when will you add new dimensions/mobs?
--------------------------------------------------------
btw
are jungle dramcryxes is spawning at jungle?
played alot of time with that mod,had alot of jungles
BUT
i didn't saw any of jungle dramcryxes
are they even spawn?
Whelp, AoA's development had recently ceased, sorta saddening, I guess.
Sad things aside, I had a suggestion identical to laser's about the possibility of implementing a config option that can allow the player to tweak the DivineRPG mobs health/damage-wise for the purpose of adapting them into modpacks that add items which easily obliterates the mobs on a subatomic level make DivineRPG super duper easy and trivial. While I personally don't care about DivineRPG not taking lot of time to complete (Because I - in fact - hate grinding; 'complete' refers to gaining access to the Mortum dimension and killing the bosses there). An additional configuration option for the weaponry could be helpful, too (Given that they aren't like AoA's weapons - of which are capable of spamming bullets which damage via sethealth values, thus utterly and permanently converting any damaged mobs into energy, creating an omnidirectional, spherical explosion that has a diameter ranging from 1.23 miles to 463.32 miles depending on the mass of the mob in kilograms thus dealing massive amounts of damage in a period of time. It would be pretty neat if I can get a halite phaser to deal 90 (half hearts of) damage every time I shoot a mob with it once to balance the AoA and DRPG ranged weaponry.
Modpack balancing aside (The second time I utilize aside to change topics due to my incoherent grammar), are there going to be more unique materials for certain dimensions (E.G, cherries that grow on trees in the Wildwood dimension, which can be clustered up into a specific shape and smelted in a furnace to be further compacted together to fabricate an organic, albeit metallic, material that can be utilized to create armor that regenerates its own durability and the wearer's health [At a cost of their hunger - specifically, the player healing, not the armor one] via forming a symbiotic bond; special ores in the Vethean dimension that can only be harvested with a specific tool - which can then be brought into the overworld [Through some unknown methods, who knows] to be utilized on a certain object [If the player has enough of the aforementioned material obtained from the ore, assuming that it drops something aside from the ore upon being mined] to convert the material(s) into usable variants of such to craft endgame objects). It would be pretty interesting for DivineRPG have unique items that can be obtained in interesting ways to further make each dimension more useful and/or worth revisiting.
I have a mob suggestion. The mob suggestion is called the Scorcher Twins. It has 150 health, does double damage! It spawns uncommonly in The Nether. They have 2 attack styles. First is ranged. If the player is up to 16 blocks, they will shoot fireballs. Next is melee. If the player is up to 8 blocks, they will stop shooting, and they will go towards the player. They do 15 melee damage! This means the player will get killed by one in two hits! And it's look is a two-headed Scorcher, and it's orange. So, what do you think?
Adding a bit onto that, they should drop a decent amount of purple blaze powder, given that it would (A). make it worth killing them for materials and (B). be logical, given that it would essentially be a larger scorcher (Going under the assumption that the amount of purple blaze powder dropped is dependent on their volume).
Ichor is blood of gods in Greek mythology. I think you should replace water to ichor in Eden dimension. This liquid is golden. If player fall into the ichor lake, he will get a damage. And I think rain drops in Eden will consist of ichor. A player will get a damage during this rain if he does not hide under the tree.
This text can contained some mistakes. I'm Russian.
DivineRPG 1.4.1.4 has been released!
This version addressed several common grievances:
- Livestock merchant huts are now MUCH rarer.
- Config options to disable the generation of huts, divine trees, and tar lakes have been added.
- A config option to disable the update checker has been added.
- Several minor bugs were fixed.
I REALLY hope you added the Scorcher Twins!
Maybe in a future update...
Oh. But it MAY be added in 1.4.1.5 (which is the next update.).
EDIT: I meant 1.5.0. My mistake.
Hey guys I am having issues downloading this wonderful mod says that there is a server problum
The official wiki is back online! https://divinerpg.mods.wiki/wiki/Main_Page
yo will do an update for 1.10+ minecraft versions???
when will you add new dimensions/mobs?
--------------------------------------------------------
btw
are jungle dramcryxes is spawning at jungle?
played alot of time with that mod,had alot of jungles
BUT
i didn't saw any of jungle dramcryxes
are they even spawn?
Whelp, AoA's development had recently ceased, sorta saddening, I guess.
Sad things aside, I had a suggestion identical to laser's about the possibility of implementing a config option that can allow the player to tweak the DivineRPG mobs health/damage-wise for the purpose of adapting them into modpacks that add items which
easily obliterates the mobs on a subatomic levelmake DivineRPG super duper easy and trivial. While I personally don't care about DivineRPG not taking lot of time to complete (Because I - in fact - hate grinding; 'complete' refers to gaining access to the Mortum dimension and killing the bosses there). An additional configuration option for the weaponry could be helpful, too (Given that they aren't like AoA's weapons - of which are capable of spamming bullets which damage via sethealth values,thus utterly and permanently converting any damaged mobs into energy, creating an omnidirectional, spherical explosion that has a diameter ranging from 1.23 miles to 463.32 miles depending on the mass of the mob in kilogramsthus dealing massive amounts of damage in a period of time. It would be pretty neat if I can get a halite phaser to deal 90 (half hearts of) damage every time I shoot a mob with it once to balance the AoA and DRPG ranged weaponry.Modpack balancing aside (The second time I utilize aside to change topics due to my incoherent grammar), are there going to be more unique materials for certain dimensions (E.G, cherries that grow on trees in the Wildwood dimension, which can be clustered up into a specific shape and smelted in a furnace to be further compacted together to fabricate an organic, albeit metallic, material that can be utilized to create armor that regenerates its own durability and the wearer's health [At a cost of their hunger - specifically, the player healing, not the armor one] via forming a symbiotic bond; special ores in the Vethean dimension that can only be harvested with a specific tool - which can then be brought into the overworld [Through some unknown methods, who knows] to be utilized on a certain object [If the player has enough of the aforementioned material obtained from the ore, assuming that it drops something aside from the ore upon being mined] to convert the material(s) into usable variants of such to craft endgame objects). It would be pretty interesting for DivineRPG have unique items that can be obtained in interesting ways to further make each dimension more useful and/or worth revisiting.
Adding a bit onto that, they should drop a decent amount of purple blaze powder, given that it would (A). make it worth killing them for materials and (B). be logical, given that it would essentially be a larger scorcher (Going under the assumption that the amount of purple blaze powder dropped is dependent on their volume).
There a version for 1.8?
There isn't, the latest version is for 1.7.10.
Where to can I send my suggestions about mod?
I think posting them here should be fine.
Ichor is blood of gods in Greek mythology. I think you should replace water to ichor in Eden dimension. This liquid is golden. If player fall into the ichor lake, he will get a damage. And I think rain drops in Eden will consist of ichor. A player will get a damage during this rain if he does not hide under the tree.
This text can contained some mistakes. I'm Russian.
And I want to write new Russian LANG-file.
Wish there was 1.12.2 version.
That is, I understand correctly that no one will patch the mod to version 1.10.2 or higher.
There should be Blood gem tools and you need to make Blood gem a whole lot more rarer.
Inactive account
when would be 1.12.2 ???
Hello. Does this mod is compatible with AOA?