LT v1.4.8 (1.10.2) have little bug.
In case of placing in new block space all bits there becomes invisible, helps only reentering the world (didn't tested chunks unloading yet, but F3+A is useless, also it works in past versions).
Upd: Chunks unloading gives bits back, but it's not fixing of the problem.
Could you please update to the newest version of CreativeCore and LittleTiles and see if it still occurs?
WARNING: coremods are present:
FarseekCoreMod (Farseek-Mod-1.11.2.jar)
LittlePatchingLoader (LittleTiles-1.11.2.jar)
CreativePatchingLoader (CreativeCore-1.11.2.jar)
llibrary (LLibrary-1.11.2.jar)
MalisisSwitchesPlugin (MalisisSwitches-Mod-1.11.2.jar)
MalisisCorePlugin (malisiscore-1.11.2-5.1.1.jar)
literalascension (literalascension-1.11.2-1.0.1.1 (1).jar)
Contact their authors BEFORE contacting forge
// You're mean.
Time: 8/15/17 2:25 AM
Description: Exception in server tick loop
java.lang.NoSuchMethodError: com.creativemd.creativecore.common.utils.HashMapList.getValues()Ljava/util/Collection;
at com.creativemd.littletiles.common.utils.nbt.LittleNBTCompressionTools.writeTiles(LittleNBTCompressionTools.java:34)
at com.creativemd.littletiles.common.tileentity.TileEntityLittleTiles.func_189515_b(TileEntityLittleTiles.java:658)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75820_a(AnvilChunkLoader.java:392)
at net.minecraft.world.chunk.storage.AnvilChunkLoader.func_75816_a(AnvilChunkLoader.java:184)
at net.minecraft.world.gen.ChunkProviderServer.func_73242_b(ChunkProviderServer.java:203)
at net.minecraft.world.gen.ChunkProviderServer.func_186027_a(ChunkProviderServer.java:231)
at net.minecraft.world.WorldServer.func_73044_a(WorldServer.java:1015)
at net.minecraft.server.MinecraftServer.func_71267_a(MinecraftServer.java:366)
at net.minecraft.server.integrated.IntegratedServer.func_71267_a(IntegratedServer.java:216)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:647)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:149)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:482)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
llibrary (LLibrary-1.11.2.jar)
net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer
net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher
MalisisSwitchesPlugin (MalisisSwitches-Mod-1.11.2.jar)
net.malisis.switches.asm.MalisisSwitchesTransformer
MalisisCorePlugin (malisiscore-1.11.2-5.1.1.jar)
net.malisis.core.util.chunkcollision.ChunkCollisionTransformer
net.malisis.core.util.chunkblock.ChunkBlockTransformer
net.malisis.core.renderer.transformer.MalisisRendererTransformer
net.malisis.core.renderer.icon.asm.TextureMapTransformer
net.malisis.core.util.clientnotif.ClientNotifTransformer
literalascension (literalascension-1.11.2-1.0.1.1 (1).jar)
com.jamieswhiteshirt.literalascension.core.patcher.LiteralAscensionRuntimePatcher
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Player Count: 1 / 8; [EntityPlayerMP['Stunewah'/62, l='New World', x=-940.59, y=237.31, z=982.26]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Also, one time i did it, my roof turned into the custom lying swords and walls were replaced with white stairs
Please download my mods from curseforge and not from any other website. Those are illegal, i don't earn money from them (you don't support me if you download there). Most likely those downloads will not work or you will download a virus instead.
I would like to ask a question about 1.2.0. Yes, I understand that this is way behind, but still.
1. Can I break little tiles construction with some sort of block breaker, and then have it placed by block placer? Tinkers Construct drawbridge, for example.
2. Moving things. I've seen previews on Youtube, but did not understand which relate to what version of the mod. Are there moving things in 1.2.0?
I would like to ask a question about 1.2.0. Yes, I understand that this is way behind, but still.
1. Can I break little tiles construction with some sort of block breaker, and then have it placed by block placer? Tinkers Construct drawbridge, for example.
2. Moving things. I've seen previews on Youtube, but did not understand which relate to what version of the mod. Are there moving things in 1.2.0?
1. No there is no feature like that
2. Those are for 1.3.0, meaning only for minecraft versions 1.10.2+
But this mod did work before. And I thought that 9minecraft was a reliable website
Nope. Everything other than CurseForge and mod-developers personal websites - is shady. However, some of these shady sites have well-written tutorials on various mods.
Never mind. It was a crash with The One Probe. Turned that off and it doesn't crash anymore.
It does stutter a bit when moving. Blocks get a little misplaced but at leased it moves.
I was also wondering if there is a way to activate these doors with redstone somehow. I tried using a mechanical user to right click it but that doesn't seem to work.
Never mind. It was a crash with The One Probe. Turned that off and it doesn't crash anymore.
It does stutter a bit when moving. Blocks get a little misplaced but at leased it moves.
I was also wondering if there is a way to activate these doors with redstone somehow. I tried using a mechanical user to right click it but that doesn't seem to work.
WOW your door looks amazing!!!
Yes i need to solve out some existing issue with doors, the stuttering will hopefully be fixed soon, but blocks shouldn't be misplaced (maybe you can explain that one a little bit more).
Redstone doesn't work yet, but it is planned to be a feature of 1.5.0.
Haha thanks! It's modeled after the big door you find at the beginning of Chapter 6 in Portal 2.
Sorry, misplaced was the wrong word. It's more like the door starts moving but there is an image left behind until the door moves upwards a couple blocks, then the image jumps back up to match the movement.
I can't wait for redstone! It would be so much fun to have a bunch of sirens and lights flashing as this door opened.
Haha thanks! It's modeled after the big door you find at the beginning of Chapter 6 in Portal 2.
Sorry, misplaced was the wrong word. It's more like the door starts moving but there is an image left behind until the door moves upwards a couple blocks, then the image jumps back up to match the movement.
I can't wait for redstone! It would be so much fun to have a bunch of sirens and lights flashing as this door opened.
Both of your posts will have a major impact on the future of LittleTiles. @Dushess74 i love your idea. I can't promise anything, but doors will be reworked completely, which will allow you to add extra parts to your animation.
Also multiple animations at the same time will be possible. Meaning you will be able to make the vault door (second link) roll to side.
@TacoRedneck your stuff looks really really really awesome!!! I would to include them in a new video format about LittleTiles (showcase buildings). So if you are interested, you can either join on our discord server (and send me a message directly) or send me a pm on this forums. I would need your permission to show your stuff in a video and the world with the builds in it.
What Forge, Minecraft, CreativeCore and LittlesTiles versions are you using? Are you using Optifine?
Could you please update to LittleTiles 1.4.10 and see if it is fixed?
remove it
Could you please update to the newest version of CreativeCore and LittleTiles and see if it still occurs?
remove it
No problem.
Please send me the crash report. Note that i don't support 1.7.10 anymore.
Please download my mods from curseforge and not from any other website. Those are illegal, i don't earn money from them (you don't support me if you download there). Most likely those downloads will not work or you will download a virus instead.
Hello!
I would like to ask a question about 1.2.0. Yes, I understand that this is way behind, but still.
1. Can I break little tiles construction with some sort of block breaker, and then have it placed by block placer? Tinkers Construct drawbridge, for example.
2. Moving things. I've seen previews on Youtube, but did not understand which relate to what version of the mod. Are there moving things in 1.2.0?
1. No there is no feature like that
2. Those are for 1.3.0, meaning only for minecraft versions 1.10.2+
9minecraft is actually one of the worst out there, just download the newest versions from curseforge and everything should work just fine.
Nope. Everything other than CurseForge and mod-developers personal websites - is shady. However, some of these shady sites have well-written tutorials on various mods.
I'm having a little trouble with a door I'm trying to make. It's more my fault than anything probably because this door is huge. 19x19 blocks I think.
Anyway. It lets me make the door but it crashes with the "Payload may not be larger than 32767 bytes" exception when I place it.
Is there something I can do to make this work?
Pic of the door so far:
Never mind. It was a crash with The One Probe. Turned that off and it doesn't crash anymore.
It does stutter a bit when moving. Blocks get a little misplaced but at leased it moves.
I was also wondering if there is a way to activate these doors with redstone somehow. I tried using a mechanical user to right click it but that doesn't seem to work.
WOW your door looks amazing!!!
Yes i need to solve out some existing issue with doors, the stuttering will hopefully be fixed soon, but blocks shouldn't be misplaced (maybe you can explain that one a little bit more).
Redstone doesn't work yet, but it is planned to be a feature of 1.5.0.
Oh, yes. One more question about doors: there is plans for special movements for doors? I mean this variant:
(Bus door)
Don't look at different lever lenght, just scheme.
Haha thanks! It's modeled after the big door you find at the beginning of Chapter 6 in Portal 2.
Sorry, misplaced was the wrong word. It's more like the door starts moving but there is an image left behind until the door moves upwards a couple blocks, then the image jumps back up to match the movement.
I can't wait for redstone! It would be so much fun to have a bunch of sirens and lights flashing as this door opened.
Here's a couple more doors I did recently:
https://imgur.com/ZIqaarU
https://gfycat.com/gifs/detail/EnviousHeartfeltIslandcanary
Addition to bus door, i forget rocker, that should be in one line with rotating tube. In this case lever on scheme works correct.
Both of your posts will have a major impact on the future of LittleTiles. @Dushess74 i love your idea. I can't promise anything, but doors will be reworked completely, which will allow you to add extra parts to your animation.
Also multiple animations at the same time will be possible. Meaning you will be able to make the vault door (second link) roll to side.
@TacoRedneck your stuff looks really really really awesome!!! I would to include them in a new video format about LittleTiles (showcase buildings). So if you are interested, you can either join on our discord server (and send me a message directly) or send me a pm on this forums. I would need your permission to show your stuff in a video and the world with the builds in it.
Interesting, why there is still no CITY worlds built with LittleTiles?