* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.0 is HIGHLY recommended.
* Some UI behaviour changes to match the UI rework in the world map mod.
* You can now close the mod settings with the same key binding that you open them
* You can now close the waypoints menu with the same key binding that you open it with.
+ Added sound effects to dropdown menus.
* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.0 is HIGHLY recommended.
* Reworked how cave mode is triggered. Quickly entering/leaving a "cave" will instantly cause the map to start writing in the new mode in the background, but going back in/out before at least 1 second passes will cancel the mode switch. This would previously sometimes cause cave mode to toggle for a moment, to the point of flickering in some circumstances. This should no longer be the case.
* Leaving cave mode (or light overlay mode) with the world map mod installed will now always take ~1 second instead of loading the standalone minimap view first.
+ Added a new setting for toggling whether the current dimension is displayed under the minimap.
* Fixed light overlay not rendering correctly over water at night.
* Fixed more minimap-world map waypoint sync issues causing new empty waypoint sub-worlds to be created. Should be all of them now.
* When it isn't possible to determine the destination sub-world for the deathpoint, the mod will now create solid deathpoints for every world map in the dimension instead of creating temporary ones.
* When adding shared waypoints, non-existent sub-worlds for all existing world maps in the destination server dimension will be created, so you can have more options for the waypoint destination.
* Simplified the code that makes world/server/sub-world ids not case-sensitive. Shouldn't really change anything, unless I messed it up, but I'm a bit happier now lol.
* (Fabric) Fixed color of some chat messages breaking on line break.
* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.1 is HIGHLY recommended.
* Fixed crash when creating a new set after selecting some waypoints.
* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.1 is HIGHLY recommended.
* Reworked how entity icon model layers work. The layers will now be detected automatically by tracing the entity renderer. Should support a lot more modded mobs now. The new system should also have no issues handling custom-defined model parts for layers that previously would not work properly.
+ Added helmet support to the entity icon rendering.
* Fixed the main icon model not being centered on the Z axis. You might need to adjust your json definitions.
* Replaced the 'variantIdMethod' option in the icon definition json with 'variantIdBuilderMethod'. The mod is backwards-compatible with the old files though.
* Replaced 'extraLayerAllowed' option in the icon definition json with 'layersAllowed', which works with the new layer system.
* Fixed the meaning of the icon type "model" in the icon definitions. It will now use the actual default model config even if a non-default one is defined for the "default" variant key.
* Brought back the old design of having the main entity dot be visible under the view direction arrow. This way it is much easier to quickly determine which point of the arrow points forward.
* The main entity dot will now be rendered on top of waypoints instead of underneath.
+ Added a transparent background to the on-map compass letters to make it more visible over bright blocks.
* Fixed light value display not being translatable.
* Fixed the "Unknown Biome" biome display result not being translatable.
* (1.14.4+) Fixed using the commands with the "minecraft:" prefix (added by mods) when teleporting between dimensions.
+ Added a new config-only option "debugEntityVariantIds" for when you are interested in the entity variant IDs being printed in chat/console when new IDs are encountered while rendering the entity icons. Can be helpful when working on the entity icon packs.
* Fixed conflict with Canvas Renderer and potentially other similar mods.
* Fixed the entity icon renderer breaking when an entity renderer leaves the matrix stack modified, causing all new entity icons to render blank. For example, this would happen when encountering the "Decayed" mob from Biome Makeover.
Hi. Not trying to rush you or anything, but you are working on updating this & mod & the World Map to 1.17 (& eventually to 1.18 after it's out), right?
I just want to be sure and not make any assumptions. I've checked back several pages and no one's asked, and I see no notes in the main post about future versions.
Hi. Not trying to rush you or anything, but you are working on updating this & mod & the World Map to 1.17 (& eventually to 1.18 after it's out), right?
I just want to be sure and not make any assumptions. I've checked back several pages and no one's asked, and I see no notes in the main post about future versions.
I'm surprised nobody has asked about it here yet. A lot of people have on my other pages. I am working on it. Should most likely be out within the next few days.
I'm surprised nobody has asked about it here yet. A lot of people have on my other pages. I am working on it. Should most likely be out within the next few days.
Sweet! I consider your map mods to be essential, and I'm holding off on playing any worlds in 1.17 until I can do so with the minimap & world map.
* Upgraded to Minecraft 1.17. If you were using the Xaero's World Map mod in addition to this one in 1.16.5, then your waypoints might end up in a sub-world that isn't chosen automatically. Check out the top-right dropdown menu in the waypoints screen and the "Options->Make Sub-World Auto" feature.
* Improvements to the entity icon system necessary for Minecraft 1.17, but can be useful in older versions too.
* The entity icon model will now center on the pivot point of the main model part on the X axis. Centering on the Y and Z axes stays the same. The mod used to also find the center of the main cuboid but that system does not work with 1.17 goats and likely other modded mobs. The only time X-centering on the pivot point won't work is when the pivot point of the head model is weirdly defined and is offset even in the game (e.g. vanilla foxes). You can fix it using a custom icon definition.
* Significantly optimized rendering of almost all minimap elements, e.g. entity dots, icons, waypoints, block map textures. This was necessary in 1.17 but will benefit the older versions too.
* Fixed slope shading bug when leaving cave mode.
* Rendered waypoints will now be visually sorted based on distance.
* Fixed crash when adding a shared waypoint from a dimension you don't have a waypoint sub-world for.
2021/06/18 Update 21.11.2 (MC 1.17):
* Fixed square frame of the minimap not scaling properly.
* Fixed OpenGL error crash on world start.
* Fixed compatibility with Optifine anti-aliasing.
* Fixed glitches around entity icons on some devices.
* Fixed default entity icons for llama, rabbit and ravager.
* Fixed some potential issues that may come from the Optifine anti-aliasing compatibility if another mod doesn't restore the main FBO in a certain rendered frame. Only helps if Optifine isn't installed.
* Fixed main entity dot being offset and not smooth when Optifine is installed.
* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.1 is HIGHLY recommended.
* Improvements to the entity icon system necessary for Minecraft 1.17, but can be useful in older versions too.
* The entity icon model will now center on the pivot point of the main model part on the X axis. Centering on the Y and Z axes stays the same. The mod used to also find the center of the main cuboid but that system does not work with 1.17 goats and likely other modded mobs. The only time X-centering on the pivot point won't work is when the pivot point of the head model is weirdly defined and is offset even in the game (e.g. vanilla foxes). You can fix it using a custom icon definition.
* Significantly optimized rendering of almost all minimap elements, e.g. entity dots, icons, waypoints, block map textures. This was necessary in 1.17 but will benefit the older versions too.
* Fixed slope shading bug when leaving cave mode.
* Rendered waypoints will now be visually sorted based on distance.
* Fixed crash when adding a shared waypoint from a dimension you don't a waypoint sub-world for.
* Fixed entity icon model rendering not working properly when GlStateManager is "disabled" by a mod (for example Canvas Renderer in 1.17).
* Fixed main entity dot being offset and not smooth when Optifine is installed.
* Fixed OpenGL error crash when texture with ID 1 exists but for the wrong target.
Hi - thank you for this great mod! I am a relative newbie and have some general questions and would like a recommendation. I want to keep the game as close to the vanilla "spirit" of the game as possible. Sorry if these have been asked prior.
1. Is there a way to have the mini map not self discover? i.e, If I have not been there I don't want too see the landscape? Perhaps this is accomplished by zooming in so I cannot see as far? Or, is it somehow tied to how far a player can see? In, other words if I can view it, it should be on the map. I hope that makes sense... and hope it is not a dumb question.
2. The fair play version of this looks like a good minimalistic fit. Although I do not PVP (simple survival worlds), I like how it keeps things more true/fair to the game. Can the regular version be made Fair Play but turning some things off? I have found the place to shut off mobs, and players. Is there a list of settings the I can use to turn the standard version into Fair Play? I play on trying this when 1.17 fair play comes out.
* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.4 is HIGHLY recommended.
* Support for the per-server "Ignore Server Heightmaps" option in the world map mod 1.14.4+. Older minimap versions will always get "false" from the new world map, so keep that in mind.
* Moved the "Ignore Server Heightmaps" option to the the per-server config. This means that it is now stored in the "XaeroWaypoints" directory, which isn't very intuitive, so I'm probably going to rename the folder in the future.
- Removed the zh_cn translation file because of a lot of criticism to the point where it's probably better to just use the default one.
* The mod will now automatically cap the vanilla biome blend setting at 5x5 until I rework the map generation to not be significantly affected by higher values.
* Fixed chunk grid lines randomly not rendering correctly because of a vanilla bug.
* Fixed framebuffer objects being unnecessarily recreated.
* Fixed OpenGL 3 support on some devices.
* Rendering improvements consistent with the world map mod.
* Started using the "blend" option in the shaders.
* Fixed errors from the first loading stage being suppressed by Fabric.
* Fixed bug in the "ignore heightmaps" height code.
* Fixed some render layer-related exceptions when prerendering entity icons for entity instances that require dual vertex consumers for rendering and potentially other stuff. For example, this issue would affect icons for entities that hold enchanted items in their hands.
* Player heads/icons will now use the same system as the rest of the entities.
* Fixed player skins in-game becoming blurry when using player heads/icons on some scale options.
* Fixed performance issues when using "Ignore Server Heightmaps".
Hi - thank you for this great mod! I am a relative newbie and have some general questions and would like a recommendation. I want to keep the game as close to the vanilla "spirit" of the game as possible. Sorry if these have been asked prior.
1. Is there a way to have the mini map not self discover? i.e, If I have not been there I don't want too see the landscape? Perhaps this is accomplished by zooming in so I cannot see as far? Or, is it somehow tied to how far a player can see? In, other words if I can view it, it should be on the map. I hope that makes sense... and hope it is not a dumb question.
2. The fair play version of this looks like a good minimalistic fit. Although I do not PVP (simple survival worlds), I like how it keeps things more true/fair to the game. Can the regular version be made Fair Play but turning some things off? I have found the place to shut off mobs, and players. Is there a list of settings the I can use to turn the standard version into Fair Play? I play on trying this when 1.17 fair play comes out.
Thank you in advance, and for all your hard work!
Thanks for the support!
1. The minimap only discovers chunks in your render distance. If you use the world map mod in singleplayer, then that mod also loads everything from the world save, which are normally supposed to be the discovered chunks only. I have some plans to make world save loading optional in the future.
2. Yes, you can. I think turning off all entity radar and cave maps should make it identical to fair-play. You can also turn off waypoint teleportation in the waypoints menu options, but that's not a part of fair-play.
The fair-play version of the mod is now also updated to 21.8.1 (see previous changelog)!
DOWNLOAD
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 21.8.2 (MC 1.16.5, 1.16.4, 1.16.3, 1.16.2, 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):
* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.0 is HIGHLY recommended.
* Some UI behaviour changes to match the UI rework in the world map mod.
* You can now close the mod settings with the same key binding that you open them
* You can now close the waypoints menu with the same key binding that you open it with.
+ Added sound effects to dropdown menus.
DOWNLOAD
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
He utilizado numerosas veces este mod y me atreveria a decir que es el mejor que he probado sin ingun tipo de duda.
PD: Pulsen en mi link, me ayuda mucho.
The fair-play version of the mod is now also updated to 21.8.2 (see previous changelog)!
DOWNLOAD
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 21.9.0 (MC 1.16.5, 1.16.4, 1.16.3, 1.16.2, 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):
* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.0 is HIGHLY recommended.
* Reworked how cave mode is triggered. Quickly entering/leaving a "cave" will instantly cause the map to start writing in the new mode in the background, but going back in/out before at least 1 second passes will cancel the mode switch. This would previously sometimes cause cave mode to toggle for a moment, to the point of flickering in some circumstances. This should no longer be the case.
* Leaving cave mode (or light overlay mode) with the world map mod installed will now always take ~1 second instead of loading the standalone minimap view first.
+ Added a new setting for toggling whether the current dimension is displayed under the minimap.
* Fixed light overlay not rendering correctly over water at night.
* Fixed more minimap-world map waypoint sync issues causing new empty waypoint sub-worlds to be created. Should be all of them now.
* When it isn't possible to determine the destination sub-world for the deathpoint, the mod will now create solid deathpoints for every world map in the dimension instead of creating temporary ones.
* When adding shared waypoints, non-existent sub-worlds for all existing world maps in the destination server dimension will be created, so you can have more options for the waypoint destination.
* Simplified the code that makes world/server/sub-world ids not case-sensitive. Shouldn't really change anything, unless I messed it up, but I'm a bit happier now lol.
* (Fabric) Fixed color of some chat messages breaking on line break.
DOWNLOAD
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 21.9.0.1 (MC 1.16.5, 1.16.4, 1.16.3, 1.16.2, 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):
* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.1 is HIGHLY recommended.
* Fixed crash when creating a new set after selecting some waypoints.
DOWNLOAD
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
The fair-play version of the mod is now also updated to 21.9.0.1 (see previous changelog)!
DOWNLOAD
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
When I use it in my modpack all gui disappears .pls fix bug.
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
What minimap mod jar file are you using? What Optifine do you have? Please tell me the full names of the files.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 21.10.0.3 (MC 1.16.5, 1.16.4, 1.16.3, 1.16.2, 1.15.2, 1.14.4, 1.12.2, 1.8.9, 1.7.10):
* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.1 is HIGHLY recommended.
* Reworked how entity icon model layers work. The layers will now be detected automatically by tracing the entity renderer. Should support a lot more modded mobs now. The new system should also have no issues handling custom-defined model parts for layers that previously would not work properly.
+ Added helmet support to the entity icon rendering.
* Fixed the main icon model not being centered on the Z axis. You might need to adjust your json definitions.
* Replaced the 'variantIdMethod' option in the icon definition json with 'variantIdBuilderMethod'. The mod is backwards-compatible with the old files though.
* Replaced 'extraLayerAllowed' option in the icon definition json with 'layersAllowed', which works with the new layer system.
* Fixed the meaning of the icon type "model" in the icon definitions. It will now use the actual default model config even if a non-default one is defined for the "default" variant key.
* Brought back the old design of having the main entity dot be visible under the view direction arrow. This way it is much easier to quickly determine which point of the arrow points forward.
* The main entity dot will now be rendered on top of waypoints instead of underneath.
+ Added a transparent background to the on-map compass letters to make it more visible over bright blocks.
* Fixed light value display not being translatable.
* Fixed the "Unknown Biome" biome display result not being translatable.
* (1.14.4+) Fixed using the commands with the "minecraft:" prefix (added by mods) when teleporting between dimensions.
+ Added a new config-only option "debugEntityVariantIds" for when you are interested in the entity variant IDs being printed in chat/console when new IDs are encountered while rendering the entity icons. Can be helpful when working on the entity icon packs.
* Fixed conflict with Canvas Renderer and potentially other similar mods.
* Fixed the entity icon renderer breaking when an entity renderer leaves the matrix stack modified, causing all new entity icons to render blank. For example, this would happen when encountering the "Decayed" mob from Biome Makeover.
DOWNLOAD
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Hi. Not trying to rush you or anything, but you are working on updating this & mod & the World Map to 1.17 (& eventually to 1.18 after it's out), right?
I just want to be sure and not make any assumptions. I've checked back several pages and no one's asked, and I see no notes in the main post about future versions.
I'm surprised nobody has asked about it here yet. A lot of people have on my other pages. I am working on it. Should most likely be out within the next few days.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Sweet! I consider your map mods to be essential, and I'm holding off on playing any worlds in 1.17 until I can do so with the minimap & world map.
Thank you
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
2021/06/17 Update 21.11.1 (MC 1.17):
* Upgraded to Minecraft 1.17. If you were using the Xaero's World Map mod in addition to this one in 1.16.5, then your waypoints might end up in a sub-world that isn't chosen automatically. Check out the top-right dropdown menu in the waypoints screen and the "Options->Make Sub-World Auto" feature.
* Improvements to the entity icon system necessary for Minecraft 1.17, but can be useful in older versions too.
* The entity icon model will now center on the pivot point of the main model part on the X axis. Centering on the Y and Z axes stays the same. The mod used to also find the center of the main cuboid but that system does not work with 1.17 goats and likely other modded mobs. The only time X-centering on the pivot point won't work is when the pivot point of the head model is weirdly defined and is offset even in the game (e.g. vanilla foxes). You can fix it using a custom icon definition.
* Significantly optimized rendering of almost all minimap elements, e.g. entity dots, icons, waypoints, block map textures. This was necessary in 1.17 but will benefit the older versions too.
* Fixed slope shading bug when leaving cave mode.
* Rendered waypoints will now be visually sorted based on distance.
* Fixed crash when adding a shared waypoint from a dimension you don't have a waypoint sub-world for.
2021/06/18 Update 21.11.2 (MC 1.17):
* Fixed square frame of the minimap not scaling properly.
* Fixed OpenGL error crash on world start.
* Fixed compatibility with Optifine anti-aliasing.
* Fixed glitches around entity icons on some devices.
DOWNLOAD
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 21.11.3 (MC 1.17):
* Fixed default entity icons for llama, rabbit and ravager.
* Fixed some potential issues that may come from the Optifine anti-aliasing compatibility if another mod doesn't restore the main FBO in a certain rendered frame. Only helps if Optifine isn't installed.
* Fixed main entity dot being offset and not smooth when Optifine is installed.
DOWNLOAD
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 21.11.4 (MC 1.17):
* Fixed entity icon model rendering not working properly when GlStateManager is "disabled" by a mod (for example Canvas Renderer).
DOWNLOAD
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Update 21.11.5 (MC 1.17):
* Fixed OpenGL error crash when texture with ID 1 exists but for the wrong target.
DOWNLOAD
Update 21.11.5 (MC 1.16.5, 1.16.4, 1.16.3, 1.16.2):
* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.1 is HIGHLY recommended.
* Improvements to the entity icon system necessary for Minecraft 1.17, but can be useful in older versions too.
* The entity icon model will now center on the pivot point of the main model part on the X axis. Centering on the Y and Z axes stays the same. The mod used to also find the center of the main cuboid but that system does not work with 1.17 goats and likely other modded mobs. The only time X-centering on the pivot point won't work is when the pivot point of the head model is weirdly defined and is offset even in the game (e.g. vanilla foxes). You can fix it using a custom icon definition.
* Significantly optimized rendering of almost all minimap elements, e.g. entity dots, icons, waypoints, block map textures. This was necessary in 1.17 but will benefit the older versions too.
* Fixed slope shading bug when leaving cave mode.
* Rendered waypoints will now be visually sorted based on distance.
* Fixed crash when adding a shared waypoint from a dimension you don't a waypoint sub-world for.
* Fixed entity icon model rendering not working properly when GlStateManager is "disabled" by a mod (for example Canvas Renderer in 1.17).
* Fixed main entity dot being offset and not smooth when Optifine is installed.
* Fixed OpenGL error crash when texture with ID 1 exists but for the wrong target.
DOWNLOAD
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap
Hi - thank you for this great mod! I am a relative newbie and have some general questions and would like a recommendation. I want to keep the game as close to the vanilla "spirit" of the game as possible. Sorry if these have been asked prior.
1. Is there a way to have the mini map not self discover? i.e, If I have not been there I don't want too see the landscape? Perhaps this is accomplished by zooming in so I cannot see as far? Or, is it somehow tied to how far a player can see? In, other words if I can view it, it should be on the map. I hope that makes sense... and hope it is not a dumb question.
2. The fair play version of this looks like a good minimalistic fit. Although I do not PVP (simple survival worlds), I like how it keeps things more true/fair to the game. Can the regular version be made Fair Play but turning some things off? I have found the place to shut off mobs, and players. Is there a list of settings the I can use to turn the standard version into Fair Play? I play on trying this when 1.17 fair play comes out.
Thank you in advance, and for all your hard work!
Update 21.12.2 (MC 1.17):
* Compatible with Xaero's World Map 1.11.0 or newer. Version 1.14.4 is HIGHLY recommended.
* Support for the per-server "Ignore Server Heightmaps" option in the world map mod 1.14.4+. Older minimap versions will always get "false" from the new world map, so keep that in mind.
* Moved the "Ignore Server Heightmaps" option to the the per-server config. This means that it is now stored in the "XaeroWaypoints" directory, which isn't very intuitive, so I'm probably going to rename the folder in the future.
- Removed the zh_cn translation file because of a lot of criticism to the point where it's probably better to just use the default one.
* The mod will now automatically cap the vanilla biome blend setting at 5x5 until I rework the map generation to not be significantly affected by higher values.
* Fixed chunk grid lines randomly not rendering correctly because of a vanilla bug.
* Fixed framebuffer objects being unnecessarily recreated.
* Fixed OpenGL 3 support on some devices.
* Rendering improvements consistent with the world map mod.
* Started using the "blend" option in the shaders.
* Fixed errors from the first loading stage being suppressed by Fabric.
* Fixed bug in the "ignore heightmaps" height code.
* Fixed some render layer-related exceptions when prerendering entity icons for entity instances that require dual vertex consumers for rendering and potentially other stuff. For example, this issue would affect icons for entities that hold enchanted items in their hands.
* Player heads/icons will now use the same system as the rest of the entities.
* Fixed player skins in-game becoming blurry when using player heads/icons on some scale options.
* Fixed performance issues when using "Ignore Server Heightmaps".
DOWNLOAD
Thanks for the support!
1. The minimap only discovers chunks in your render distance. If you use the world map mod in singleplayer, then that mod also loads everything from the world save, which are normally supposed to be the discovered chunks only. I have some plans to make world save loading optional in the future.
2. Yes, you can. I think turning off all entity radar and cave maps should make it identical to fair-play. You can also turn off waypoint teleportation in the waypoints menu options, but that's not a part of fair-play.
Flare Jump (Google Play) - my new Android game
patreon.com/xaero96 - support my work & get rewarded with automatic mod updates, capes and more
Xaero's World Map
Better PVP Mod
Xaero's Minimap