I'd love this (and might even be willing to pick up the mod, since I need SOMETHING to do for coding right now >_<). There's not a lot of content in the mod right now compared to some of the larger TC add-ons, but it adds a lot of really cool stuff (smacking things with the wand for huge damage, awesome God-Tier wand, awesome God-tier sword, amazing armor, etc.). I've noticed a few things I might like to tinker with, myself, though, and I'm sure with time I could think up a few more things ^_^.
Anyways, I feel like I'm coming across as saying that this mod needs a lot of work, which isn't what I mean to say at all; just that I think there's a lot of cool ideas here (that I don't want to have to leave behind when I transition from 1.7.10 to 1.9 in the future) and the ideas in the mod inspire me to want to think up ways to make it even cooler.
I can understand ^_^. Well, if you decide to go open source in the future, or just want to let one or two people work with you on it, I'd love to help with this mod. I came up with a bunch of ideas a little bit ago, TBH (tainted creature infusion using the mechanics from Thaumic Horizons, exploring the origins of taint, etc...)
BTW, right now I'm having issues keeping my server up and running, but about a week ago I completed the shadow metal armor and now I'm hunting for a primordial pearl (I'm having trouble finding a place to open the portal, though >_<). I'm super excited to be able to create some of the really powerful items from Tainted Magic that require the pearl to make ^_^. That's been my primary motivation for finding it, actually... I'm supposed to be moving everything from my old base(s) in Mystcraft worlds to the overworld so I can remove Mystcraft, but I've been stalling because there's all this other stuff I want to do, mainly making the Primal Sword of Corruption, the boots, and the staff
For this it must be open source but actually it isn't
The author might come back to it, or they might want to pass the mod on to another individual developer who they trust (rather than opening it up to everyone). If they don't want to make it open source right now, I'm sure they have a good reason. Which brings me to...
If they do that, the mod is basically no longer in their control. Anyone can make changes, and several users could decide to take it in a bunch of different directions. Open source is great for when a mod author is completely finished working on a mod and wants to give it to the community so someone can continue development; if YorkeMC intends to come back to the mod in the future and do a bit more work, that will be tough if a bunch of other users have made changes.
The author might come back to it, or they might want to pass the mod on to another individual developer who they trust (rather than opening it up to everyone). If they don't want to make it open source right now, I'm sure they have a good reason. Which brings me to...
If they do that, the mod is basically no longer in their control. Anyone can make changes, and several users could decide to take it in a bunch of different directions. Open source is great for when a mod author is completely finished working on a mod and wants to give it to the community so someone can continue development; if YorkeMC intends to come back to the mod in the future and do a bit more work, that will be tough if a bunch of other users have made changes.
A bit late, but that isn't necessarily true. Assuming they used something like github, while it's true that anyone could PROPOSE changes (or maybe not even that, I think there's an option to limit the people who can contribute to team members or similar), they wouldn't actually be able to truly change the mod itself without the author's permission. They would still have complete control over the mod. Of course, anyone CAN view the source code itself (that's the definition of open source after all), it's just that not everyone would be able to edit.
Just wanted to get that in, as I thought this info might be useful.
This is probably the biggest update ever... I can't really list everything here. Check it out for yourself!
Please note that due to code cleanup, updating from r6.4 to r7.0 will erase any existing items and blocks from Tainted Magic in your world. Just feel free to cheat your stuff back in
You do realise what the ENTIRE POINT of a changelog is, right?
Doesn't matter how long it is, list it anyway
Rollback Post to RevisionRollBack
Thaumeme Supreme and madman behind Thaumic Dyes (TC4 Addon), and other magical disasters.
Haha thanks designed the blades after the fortress armour.
On the subject of the fortress blades, I have just been playing around with them, and I have already noticed a few quirks.
1. When I have a staff/wand with a wand focus attached in my hand, and a sword of any of the three types in my inventory, the sheathed blade's shading changes color. (e.g. with a fire focus, it gets an orange shade, etc.)
2. Are the blades supposed to not be enchantable? I kind of understand why if yes, but I thought I would check anyway.
On the subject of the fortress blades, I have just been playing around with them, and I have already noticed a few quirks.
1. When I have a staff/wand with a wand focus attached in my hand, and a sword of any of the three types in my inventory, the sheathed blade's shading changes color. (e.g. with a fire focus, it gets an orange shade, etc.)
2. Are the blades supposed to not be enchantable? I kind of understand why if yes, but I thought I would check anyway.
Oh god, that colour glitch it really really weird... I have no idea what is causing that. And the blades are not supposed to be enchantable.
As much as I love the new fortress blades, and as powerful as they are, their us is a bit limited due to them not being able to be enchanted. Perhaps you could add upgrades for them similar to how Fortress Armor is upgraded with masks. Each upgrade would be an infusion recipe, and each sword could only have one or two upgrades. While damage boosts are more or less out of the question, this would allow people to have similar if not the same effects as common enchantments, such as looting /or XP boost, as well as giving the option to have the new Bloodlust modifier on Fortress blades.
As much as I love the new fortress blades, and as powerful as they are, their us is a bit limited due to them not being able to be enchanted. Perhaps you could add upgrades for them similar to how Fortress Armor is upgraded with masks. Each upgrade would be an infusion recipe, and each sword could only have one or two upgrades. While damage boosts are more or less out of the question, this would allow people to have similar if not the same effects as common enchantments, such as looting /or XP boost, as well as giving the option to have the new Bloodlust modifier on Fortress blades.
Not comfertable open sourcing. At least not yet.
I can understand ^_^. Well, if you decide to go open source in the future, or just want to let one or two people work with you on it, I'd love to help with this mod. I came up with a bunch of ideas a little bit ago, TBH (tainted creature infusion using the mechanics from Thaumic Horizons, exploring the origins of taint, etc...)
BTW, right now I'm having issues keeping my server up and running, but about a week ago I completed the shadow metal armor and now I'm hunting for a primordial pearl (I'm having trouble finding a place to open the portal, though >_<). I'm super excited to be able to create some of the really powerful items from Tainted Magic that require the pearl to make ^_^. That's been my primary motivation for finding it, actually... I'm supposed to be moving everything from my old base(s) in Mystcraft worlds to the overworld so I can remove Mystcraft, but I've been stalling because there's all this other stuff I want to do, mainly making the Primal Sword of Corruption, the boots, and the staff
bit sad this mod is no longer being developed It personally is one of my favorite thaumcraft addons, I'd love to see it be continued
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292130-thaumcraft-5-2-4-updated-2016-3-17
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2437825-tainted-magic-r7-3
Why? I don't see how it could do you any harm...
I agree with you praecipitator
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292130-thaumcraft-5-2-4-updated-2016-3-17
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2437825-tainted-magic-r7-3
The author might come back to it, or they might want to pass the mod on to another individual developer who they trust (rather than opening it up to everyone). If they don't want to make it open source right now, I'm sure they have a good reason. Which brings me to...
If they do that, the mod is basically no longer in their control. Anyone can make changes, and several users could decide to take it in a bunch of different directions. Open source is great for when a mod author is completely finished working on a mod and wants to give it to the community so someone can continue development; if YorkeMC intends to come back to the mod in the future and do a bit more work, that will be tough if a bunch of other users have made changes.
ah I see now...
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292130-thaumcraft-5-2-4-updated-2016-3-17
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2437825-tainted-magic-r7-3
A bit late, but that isn't necessarily true. Assuming they used something like github, while it's true that anyone could PROPOSE changes (or maybe not even that, I think there's an option to limit the people who can contribute to team members or similar), they wouldn't actually be able to truly change the mod itself without the author's permission. They would still have complete control over the mod. Of course, anyone CAN view the source code itself (that's the definition of open source after all), it's just that not everyone would be able to edit.
Just wanted to get that in, as I thought this info might be useful.
Well, update coming at ya some time this week, check my twitter for some teasers.
So it's not dead? Neat!
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1292130-thaumcraft-5-2-4-updated-2016-3-17
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2437825-tainted-magic-r7-3
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
Yeah, not updating until TC is 1.10.2 +
You do realise what the ENTIRE POINT of a changelog is, right?
Doesn't matter how long it is, list it anyway
Oh. My. God. Best. Update. EVER.
Thaumaturges = Samurai.
I am SO going back to 1.7.10 just for this. XD
Haha thanks designed the blades after the fortress armour.
On the subject of the fortress blades, I have just been playing around with them, and I have already noticed a few quirks.
1. When I have a staff/wand with a wand focus attached in my hand, and a sword of any of the three types in my inventory, the sheathed blade's shading changes color. (e.g. with a fire focus, it gets an orange shade, etc.)
2. Are the blades supposed to not be enchantable? I kind of understand why if yes, but I thought I would check anyway.
Oh god, that colour glitch it really really weird... I have no idea what is causing that. And the blades are not supposed to be enchantable.
Found a couple of bugs
Missing image in thaumonomicon entry [img]
Oddity when fortress sword is placed in Battlegear offhand slots [img]
Disassembler doesn't have a model anymore ;_;
I have a suggestion regarding Fortress Blades.
As much as I love the new fortress blades, and as powerful as they are, their us is a bit limited due to them not being able to be enchanted. Perhaps you could add upgrades for them similar to how Fortress Armor is upgraded with masks. Each upgrade would be an infusion recipe, and each sword could only have one or two upgrades. While damage boosts are more or less out of the question, this would allow people to have similar if not the same effects as common enchantments, such as looting /or XP boost, as well as giving the option to have the new Bloodlust modifier on Fortress blades.
Ooo yes, good idea!