* Reworked how transparency works, which should fix water looking way too dark in unlit caves and make it more realistic above ground too.
* Fixed lighting not being updated for some underwater blocks.
Hey xaero, I just want to say thank you for all the time and effort you pour into this.
It's been my minimap of choice ever since Rei's minimap was lost to the void. I'm especially fond of this minimap, because it looks and functions similarly to the minimap in an old MMO I've been playing since 2004 - RuneScape. None of the other Minecraft minimaps share this similarity.
Rollback Post to RevisionRollBack
My current PC:
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
Hey xaero, I just want to say thank you for all the time and effort you pour into this.
It's been my minimap of choice ever since Rei's minimap was lost to the void. I'm especially fond of this minimap, because it looks and functions similarly to the minimap in an old MMO I've been playing since 2004 - RuneScape. None of the other Minecraft minimaps share this similarity.
Thank you very much! That's what it's based on
I wish I had the time to play OSRS... Every time I start playing it, I can't focus on anything else, so it takes away all my time.
+ Added a new option to the waypoints "Options" screen (waypoints screen) to disable multiworld detection for the selected server. If you play on a simple server with a single world, then this option is for you. It can fix some issues caused by multiworld detection.
* Cave maps will now always use "experimental" terrain slopes mode, so that equally lit caves rendered on top of eachother are easier to distinguish.
* Fixed unused sub-worlds being temporarily created when switching servers.
* Fixed a lot of issues with case sensitivity of server addresses, which could cause bugs/crashes.
+ Added a new option to control the angle at which the distance is displayed for waypoints.
* Fixed "Display Flowers" option not using the value from the world map settings when it should.
* (1.13 and above) Fixed the mod crashing when trying to install it on the server side. It'll now silently do nothing.
+ Added a new option to the per-world config to prevent any type of waypoint teleportation, for those who don't want to have the option to ever teleport. A lot of you seem to have trouble fighting the temptation and have requested this feature. The new option can be found in the Waypoints Menu (press U) -> Options screen. Once you turn teleportation off and exit the Options menu, the button for the option will be disabled and you can only reenable teleportation through the config file (saved in the XaeroWaypoints directory), which requires a game restart to take effect.
+ Added a tooltip explaining the multiworld detection option.
* Newly created waypoints will now go to the top of the waypoints list instead of the bottom, as it seems to make more sense.
* (1.13.2 and above) Fixed some compatibility issues with Mac causing incorrect cursor coordinates to be used.
* Compatibility with Xaero's World Map 1.5.2. Not fully compatible with older versions!
+ Added a new per-world/server option in the waypoints options (press U -> Options) for changing the command used for waypoint teleportation.
* Replaced the global "WP Teleport Command" option with "Default Teleport Command". It is now used for setting the teleportation command used when a world/server-specific command is not enabled.
* Fixed calculation inprecisions causing visual glitches when at VERY high coordinates.
* Fixed the displayed world in the waypoint menu updating on screen resize.
Is there any way to change what an entity appears as on the entity radar? Not radar colors - they work fine. Using Ice and Fire, a dragon appears as Passive on the minimap although it is very much a hostile entity, but can be tamed. I can't seem to find a quick fix to make them register as a hostile entity, and I keep getting flanked by what looks like a passive mob on the minimap.
Not sure if the problem is on the Ice and Fire mod's end or not, but it would make it very simple if I could just tell the radar if an entity type is passive or not.
Is there any way to change what an entity appears as on the entity radar? Not radar colors - they work fine. Using Ice and Fire, a dragon appears as Passive on the minimap although it is very much a hostile entity, but can be tamed. I can't seem to find a quick fix to make them register as a hostile entity, and I keep getting flanked by what looks like a passive mob on the minimap.
Not sure if the problem is on the Ice and Fire mod's end or not, but it would make it very simple if I could just tell the radar if an entity type is passive or not.
Thanks!
Have you set different colors for passive and hostile mobs?
There isn't a way to mark mobs as hostile atm, they should actually be marked by the modder who adds the mobs, but, as you can see, it isn't always done.
I might add something for this in the future, so I consider this a suggestion. Thanks!
Have you set different colors for passive and hostile mobs?
There isn't a way to mark mobs as hostile atm, they should actually be marked by the modder who adds the mobs, but, as you can see, it isn't always done.
I might add something for this in the future, so I consider this a suggestion. Thanks!
Thanks for the quick reply!
I have set the different colors for passive, hostile, etc. That's actually how I figured out that the supposedly 'passive' green dot chasing me down should have been red. You're right, it's probably not the minimap misreading the entity. I'll see if I can find a way to make them register in-game as hostile.
In terms of the suggestion, a way to change the radar's reading for a specific type of entity, perhaps with its own color option, would be amazing. It might alleviate this kind of mod's entity mislabling issue in the future. I would totally love to be able to make all dragons exclusively show up as aqua dots(and never get flanked again).
I have set the different colors for passive, hostile, etc. That's actually how I figured out that the supposedly 'passive' green dot chasing me down should have been red. You're right, it's probably not the minimap misreading the entity. I'll see if I can find a way to make them register in-game as hostile.
In terms of the suggestion, a way to change the radar's reading for a specific type of entity, perhaps with its own color option, would be amazing. It might alleviate this kind of mod's entity mislabling issue in the future. I would totally love to be able to make all dragons exclusively show up as aqua dots(and never get flanked again).
Best of luck!
Actually, I think I can add another check for the "sound category". That's probably something more modders configure correctly. Might fix it for the dragons.
Hey, uh. Speaking of HellborneVixen's issue/suggestion here... is there any chance at all of adding an option to use mob head icons instead of dots? I think that would also completely resolve the problem of dragons and other custom mobs being labelled as passive.
Rollback Post to RevisionRollBack
My current PC:
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
Hey, uh. Speaking of HellborneVixen's issue/suggestion here... is there any chance at all of adding an option to use mob head icons instead of dots? I think that would also completely resolve the problem of dragons and other custom mobs being labelled as passive.
It is possible but there isn't a non-hacky way to get the head models for mobs, which means not every modded mob will be supported. Some might not even have a separate head model to begin with. I never fully understood the demand for mob heads anyway, they clutter the minimap so much. Most games don't do it because they want you to actually explore what's on the minimap (and probably see anything other than mobs). I'll probably add it in the future but it's not of the highest priority.
+ Added the ability to select multiple waypoints in the waypoints menu using SHIFT (to select a range) and CTRL (to select individual) keys. You can now disable/enable or delete multiple waypoints at once. Editing multiple waypoints isn't supported yet, but it's coming soon!
* You can now deselect a waypoint in the waypoint menu by clicking on it again. Right click to deselect everything still works though.
* Fixed the selected set in the dropdown menu not being updated after moving a waypoint between sets.
* (1.13.2) Fixed waypoints list scrolling not working while dragging a waypoint.
* (1.12.2+) Fixed some modded mobs not being seen as hostile by adding another check for the sound category. Entities don't have sound categories in 1.8.9 and 1.7.10, sounds themselves have categories. This means that a mod can make a hostile mob play a non-hostile sound and vice versa (which probably happens a lot), so I decided it's better to skip this change for these MC versions.
Is there any way to get other players to show up on the large (default 'M') map? When my friend and I are exploring, it's easy to get separated when he goes left of a hill and I go right and it's far enough that the mini-map won't show him. There's time where we're exploring together and one of us will be looking at one thing, the other will look at something else and then it takes time to figure out where the other guy is. Making them available on the large map would help a ton!
Other than that...great map mod! We appreciate all your work on this!
Update 1.18.7 (MC 1.14.4, 1.13.2, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10):
* Reworked how transparency works, which should fix water looking way too dark in unlit caves and make it more realistic above ground too.
* Fixed lighting not being updated for some underwater blocks.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Hey xaero, I just want to say thank you for all the time and effort you pour into this.
It's been my minimap of choice ever since Rei's minimap was lost to the void. I'm especially fond of this minimap, because it looks and functions similarly to the minimap in an old MMO I've been playing since 2004 - RuneScape. None of the other Minecraft minimaps share this similarity.
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
Thank you very much! That's what it's based on
I wish I had the time to play OSRS... Every time I start playing it, I can't focus on anything else, so it takes away all my time.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 1.18.8 (MC 1.14.4, 1.13.2, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10):
+ Added a new option to the waypoints "Options" screen (waypoints screen) to disable multiworld detection for the selected server. If you play on a simple server with a single world, then this option is for you. It can fix some issues caused by multiworld detection.
* Cave maps will now always use "experimental" terrain slopes mode, so that equally lit caves rendered on top of eachother are easier to distinguish.
* Fixed unused sub-worlds being temporarily created when switching servers.
* Fixed a lot of issues with case sensitivity of server addresses, which could cause bugs/crashes.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
The fair-play version of the mod is now also updated to 1.18.8 (see previous changelog)!
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 1.18.9 (MC 1.14.4, 1.13.2, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10):
+ Added a new option to control the angle at which the distance is displayed for waypoints.
* Fixed "Display Flowers" option not using the value from the world map settings when it should.
* (1.13 and above) Fixed the mod crashing when trying to install it on the server side. It'll now silently do nothing.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
The fair-play version of the mod is now also updated to 1.18.9 (see previous changelog)!
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 1.19.0 (MC 1.14.4, 1.13.2, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10):
+ Added a new option to the per-world config to prevent any type of waypoint teleportation, for those who don't want to have the option to ever teleport. A lot of you seem to have trouble fighting the temptation and have requested this feature. The new option can be found in the Waypoints Menu (press U) -> Options screen. Once you turn teleportation off and exit the Options menu, the button for the option will be disabled and you can only reenable teleportation through the config file (saved in the XaeroWaypoints directory), which requires a game restart to take effect.
+ Added a tooltip explaining the multiworld detection option.
* Newly created waypoints will now go to the top of the waypoints list instead of the bottom, as it seems to make more sense.
* (1.13.2 and above) Fixed some compatibility issues with Mac causing incorrect cursor coordinates to be used.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
The fair-play version of the mod is now also updated to 1.19.0 (see previous changelog)!
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 1.19.1 (MC 1.14.4, 1.13.2, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10):
* Compatibility with Xaero's World Map 1.5.2. Not fully compatible with older versions!
+ Added a new per-world/server option in the waypoints options (press U -> Options) for changing the command used for waypoint teleportation.
* Replaced the global "WP Teleport Command" option with "Default Teleport Command". It is now used for setting the teleportation command used when a world/server-specific command is not enabled.
* Fixed calculation inprecisions causing visual glitches when at VERY high coordinates.
* Fixed the displayed world in the waypoint menu updating on screen resize.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
The fair-play version of the mod is now also updated to 1.19.1 (see previous changelog)!
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Quick question!
Is there any way to change what an entity appears as on the entity radar? Not radar colors - they work fine. Using Ice and Fire, a dragon appears as Passive on the minimap although it is very much a hostile entity, but can be tamed. I can't seem to find a quick fix to make them register as a hostile entity, and I keep getting flanked by what looks like a passive mob on the minimap.
Not sure if the problem is on the Ice and Fire mod's end or not, but it would make it very simple if I could just tell the radar if an entity type is passive or not.
Thanks!
Have you set different colors for passive and hostile mobs?
There isn't a way to mark mobs as hostile atm, they should actually be marked by the modder who adds the mobs, but, as you can see, it isn't always done.
I might add something for this in the future, so I consider this a suggestion. Thanks!
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Thanks for the quick reply!
I have set the different colors for passive, hostile, etc. That's actually how I figured out that the supposedly 'passive' green dot chasing me down should have been red. You're right, it's probably not the minimap misreading the entity. I'll see if I can find a way to make them register in-game as hostile.
In terms of the suggestion, a way to change the radar's reading for a specific type of entity, perhaps with its own color option, would be amazing. It might alleviate this kind of mod's entity mislabling issue in the future. I would totally love to be able to make all dragons exclusively show up as aqua dots(and never get flanked again).
Best of luck!
Actually, I think I can add another check for the "sound category". That's probably something more modders configure correctly. Might fix it for the dragons.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Hey, uh. Speaking of HellborneVixen's issue/suggestion here... is there any chance at all of adding an option to use mob head icons instead of dots? I think that would also completely resolve the problem of dragons and other custom mobs being labelled as passive.
• Ryzen 9 3900x @4.2GHz
• 64GB DDR4 @3200MHz
• MSI RTX 2080 Ti Gaming X Trio
• 2TB NVMe SSD
• 6TB in HDD space
• Four monitors at 4k
It is possible but there isn't a non-hacky way to get the head models for mobs, which means not every modded mob will be supported. Some might not even have a separate head model to begin with. I never fully understood the demand for mob heads anyway, they clutter the minimap so much. Most games don't do it because they want you to actually explore what's on the minimap (and probably see anything other than mobs). I'll probably add it in the future but it's not of the highest priority.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 1.19.2 (MC 1.14.4, 1.13.2, 1.12.2, 1.12.1, 1.12, 1.8.9, 1.7.10):
+ Added the ability to select multiple waypoints in the waypoints menu using SHIFT (to select a range) and CTRL (to select individual) keys. You can now disable/enable or delete multiple waypoints at once. Editing multiple waypoints isn't supported yet, but it's coming soon!
* You can now deselect a waypoint in the waypoint menu by clicking on it again. Right click to deselect everything still works though.
* Fixed the selected set in the dropdown menu not being updated after moving a waypoint between sets.
* (1.13.2) Fixed waypoints list scrolling not working while dragging a waypoint.
* (1.12.2+) Fixed some modded mobs not being seen as hostile by adding another check for the sound category. Entities don't have sound categories in 1.8.9 and 1.7.10, sounds themselves have categories. This means that a mod can make a hostile mob play a non-hostile sound and vice versa (which probably happens a lot), so I decided it's better to skip this change for these MC versions.
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
The fair-play version of the mod is now also updated to 1.19.2 (see previous changelog)!
Link Removed
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Is there any way to get other players to show up on the large (default 'M') map? When my friend and I are exploring, it's easy to get separated when he goes left of a hill and I go right and it's far enough that the mini-map won't show him. There's time where we're exploring together and one of us will be looking at one thing, the other will look at something else and then it takes time to figure out where the other guy is. Making them available on the large map would help a ton!
Other than that...great map mod! We appreciate all your work on this!