Well dungeons are kind of a major thing in the mod, especially that specific one a few updates from now, so changing that kind of defeats the whole purpose of the mod.
Well dungeons are kind of a major thing in the mod, especially that specific one a few updates from now, so changing that kind of defeats the whole purpose of the mod.
The other two I'll try to fix.
Alright! ^^ Also something i wanted to ask is there any type of ETA for betas? aside from every week of course
there should be one today or tomorrow with mobs and a new kind of shop among a few other things.
then whenever I finish making dungeons there will be another.
the ETA for the finished update would be tomorrow if everything goes perfectly, but that never happens unfortunately.
I want to give ETAs as accurately as possible, but since I'm doing everything myself, life sometimes pulls me away or coding errors arise that I have to figure out or wait for someone better at Forge to respond to me. So I don't know which is worse, inaccurate ETAs or no ETAs...
there should be one today or tomorrow with mobs and a new kind of shop among a few other things.
then whenever I finish making dungeons there will be another.
the ETA for the finished update would be tomorrow if everything goes perfectly, but that never happens unfortunately.
I want to give ETAs as accurately as possible, but since I'm doing everything myself, life sometimes pulls me away or coding errors arise that I have to figure out or wait for someone better at Forge to respond to me. So I don't know which is worse, inaccurate ETAs or no ETAs...
Alright and understood I'll be Looking forward to testing out anything new soon
Alright after testing it out for a good hour or so this was the result
Toados are still hovering a little bit off the water
Travellings merchant spawns....a bit TOO Commonly i seen 4 of them next to each other
Angry Chickens and Wolfos bones are Still broken
Dunno if its a bug or a Feature but falling from any height with the jetpack equiped will make you immune to falldamage
Poe arent holding there Lanterns instead its floating somewhat apart from them
Weapons from the fable update and this update STILL destroy blocks in creative
Handgun dont work in creative or Survival with or without bullets, it wont shoot
Sky temples Generate Horribly, they are cut in half and the top part generates all the way at the worlds height limit away from the bottom part
Flower vines make Stone placing sound when being placed or destroyed
Stairs of all kinds have a Dark shadow on there steps
Oldworld glass and Twilightglass give you X-ray vision!
Blood behaves like water, makes bubbles and water particles Also you can swim in the air above blood
I never managed to ask because i never messed with it to much but how exactly does the grappling hook work?
King of red lions is VERY buggy apon spawnins in either water or land he appears to sink into the ground or fly into the sky dependings on how you move your character
Venus Fly traps cannot be broken once place, should the block underthem break they float there never to be destroyed
The underground part of the tomb is generating normally now but the above part is still in the air
Hobbes hat is on backwards and now is digging into there face
FBI Agents have a large handgun shoved in there chest......
When attacking FBI Agents there arms and legs spaz out and they take no Knockback
FBI Agents dont walk around and barely have animation
FBI Agents can spawn in armor like humanoid mobs
FBI Agents can sometimes randomly appear in your peripheral vision upsidedown o-o
FBI Agents dont fight back
Mummies are the Fastest things alive!
Having 0 sanity dosnt do anything
Is the Alien supposed to behave EXACTLLY like an enderman?
Cultists Heretics greychildren Stalkers Nurses are VERY Slow
And Poes... (perhaps they should shoot a projectile of some kind and perhaps they should burn in sunlight?)
Bloodhounds and Wolfos are the 2nd fastest things alive!
Bloodhounds Tails are broken just like Wolfos
Nurses hold knives....oddly shouldnt they hold them like a person holds normal weapons?
Freddy krueger looks nothing like himself he should have his hat and his stripped cloths/have his claw
Jason should be holding his Machette
Pyramid heads head should be pyramid-ish
pyramid head floats around in a sitting animation with his free arm spazzing out like a helicopter blade
Apon entering the otherworld the portal frame is changed into normal stone
Considering its mobs only spawn at night shouldnt the otherworld Always be in eternal night?
Alright that concurs my report but one last thing, wasnt the horror update supposed to also include stuff from penumbra Slender and amnesia?i know you said the pumpkin moon might be being pushed back into the terraria update but what about those? That is all
-Koopliss
EDIT: Micheal Meyers is HUGE but why is he holding the mastersword?
java.lang.NoSuchMethodError: com.mojang.authlib.minecraft.MinecraftProfileTexture.<init>(Ljava/lang/String;)V
at net.minecraft.client.entity.AbstractClientPlayer.<init>(AbstractClientPlayer.java:46)
at net.minecraft.client.entity.EntityPlayerSP.<init>(EntityPlayerSP.java:79)
at net.minecraft.client.entity.EntityClientPlayerMP.<init>(SourceFile:36)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_147493_a(PlayerControllerMP.java:399)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2226)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.entity.AbstractClientPlayer.<init>(AbstractClientPlayer.java:46)
at net.minecraft.client.entity.EntityPlayerSP.<init>(EntityPlayerSP.java:79)
at net.minecraft.client.entity.EntityClientPlayerMP.<init>(SourceFile:36)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_147493_a(PlayerControllerMP.java:399)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2226)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 120283896 bytes (114 MB) / 397516800 bytes (379 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.140.1401 Minecraft Forge 10.13.3.1401 Optifine OptiFine_1.7.10_HD_B1 5 mods loaded, 5 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.140.1401} [Forge Mod Loader] (forge-1.7.10-10.13.3.1401-1710ls.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.3.1401} [Minecraft Forge] (forge-1.7.10-10.13.3.1401-1710ls.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
fandomcraft{4.1.1} [FandomCraft] (Fandomcraft 5a - Beta.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.10-Forge10.13.3.1401-1710ls
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 4600 GL version 4.0.0 - Build 9.18.10.3324, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I have added no mods since my testing last night so i dunno what could cause this
OooOo an adventure map for the mod! iv also been wanting to make an adventure map using this mod customNPCs NEI and Crafting manager however i decided i would hold off until the terraria update to start on it
Toados are still hovering a little bit off the water
- Don't feel like making a new model... Pretend they're leaping out
Travellings merchant spawns TOO Commonly
- Fixed, spawn chance reduced
Angry Chickens and Wolfos
- Fixed Wolfos. Can't figure out the problem for chickens...
falling with the jetpack will make you immune to falldamage
- Fixed, now only immune to fall damage if you have fuel remaining
Poe arent holding there Lanterns instead its floating somewhat apart from them
- Well it is being held by a ghost, so... Don't feel like making another new model.
Weapons from the fable update
- That's not something I can control. I made it so they don't break anymore, they just disappear client-side. Clicking on them makes them reappear again. Really not something I'm going to spend time on since the mod isn't designed to be played in creative...
Handgun
- Works perfectly fine for me...
Sky temples Generate Horribly
- Possibly fixed. Don't have time to go around searching for one
Flower vines make Stone placing sound when being placed or destroyed
- They're copies of Vanilla vines so I don't know why that's happening. But they're only in creative so it's not like anyone would notice.
Stairs of all kinds have a Dark shadow on there steps
- Fixed
Oldworld glass and Twilightglass give you X-ray vision!
- Fixed?
Blood behaves like water, makes bubbles and water particles Also you can swim in the air above blood
- Fixed
how does the grappling hook work?
- Right click and it pulls you to where the hook lands...
King of red lions
- Re-added the 'WIP' tag
Venus Fly traps
- Fixed
The tomb
- Possibly fixed. Don't have time to go around searching for one to find out.
Hobbes hat
- Fixed?
FBI Agents
- Removed until a later update when I don't suck at mob AI.
Mummies are the Fastest things alive!
- Fixed
Having 0 sanity dosnt do anything
- Fixed?
Is the Alien supposed to behave EXACTLLY like an enderman?
- Mob AI is something I'm terrible at. So yes, some act like vanilla mobs for now.
Cultists Heretics greychildren Stalkers Nurses are VERY Slow
- Fixed
And Poes... burn in sunlight?
- Fixed?
Bloodhounds and Wolfos are the 2nd fastest things alive!
- Fixed
Bloodhounds Tails are broken just like Wolfos
- Fixed Wolfos
Nurses hold knives....oddly shouldnt they hold them like a person holds normal weapons?
- Fixed
Freddy krueger looks nothing like himself
- If you want to make a better skin, go for it. I'm bad at making people.
Jason should be holding his Machette
- Fixed
Pyramid heads should be pyramid-ish
- There are no triangles in Minecraft... Fixed rotation.
pyramid head floats with his free arm spazzing
- Fixed
Apon entering the otherworld the portal frame is changed into normal stone
- Happens sometimes. Not sure why...
shouldnt the otherworld Always be in eternal night?
- It is eternal night. I just didn't make a custom sky.
penumbra Slender and amnesia?
- Not all mobs were in that update.
pumpkin moon pushed back to the terraria update?
- Yes.
Micheal Meyers is HUGE but why is he holding the mastersword? - Fixed
Hello! I recently encountered a problem when I started a world with this mod. I spawned in a biome called "Dark Forest". Now, I started this world with about 35 mods. I wanted to test out this world because I keep spawning in or near this biome. I tested this with two mods on the seed the world was in. Twilight Forest and Fandomcraft. When I created another world with the same seed with Twilight Forest alone, there was no "Dark Forest". When I created a third world with that particular seed for FandomCraft alone, this biome appeared.
Hello! I recently encountered a problem when I started a world with this mod. I spawned in a biome called "Dark Forest". Now, I started this world with about 35 mods. I wanted to test out this world because I keep spawning in or near this biome. I tested this with two mods on the seed the world was in. Twilight Forest and Fandomcraft. When I created another world with the same seed with Twilight Forest alone, there was no "Dark Forest". When I created a third world with that particular seed for FandomCraft alone, this biome appeared.
I don't understand, what's the problem?
Dark Forest was a biome I added in the mini Fable update.
Well dungeons are kind of a major thing in the mod, especially that specific one a few updates from now, so changing that kind of defeats the whole purpose of the mod.
The other two I'll try to fix.
PubliCraft & Fandomcraft
Alright! ^^ Also something i wanted to ask is there any type of ETA for betas? aside from every week of course
there should be one today or tomorrow with mobs and a new kind of shop among a few other things.
then whenever I finish making dungeons there will be another.
the ETA for the finished update would be tomorrow if everything goes perfectly, but that never happens unfortunately.
I want to give ETAs as accurately as possible, but since I'm doing everything myself, life sometimes pulls me away or coding errors arise that I have to figure out or wait for someone better at Forge to respond to me. So I don't know which is worse, inaccurate ETAs or no ETAs...
PubliCraft & Fandomcraft
Alright and understood I'll be Looking forward to testing out anything new soon
New betas have been sent out!
PubliCraft & Fandomcraft
Alright after testing it out for a good hour or so this was the result
Toados are still hovering a little bit off the water
Travellings merchant spawns....a bit TOO Commonly i seen 4 of them next to each other
Angry Chickens and Wolfos bones are Still broken
Dunno if its a bug or a Feature but falling from any height with the jetpack equiped will make you immune to falldamage
Poe arent holding there Lanterns instead its floating somewhat apart from them
Weapons from the fable update and this update STILL destroy blocks in creative
Handgun dont work in creative or Survival with or without bullets, it wont shoot
Sky temples Generate Horribly, they are cut in half and the top part generates all the way at the worlds height limit away from the bottom part
Flower vines make Stone placing sound when being placed or destroyed
Stairs of all kinds have a Dark shadow on there steps
Oldworld glass and Twilightglass give you X-ray vision!
Blood behaves like water, makes bubbles and water particles Also you can swim in the air above blood
I never managed to ask because i never messed with it to much but how exactly does the grappling hook work?
King of red lions is VERY buggy apon spawnins in either water or land he appears to sink into the ground or fly into the sky dependings on how you move your character
Venus Fly traps cannot be broken once place, should the block underthem break they float there never to be destroyed
The underground part of the tomb is generating normally now but the above part is still in the air
Hobbes hat is on backwards and now is digging into there face
FBI Agents have a large handgun shoved in there chest......
When attacking FBI Agents there arms and legs spaz out and they take no Knockback
FBI Agents dont walk around and barely have animation
FBI Agents can spawn in armor like humanoid mobs
FBI Agents can sometimes randomly appear in your peripheral vision upsidedown o-o
FBI Agents dont fight back
Mummies are the Fastest things alive!
Having 0 sanity dosnt do anything
Is the Alien supposed to behave EXACTLLY like an enderman?
Cultists Heretics greychildren Stalkers Nurses are VERY Slow
And Poes... (perhaps they should shoot a projectile of some kind and perhaps they should burn in sunlight?)
Bloodhounds and Wolfos are the 2nd fastest things alive!
Bloodhounds Tails are broken just like Wolfos
Nurses hold knives....oddly shouldnt they hold them like a person holds normal weapons?
Freddy krueger looks nothing like himself he should have his hat and his stripped cloths/have his claw
Jason should be holding his Machette
Pyramid heads head should be pyramid-ish
pyramid head floats around in a sitting animation with his free arm spazzing out like a helicopter blade
Apon entering the otherworld the portal frame is changed into normal stone
Considering its mobs only spawn at night shouldnt the otherworld Always be in eternal night?
Alright that concurs my report but one last thing, wasnt the horror update supposed to also include stuff from penumbra Slender and amnesia?i know you said the pumpkin moon might be being pushed back into the terraria update but what about those? That is all
-Koopliss
EDIT: Micheal Meyers is HUGE but why is he holding the mastersword?
Ok so randomlly i created a numerous new worlds today and attempted to get on only to crash here is the report each time
---- Minecraft Crash Report ----
// My bad.
Time: 5/7/15 12:57 PM
Description: Unexpected error
java.lang.NoSuchMethodError: com.mojang.authlib.minecraft.MinecraftProfileTexture.<init>(Ljava/lang/String;)V
at net.minecraft.client.entity.AbstractClientPlayer.<init>(AbstractClientPlayer.java:46)
at net.minecraft.client.entity.EntityPlayerSP.<init>(EntityPlayerSP.java:79)
at net.minecraft.client.entity.EntityClientPlayerMP.<init>(SourceFile:36)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_147493_a(PlayerControllerMP.java:399)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2226)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.entity.AbstractClientPlayer.<init>(AbstractClientPlayer.java:46)
at net.minecraft.client.entity.EntityPlayerSP.<init>(EntityPlayerSP.java:79)
at net.minecraft.client.entity.EntityClientPlayerMP.<init>(SourceFile:36)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_147493_a(PlayerControllerMP.java:399)
at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2226)
at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 120283896 bytes (114 MB) / 397516800 bytes (379 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.05 FML v7.10.140.1401 Minecraft Forge 10.13.3.1401 Optifine OptiFine_1.7.10_HD_B1 5 mods loaded, 5 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.140.1401} [Forge Mod Loader] (forge-1.7.10-10.13.3.1401-1710ls.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.3.1401} [Minecraft Forge] (forge-1.7.10-10.13.3.1401-1710ls.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
fandomcraft{4.1.1} [FandomCraft] (Fandomcraft 5a - Beta.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.7.10-Forge10.13.3.1401-1710ls
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 4600 GL version 4.0.0 - Build 9.18.10.3324, Intel
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
I have added no mods since my testing last night so i dunno what could cause this
That's a Vanilla problem, Minecraft not being able to get your skin I'm assuming.
It's either a Mojang issue or something's corrupt in your own files. It's not related to this mod at all.
PubliCraft & Fandomcraft
Alright, also i hope you seen that collosal wall of possible bugs i posted above it ^^
Along with finishing up bugs for the next version, I've also started on a FandomCraft adventure map.
This map will feature characters, dungeons, locations, quests and other content from many games tied into one big story.
So far it will require the FandomCraft and CustomNPCs mods. One or two might be added later on.
If anyone has suggestions for what to add to the mod, or if someone has a schematic or skin they'd like to see as a dungeon or character, let me know.
More info on this will be added to the FandomCraft site by the end of the day.
PubliCraft & Fandomcraft
OooOo an adventure map for the mod! iv also been wanting to make an adventure map using this mod customNPCs NEI and Crafting manager however i decided i would hold off until the terraria update to start on it
PubliCraft & Fandomcraft
Michael Myers has arms coming out of both his normal arms.
I HAVE FINALLY MADE A COMPUTER TO WORK A SUPER MARIO BROS IN VANILLA 1.8!!!!!!!!!!!!
Still trying to fix that... I've seen it on the nurse, too.
PubliCraft & Fandomcraft
I can't use a handgun either. Argorok can fly sideways. Ivuul and I tried multiplayer and it works fine (for now).
Any betas to be expected tonight? iv noticed the past two betas were (mostly) centered out on tuesday or tomorrow, ^^
No, I haven't finished any dungeons.
PubliCraft & Fandomcraft
Hello! I recently encountered a problem when I started a world with this mod. I spawned in a biome called "Dark Forest". Now, I started this world with about 35 mods. I wanted to test out this world because I keep spawning in or near this biome. I tested this with two mods on the seed the world was in. Twilight Forest and Fandomcraft. When I created another world with the same seed with Twilight Forest alone, there was no "Dark Forest". When I created a third world with that particular seed for FandomCraft alone, this biome appeared.
Screenshots:
I don't understand, what's the problem?
Dark Forest was a biome I added in the mini Fable update.
PubliCraft & Fandomcraft