOverlayEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.client.GuiIngameForge.post(GuiIngameForge.java:899)
at net.minecraftforge.client.GuiIngameForge.renderExperience(GuiIngameForge.java:544)
at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:150)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1038)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Plsss help me
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.
Time: 10-7-15 11:01
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at java.net.NetworkInterface.getInterfaceAddresses(Unknown Source)
at net.divinerpg.utils.events.UpdateChecker.isOnline(UpdateChecker.java:32)
at net.divinerpg.client.render.gui.GUIOverlay.drawOverlay(GUIOverlay.java:28)
at net.divinerpg.utils.events.EventOverlay.renderOverlay(EventOverlay.java:20)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_79_EventOverlay_renderOverlay_RenderGameOverlayEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.client.GuiIngameForge.post(GuiIngameForge.java:899)
at net.minecraftforge.client.GuiIngameForge.renderExperience(GuiIngameForge.java:544)
at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:150)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1038)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.net.NetworkInterface.getInterfaceAddresses(Unknown Source)
at net.divinerpg.utils.events.UpdateChecker.isOnline(UpdateChecker.java:32)
at net.divinerpg.client.render.gui.GUIOverlay.drawOverlay(GUIOverlay.java:28)
at net.divinerpg.utils.events.EventOverlay.renderOverlay(EventOverlay.java:20)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_79_EventOverlay_renderOverlay_RenderGameOverlayEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.client.GuiIngameForge.post(GuiIngameForge.java:899)
at net.minecraftforge.client.GuiIngameForge.renderExperience(GuiIngameForge.java:544)
at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:150)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['SkullHunter55'/233, l='MpServer', x=-223,50, y=67,62, z=248,50]]
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-216,64,252), Chunk: (at 8,4,12 in -14,15; contains blocks -224,0,240 to -209,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 5 game time, 5 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityClientPlayerMP['SkullHunter55'/233, l='MpServer', x=-223,50, y=67,62, z=248,50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
I've noticed that your mobs don't spawn to much they are very very rare, I've seen one the yellow one that shoots arrow and the dessert crawler and also the rainbour. Is it normal even on Hard mode cause I'm on Hard mode and I always see is vanilla mobs every day and night.
Is there any way so I can increase the spawning of your mobs I've checked the config but only dimesoin Id's are ther pls. help.
If you look in a plains or hills biome you'll see Cyclopes. Other than that, most of the overworld mobs spawn in caves below y=16. There will be several new surface mobs in the next update though.
I think there should be structures added to the End in this mod kinda like vanilla 1.9 news but they have a bit of a crazy little secret. Making the Ender Dragon harder and only avaliable from an altar you have to go through vethea to craft the orb to summon it. Hammers should be a new weapons btw just saying.
I wouldn't want DivineRPG to add any structures to the end. That would just add Hardcore Ender Expansion incompatibility. The mobs spawn fine, but I don't think structures would. HEE has an option that lets you massively buff it's mobs, making them more on par with mobs from DRPG.
That "soul spider" mob...what are the plans for it? It makes the sounds of most of the later twilight mobs, so I guess it's going to be a twilight dimension mob or something. What kind of stuff will it drop, and where will it spawn?
Passive (Does not attack enemies)
Abilities: Negates all negative Status Effects to the player and itself
when it is within a 5 block proximity of the owner and possibly other
tamed pets from the same owner. Cannot survive in Icekia or Cold biomes.
Should take damage like snowmen but for cold biomes.
Speed: A little slow, can teleport
Can sit: Yes
Ridable: No
Name: The Buffing Tortoise
Trade item: Wildwood Gems(?)
HP: 40
Armor points: 20
Passive (Does not attack enemies)
Abilities: Gives Strength I, Haste I, Regen I, and adds a small chance(<15%) of regenerating 3 hearts when health is at half a heart remaining to the owner and owners pets.
Should take damage from cold biomes.
Speed: Slow, can teleport
Can sit: Yes
Ridable: No
Nope because DRPG 1.4.0.3 works perfectly fine. I think for sure it now has something to do with it. Proof, as you can see on the top left, it's not 1.4.0.5. I'll try 1.4.0.4.
What happens if you try running the game with only DRPG? If this doesn't work there's a chance you somehow got a corrupted 1.4.0.5 jar.
Right.
The bows in your mod does not works for me , even without arrow it charges and when I release it does nothing, and when there's arrow in my inv. it still don't work
and extra pic: I think I broke the game
Could be a problem with that dual wielding mod. Bows have worked fine for me.
It works fine and I've redownloaded the file multiple times. It doesn't matter, I just compiled a jar from the github page and that works so yeah. I don't understand why the release jar file gives me issues. At least you responded, all my post was ignored until then.
Does this have everything from the original mod + more because it feels like either some stuff from the original mod is not there or some stuff from the original mod is there but not working
It has more than the original mod. It was rebalanced though. Is there something in particular you feel is missing?
I think there should be structures added to the End in this mod kinda like vanilla 1.9 news but they have a bit of a crazy little secret. Making the Ender Dragon harder and only avaliable from an altar you have to go through vethea to craft the orb to summon it. Hammers should be a new weapons btw just saying.
Inactive account
I've noticed that your mobs don't spawn to much they are very very rare, I've seen one the yellow one that shoots arrow and the dessert crawler and also the rainbour. Is it normal even on Hard mode cause I'm on Hard mode and I always see is vanilla mobs every day and night.
Is there any way so I can increase the spawning of your mobs I've checked the config but only dimesoin Id's are ther pls. help.
Never mined I'll just switch to Nevermine there quite similar though. but I will still want an answer
Try updating Forge to 1470 and Java to Java 8 u45 64 bit.
If you look in a plains or hills biome you'll see Cyclopes. Other than that, most of the overworld mobs spawn in caves below y=16. There will be several new surface mobs in the next update though.
I wouldn't want DivineRPG to add any structures to the end. That would just add Hardcore Ender Expansion incompatibility. The mobs spawn fine, but I don't think structures would. HEE has an option that lets you massively buff it's mobs, making them more on par with mobs from DRPG.
It's spawned by the Soul Fiend during combat.
There are no textures of leaves on Vethea trees. Is that only my problem or it's the bug of the mod?
Oh my gawd. We can actually use DivineRPG with AoA and create the ultimate RPG playthrough.
Is this 1.8? It doesn't say...
That's still its name
Anyone know what the Healing Stone is for that the Rainbour drops? I can't figure it out.
For the Pet contest:
Name: The Ailment Turtle
Trade item: Eden Gems (?)
HP: 35
Armor points: 20
Passive (Does not attack enemies)
Abilities: Negates all negative Status Effects to the player and itself
when it is within a 5 block proximity of the owner and possibly other
tamed pets from the same owner. Cannot survive in Icekia or Cold biomes.
Should take damage like snowmen but for cold biomes.
Speed: A little slow, can teleport
Can sit: Yes
Ridable: No
Name: The Buffing Tortoise
Trade item: Wildwood Gems(?)
HP: 40
Armor points: 20
Passive (Does not attack enemies)
Abilities: Gives Strength I, Haste I, Regen I, and adds a small chance(<15%) of regenerating 3 hearts when health is at half a heart remaining to the owner and owners pets.
Should take damage from cold biomes.
Speed: Slow, can teleport
Can sit: Yes
Ridable: No