This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
Please give a rating! - Score
Ended May 28, 2019
reduced water bump amplitude a lot, looks nice. jellier like before
Quote from CaptTatsu» reduced water bump amplitude a lot, looks nice. jellier like before
It Does Look Nice But The Water Reflection Has Some Drawbacks So You Might Need To Intensify Water Bumps
Quote from CaptTatsu» reduced water bump amplitude a lot, looks nice. jellier like before what resource you used its nice! also is this the new version that you will releasing or this is released....
what resource you used its nice! also is this the new version that you will releasing or this is released....
im GETTING bored alright.... i post too much today xD -Sorry if my English is VERY Bad
anyone agree with this? shadows from stained glass. if you like it, i'll implement it. oh yes. shadow from grass / leaves moves in next update.
Quote from CaptTatsu» anyone agree with this? shadows from stained glass. if you like it, i'll implement it. oh yes. shadow from grass / leaves moves in next update.
I Don't See What You Mean.
see these 2 pics and you will understand.
Quote from CaptTatsu» see these 2 pics and you will understand. //-2 Pics Shows Up-//
//-2 Pics Shows Up-//
I Still Don't See The Point But I Do See It Looks Faded
Quote from AirLoocke42» I Still Don't See The Point But I Do See It Looks Faded
So, what i want to do is to make stained glass' shadow looks like a normal glass' shadow, not like a solid block shadow.
may I give a suggestion? is it possible to instead make the stained galss shadow the color of the glass?
Quote from NJDaeger» may I give a suggestion? is it possible to instead make the stained galss shadow the color of the glass?
No. It's probably imposibble for now to do that. The shader only reads the model for the shadow, not color.
Someone made it.
darn. that would have been really cool.
im just curious in that picture were you in the City of Greenfield?
Quote from CaptTatsu» No. It's probably imposibble for now to do that. The shader only reads the model for the shadow, not color.
its actually possible
someone needs to do it lol. it would be the first shader to do that.
i'd like to hold the title to it if I how to program glsl.
Quote from NJDaeger» someone needs to do it lol. it would be the first shader to do that. i'd like to hold the title to it if I how to program glsl.
Done If Colouring Shadows
.
omg
PLEASE PUBLISH THAT SHADER!!
Quote from AirLoocke42» Done If Colouring Shadows .
wow, what kind of magic do you use?
Quote from CaptTatsu» wow, what kind of magic do you use?
He uses coding magic
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
two stuffs.
first, updated lens effects. dirty lens and sun rays are available, but will be disabled by default.
second, low quality bokeh will be added. may look blocky
Normal
Low quality
peeked at the ssao code, made a change. you will be able to modify ssao offsets, like this :
sides : 60, depth : 1
sides : 12, depth : 5
sides : 4, depth : 3
sides : 8, depth : 4
Quote from CaptTatsu» peeked at the ssao code, made a change. you will be able to modify ssao offsets, like this : sides : 60, depth : 1 sides : 12, depth : 5 sides : 4, depth : 3 sides : 8, depth : 4
These Are The Old SSAO From SEUS & Rudo Plays Isn't It ?
reduced water bump amplitude a lot, looks nice. jellier like before
It Does Look Nice But The Water Reflection Has Some Drawbacks So You Might Need To Intensify Water Bumps
anyone agree with this? shadows from stained glass. if you like it, i'll implement it. oh yes. shadow from grass / leaves moves in next update.
I Don't See What You Mean.
see these 2 pics and you will understand.
I Still Don't See The Point But I Do See It Looks Faded
So, what i want to do is to make stained glass' shadow looks like a normal glass' shadow, not like a solid block shadow.
may I give a suggestion? is it possible to instead make the stained galss shadow the color of the glass?
No. It's probably imposibble for now to do that. The shader only reads the model for the shadow, not color.Someone made it.
darn. that would have been really cool.
im just curious in that picture were you in the City of Greenfield?
its actually possible
someone needs to do it lol. it would be the first shader to do that.
i'd like to hold the title to it if I how to program glsl.
Done If Colouring Shadows
.
omg
PLEASE PUBLISH THAT SHADER!!
wow, what kind of magic do you use?
He uses coding magic
Creator of Oceano Shaders, feel free to contact me via the Shader Labs discord server found here
two stuffs.
first, updated lens effects. dirty lens and sun rays are available, but will be disabled by default.
second, low quality bokeh will be added. may look blocky
Normal
Low quality
peeked at the ssao code, made a change. you will be able to modify ssao offsets, like this :
sides : 60, depth : 1
sides : 12, depth : 5
sides : 4, depth : 3
sides : 8, depth : 4
These Are The Old SSAO From SEUS & Rudo Plays Isn't It ?