This all looks really really really cool, but I feel like there's some obvious documentation somewhere and I'm just too blind to find it.
How do I get fluid out of tanks?
The basic Power Advantage portable tank, and the permanent tank, in particular. I can bucket it in, and then... nothing. No bucketing out. There's a slot for a bucket on the permanent tank, but it doesn't use that slot to load the tank, and it doesn't use that slot to empty the tank. What is it for? It has a picture of a bucket on it, but clearly there's a third option.
I've tried putting the portable tank on the permanent one. I've tried connecting them with pipes. I've tried the drain thingamy - it doesn't even take the liquid out of the portable tank or out of my bucket. It sits there with an inventory, mutely, confusing me.
Before I resort to slaying a chicken as a ritual sacrifice at the next full moon, what am I missing?
Although I don't know what the bucket slot is for, you can just right-click with an empty bucket to get liquid out of either tank. You can also connect another machine to a tank via pipes or by just placing the tank next to the machine.
The drain takes liquid source blocks from the world above it, which you can then pipe elsewhere. The discharge grate places liquid source blocks below it.
The bucket slot is for making the metal tank only accept a particular type of fluid (e.g. place a bucket of crude oil in the bucket slot and that tank will only fill with crude oil). Looks like I forgot to mention that on the wiki page. I'll add that now.
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My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Just a thought: there is a new power type in the Tesla mod and you may want to add conversions for it. That way, you are proactively ready in case that power system begins to get a lot of mods made for it.
Also, Extra Utilities uses another power type. If your mod became the one unifier that allowed conversions between the various types, that would be an awesome accomplishment.
Thanks for the head's-up on new power systems. I'll see if I can make that happen.
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My mods: Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Nice. Just tried 2.2.0. I should mention that pipes currently aren't connecting to Tinkers Construct or EnderIO tanks, among other things. They do, however, connect in 2.1.2 for MC 1.9.
Tinkers and Ender aren't updated to the fluid handler change in forge yet. That is probably why. I've already run into this problem myself.
Edit: I was using isActive to select a rendering state. And, as that was client-side while powerUpdate is only called server-side, the redstone variable was never set.
Welp, now I'm stumped. I have a tile entity extending a base class with some general purpose functions from the equivalent base class in Power Advantage. In the following screenshot, getWorld().isBlockPowered(getPos()) returns true while redstone (set to the same earlier) returns false. The redstone variable is not being changed anywhere other than powerUpdate. isActive is being checked in the entity extending this base.
Any suggestions? I would simply replace the redstone variable with the isBlockPowered function, but I fear that I would miss some key concept in doing so that would ultimately bite me again in the future.
So there doesn't seem to be a way to move steam into other mod's steam tanks. I would like to use steam for Advanced Generations in a steam turbine but the steam pipes won't connect to anything other than Steam advantage machines.
"Steam" is just a form of power in Steam Advantage, using the same system as electricity in Electric Advantage. It is not a fluid and therefore cannot be used as such. It is more accurate to simply call it "steam power." If you want the fluid called steam, you'll have to use another mod or make a mod that consumes steam power to generate steam fluid.
I'll eventually be making a steam boiler for the vents in my mod. So, if there isn't a good source of steam right now, there will be when I get around to it.
"Steam" is just a form of power in Steam Advantage, using the same system as electricity in Electric Advantage. It is not a fluid and therefore cannot be used as such. It is more accurate to simply call it "steam power." If you want the fluid called steam, you'll have to use another mod or make a mod that consumes steam power to generate steam fluid.
I'll eventually be making a steam boiler for the vents in my mod. So, if there isn't a good source of steam right now, there will be when I get around to it.
That's pretty disappointing. With all the trappings of a steam mod, you would think it would just use the steam liquid hooks from forge.
That's pretty disappointing. With all the trappings of a steam mod, you would think it would just use the steam liquid hooks from forge.
Personally, I wish Steam Advantage did use "liquid" steam and could become so good at what it does that people would go, "Flaxbeard's what now?". Steampunk is definitely one area in which Minecraft above 1.7.10 is lacking terribly.
"1.10.2 is out, stable, and ready to go.
It is 99.9999% binary compatible with 1.9.4 so there is NO excuse NOT to update.
Coremods may break or do weird things but modders shouldnt be making coremods because thats BAD!
So lets get to it!"
"1.10.2 is out, stable, and ready to go.
It is 99.9999% binary compatible with 1.9.4 so there is NO excuse NOT to update.
Coremods may break or do weird things but modders shouldnt be making coremods because thats BAD!
So lets get to it!"
Where is that quote from?
Rollback Post to RevisionRollBack
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
I was trying to figure out why some pipes wouldn't move lava if there was a section where it went straight up, so I decided to update to 1.10.2 forge (2050) and see if that fixed it (it didn't. I ended up using tanks as a fluid elevator). The update was painless, only Base Metals needed a modification (getBomeGenForCoords --> getBiome).
Dr. Cyano, I'll fork your repositories and submit an updated pull request if you want.
This all looks really really really cool, but I feel like there's some obvious documentation somewhere and I'm just too blind to find it.
How do I get fluid out of tanks?
The basic Power Advantage portable tank, and the permanent tank, in particular. I can bucket it in, and then... nothing. No bucketing out. There's a slot for a bucket on the permanent tank, but it doesn't use that slot to load the tank, and it doesn't use that slot to empty the tank. What is it for? It has a picture of a bucket on it, but clearly there's a third option.
I've tried putting the portable tank on the permanent one. I've tried connecting them with pipes. I've tried the drain thingamy - it doesn't even take the liquid out of the portable tank or out of my bucket. It sits there with an inventory, mutely, confusing me.
Before I resort to slaying a chicken as a ritual sacrifice at the next full moon, what am I missing?
Although I don't know what the bucket slot is for, you can just right-click with an empty bucket to get liquid out of either tank. You can also connect another machine to a tank via pipes or by just placing the tank next to the machine.
The drain takes liquid source blocks from the world above it, which you can then pipe elsewhere. The discharge grate places liquid source blocks below it.
Documentation is available here: http://drcyano.wikidot.com/wiki:power-advantage
The bucket slot is for making the metal tank only accept a particular type of fluid (e.g. place a bucket of crude oil in the bucket slot and that tank will only fill with crude oil). Looks like I forgot to mention that on the wiki page. I'll add that now.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Just a thought: there is a new power type in the Tesla mod and you may want to add conversions for it. That way, you are proactively ready in case that power system begins to get a lot of mods made for it.
Also, Extra Utilities uses another power type. If your mod became the one unifier that allowed conversions between the various types, that would be an awesome accomplishment.
Thanks for the head's-up on new power systems. I'll see if I can make that happen.
My mods:
Base Metals, Power Advantage, Steam Advantage, Electric Advantage, Minecraft Mineralogy, Dr. Cyano's Lootable Bodies, Dr. Cyano's Wonderful Wands & Wizarding Robes
Tinkers and Ender aren't updated to the fluid handler change in forge yet. That is probably why. I've already run into this problem myself.
Makes sense. I'll have to keep that in mind when I start testing my fluid accepting machines.
Edit: I was using isActive to select a rendering state. And, as that was client-side while powerUpdate is only called server-side, the redstone variable was never set.
Welp, now I'm stumped. I have a tile entity extending a base class with some general purpose functions from the equivalent base class in Power Advantage. In the following screenshot, getWorld().isBlockPowered(getPos()) returns true while redstone (set to the same earlier) returns false. The redstone variable is not being changed anywhere other than powerUpdate. isActive is being checked in the entity extending this base.
Any suggestions? I would simply replace the redstone variable with the isBlockPowered function, but I fear that I would miss some key concept in doing so that would ultimately bite me again in the future.
Screenshot: http://i.imgur.com/KeSNJhh.jpg
Good news: the latest update of Tinkers brought it up to date with fluids.
So there doesn't seem to be a way to move steam into other mod's steam tanks. I would like to use steam for Advanced Generations in a steam turbine but the steam pipes won't connect to anything other than Steam advantage machines.
"Steam" is just a form of power in Steam Advantage, using the same system as electricity in Electric Advantage. It is not a fluid and therefore cannot be used as such. It is more accurate to simply call it "steam power." If you want the fluid called steam, you'll have to use another mod or make a mod that consumes steam power to generate steam fluid.
I'll eventually be making a steam boiler for the vents in my mod. So, if there isn't a good source of steam right now, there will be when I get around to it.
That's pretty disappointing. With all the trappings of a steam mod, you would think it would just use the steam liquid hooks from forge.
Personally, I wish Steam Advantage did use "liquid" steam and could become so good at what it does that people would go, "Flaxbeard's what now?". Steampunk is definitely one area in which Minecraft above 1.7.10 is lacking terribly.
Hey Dr Cyano,
Do you have a time table for when Power Advantage will be updated to 1.10?
Did not know this!
"1.10.2 is out, stable, and ready to go.
It is 99.9999% binary compatible with 1.9.4 so there is NO excuse NOT to update.
Coremods may break or do weird things but modders shouldnt be making coremods because thats BAD!
So lets get to it!"
Where is that quote from?
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Here : http://www.minecraftforge.net/forum/index.php/topic,40486.msg216761.html#new
This is a quote from the official release thread, by LexManos.
It is from the land more modders need to read from. xD
But no... lexmanos quote it is
I was trying to figure out why some pipes wouldn't move lava if there was a section where it went straight up, so I decided to update to 1.10.2 forge (2050) and see if that fixed it (it didn't. I ended up using tanks as a fluid elevator). The update was painless, only Base Metals needed a modification (getBomeGenForCoords --> getBiome).
Dr. Cyano, I'll fork your repositories and submit an updated pull request if you want.