I'm glad it's something you're able to fix, then. Also, I guess I goofed up and misread the crash report lol. I read it as minimap, not world map, which is why I posted it on this thread instead of the world map one.
Since it's on your end, I went ahead and commented that on the issue I opened on OptiForge and closed it.
+ Added a new mode for editing multiple waypoints at once that lets you go/scroll through the selected waypoints and making changes one-by-one instead of only being able to apply the same change to all selected waypoints at once. A new button for switching the mode is added to the waypoint edit screen.
* Fixed incompatibility/crash with Xaero's World Map after creating waypoints through the fullscreen map.
* (1.15.2) Fixed safe mode compatibility with Optifine.
* Fixed crash when clearing a waypoint set with waypoints selected.
* Increased the maximum in the "Entity Height Limit" option from 40 to 260. Minecraft usually removes entities way before this distance is reached though.
+ Added an option to disable the minimap compass.
Hello, got a question about optifine compatability,
In update 20.7.1 you state that you fixed safe mode compatibility with Optifine for 1.15.2. How is that possible when we need forge which is not supportet by the latest pre release of optifine
Hello, got a question about optifine compatability,
In update 20.7.1 you state that you fixed safe mode compatibility with Optifine for 1.15.2. How is that possible when we need forge which is not supportet by the latest pre release of optifine
There is an open source project called "OptiForge", which aims to add Forge support to OptiFine's 1.15.2 previews. It was created by one of the main contributors to common Forge issues, Zeker: https://github.com/ZekerZhayard/OptiForge
This is what Xaero was referring to.
Rollback Post to RevisionRollBack
My current PC:
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
Hey. This has probably been suggested before, but do you think you could add a feature to change the shape of the minimap to a circle? Great work on this, by the way. Quavelen recommended it to me and I'm delighted with the ammount of options this has.
Hey. This has probably been suggested before, but do you think you could add a feature to change the shape of the minimap to a circle? Great work on this, by the way. Quavelen recommended it to me and I'm delighted with the ammount of options this has.
Thank you! I can definitely add a circle mode in the future.
+ Added a "reset" button to the waypoints edit screen that lets you reset the edit form to it's initial state (pre edit). Works for individual waypoints in the one-by-one mode and for all waypoints in the "All" mode.
+ Added a new option to control the depth of cave maps (how deep to scan below the player). Your options are 0 - 64 with 30 being the default. Keep in mind that this affects performance. Choosing a lower depth can improve performance in caves, while choosing anything above 30 has the opposite effect.
Hey so I ran into a bug with the mod. I used this mod on a previous account of mine, & then when I switched to a different account, i tried to use waypoints, but it came up with an error saying "Entity '(Previous account Username)' cannot be found. How can I fix this?? This issue happens to me on both 1.15.2 & 1.12.2.
Hey so I ran into a bug with the mod. I used this mod on a previous account of mine, & then when I switched to a different account, i tried to use waypoints, but it came up with an error saying "Entity '(Previous account Username)' cannot be found. How can I fix this?? This issue happens to me on both 1.15.2 & 1.12.2.
+ Added a new option to display the render view entity (in the center) as a crosshair instead of a dot/arrow on the minimap ("Main Entity As"). The crosshair should be more visible than the dot over any background. The option is enabled by default if you didn't have the "as arrow" option enabled before the update.
* Fixed the minimap not rotating around the exact center of the minimap view.
* Fixed the dot for your player entity being invisible when the minimap rotation is locked to north and the render view entity is not the default.
* On-minimap waypoints will now render at the center of a block instead of their exact integer coordinates.
* Improved the (smooth) entity radar dots motion smoothness + decreased blurriness of the dot sprite.
+ Added a new option to hide waypoint coordinates on the add/edit screen. This option also prevents you from teleporting, so that the coordinates are not shown in the chat box. You are provided with a clickable link to teleport anyway.
+ Added a new button on the waypoint add/edit screen to temporarily unhide the waypoint coordinates, if the hide option is turned on.
Love the mod thank you for your invested time on it!! Wish it would have Server Side config options to limit client side map features (like coordinates) on forge and then it would be perfect. Only option I've seen was a plugin for Spigot/Bukkit which was fairly outdated.
Love the mod thank you for your invested time on it!! Wish it would have Server Side config options to limit client side map features (like coordinates) on forge and then it would be perfect. Only option I've seen was a plugin for Spigot/Bukkit which was fairly outdated.
Thanks! I'm planning to remake the Spigot plugin. What do you mean by "coordinates"?
* Compatibility with Xaero's World Map 1.6.0. Not compatible with older versions.
* Multiworld detection will now detect the world map mod's current multiworld id, respecting the new manual and single map selection modes.
* Removed the dimension ids from the subworld selection menu, when the dimension name is available, because it causes confusion while not being that useful.
* Fixed the selected sub-world shown in the dropdown menu in the waypoints screen not representing the contents of the waypoints list, when you select the displayed automatic subworld while the actual automatic subworld has changed already in the background.
* Dropdown menus will now shorten text lines that are too long.
* Fixed waypoint world/server also not changing after a non-auto dimension/sub-world is selected.
* Improved dropdown menus so that they now display the current selection at its original slot too, not just at the top of the list. Makes going through the list a whole lot easier.
* Fixed the minimap processes being paused when the world map screen is open.
* (1.15.2) Fixed some text lines being cut short by depth testing when using some resource packs. This includes ingame waypoints, entity name tags on the minimap and potentially other UI elements.
* (1.15.2, 1.14.4) Moved key binding registration to parallel mod loading. Should fix compatibility with some mods.
No problem!
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 20.7.0 (MC 1.15.2, 1.14.4, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10):
+ Added a new mode for editing multiple waypoints at once that lets you go/scroll through the selected waypoints and making changes one-by-one instead of only being able to apply the same change to all selected waypoints at once. A new button for switching the mode is added to the waypoint edit screen.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
The fair-play version of the mod is now also updated to 20.7.0 (see previous changelog)!
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 20.7.1 (MC 1.15.2, 1.14.4, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10):
* Fixed incompatibility/crash with Xaero's World Map after creating waypoints through the fullscreen map.
* (1.15.2) Fixed safe mode compatibility with Optifine.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 20.8.0 (MC 1.15.2, 1.14.4, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10):
* Fixed crash when clearing a waypoint set with waypoints selected.
* Increased the maximum in the "Entity Height Limit" option from 40 to 260. Minecraft usually removes entities way before this distance is reached though.
+ Added an option to disable the minimap compass.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
The fair-play version of the mod is now also updated to 20.8.0 (see previous changelog)!
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Hello, got a question about optifine compatability,
In update 20.7.1 you state that you fixed safe mode compatibility with Optifine for 1.15.2. How is that possible when we need forge which is not supportet by the latest pre release of optifine
There is an open source project called "OptiForge", which aims to add Forge support to OptiFine's 1.15.2 previews. It was created by one of the main contributors to common Forge issues, Zeker: https://github.com/ZekerZhayard/OptiForge
This is what Xaero was referring to.
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
Hey. This has probably been suggested before, but do you think you could add a feature to change the shape of the minimap to a circle? Great work on this, by the way. Quavelen recommended it to me and I'm delighted with the ammount of options this has.
Thank you! I can definitely add a circle mode in the future.
Update 20.9.0 (MC 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):
+ Added a "reset" button to the waypoints edit screen that lets you reset the edit form to it's initial state (pre edit). Works for individual waypoints in the one-by-one mode and for all waypoints in the "All" mode.
+ Added a new option to control the depth of cave maps (how deep to scan below the player). Your options are 0 - 64 with 30 being the default. Keep in mind that this affects performance. Choosing a lower depth can improve performance in caves, while choosing anything above 30 has the opposite effect.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Hey so I ran into a bug with the mod. I used this mod on a previous account of mine, & then when I switched to a different account, i tried to use waypoints, but it came up with an error saying "Entity '(Previous account Username)' cannot be found. How can I fix this?? This issue happens to me on both 1.15.2 & 1.12.2.
I replied to you on CurseForge, go check that.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 20.10.0 (MC 1.15.2, 1.14.4, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10):
+ Added a new option to display the render view entity (in the center) as a crosshair instead of a dot/arrow on the minimap ("Main Entity As"). The crosshair should be more visible than the dot over any background. The option is enabled by default if you didn't have the "as arrow" option enabled before the update.
* Fixed the minimap not rotating around the exact center of the minimap view.
* Fixed the dot for your player entity being invisible when the minimap rotation is locked to north and the render view entity is not the default.
* On-minimap waypoints will now render at the center of a block instead of their exact integer coordinates.
* Improved the (smooth) entity radar dots motion smoothness + decreased blurriness of the dot sprite.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
The fair-play version of the mod is now also updated to 20.10.0 (see previous changelog)!
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 20.11.0 (MC 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):
+ Added a new option to hide waypoint coordinates on the add/edit screen. This option also prevents you from teleporting, so that the coordinates are not shown in the chat box. You are provided with a clickable link to teleport anyway.
+ Added a new button on the waypoint add/edit screen to temporarily unhide the waypoint coordinates, if the hide option is turned on.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
The fair-play version of the mod is now also updated to 20.11.0 (see previous changelog)!
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Love the mod thank you for your invested time on it!! Wish it would have Server Side config options to limit client side map features (like coordinates) on forge and then it would be perfect. Only option I've seen was a plugin for Spigot/Bukkit which was fairly outdated.
Thanks! I'm planning to remake the Spigot plugin. What do you mean by "coordinates"?
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 20.12.0 (MC 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):
* Compatibility with Xaero's World Map 1.6.0. Not compatible with older versions.
* Multiworld detection will now detect the world map mod's current multiworld id, respecting the new manual and single map selection modes.
* Removed the dimension ids from the subworld selection menu, when the dimension name is available, because it causes confusion while not being that useful.
* Fixed the selected sub-world shown in the dropdown menu in the waypoints screen not representing the contents of the waypoints list, when you select the displayed automatic subworld while the actual automatic subworld has changed already in the background.
* Dropdown menus will now shorten text lines that are too long.
* Fixed waypoint world/server also not changing after a non-auto dimension/sub-world is selected.
* Improved dropdown menus so that they now display the current selection at its original slot too, not just at the top of the list. Makes going through the list a whole lot easier.
* Fixed the minimap processes being paused when the world map screen is open.
* (1.15.2) Fixed some text lines being cut short by depth testing when using some resource packs. This includes ingame waypoints, entity name tags on the minimap and potentially other UI elements.
* (1.15.2, 1.14.4) Moved key binding registration to parallel mod loading. Should fix compatibility with some mods.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
The fair-play version of the mod is now also updated to 20.12.0 (see previous changelog)!
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap