I've recently bought the elder scrolls iv game off of steam so as I play the game, I'll know what I should develop. I am going to see about creating your own spells. Since I bought the game, creating your own spells is one of the things I'm definitely going to implement. I am also going to add leveling and skill levels in future updates. Tell me what you want added to the game and I'll see if I can add it in a future update. Some things I will not add because of copyright. I may add tasks but not full featured quests like "Fingers of the Mountain".
I will make a license for this mod for a couple of reasons. Those will be explained in the next download which is very very likely to come out today. If not today then tomorrow weather I am finished or not finished. I know you guys are waiting.
Do you guys want me to add elder scrolls with effects that only the scrolls can do? It will be an uncraftable item that can be found in any dungeon. I also found out a model texture method for the helmet meaning I can make a mo-hawk kind of helmet like the Imperial watch.
new beta uploaded! License added. Don't be scared of a big DL because it's a zip file. It's actually really small. As I said before. I'm just adding a license.
I will make as much of the mod as I can now. When forge 1.9 comes out, I am going to switch over to 1.9 modding as it will save me a lot of time. I will upload the last unfinished beta of 1.7.10. After I finish the 1.9 version, I will finish 1.7.10 and move on.
I've updated the description a bit. I haven't had the time to get working on my mod as much as I'd like. I'll be taking screenshots for now until I can get my video recorder to work. Anyway, I'm actually telling you instead of only showing you what's in this mod. Anyway, I've realized a lot of other things so like me being a programmer of java minecraft. I was completely wrong on that part. I am programming using the language java because minecraft was created using java. Thanks to my mentors and jcm2606 for correcting me on that part. That was a big embarrassment for me as I just started programming. I am going to be working a lot more on this since I have more time. I will be giving video updates and updating the original post. I hope I don't majorly embarrass myself again. heh.
This mod will probably have the most items ever which is why I created separate tabs. I've also started working on the oblivion dimension which is I believe I will use AnimationAPI for so I'll leave a link to that. I will try to update my mod to be compatible with the latest version of AnimationAPI if I have to.
yep. no problem. when I said go to my first post in the game, I tried to edit it and make it say "thread" but.... minecraftforum appears to be having issues. I will try to get as much as I can into the mod without getting any copyright claims on the mod. and also because it is only me (for now) who is developing this mod, it is going to take a VERY. LONG. TIME. to finish this mod unless someone wants to help with coding/texture development. sadly, I cannot pay them for their work as much as I'd like to, I do work on this very hard myself. Especially when it comes to animation and dimensions. They are a huge pain to make hopefully, it will work out great in the end.
Very well done on this mod BTW. There's an elder scrolls wiki if you need any ideas for stuff to add. Also, can you please add Mehrune's Razor only with the Skyrim passive effect, where it has a 2% chance to instantly kill anything you hit. If you can code this, that is.
I can customize the mod specifically for that for those who might have a request like this one. Sorry it took me awhile to reply. I haven't been on the forums in awhile.
Minecraft 1.9 is getting close to its release and I know I said I would release another beta after Minecraft 1.9 comes out. so to make up for all the other times I forgot to upload past betas, (especially since the animations are a HUGE pain to deal with for the portal) I've decided to work on all the heavy stuff later. Hope you all enjoy the beta whenever Minecraft 1.9 comes out. I'm the only one who is working on this mod so textures will be something that will take forever to make. I'm not the best when it comes to art and I want this to look good.
I've recently bought the elder scrolls iv game off of steam so as I play the game, I'll know what I should develop. I am going to see about creating your own spells. Since I bought the game, creating your own spells is one of the things I'm definitely going to implement. I am also going to add leveling and skill levels in future updates. Tell me what you want added to the game and I'll see if I can add it in a future update. Some things I will not add because of copyright. I may add tasks but not full featured quests like "Fingers of the Mountain".
Next update will contain name fixes, removing pointless items, etc. I am having trouble squishing a bug for my fireball scroll. anyone have any ideas?
Wile3_cat has changed his name to Xmzeez and next update will have correct author IGNs
I will make a license for this mod for a couple of reasons. Those will be explained in the next download which is very very likely to come out today. If not today then tomorrow weather I am finished or not finished. I know you guys are waiting.
Do you guys want me to add elder scrolls with effects that only the scrolls can do? It will be an uncraftable item that can be found in any dungeon. I also found out a model texture method for the helmet meaning I can make a mo-hawk kind of helmet like the Imperial watch.
new beta uploaded! License added. Don't be scared of a big DL because it's a zip file. It's actually really small. As I said before. I'm just adding a license.
Next update may or may not have generation features. All the code is there but hold no properties or values.
I have some bad news. Xmzeez has decided to quit on the project.
But that doesn't mean I will. I'm not going this far and quitting now. Expect slower updates.
Requesting a texture developer!
I will make as much of the mod as I can now. When forge 1.9 comes out, I am going to switch over to 1.9 modding as it will save me a lot of time. I will upload the last unfinished beta of 1.7.10. After I finish the 1.9 version, I will finish 1.7.10 and move on.
I've updated the description a bit. I haven't had the time to get working on my mod as much as I'd like. I'll be taking screenshots for now until I can get my video recorder to work. Anyway, I'm actually telling you instead of only showing you what's in this mod. Anyway, I've realized a lot of other things so like me being a programmer of java minecraft. I was completely wrong on that part. I am programming using the language java because minecraft was created using java. Thanks to my mentors and jcm2606 for correcting me on that part. That was a big embarrassment for me as I just started programming. I am going to be working a lot more on this since I have more time. I will be giving video updates and updating the original post. I hope I don't majorly embarrass myself again. heh.
well.... My computer monitor broke. Can't do anything else until I get a new one...
This mod will probably have the most items ever which is why I created separate tabs. I've also started working on the oblivion dimension which is I believe I will use AnimationAPI for so I'll leave a link to that. I will try to update my mod to be compatible with the latest version of AnimationAPI if I have to.
Go back to my first post in the thread as I will be explaining why the betas will be closed.
finally so one thought of this thank you iam soo looking forward to this XD
yep. no problem. when I said go to my first post in the game, I tried to edit it and make it say "thread" but.... minecraftforum appears to be having issues. I will try to get as much as I can into the mod without getting any copyright claims on the mod. and also because it is only me (for now) who is developing this mod, it is going to take a VERY. LONG. TIME. to finish this mod unless someone wants to help with coding/texture development. sadly, I cannot pay them for their work as much as I'd like to, I do work on this very hard myself. Especially when it comes to animation and dimensions. They are a huge pain to make hopefully, it will work out great in the end.
you can take as much time as you want its your mod plus longer wait better content right? XD
That's not always the case but usually yes. When it is stable and ready, I'll release it to public.
I can customize the mod specifically for that for those who might have a request like this one. Sorry it took me awhile to reply. I haven't been on the forums in awhile.
Minecraft 1.9 is getting close to its release and I know I said I would release another beta after Minecraft 1.9 comes out. so to make up for all the other times I forgot to upload past betas, (especially since the animations are a HUGE pain to deal with for the portal) I've decided to work on all the heavy stuff later. Hope you all enjoy the beta whenever Minecraft 1.9 comes out. I'm the only one who is working on this mod so textures will be something that will take forever to make. I'm not the best when it comes to art and I want this to look good.
Shout out to Epicfailteen for helping me develop Textures!
Digging through Minecraft code earlier today.