I'm using your shaders for a week now and I've never found better, I have a good GPU ( GTX 970 ) and I finally found the perfect look for my game, check out this little test video I made yesterday :
superawesome60fpsvideoofmyshader
I've been messing with the code a little bit to push godrays and lens to their limits on your latest beta build (preview v4 build1) and it's giving some chills on The Simple Pack from Technic Platform and Matmos mod and Skyrim soundpack !
added to my preview list :3
oh yes. i recommend you to turn off those short grass, or lower the EDO strength.
i can tell that you're disabling color boost yes, the skies.
that's a really nice fps you got there >_>
The Meaning of Life, the Universe, and Everything.
Join Date:
3/22/2014
Posts:
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Wow, I've tried a lot of shaders before, but this is my absolute favourite. Love the contrast and the brightness! I have a question about the waving plants, though. Is there a way for the double plants to move as one object like the vines? If you watch them animate, you'll notice the top block moves like a separate block instead of as part of the bottom block (if that makes sense).
Anyway beautiful work, I'm looking forward to the next version (lovely stars!).
*DELETED* and can you optimize your shaders a bit my laptop cant handle it, also there is like "line-like" shadows (i know its common) but it only doing it in Low v36, when i use medium v36 there is no lines... also make it faster i dont want this to be a FPS killer
*DELETED* and can you optimize your shaders a bit my laptop cant handle it, also there is like "line-like" shadows (i know its common) but it only doing it in Low v36, when i use medium v36 there is no lines... also make it faster i dont want this to be a FPS killer
you can optimise the performance by yourself. i'll try to make low and medium have nice fps.
line-like shadow have temporary fix, which is increasing shadow resolution.
you can optimise the performance by yourself. i'll try to make low and medium have nice fps.
line-like shadow have temporary fix, which is increasing shadow resolution.
oh, ok xD thanks.
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im GETTING bored alright.... i post too much today xD
-Sorry if my English is VERY Bad
You sometimes can think that this is feels like ssao, but it's not ssao.
i probably can't explain a lot about this one, but i'll give it a try.
my black outline method possibly similar to ssao. but, my black outline generates when an object have certain amount of distance with any objects behind it. i might say it's like reverse ssao? idk.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/22/2014
Posts:
166
Member Details
I much prefer the newer one. Things like the grass and stairs look better when they are not totally outlined. It makes everything blend together more nicely while still providing the nice outline on top. It seems more artistic.
You sometimes can think that this is feels like ssao, but it's not ssao.
i probably can't explain a lot about this one, but i'll give it a try.
my black outline method possibly similar to ssao. but, my black outline generates when an object have certain amount of distance with any objects behind it. i might say it's like reverse ssao? idk.
The Reason Why I Think SSAO And Cel Shading Is Similar To One Another Because It Uses The Same Linear Depth Even If The Visual Is Different The Code Itself Use The Same Depth As SSAO Even Depth Of Field Uses The Same Linear Depth So... Similarities Can Sometimes Pop Up To Me
May I ask what you use to compile your code and check for errors?
notepad++
Just edit and save, you need to check the error by yourself.
USELESS POST
useless reply
Yeah I was stupid and found that by myself after I posted that.
I just posted my first release of my shaders called NSS Shaders. stands for Not So Simple Shaders.
Can be found here
congrats! and the name is fantastic!
Thanks to Ruvaldak's shader, i'm updating the torch lighting with Chocapic v5's!
Oh yes, i change the night sky color a bit (noticable in first set)
old
new
old
new
Its Paper Cutout
added to my preview list :3
oh yes. i recommend you to turn off those short grass, or lower the EDO strength.
i can tell that you're disabling color boost yes, the skies.
that's a really nice fps you got there >_>
stars!! :3
totally inspired from other shaders, but i make it with my own way.
Wow, I've tried a lot of shaders before, but this is my absolute favourite. Love the contrast and the brightness! I have a question about the waving plants, though. Is there a way for the double plants to move as one object like the vines? If you watch them animate, you'll notice the top block moves like a separate block instead of as part of the bottom block (if that makes sense).
Anyway beautiful work, I'm looking forward to the next version (lovely stars!).
*DELETED* and can you optimize your shaders a bit my laptop cant handle it, also there is like "line-like" shadows (i know its common) but it only doing it in Low v36, when i use medium v36 there is no lines... also make it faster i dont want this to be a FPS killer
you can optimise the performance by yourself. i'll try to make low and medium have nice fps.
line-like shadow have temporary fix, which is increasing shadow resolution.
another screenshot from my laptop the sky is too great for me XD
i got 10 fps tho, old laptop.
who wants v4preview2 (new torchlight, star, small tweaks)? coming soon!
oh, ok xD thanks.
i'm trying new
cel shaderblack outline code it's depth based. what do you think?before
after
I Think This Is A Like With SSAO
You sometimes can think that this is feels like ssao, but it's not ssao.
i probably can't explain a lot about this one, but i'll give it a try.
my black outline method possibly similar to ssao. but, my black outline generates when an object have certain amount of distance with any objects behind it. i might say it's like reverse ssao? idk.
I much prefer the newer one. Things like the grass and stairs look better when they are not totally outlined. It makes everything blend together more nicely while still providing the nice outline on top. It seems more artistic.
The Reason Why I Think SSAO And Cel Shading Is Similar To One Another Because It Uses The Same Linear Depth Even If The Visual Is Different The Code Itself Use The Same Depth As SSAO Even Depth Of Field Uses The Same Linear Depth So... Similarities Can Sometimes Pop Up To Me