totally not. i use chocapic v5's ssao. is it looks like the old ssao? maybe because the darkness :/
btw i might use this method for other effect that uses circular pass like dof and shadow filter.
oh yes, i can't wait for your remastered shader :3
Looking At Chocapic13, His SSAO Is Different And By Looking At This Specifically It Looks Like The SSAO From Rudo Plays And What About The Re-Mastered Pack ?
Hi wondering if there is a way to turn off the motion blur? I watch LDshadowlady and she uses your pack, but doesn't have the motion blur.. how do I take it off? It makes the game unplayable for me. Thanks
Hi wondering if there is a way to turn off the motion blur? I watch LDshadowlady and she uses your pack, but doesn't have the motion blur.. how do I take it off? It makes the game unplayable for me. Thanks
simply use the low version or the 3v
Rollback Post to RevisionRollBack
im GETTING bored alright.... i post too much today xD
-Sorry if my English is VERY Bad
I was messing with the code of the pack, and ended up with this. I personally think the water I made looks beautiful, with the high reflectivity. I lowered the color boost, however, as it made my custom sky far too bright. As you can see, the bloom makes it still fairly bright, but it's bearable. The colors now feel a little more natural. This is all done on BSL High v36, by the way.
Also, I edited the code for waving leaves, allowing dark oak and acacia leaves to wave as well. The code changed is in a spoiler below
adding "#define ENTITY_LEAVES2 161.0" to the ADJUSTABLE VARIABLES enables the waving.
lines 158 and 159
I was messing with the code of the pack, and ended up with this. I personally think the water I made looks beautiful, with the high reflectivity. I lowered the color boost, however, as it made my custom sky far too bright. As you can see, the bloom makes it still fairly bright, but it's bearable. The colors now feel a little more natural. This is all done on BSL High v36, by the way.
Also, I edited the code for waving leaves, allowing dark oak and acacia leaves to wave as well. The code changed is in a spoiler below
adding "#define ENTITY_LEAVES2 161.0" to the ADJUSTABLE VARIABLES enables the waving.
Also, your Dual Blur makes custom skies far more blurry. By comparing v3 to v3.6, the sky in v3 is very crisp in clear using custom skies. When I disabled Dual Blur and enabled distant blur, the skies in v3.6 were more crisp and easier to look at. Just informing.
@CaptTatsu; I was thinking, I thought it'd be cool if I could develop a secondary option for your shaders that provide more natural feel to it instead of the bright feel yours has, in courtesy of the people who'd rather have said type of shaders. Just food for thought
@CaptTatsu; I was thinking, I thought it'd be cool if I could develop a secondary option for your shaders that provide more natural feel to it instead of the bright feel yours has, in courtesy of the people who'd rather have said type of shaders. Just food for thought
It's totally up to you
You will have my permission to distribute your modified shader!
I might send you more info via pm.
Also, your Dual Blur makes custom skies far more blurry. By comparing v3 to v3.6, the sky in v3 is very crisp in clear using custom skies. When I disabled Dual Blur and enabled distant blur, the skies in v3.6 were more crisp and easier to look at. Just informing.
@CaptTatsu; I was thinking, I thought it'd be cool if I could develop a secondary option for your shaders that provide more natural feel to it instead of the bright feel yours has, in courtesy of the people who'd rather have said type of shaders. Just food for thought
make you're own shader! its awesome name it something like "BSL 2" or "Alternative BSL" OR "Natural BSL" something like that... you're shaders are awesome i hope my laptop can handle it...
make you're own shader! its awesome name it something like "BSL 2" or "Alternative BSL" OR "Natural BSL" something like that... you're shaders are awesome i hope my laptop can handle it...
Oh yes, i forgot. You can't use "BSL" for the shader name, but you can use "(based on BSL)"
Is there any way I can enable variable penumbra shadows? I tried messing with Chocapic's VPS, but couldn't get them working inside you're shader's code.
EDIT: Also (As you may have guessed, I'm new to this), where could I find the water 'murkiness' and color?
Is there any way I can enable variable penumbra shadows? I tried messing with Chocapic's VPS, but couldn't get them working inside you're shader's code.
EDIT: Also (As you may have guessed, I'm new to this), where could I find the water 'murkiness' and color?
VPS is not added in my shader yet. You might want to add it by yourself.
totally not. i use chocapic v5's ssao. is it looks like the old ssao? maybe because the darkness :/
btw i might use this method for other effect that uses circular pass like dof and shadow filter.
oh yes, i can't wait for your remastered shader :3
Looking At Chocapic13, His SSAO Is Different And By Looking At This Specifically It Looks Like The SSAO From Rudo Plays And What About The Re-Mastered Pack ?
.
Oh that one...
i use 4 side and 3 depth level. Maybe that's the reason why it looks like old ssao.
its darker because i use that pow() stuff
If you need the code to have a look, pm me and i'll send it tomorrow when i'm on my pc.
I'm Getting Suspicious With This.....
fake ssao will be renamed to edge detect occlusion(edo). It also have larger radius and less strength by default.
left : no edo, right : with edo
Hi wondering if there is a way to turn off the motion blur? I watch LDshadowlady and she uses your pack, but doesn't have the motion blur.. how do I take it off? It makes the game unplayable for me. Thanks
simply use the low version or the 3v
ahhh that worked, thank you!
What version of minecrft is this for?
1.6.4 to 1.8.x
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
Also, I edited the code for waving leaves, allowing dark oak and acacia leaves to wave as well. The code changed is in a spoiler below
adding "#define ENTITY_LEAVES2 161.0" to the ADJUSTABLE VARIABLES enables the waving.
lines 158 and 159
position.xyz += calcMove(worldpos.xyz, 0.0040, 0.0064, 0.0043, 0.0035, 0.0037, 0.0041, vec3(1.0,0.2,1.0), vec3(0.5,0.1,0.5));
lines 195 and 196
mc_Entity.x == ENTITY_VINES || mc_Entity.x == ENTITY_TALLGRASS ||
mc_Entity.x == ENTITY_DANDELION || mc_Entity.x == ENTITY_ROSE ||
mc_Entity.x == ENTITY_WHEAT || mc_Entity.x == 30.0
|| mc_Entity.x == 175.0 || mc_Entity.x == 115.0 || mc_Entity.x == 32.0)
OR
if ( mc_Entity.x == ENTITY_LEAVES2)
position.xyz += calcMove(worldpos.xyz, 0.0040, 0.0064, 0.0043, 0.0035, 0.0037, 0.0041, vec3(1.0,0.2,1.0), vec3(0.5,0.1,0.5));
#endif
and adding "#define WAVING_LEAVES2" to the ADJUSTABLE VARIABLES
im not releasing full v4 that fast. I'll try to use preview stuffs like other devs there.
Yes, you can try how those EDO works (theyareprobablyfssaowithcleanedcodeandmoremodifiableblahblahblah).
Extra screenshot, great interior lighting :3
i'll look at this later :3 nice edit btw
Also, your Dual Blur makes custom skies far more blurry. By comparing v3 to v3.6, the sky in v3 is very crisp in clear using custom skies. When I disabled Dual Blur and enabled distant blur, the skies in v3.6 were more crisp and easier to look at. Just informing.
@CaptTatsu; I was thinking, I thought it'd be cool if I could develop a secondary option for your shaders that provide more natural feel to it instead of the bright feel yours has, in courtesy of the people who'd rather have said type of shaders. Just food for thought
It's totally up to you
You will have my permission to distribute your modified shader!
I might send you more info via pm.
Dual blur will be fixed. I noticed it too.
make you're own shader! its awesome name it something like "BSL 2" or "Alternative BSL" OR "Natural BSL" something like that... you're shaders are awesome i hope my laptop can handle it...
Oh yes, i forgot. You can't use "BSL" for the shader name, but you can use "(based on BSL)"
Alright.
Is there any way I can enable variable penumbra shadows? I tried messing with Chocapic's VPS, but couldn't get them working inside you're shader's code.
EDIT: Also (As you may have guessed, I'm new to this), where could I find the water 'murkiness' and color?
VPS is not added in my shader yet. You might want to add it by yourself.