Do you think it would be possible to have sloped LittleTiles? Basically Carpenter's Blocks that are LittleTiles size. It would blow my mind if that was possible. The accuracy of shapes you could make would be amazing.
Hi CreativeMD, i'm having slight troubles with this mod. I'm running the 1.7.10 version, i have optifine and render regions turned off, along with various other mods that shouldn't conflict with it. Whenever I use the hammer to split blocks up, they look fine in my hand, but when I place it down it becomes all.. black. I have included examples as attachments.
Hi CreativeMD, i'm having slight troubles with this mod. I'm running the 1.7.10 version, i have optifine and render regions turned off, along with various other mods that shouldn't conflict with it. Whenever I use the hammer to split blocks up, they look fine in my hand, but when I place it down it becomes all.. black. I have included examples as attachments.
I think in 1.7.10 you need to enable smooth lighting.
A question about performance. What is the performance difference between a normal block like cobble and an identical cobble block made from little tiles?
A question about performance. What is the performance difference between a normal block like cobble and an identical cobble block made from little tiles?
Takes up more RAM and the world save size is increased. Besides that it takes longer to load and has some other performance affects (but only noticable if you place more ~5000 blocks). You should still use vanilla blocks if possible
Will you possibly add sliced spheres and cylinders? It may also increase performance by reducing the amount of visible faces while looking a lot smother.
Will you possibly add sliced spheres and cylinders? It may also increase performance by reducing the amount of visible faces while looking a lot smother.
Sorry for responding that late ...
Graphic cards are very powerful, the additional tiles would decrease performance more than the graphic card would benefit from it. I thought about adding a cylinder box, which would be a lot better for performance (would be a single tile instead of many), it's still on my todo list, but not something I will implement soon.
i don't understand why it works for all except for me. My problem is that the textures are all black. i tried it with many versions but it doesn't work for me.
You are probably using 1.7.10, make sure to enable smooth lighting.
I'm not sure if this is fixable (because I have a lot of other mods [~170 others], and I can't be sure which one is causing this), but I found an issue with the doors. They don't seem to rotate like they should. (They do go through any blocks in their way, and sometimes move differently when placed in different spots in the world)
I'm not sure if this is fixable (because I have a lot of other mods [~170 others], and I can't be sure which one is causing this), but I found an issue with the doors. They don't seem to rotate like they should. (They do go through any blocks in their way, and sometimes move differently when placed in different spots in the world)
Unfortunately I cannot view the youtube video.
Depending on the player's rotation the door will open in different directions, you can prevent this behavior by blocking one direction. Keep in mind that a door does not calculate blocks it goes through, but only if there is enough space at the "end" position to place itself again. Everything in between is ignored.
Depending on the player's rotation the door will open in different directions, you can prevent this behavior by blocking one direction. Keep in mind that a door does not calculate blocks it goes through, but only if there is enough space at the "end" position to place itself again. Everything in between is ignored.
Sorry about that, it should be unlisted instead of private now. (I should've also mentioned that this is the 1.10 version)
Do you think it would be possible to have sloped LittleTiles? Basically Carpenter's Blocks that are LittleTiles size. It would blow my mind if that was possible. The accuracy of shapes you could make would be amazing.
can you add 1.8.9
Sorry i don't support this version anymore (never used that version anyway).
Why are the blocks all invisible
Update CreativeCore and LittleTiles, if you are using Optifine make sure render regions is turned off.
Hi CreativeMD, i'm having slight troubles with this mod. I'm running the 1.7.10 version, i have optifine and render regions turned off, along with various other mods that shouldn't conflict with it. Whenever I use the hammer to split blocks up, they look fine in my hand, but when I place it down it becomes all.. black. I have included examples as attachments.
I think in 1.7.10 you need to enable smooth lighting.
CreativeMD, you are a life saver! :-)
A question about performance. What is the performance difference between a normal block like cobble and an identical cobble block made from little tiles?
Takes up more RAM and the world save size is increased. Besides that it takes longer to load and has some other performance affects (but only noticable if you place more ~5000 blocks). You should still use vanilla blocks if possible
Will you possibly add sliced spheres and cylinders? It may also increase performance by reducing the amount of visible faces while looking a lot smother.
Sorry for responding that late ...
Graphic cards are very powerful, the additional tiles would decrease performance more than the graphic card would benefit from it. I thought about adding a cylinder box, which would be a lot better for performance (would be a single tile instead of many), it's still on my todo list, but not something I will implement soon.
Have you considered adding support for schematic files; allowing them to be imported and scaled down to the grid sizes permitted by the mod?
There is a way to scale down normal terrain
Cool mod! Downloaded and bookmarked! :-)
You are probably using 1.7.10, make sure to enable smooth lighting.
I'm not sure if this is fixable (because I have a lot of other mods [~170 others], and I can't be sure which one is causing this), but I found an issue with the doors. They don't seem to rotate like they should. (They do go through any blocks in their way, and sometimes move differently when placed in different spots in the world)
I'm a cat, you are not my master... I am YOUR master.
Unfortunately I cannot view the youtube video.
Depending on the player's rotation the door will open in different directions, you can prevent this behavior by blocking one direction. Keep in mind that a door does not calculate blocks it goes through, but only if there is enough space at the "end" position to place itself again. Everything in between is ignored.
Sorry about that, it should be unlisted instead of private now. (I should've also mentioned that this is the 1.10 version)
I'm a cat, you are not my master... I am YOUR master.