How the hell does the petrifier work? I’m trying to use it on a slime, and it works in creative mode, but isn’t seeming to work in survival mode.....does it need another item other than a diamond?
Hi, I have the same problem with my double chest. in the description, it says that it eats once a day, so I thought maybe waiting for the next day would let me open it, but it's been more than one day and it still won't eat/open. it seems like sometimes it opens randomly, but it doesn't use any resource, not planks nor golden nuggets (which I have both in my inventory), it lets me use it a couple of times, then closes again and I don't know when it will let me open it again... help
I'm sorry if this has been asked before, but I can't seem to get the quiver pet passive to work. I have the food, and some arrows, but my bow still consumes arrows when used. The quiver pet is in my hotbar. Do the arrows need to be too?
Hi, I've been using your mod in MCEternal and enjoying it so far. I have noticed that the anvil pet doesn't seem to work with Tinkers Bows and Arrows. I was wondering if it's supposed to work on those items or not.
Purplicious_Cow, I am using your mod in a personal modpack for me and my friends that I am developing and ran into a very specific issue. As a preface, I have the ice and fire mod installed as well, which adds a sword that strikes the entity hit with lightning. But, with inventory pets downloaded, when the player hits anything in survival the lightning will instantly kill them no matter the armor or other buffs they have. To confirm this, I made 3 separate testing modpacks, one with just ice and fire mod, one with just inventory pets, and one with ice and fire mod and inventory pets. In the modpack with just ice and fire, the lightning strikes dealt 2.5 hearts on my when I was unarmed, and 0.5 with full diamond. In the inventory pets only version, the lightning instantly killed me no matter the armor. The same instant kill happened with the version with both ice and fire and inventory pets. Also, the I did multiple tests: 0, 1, 2, and 3 distance hitting range. The same results as above occurred no matter the range as the effects of the lightning all within the melee distance every time. Anyway, I don't want to remove inventory pets to fix this issue, so would there be a way I could use the config / code of the mod to change lightning back to it's default 2.5 hearts of damage on an unarmored player and 0.5 on an armored player? Thank you in advance.
hi! ive been using this mod for quite some time and just wanted to let you know the posted recipe for the pingot pet is wrong. here's a screenshot. I couldn't get the cyan dye to work so I was messing with other ores and turns out its actually lapis not cyan
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Wait... there’s a new 2.0 update... crap there goes that whole rant.
whelp... better find that notebook.
How the hell does the petrifier work? I’m trying to use it on a slime, and it works in creative mode, but isn’t seeming to work in survival mode.....does it need another item other than a diamond?
Hi, I have the same problem with my double chest. in the description, it says that it eats once a day, so I thought maybe waiting for the next day would let me open it, but it's been more than one day and it still won't eat/open. it seems like sometimes it opens randomly, but it doesn't use any resource, not planks nor golden nuggets (which I have both in my inventory), it lets me use it a couple of times, then closes again and I don't know when it will let me open it again... help
Please help add these pets in the Mod to make it more complete :
Sun Pets
Ender Dragon Pets
Cake Pets
Book Pets
Cookies Pets
Xp Pets
Water Bottle Pets
Turtle Pets
End Portal Pets
Villager Pets
Wandering Trader Pets
Parrot Pets
Fox Pets
Star Pets
Panda Pets
Drowned Pets
Witch Pets
Phantom Pets
Ravager Pets
Dholpin Pets
Illusioner Pets
Killer Bunny Pets
Flower Pets
Fish Pets
Jeb_ (Rainbow Sheep) Pets
Snake Pets
Lamp Pets
Coin Pets
Chocolate Pets
Brown Mooshroom Pets
Trophy Pets
Eraser Pets
Pen Pets
Pencil Pets
Card Pets
Leaf Pets
Mirror Pets
Totem Of Undying Pets
Unicorn Pets
Water Pets
Lava Pets
Durian Pets
Husk Pets
Rainbow Pets
Crystal Pets
Sword Pets
Armor Pets
Pokeball Pets
Eagle Pets
Butterfly Pets
Command Block Pets
Yes, the mod is great, but i would like more pets
Branch Offices Locations, hours & Phone Numbers
I had a doublechest pet that didn't eat (my bad.. didn't put food in pouch, had it in hotbar instead).
Now the chest-pet seems to have vanished.
Did it die/despawn?
Any way to recover items within the pet?
Had some valuable **** in there. would hate for it to dissapear. I thought if you didn't feed it, it'd just stop opening.
I'm sorry if this has been asked before, but I can't seem to get the quiver pet passive to work. I have the food, and some arrows, but my bow still consumes arrows when used. The quiver pet is in my hotbar. Do the arrows need to be too?
Hi, I've been using your mod in MCEternal and enjoying it so far. I have noticed that the anvil pet doesn't seem to work with Tinkers Bows and Arrows. I was wondering if it's supposed to work on those items or not.
Thank you!
Can you change what these pets eat for version 1.12.2?
Can the structures be deactivated?
Purplicious_Cow, I am using your mod in a personal modpack for me and my friends that I am developing and ran into a very specific issue. As a preface, I have the ice and fire mod installed as well, which adds a sword that strikes the entity hit with lightning. But, with inventory pets downloaded, when the player hits anything in survival the lightning will instantly kill them no matter the armor or other buffs they have. To confirm this, I made 3 separate testing modpacks, one with just ice and fire mod, one with just inventory pets, and one with ice and fire mod and inventory pets. In the modpack with just ice and fire, the lightning strikes dealt 2.5 hearts on my when I was unarmed, and 0.5 with full diamond. In the inventory pets only version, the lightning instantly killed me no matter the armor. The same instant kill happened with the version with both ice and fire and inventory pets. Also, the I did multiple tests: 0, 1, 2, and 3 distance hitting range. The same results as above occurred no matter the range as the effects of the lightning all within the melee distance every time. Anyway, I don't want to remove inventory pets to fix this issue, so would there be a way I could use the config / code of the mod to change lightning back to it's default 2.5 hearts of damage on an unarmored player and 0.5 on an armored player? Thank you in advance.
Yes, go into the config file and you can change the frequency of each structure from a minimum of 0 and a maximum of 10
hi! ive been using this mod for quite some time and just wanted to let you know the posted recipe for the pingot pet is wrong. here's a screenshot. I couldn't get the cyan dye to work so I was messing with other ores and turns out its actually lapis not cyan
what do you feed pets? i have 2 dogs but idk what im supposed to feed them