This is amazing! Looks super nice and doesn't hit FPS to hell.
However, sometimes I see little black flashing when I look around.
I've tried V5 and V42 normal...but the problem still persists on both.
I use optifine HD U H1 and I've tried various shader settings including turning off normap/specular map, cloud shaders... and those additional shader options. Any help?
Also if I look at the doors from 6 blocks under, the doors start waving like leaves or grass I fixed this by removing the waving effect on shaders but black shadow still persists. The waving stops when disabling from gterrain.vsh and shadow.vsh
Hello, sorry for the bug. This is really unexpected for me because i don't use tons of mod for minecraft.
Please tell me which version you're using, and please put the mod link here.
If you're using v5, you might want to try v51p3(beta folder in the download link)
Thank you!
I'm using v51p3 already, I love your shader pack and I fix the waving but If there was a way to fix the shadow I'll be so happy xD! I know it's probably an error with optifine or malisis doors but I think it could be fixed in the shader config even if I have to sacrifice some effects.
@MrJonCris your problem comes from the glsl shader mod or from malisisdoor because with all the shaderpacks, malisiscore and malisisdoors this result happen...
ps : can you add the bumpmapping support for your shaderpack ? ( if yoou think it's impossible, you're not right because the life nexus shaderpack support it in 1.8.9 )
ps2 : what ressource pack did you use in the ancient versions pictures ?
stained glass looks uglyneed stronger motion blurbrighter night and dark place plsyou do good
That sword / item frame bug might be a gpu issue, as that's not happening to me. try to update your gpu.
Stronger motion blur option will be available in the next update
that stained glass problem is caused by the sky. it's pretty hard to fix it right now (but i think it's possible to fix it)
brighter night is available via shader options, in lighting section. brighter sky light will be planned.
Love these shaders! Question, is there a way to disable the tree/grass moving effect? I didn't see an option for it in the shaders option. Could this be possibly added or is their a manual way of disabling this effect?
Love these shaders! Question, is there a way to disable the tree/grass moving effect? I didn't see an option for it in the shaders option. Could this be possibly added or is their a manual way of disabling this effect?
Oh, sorry about that. I'll re-add it in the full release. I removed that option because i got way too many options, and there's no grouping that time.
Sorry but I can't find that option, I'm not sure if I'm searching on the correct place (I tried on the shaders menu options ingame and also on the .properties that I found in the .rar)
in case you don't have shader options, do the following.
open the zip
find and open composite.fsh
find #define Lighting_MoonlightVal 1
change 1 to any number you want.
The Meaning of Life, the Universe, and Everything.
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3/16/2015
Posts:
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Minecraft:
CaptTatsu
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small update for v51p5, particles are preety much fixed, they won't blend with the sky anymore.
this fix probably works with nvidia gpu, but it's incompatible with intel hd graphics. I don't know if this fix works in amd gpu. if you're having particle problems (error in gbuffers_textured and gbuffers_textured_lit), please tell me. thanks!
I don't have shaderpacks folder. I tried to make one right now too, and it still didn't work.
Yeah, I have that mod.
This is amazing! Looks super nice and doesn't hit FPS to hell.
However, sometimes I see little black flashing when I look around.
I've tried V5 and V42 normal...but the problem still persists on both.
I use optifine HD U H1 and I've tried various shader settings including turning off normap/specular map, cloud shaders... and those additional shader options. Any help?
It didn't work, are there more solutions?
I finally bought a gtx 760 and now I can run correctly the v5 and v5 previews !!! (80-90 fps !!!)
RP-maker : jPack ( actually in BETA )
I'm still here No preview update for the moment.
Recently i updated the cloud a bit, the edges are smoother so it looks less edgy. *i increased cloud density a bit.
Night also gone foggier
Also, updated sky when raining.
I'm experiencing some issues with the mod Malisis Doors any Idea whats causing this?
Shadow bug: http://i.imgur.com/hdlNlIa.gifv
Also if I look at the doors from 6 blocks under, the doors start waving like leaves or grass I fixed this by removing the waving effect on shaders but black shadow still persists. The waving stops when disabling from gterrain.vsh and shadow.vsh
Waving bug: http://i.imgur.com/BFjXMyy.gifv
I'm using Optifine version: OptiFine 1.8.9 HD U H3
Yeah, I am having the same issue. I would appreciate if it could be looked into.
Thank you!
Mine Long & Ore Prosper!
Hello, sorry for the bug. This is really unexpected for me because i don't use tons of mod for minecraft.
Please tell me which version you're using, and please put the mod link here.
If you're using v5, you might want to try v51p3(beta folder in the download link)
Thank you!
I'm using v51p3 already, I love your shader pack and I fix the waving but If there was a way to fix the shadow I'll be so happy xD! I know it's probably an error with optifine or malisis doors but I think it could be fixed in the shader config even if I have to sacrifice some effects.
Mods used 1.8.9 :
malisiscore-1.8.9-2.0.2 : http://minecraft.curseforge.com/projects/malisiscore
malisisdoors-1.8.9-3.0.0 : http://minecraft.curseforge.com/projects/malisisdoors/files
OptiFine 1.8.9 HD U H3
@MrJonCris your problem comes from the glsl shader mod or from malisisdoor because with all the shaderpacks, malisiscore and malisisdoors this result happen...
ps : can you add the bumpmapping support for your shaderpack ? ( if yoou think it's impossible, you're not right because the life nexus shaderpack support it in 1.8.9 )
ps2 : what ressource pack did you use in the ancient versions pictures ?
RP-maker : jPack ( actually in BETA )
v51p4 is released.
*some additions are mentioned in comment #288.
-Toned down torch lighting.
-Fogs will slowly disappear in indoor(such as caves, large room, etc).
-Sky brightens in indoor.
-Added language files. (Fixed option names. eg:DOF... -> Depth of Field...)
-Mod compatibility still not fixed.
This preview is very nice but i found that bug when a tool is enchanted :
When an enchanted item is in your hand :
And when an enchanted item is in an item frame :
Ps : this bug isn't happening every times you have an enchanted item in your hand... (5 minutes later, my enchanted sword was normal again)
Ps2 : can you do the motionblur more present (at max quality(16), it's pratically invisible)
RP-maker : jPack ( actually in BETA )
That sword / item frame bug might be a gpu issue, as that's not happening to me. try to update your gpu.
Stronger motion blur option will be available in the next update
that stained glass problem is caused by the sky. it's pretty hard to fix it right now (but i think it's possible to fix it)
brighter night is available via shader options, in lighting section. brighter sky light will be planned.
It just happened one time for one minute, I think it's rare...
RP-maker : jPack ( actually in BETA )
Love these shaders! Question, is there a way to disable the tree/grass moving effect? I didn't see an option for it in the shaders option. Could this be possibly added or is their a manual way of disabling this effect?
Oh, sorry about that. I'll re-add it in the full release. I removed that option because i got way too many options, and there's no grouping that time.
in case you don't have shader options, do the following.
open the zip
find and open composite.fsh
find #define Lighting_MoonlightVal 1
change 1 to any number you want.
v51p5 released. Here's the small update list
-Carrots and potatoes marked as transculent block, and waves too.
-Lighting fix
-Specular fix
-Reduced torch strength
-Added motion blur strength option
-Sky brightens up in the dark
-Vanila fog skycolor (experimental)
-some more i don't even remember
small update for v51p5, particles are preety much fixed, they won't blend with the sky anymore.
this fix probably works with nvidia gpu, but it's incompatible with intel hd graphics. I don't know if this fix works in amd gpu. if you're having particle problems (error in gbuffers_textured and gbuffers_textured_lit), please tell me. thanks!this fix works for all gpu (i guess)