THAT'S IT! I was playing with the spiral lucky blocks on superflatland! I placed the spiral dungeon block on flatland and it didn't work! Thanks! Keep up with the good work.
THAT'S IT! I was playing with the spiral lucky blocks on superflatland! I placed the spiral dungeon block on flatland and it didn't work! Thanks! Keep up with the good work.
Good to hear. =)
I'll write a little note that it should be at least y=23 in the block description.
Not too much has changed, but I've played around with the dungeon chests a bit, and added a trampoline, tent, and mini roller coaster. If anyone else has suggestions for drops, don't hesitate to tell. =)
Also, you may find some beacons dropping down that give you randomized potion effects...
Hey dude. I am extremely impressed of modding Lucky Blocks and was requesting your help. Though I have a whole big list on what I am doing and I know how, I want help from a pro. I just need help with the spiral texture and the block model. The structures and everything else I got. Thanks in advance!
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Great addition to a great and fun mod! Only played around with it for a while, and am already liking some of the new features ^^
Is there any way the auto-switch to Hard can be disabled though? Even with Difficulty Lock enabled the monster-spawning ones override what you have to Hard Difficulty - which means no going back to whatever you may have been playing on before. Which I suppose is part of the mod itself, taking a roll of the dice and all that, but it'd still be nice to know it won't change the difficulty on you when you might not have a means of changing it back.
I'm thinking about it. It will be significantly different though (since I would have to modify many of the drops to work in 1.7). I may use some mods too. =)
Hey dude. I am extremely impressed of modding Lucky Blocks and was requesting your help. Though I have a whole big list on what I am doing and I know how, I want help from a pro. I just need help with the spiral texture and the block model. The structures and everything else I got. Thanks in advance!
Cool,Slimy update. As for suggestion,I may think but not now cause it's 23:00 night time. Look at if any edits appear.
EDIT: I saw a vannila mod that makes a tiny rocket. Maybe that and OMG I got it. A miny Trophy using NoAI like a Wither with NoAi or a Villager with NoAi That would be awesome. Again,I may add some other thing, not enough braaaaainnnzzzz power to think
Hmm, interesting ideas. The problem though with a noai wither is it's a free nether star. =P
Great addition to a great and fun mod! Only played around with it for a while, and am already liking some of the new features ^^
Is there any way the auto-switch to Hard can be disabled though? Even with Difficulty Lock enabled the monster-spawning ones override what you have to Hard Difficulty - which means no going back to whatever you may have been playing on before. Which I suppose is part of the mod itself, taking a roll of the dice and all that, but it'd still be nice to know it won't change the difficulty on you when you might not have a means of changing it back.
Hmm, I see your concern... you can probably still switch it back with the /difficulty command. If you really want to remove that feature though, you can go into the drops file in the addon and delete any parts of the entries that say "type=difficulty,ID=hard;"
I know,make it invincible,give him resistance 999999 for infinite amouhnt,that'll make it unkillable
Yeah, but then you're stuck with a floating Wither in your world that's impossible to get rid of unless you do /kill @e[type=WitherBoss]... which will get you the nether star anyway. =P
Interesting idea though. =)
But anyway...
Little update!
Not too much has changed... I added a couple new drops and fixed some typos in existing drops. The biggest additions is a new dungeon...
the Red Dragon Dungeon. It's... not so friendly. Expect death. Lots of it. The rewards are good though. That is, if you can manage to get them without them blowing up. =)
Hmm, interesting. What's the y position of the block? It won't work if it's too low in the world (It needs to be at least y=23).
THAT'S IT! I was playing with the spiral lucky blocks on superflatland! I placed the spiral dungeon block on flatland and it didn't work! Thanks! Keep up with the good work.
http://dragcave.net/user/Rrrepatiti
Good to hear. =)
I'll write a little note that it should be at least y=23 in the block description.
Hi everyone!
Little update!
Not too much has changed, but I've played around with the dungeon chests a bit, and added a trampoline, tent, and mini roller coaster. If anyone else has suggestions for drops, don't hesitate to tell. =)
Also, you may find some beacons dropping down that give you randomized potion effects...
Enjoy the update. =)
Just downloaded! Cool mod!
I mean by how do I end the sentence
It should be just fine like that.
You could put an @luck= with either a -2, -1, 0, 1, or 2 as well.
Does the spiral block naturally spawn in survival?
Unfortunately, no. Support for the addon lucky blocks spawning in the world hasn't been added yet.
Will you make this mod for 1.7.10?
Minecraft Fan! And modder wanna be!
Hey dude. I am extremely impressed of modding Lucky Blocks and was requesting your help. Though I have a whole big list on what I am doing and I know how, I want help from a pro. I just need help with the spiral texture and the block model. The structures and everything else I got. Thanks in advance!
Great addition to a great and fun mod! Only played around with it for a while, and am already liking some of the new features ^^
Is there any way the auto-switch to Hard can be disabled though? Even with Difficulty Lock enabled the monster-spawning ones override what you have to Hard Difficulty - which means no going back to whatever you may have been playing on before. Which I suppose is part of the mod itself, taking a roll of the dice and all that, but it'd still be nice to know it won't change the difficulty on you when you might not have a means of changing it back.
I'm thinking about it. It will be significantly different though (since I would have to modify many of the drops to work in 1.7). I may use some mods too. =)
Hey, it's just a block texture and model.
There's some info about it here:
http://minecraft.gamepedia.com/Tutorials/Creating_a_resource_pack
and here:
http://minecraft.gamepedia.com/Models
Hmm, interesting ideas. The problem though with a noai wither is it's a free nether star. =P
Hmm, I see your concern... you can probably still switch it back with the /difficulty command. If you really want to remove that feature though, you can go into the drops file in the addon and delete any parts of the entries that say "type=difficulty,ID=hard;"
Nope, you can't change the drops without a mod.
Yeah, but then you're stuck with a floating Wither in your world that's impossible to get rid of unless you do /kill @e[type=WitherBoss]... which will get you the nether star anyway. =P
Interesting idea though. =)
But anyway...
Little update!
Not too much has changed... I added a couple new drops and fixed some typos in existing drops. The biggest additions is a new dungeon...
the Red Dragon Dungeon. It's... not so friendly. Expect death. Lots of it. The rewards are good though. That is, if you can manage to get them without them blowing up. =)
So, enjoy the update!
Is the red dragon dungeon a lucky or unlucky drop?NVM, got it
And fyi, the dragon has a lot of Enchanting Plus Tables in it.... ID conflict maybe?
Edit: Took out ePlus, now there are ender furnaces from EnderUtilities where those used to be :/
Edit: Now a... confusion charge?
Oh dear... That's definitely an ID confict. Can you send some screenshots? I wonder if any of the other dungeons are affected.
First: It was ePlus enchanting tables, then it was ender utilities' ender furnace, and now it's ender zoo's concussion tnt/bomb
Also attached is some cute baby animals that a mod that I have installed changes their model. Enjoy!
Disabled all of the said mods from above... now its a progressive automation's wood miner.... lol
Disabled PA... now it's Random Thing's fertilized dirt
ITS A DRAGON INVASION RAWR
Ok, now it's hopper ducts... lol I think I'm starting to run out of mods that I had installed
Now it's Iron Chest....
Total number of mods removed just to help out with my favorite lucky block: 7*
YAY I GOT IT \o/ Is it supposed to be the regular lucky blocks though? Or the spiral ones?
Total list of mods I needed to remove:
Enchanting Plus - Enchanting Plus Table
Ender Utilities - Ender Furnace
Ender Zoo - Concussion Charge
Hopper Ducts - Hopper Duct
Iron Chest - Iron Chest (yes, regular iron chest)
Progressive Automation - Wood Miner
& Random Things - Fertilized Dirt
Also, I did a Ctrl + (pickblock) to grab the block WITH any NBT data, and they all seem to have NBT data...
Hope this all helped... and sorry for spamming the message board xD
If you would like me to, I can type up a list of all of the mods, if you would like/need.