Would be awesome, if you add a little redstone tiles, so you will be able to make miniature redstone mechanisms, and with upcoming redstone support for moving doors, you(I mean users) can go crazy and make Transforming buildings!!!
Having a little issue, first time i use the mods and when i right click with a hammer i get a flat grey gui and i can hover on the lower level and see my inventory item description.
Basically seem to have a grey panel over the gui, is it a known bug ?
I do not have optifine or any fps booster that i know of.
Edit: the cause is Valkyrien warfare, deleted it for now.
Weird ... this issue occurs if you have Optifine installed and enabled fast render.
Would be also good if you add other shapes as well (like in ArchitectureCraft mod) or something like smoothing effect, so using chisel you can make sphere/cylinder/etc and then smooth it.
The Meaning of Life, the Universe, and Everything.
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Been looking for something is this for ages. First tinyblocks mod which didn't work, then minepainter full of bugs, then davincimg, full of even more bugs. Let's hope this one works correctly lol
The Meaning of Life, the Universe, and Everything.
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Playing around with the mod and finding a few bugs, il update this post if i find more (using latest version on curse)
Rubber mallet doesn't work at all as shown in tutorial, trying to use it does nothing
Holding particle block results in a crash (not sure where to find crashlog with new launcher, would appreciate if someone has info on where to find that)
Using the saw to make a block smaller will make any parts of neighboring blocks, that were previously hidden, invisible until they receive a block update
this one isn't entirely a bug? but a bit of a texture error: making a fake hollow pumpkin from these blocks i noticed there were identical except for the top and bottom, on a real pumpkin the stem points twards the front left, on the littletiles pumpkin the stem pointed towards the back right. Also you aren't able to decide which direction the pumpkin faces when placing pixels (you can decide when using the utility knife) This is exemplified by making a door out of pumpkins. Im sure this isnt the only block effected
this one might be intentional/unfixable, im not sure but light passes through littletiles blocks instead of getting blocked by them like normal solid blocks
Noclip slowness doesn't work at all
"fixed" recipe seems a bit redundant to me as it seems None has the same effect as far as i can tell
Storage crates with the setting invisible storage enabled sometimes make random parts of the storage device invisible if not snapped to minecraft grid
Ladders placed on the edge of a minecraft block cannot be climbed from the outside of that block (possibly not a bug but annoying for sure)
attempting to open a door into a block will make the door dissapear
Overall i love this mod but it has some bugs to fix. Also not a bug but a feature request; New recipe type: Fence
Lil' explanation for some lines.
-Rubber mallet is disabled in last updates.
-Since any segmented block is not a full block (like vanilla), it cannot be used as light barrier. Light render just doesn't know, what microbits/little tile-entities is.
The Meaning of Life, the Universe, and Everything.
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also im not sure if its a glitch or not but the little container GUI is very confusing especially when attempting to take items out of it as they dont immidiately come with but stick to your cursor or somthing
Would be also good if you add other shapes as well (like in ArchitectureCraft mod) or something like smoothing effect, so using chisel you can make sphere/cylinder/etc and then smooth it.
Similar things are planned, but don't expect anything soon.
Playing around with the mod and finding a few bugs, il update this post if i find more (using latest version on curse)
Rubber mallet doesn't work at all as shown in tutorial, trying to use it does nothing
Holding particle block results in a crash (not sure where to find crashlog with new launcher, would appreciate if someone has info on where to find that)
Using the saw to make a block smaller will make any parts of neighboring blocks, that were previously hidden, invisible until they receive a block update
this one isn't entirely a bug? but a bit of a texture error: making a fake hollow pumpkin from these blocks i noticed there were identical except for the top and bottom, on a real pumpkin the stem points twards the front left, on the littletiles pumpkin the stem pointed towards the back right. Also you aren't able to decide which direction the pumpkin faces when placing pixels (you can decide when using the utility knife) This is exemplified by making a door out of pumpkins. Im sure this isnt the only block effected
this one might be intentional/unfixable, im not sure but light passes through littletiles blocks instead of getting blocked by them like normal solid blocks
Noclip slowness doesn't work at all
"fixed" recipe seems a bit redundant to me as it seems None has the same effect as far as i can tell
Storage crates with the setting invisible storage enabled sometimes make random parts of the storage device invisible if not snapped to minecraft grid
Ladders placed on the edge of a minecraft block cannot be climbed from the outside of that block (possibly not a bug but annoying for sure)
attempting to open a door into a block will make the door dissapear
Overall i love this mod but it has some bugs to fix. Also not a bug but a feature request; New recipe type: Fence
First of all, thanks for your time! It's really helpful to get this kind of feedback, but keep in mind that this is still a beta, so many things are still temporary.
- the rubber mallet functionality has been removed. In the future there will be another tool which allows you to do something rather similar, but a lot easier and faster.
- thanks for reporting this particle block crash, i will try to fix it
- Saw bug: yeah, that's a known bug. i already have it on my todo list but at the moment other things are more important
- it would be really helpful if you could send me some screenshot and show me what exactly the problem is. Furthermore i have a tool on my todo list which will allow you to rotate the log, pumpkin, etc. textures. For now i recommend to build the face yourself (especially if you work with doors).
- unfortunately the light engine is not able to calculate this properly
- I will try to fix the noclip structure as soon as possible.
- None is not a structure and therefore the tiles will not be bound to each other. A fixed structure is a structure without any purpose, but the tiles are bound together. Meaning it will work as one thing. If you remove a tile you will remove the whole structure, this is very very useful.
- i will investigate this issue and see if i can reproduce this.
- unfortuantely this is a limitation of minecraft, i will put it on my todo list nonetheless, maybe i can implement a workaround.
- if the door cannot place itself again it will drop itself instead.
also im not sure if its a glitch or not but the little container GUI is very confusing especially when attempting to take items out of it as they dont immidiately come with but stick to your cursor or somthing
Maybe that's due to server lag, i will do some more testing.
Well... now you can create "iron spikes" and "ice stalactites" (as well as stone stalactites) using the "sliced tiles" feature. This mod becomes better update by update.
CreativeMD you should work with Mojang :))
Now... if you find a way to set "damage" to those spikes I would really appreciate it. I think we should be able to set damage while chosing the structure type. For example, regarding "iron spikes" I'd like to make them "no-clip + damage" or "fixed + damage", and be able to set a damage value. I don't know if you like this idea, let me know it
RIP Steve... we'll miss you!
The effigy of Steve is entirely made of cobblestone, I've darkened some areas using the "painting" (I don't remember the actual name atm) tool provided by the mod.
Any suggestion? I could make the sarcophagus openable using the door feature but there's nothing inside right now... it's just hollow and empty.
This one hides one little secret (you may need to use this)
Unfortunately, a Minecraft block is 16x16 pixels wide. It means that its center is not 1x1 pixels wide but 2x2 pixels wide. For this reason, if the "door" function is used improperly as I did, the rotation will never be symmetrical (because the rotation axis is 1x1 pixels wide).
Could you give us the option to enlarge the width of the rotation axis? Doing it for example 2x2 pixels wide? We could want to have a perfect rotation, if the axis of rotation should be in the center of a block, as in my Earth globe. Please?
It's also on my todo list to support even axis coordinates. Will be part of the door rework.
In your "door rework" (or sometime later) would you include an ability to configure moving in more advanced way? I mean like it possible with Remain in Motion / UgoCraft(especially):
- continous movement/rotating (to be able to travel long distances, not just sliding, and rotate by 360°.
- speed adjustment
- possibility to set different movement to ONE structure at the same time, so for example, in one case it will move to some distance, and in another case it will rotate (in Remain in Motion it can be done using multiple motors and memory carriages).
*Snip*
- it would be really helpful if you could send me some screenshot and show me what exactly the problem is. Furthermore i have a tool on my todo list which will allow you to rotate the log, pumpkin, etc. textures. For now i recommend to build the face yourself (especially if you work with doors).*Snip*
What should a fence do?
*Snip*
Real pumpkin on right fake pumpkin made with little tiles on left.
also to be a bit more clear litle tile pumpkins always face north aswell unless you carve with util knife.
as for doors when you open them as seen in pictures the faces still face north.
Fences would just have an invisible hitbox above them like real fences. i suppose you could do this with barriers, it didn't cross my mind to test how barriers work with this mod.
EDIT: barriers in this mod have the black and purple no texture, so either fix barriers or add some sort of option for invisible blocks and i would be satisfied
A (very little, tiny) tip for everyone: sliced tiles are awesome to create broken things, especially walls:
Example done with not much care (sadly):
This looks really awesome!!! BTW, i posted this on the discord server, to show what you can create with those new sliced tiles, hope that's not a problem.
Hi CreativeMD! Another very little suggestion: I'd like, for exemple, to create quicksand making a no clip 16x16x16 sand block with slowness but the problem is that doesn't work because you can't suffocate. Do you think you could you add a "suffocation" checkbox next to (or under) slowness checkbox?
Just made a boat this morning (and chair-planks). I don't know why the water looks so weird though... it's Little Tiles' water plus vanilla water.
Yeah, unfortunately that's something i cannot fix. At least not without doing some dangerous stuff i might take care of this issue eventually, but don't expect anything soon.
In your "door rework" (or sometime later) would you include an ability to configure moving in more advanced way? I mean like it possible with Remain in Motion / UgoCraft(especially):
- continous movement/rotating (to be able to travel long distances, not just sliding, and rotate by 360°.
- speed adjustment
- possibility to set different movement to ONE structure at the same time, so for example, in one case it will move to some distance, and in another case it will rotate (in Remain in Motion it can be done using multiple motors and memory carriages).
Anyway, thank you for this awesome mod!
Please keep your ideas in mind, since i can't take care of it right now. Once i have implemented the core (or the basic system behind it) you can come back to me. Sorry, but if there is no concept it's really difficult to thing of something specific.
Real pumpkin on right fake pumpkin made with little tiles on left.
also to be a bit more clear litle tile pumpkins always face north aswell unless you carve with util knife.
as for doors when you open them as seen in pictures the faces still face north.
Fences would just have an invisible hitbox above them like real fences. i suppose you could do this with barriers, it didn't cross my mind to test how barriers work with this mod.
EDIT: barriers in this mod have the black and purple no texture, so either fix barriers or add some sort of option for invisible blocks and i would be satisfied
Yes i said, the door rotates the tiles. The facing of a pumkin is stored in the metadata of a block, which won't be changed. If you want to have a rotated face you have to build it yourself, sorry
The newest version will support barrier blocks, hope this will fix your issue.
Hey there! Loving all the new stuff you've been adding, really opening up a lot of new possibilities for building. The recent update with the slanted tiles made me much more motivated to continue working on my project. But I'm having trouble coming up with a solution to a problem I have encountered. Well, it's not really a problem with the mod, more like something I don't know if it can be done with the tools we have right now.
I'm working on this door:
CLOSED
OPENING
OPENED
The problem is that I'm planning on making this whole area a little flooded, but that would leave a gap where the door is, kinda like this:
Is it possible to make a put a "ghost" water block in there to fill that gap? I tried the Noclip structure option but it didn't work. I know it's not possible to put two blocks in the same space, but is there some trick that I can use to get around this or is it just impossible?
Also, I have a couple suggestions, or requests: The first thing, is it possible to add a water and lava drop option to the particle block? Like the ones you see when you have water/lava right above a block. Maybe a option to control how fast it drops too.
The second one is a way to "offset" the rendering of a block or structure. Like have the physical properties of the object (with it's bounding box / hitbox) in a certain coordinate while having the option to offset it's "physical appearance" to a different coordinate nearby, making it look like it's there. It would solve the issue I'm having, as well as adding new possibilities for building. I have no experience to MC modding, so I got no idea if it's this is possible.
Anyway, loving the mod. Keep up the great work! 'Night!
Hey there! Loving all the new stuff you've been adding, really opening up a lot of new possibilities for building. The recent update with the slanted tiles made me much more motivated to continue working on my project. But I'm having trouble coming up with a solution to a problem I have encountered. Well, it's not really a problem with the mod, more like something I don't know if it can be done with the tools we have right now.
I'm working on this door:
CLOSED
OPENING
OPENED
The problem is that I'm planning on making this whole area a little flooded, but that would leave a gap where the door is, kinda like this:
Is it possible to make a put a "ghost" water block in there to fill that gap? I tried the Noclip structure option but it didn't work. I know it's not possible to put two blocks in the same space, but is there some trick that I can use to get around this or is it just impossible?
Also, I have a couple suggestions, or requests: The first thing, is it possible to add a water and lava drop option to the particle block? Like the ones you see when you have water/lava right above a block. Maybe a option to control how fast it drops too.
The second one is a way to "offset" the rendering of a block or structure. Like have the physical properties of the object (with it's bounding box / hitbox) in a certain coordinate while having the option to offset it's "physical appearance" to a different coordinate nearby, making it look like it's there. It would solve the issue I'm having, as well as adding new possibilities for building. I have no experience to MC modding, so I got no idea if it's this is possible.
Anyway, loving the mod. Keep up the great work! 'Night!
Hey, first of all ... this looks incredible!!! Nice work dude. I'm sorry that i couldn't respond to you earlier.
There used to be a couple of issues with the drip particles, so i removed them. But now i could fix it, so it will be in the upcoming pre-release.
Unfortunately it's quite difficult to solve the water issue, if not impossible. I have some ideas in mind, but basically it would require to implement water for LittleTiles, meaning that it will flow through it, which is really difficult to do and would take an awful long time to implement. So that's not really an option at the moment, sorry
No matter how many tiles are inside one block, it will always remove the water. In your case i would recommend to build the walls and the doors at the edge of a block, in a way that nothing sticks out any further. It wouldn't look perfect, but you could fill it with water at least. I'm sorry but there is no other solution at the moment.
Anyway, I really enjoy what you have built! I want to create a video where i showcase some of the builds made with LittleTiles and i would like to include some of your builds as well. So if you are interested just let me know. I hope i could help you at least in some way and again sorry for my delayed respond.
Hey, thanks for replying! And thanks for the compliments!
Don't worry about it. You put a lot of work into the mod, so it's understandable to not be able to reply instantly. I just left the door alone while I worked beyond it. So, again, don't sweat it!
If there's no feasible way to solve it, guess I'll just to make a few adjustments to the build so the water doesn't reach the door. I already have a few ideas in mind.
Also, it would be a pleasure to be in showcase video! Just message me and I can provide whatever you need for it. Although, most of it is C&B, but I'm working on implementing more Little Tiles into it.
I have an idea...
Would be awesome, if you add a little redstone tiles, so you will be able to make miniature redstone mechanisms, and with upcoming redstone support for moving doors, you(I mean users) can go crazy and make Transforming buildings!!!
Resuzx
Already planned, we waiting.
Weird ... this issue occurs if you have Optifine installed and enabled fast render.
Sliced Tiles? Nice!
Would be also good if you add other shapes as well (like in ArchitectureCraft mod) or something like smoothing effect, so using chisel you can make sphere/cylinder/etc and then smooth it.
Been looking for something is this for ages. First tinyblocks mod which didn't work, then minepainter full of bugs, then davincimg, full of even more bugs. Let's hope this one works correctly lol
Playing around with the mod and finding a few bugs, il update this post if i find more (using latest version on curse)
Rubber mallet doesn't work at all as shown in tutorial, trying to use it does nothing
Holding particle block results in a crash (not sure where to find crashlog with new launcher, would appreciate if someone has info on where to find that)
Using the saw to make a block smaller will make any parts of neighboring blocks, that were previously hidden, invisible until they receive a block update
this one isn't entirely a bug? but a bit of a texture error: making a fake hollow pumpkin from these blocks i noticed there were identical except for the top and bottom, on a real pumpkin the stem points twards the front left, on the littletiles pumpkin the stem pointed towards the back right. Also you aren't able to decide which direction the pumpkin faces when placing pixels (you can decide when using the utility knife) This is exemplified by making a door out of pumpkins. Im sure this isnt the only block effected
this one might be intentional/unfixable, im not sure but light passes through littletiles blocks instead of getting blocked by them like normal solid blocks
Noclip slowness doesn't work at all
"fixed" recipe seems a bit redundant to me as it seems None has the same effect as far as i can tell
Storage crates with the setting invisible storage enabled sometimes make random parts of the storage device invisible if not snapped to minecraft grid
Ladders placed on the edge of a minecraft block cannot be climbed from the outside of that block (possibly not a bug but annoying for sure)
attempting to open a door into a block will make the door dissapear
Overall i love this mod but it has some bugs to fix. Also not a bug but a feature request; New recipe type: Fence
Lil' explanation for some lines.
-Rubber mallet is disabled in last updates.
-Since any segmented block is not a full block (like vanilla), it cannot be used as light barrier. Light render just doesn't know, what microbits/little tile-entities is.
Another suggestion: add glow in the dark setting (Maybe in Hammer gui?). So it would look like this:
http://wiki.celestek.xyz/index.php?title=File:SS_Hexorium_Ore_02.png
also im not sure if its a glitch or not but the little container GUI is very confusing especially when attempting to take items out of it as they dont immidiately come with but stick to your cursor or somthing
Hello again, i will ask more about planned features. Besides redstone wires there will be also little controls? I mean little buttons and levers.
Small tiles will let us create detailed control panels or something similar.
Similar things are planned, but don't expect anything soon.
First of all, thanks for your time! It's really helpful to get this kind of feedback, but keep in mind that this is still a beta, so many things are still temporary.
- the rubber mallet functionality has been removed. In the future there will be another tool which allows you to do something rather similar, but a lot easier and faster.
- thanks for reporting this particle block crash, i will try to fix it
- Saw bug: yeah, that's a known bug. i already have it on my todo list but at the moment other things are more important
- it would be really helpful if you could send me some screenshot and show me what exactly the problem is. Furthermore i have a tool on my todo list which will allow you to rotate the log, pumpkin, etc. textures. For now i recommend to build the face yourself (especially if you work with doors).
- unfortunately the light engine is not able to calculate this properly
- I will try to fix the noclip structure as soon as possible.
- None is not a structure and therefore the tiles will not be bound to each other. A fixed structure is a structure without any purpose, but the tiles are bound together. Meaning it will work as one thing. If you remove a tile you will remove the whole structure, this is very very useful.
- i will investigate this issue and see if i can reproduce this.
- unfortuantely this is a limitation of minecraft, i will put it on my todo list nonetheless, maybe i can implement a workaround.
- if the door cannot place itself again it will drop itself instead.
What should a fence do?
Sorry, but this is quite impossible to do . It would not be worth the time.
Maybe that's due to server lag, i will do some more testing.
That looks really really awesome!!!!
Damage structures are already on my todo list.
I have a lot of ideas, but right now there are other things i need to do first.
Nice! Thanks for promoting my mod
It's also on my todo list to support even axis coordinates. Will be part of the door rework.
In your "door rework" (or sometime later) would you include an ability to configure moving in more advanced way? I mean like it possible with Remain in Motion / UgoCraft(especially):
- continous movement/rotating (to be able to travel long distances, not just sliding, and rotate by 360°.
- speed adjustment
- possibility to set different movement to ONE structure at the same time, so for example, in one case it will move to some distance, and in another case it will rotate (in Remain in Motion it can be done using multiple motors and memory carriages).
Anyway, thank you for this awesome mod!
Real pumpkin on right fake pumpkin made with little tiles on left.
also to be a bit more clear litle tile pumpkins always face north aswell unless you carve with util knife.
as for doors when you open them as seen in pictures the faces still face north.
Fences would just have an invisible hitbox above them like real fences. i suppose you could do this with barriers, it didn't cross my mind to test how barriers work with this mod.
EDIT: barriers in this mod have the black and purple no texture, so either fix barriers or add some sort of option for invisible blocks and i would be satisfied
Oh also would it be possible to place structures diagonally? Like place a square object as a diamond.
it seems possible because of the way doors work but I'm not familiar with java
This looks really awesome!!! BTW, i posted this on the discord server, to show what you can create with those new sliced tiles, hope that's not a problem.
I will add it to my todo list.
Yeah, unfortunately that's something i cannot fix. At least not without doing some dangerous stuff i might take care of this issue eventually, but don't expect anything soon.
Please keep your ideas in mind, since i can't take care of it right now. Once i have implemented the core (or the basic system behind it) you can come back to me. Sorry, but if there is no concept it's really difficult to thing of something specific.
Yes i said, the door rotates the tiles. The facing of a pumkin is stored in the metadata of a block, which won't be changed. If you want to have a rotated face you have to build it yourself, sorry
The newest version will support barrier blocks, hope this will fix your issue.
You can use the new added sliced tiles:
Hey there! Loving all the new stuff you've been adding, really opening up a lot of new possibilities for building. The recent update with the slanted tiles made me much more motivated to continue working on my project. But I'm having trouble coming up with a solution to a problem I have encountered. Well, it's not really a problem with the mod, more like something I don't know if it can be done with the tools we have right now.
I'm working on this door:
CLOSED
OPENING
OPENED
The problem is that I'm planning on making this whole area a little flooded, but that would leave a gap where the door is, kinda like this:
Is it possible to make a put a "ghost" water block in there to fill that gap? I tried the Noclip structure option but it didn't work. I know it's not possible to put two blocks in the same space, but is there some trick that I can use to get around this or is it just impossible?
Also, I have a couple suggestions, or requests: The first thing, is it possible to add a water and lava drop option to the particle block? Like the ones you see when you have water/lava right above a block. Maybe a option to control how fast it drops too.
The second one is a way to "offset" the rendering of a block or structure. Like have the physical properties of the object (with it's bounding box / hitbox) in a certain coordinate while having the option to offset it's "physical appearance" to a different coordinate nearby, making it look like it's there. It would solve the issue I'm having, as well as adding new possibilities for building. I have no experience to MC modding, so I got no idea if it's this is possible.
Anyway, loving the mod. Keep up the great work! 'Night!
Hey, first of all ... this looks incredible!!! Nice work dude. I'm sorry that i couldn't respond to you earlier.
There used to be a couple of issues with the drip particles, so i removed them. But now i could fix it, so it will be in the upcoming pre-release.
Unfortunately it's quite difficult to solve the water issue, if not impossible. I have some ideas in mind, but basically it would require to implement water for LittleTiles, meaning that it will flow through it, which is really difficult to do and would take an awful long time to implement. So that's not really an option at the moment, sorry
No matter how many tiles are inside one block, it will always remove the water. In your case i would recommend to build the walls and the doors at the edge of a block, in a way that nothing sticks out any further. It wouldn't look perfect, but you could fill it with water at least. I'm sorry but there is no other solution at the moment.
Anyway, I really enjoy what you have built! I want to create a video where i showcase some of the builds made with LittleTiles and i would like to include some of your builds as well. So if you are interested just let me know. I hope i could help you at least in some way and again sorry for my delayed respond.
Hey, thanks for replying! And thanks for the compliments!
Don't worry about it. You put a lot of work into the mod, so it's understandable to not be able to reply instantly. I just left the door alone while I worked beyond it. So, again, don't sweat it!
If there's no feasible way to solve it, guess I'll just to make a few adjustments to the build so the water doesn't reach the door. I already have a few ideas in mind.
Also, it would be a pleasure to be in showcase video! Just message me and I can provide whatever you need for it. Although, most of it is C&B, but I'm working on implementing more Little Tiles into it.
Thanks!