Hooray! Was able to infuse a nice new Mage Focus, the planks don't break when you so much as breathe on them AND the Tainted Storm is now a proper bubbling flurry again! Thanks for the update!
Hooray! Was able to infuse a nice new Mage Focus, the planks don't break when you so much as breathe on them AND the Tainted Storm is now a proper bubbling flurry again! Thanks for the update!
Here's a suggestion for you: the Vis Shard focus from TC5. It uses a targeting similar to Nine Hells, but fires a purple projectile similar to wisps, that move towards the target in bursts of motion, then dive at them for a single attack.
After updated TM to 1.1.6.1 and 1.1.6.2, game always crushes when I put Thaumic Bases bracelet (maybe any type of bracelet) in any slot of player's inventory,
If this occurred, I will never open the world unless deleting bracelet from inventory by external tool like mcedit.
After updated TM to 1.1.6.1 and 1.1.6.2, game always crushes when I put Thaumic Bases bracelet (maybe any type of bracelet) in any slot of player's inventory,
Ill check it out. And i have no idea what the problem with the boots is.
Thanks:)
And I specified the condition that the problem with the boots.
When I take any action which consumes vis, particle is automatically activated at the same timing.
For example, cast any wand foci, throw meiser's pearl (item by automagy), or repair enchantment.
And I specified the condition that the problem with the boots.
When I take any action which consumes vis, particle is automatically activated at the same timing.
For example, cast any wand foci, throw meiser's pearl (item by automagy), or repair enchantment.
Thanks for this info, I will try to fix he issue. The reason is probably because I changed the way the toggle is handled.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/14/2012
Posts:
54
Minecraft:
Alchimous
Member Details
Not so much a bug as a request to remove the tags on research. I believe you said this would come with the current update, but I can't seem to find any option in the config.
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I don't write long comments often, because I prefer to say what I mean without excess. Please do not assume this means I have little to add to a conversation.
Not so much a bug as a request to remove the tags on research. I believe you said this would come with the current update, but I can't seem to find any option in the config.
Can you please change the OreDictionary names for Shadow Ore and Shadowmetal? I play with both Jewelrycraft 2 and this mod, and I prefer Shadow Ingots and Shadowmetal to remain different, so can you change it to oreShadowmetal and ingotShadowmetal?
Anyone know why the fortress blades arent in the update?
They weren't going to be in this update, it would have taken even longer to release if they were. Read the past few pages.
Rollback Post to RevisionRollBack
I don't write long comments often, because I prefer to say what I mean without excess. Please do not assume this means I have little to add to a conversation.
Ok will test the new Update 1.1.6.2
GTNH Modpack is on Technic Launcher Hotlist now and available on FTB and Curse Launcher too!!!
http://www.technicpack.net/scraps/vol1
Minetweaker/Modtweaker Scripts I hosting on Github:
Hardcore well balanced Modpack with GT, Forestry, Railcraft, Thaumcraft and Better Questing Mod:
Hooray! Was able to infuse a nice new Mage Focus, the planks don't break when you so much as breathe on them AND the Tainted Storm is now a proper bubbling flurry again! Thanks for the update!
whoo hoo! finally! now I can go get the primal blade of corruption!
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292130-thaumcraft-5-2-4-updated-2016-3-17
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2437825-tainted-magic-r7-3
No problem
's to you
Thank you so very much for this outstanding mod and countless hours of added fun to my game.
Lady E
You're welcome. I had a lot of fun programming this version.
Here's a suggestion for you: the Vis Shard focus from TC5. It uses a targeting similar to Nine Hells, but fires a purple projectile similar to wisps, that move towards the target in bursts of motion, then dive at them for a single attack.
https://i.gyazo.com/38962e050cda43994a57fc6396088aff.mp4
Also I just found out what the special upgrade is...
The tier 5 upgrade:
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
"Magicis Tenebris" isn't really proper latin.
Dark Magic: Tenebris Magicae
Shadow Magic: Umbra Magicae
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Thank you for fixing many bugs!:Diamond:
So, I have to report another bug.
After updated TM to 1.1.6.1 and 1.1.6.2, game always crushes when I put Thaumic Bases bracelet (maybe any type of bracelet) in any slot of player's inventory,
If this occurred, I will never open the world unless deleting bracelet from inventory by external tool like mcedit.
Here's a crush report.
http://pastebin.com/TD4yt2rR
And, issue of Boots of the Voidwalker's particle have not fixed yet.
Yeah I know. Just I like the way magicia tenebris sounds. I might change it though.
Ill check it out. And i have no idea what the problem with the boots is.
I have changed the method that this is processed. I don't know if it will fix your problem or not, but it will be included in the next patch (today).
Thanks:)
And I specified the condition that the problem with the boots.
When I take any action which consumes vis, particle is automatically activated at the same timing.
For example, cast any wand foci, throw meiser's pearl (item by automagy), or repair enchantment.
Thanks for this info, I will try to fix he issue. The reason is probably because I changed the way the toggle is handled.
This forum is getting cluttered with bug reports. See the main page for a new bug tracker on GitHub
Not so much a bug as a request to remove the tags on research. I believe you said this would come with the current update, but I can't seem to find any option in the config.
I don't write long comments often, because I prefer to say what I mean without excess. Please do not assume this means I have little to add to a conversation.
Forgot to add it. It will be in the next patch.
If it won't break anything sure.
Anyone know why the fortress blades arent in the update?
They weren't going to be in this update, it would have taken even longer to release if they were. Read the past few pages.
I don't write long comments often, because I prefer to say what I mean without excess. Please do not assume this means I have little to add to a conversation.