Well, School started for me today, so the process of the making of this mod will be slightly slowed down. But this isn't near being cancelled, no worries (If anyone actually cares...) Also, yay, eight downloads! Thanks!
Catapults are being worked on (kind of, we have a 1x1 model, I'll make a bigger one ofc),
statues have always been part of my To-Do list,
and villages have also been on my To-Do list.
On the other hand, Windmills are a really good idea! I don't really find any use to them (because bread is craftable) maybe I can remove the crafting for Bread....
Also, NPCs on the villages are a good idea, but making them spawn more structures and stuff is hard (But a really interesting idea anyways).
Also, as for more description of the mod's content, I'll make a "Content" section that shows the main content in the mod.
Okay, nice. If you see any sort of bug, please tell me, or if you need help on any crafting, please ask.
Also, for the next update:
*Fixing names of the ancient brickset (Now every block of the set will be Ancient instead of Old Stone in some cases)
*Halberds
*Slings
*Slingers / sling-men
*Base for the chariots
*Classic Bronze armor
*Some tweaks to the designer and designer books
*Finally an utility for Vanilla and Phalanx books.
It's okay, remember to link to this page in the description. Also, I'm gonna do a Content List today, or just the important things, also a Recipes list, so you don't have any problems.
Good idea, I might use them for villagers. That is hard, but I remember once asking the creator of the Minions mod to use his source code (they do the same thing) and he said that was okay. I may add it in the future (probably not on b2 though)
Nice, thank you, A LOT! I will place it on the Reviews section.
As for the many bugs you stepped into, I'll try to fix them for the next update (Alloying Table bug seems to be fixed, jade bricks too; gotta fix the bone and smooth stone bricks)
Awesome, thanks for pointing out the bowman bug (It actually works for me, but whatever XD) edit: Found out about the error, fixed for the next update Thanks to you I discovered why anoher unit I was working on was bugging
I'll put the channel and the video in the Reviews section
3/7/15
*Designers can make Man At Arms Helmets now
*Some tweaks to the Designer Books
*Bronze (Classic) Armor and recipe
*Fixed names on Ancient brickset (Edited the ones displayed as "Old Stone")
*Worked a little on Chariots
*Slingshots, "fueled" with Cobblestone.
*Slingers
*Axemen
*First work made for Ballistas (duck yeah)
*Brought back the Jade Ore (that I removed for some reason :\)
*Apparently, the Alloying Table bug has disappeared. I'll keep trying.
*Fixed the Alloying Table's legs (now they don't look like two cars crashed on each side)
*Added the Phalanx Helmet, with an usage for the Phalanx Book.
3/8/15:
*Edited Designer Books; now they're Designer Parchments.
*Added the Designer Parchment, base for all other parchments (This means the Designer now is totally usable on Survival)
*Edited the filled goblet's texture (Now it doesn't inherit the Pine Wood texture, instead, it uses the oak texture (Like the empty goblet))
*Added crafting for Halberds
*Added crafting for Carvers (aka Iron Carving Knife)
Next Up:
*(possibly) amulets (might not be implemented in b2)
*Phalanxes
*Some more Red Steel content
Please post ideas so I can have what you want for Age Of Crafters B2!
Also, you probably noticed the carving knife there is odd. You didn't notice that, but whatever. That's because it's a Steel carving knife. Also, the progress time for the designing has been multiplied by 4. And the parchments, which are the new style for the Designer Books (Now craftable!)
nothing here
nothing here
Also, ofc more is coming (the mod is very poor atm)
statues have always been part of my To-Do list,
and villages have also been on my To-Do list.
On the other hand, Windmills are a really good idea!
I don't really find any use to them (because bread is craftable)maybe I can remove the crafting for Bread....Also, NPCs on the villages are a good idea, but making them spawn more structures and stuff is hard (But a really interesting idea anyways).
Also, as for more description of the mod's content, I'll make a "Content" section that shows the main content in the mod.
Thanks for the feedback!
Thanks!
Thanks!
.
Okay, nice. If you see any sort of bug, please tell me, or if you need help on any crafting, please ask.
Also, for the next update:
*Fixing names of the ancient brickset (Now every block of the set will be Ancient instead of Old Stone in some cases)
*Halberds
*Slings
*Slingers / sling-men
*Base for the chariots
*Classic Bronze armor
*Some tweaks to the designer and designer books
*Finally an utility for Vanilla and Phalanx books.
And more may come.
As for the many bugs you stepped into, I'll try to fix them for the next update (Alloying Table bug seems to be fixed, jade bricks too; gotta fix the bone and smooth stone bricks)
(It actually works for me, but whatever XD)edit: Found out about the error, fixed for the next update Thanks to you I discovered why anoher unit I was working on was buggingI'll put the channel and the video in the Reviews section
3/7/15
*Designers can make Man At Arms Helmets now
*Some tweaks to the Designer Books
*Bronze (Classic) Armor and recipe
*Fixed names on Ancient brickset (Edited the ones displayed as "Old Stone")
*Worked a little on Chariots
*Slingshots, "fueled" with Cobblestone.
*Slingers
*Axemen
*First work made for Ballistas (duck yeah)
*Brought back the Jade Ore (that I removed for some reason :\)
*Apparently, the Alloying Table bug has disappeared. I'll keep trying.
*Fixed the Alloying Table's legs (now they don't look like two cars crashed on each side)
*Added the Phalanx Helmet, with an usage for the Phalanx Book.
3/8/15:
*Edited Designer Books; now they're Designer Parchments.
*Added the Designer Parchment, base for all other parchments (This means the Designer now is totally usable on Survival)
*Edited the filled goblet's texture (Now it doesn't inherit the Pine Wood texture, instead, it uses the oak texture (Like the empty goblet))
*Added crafting for Halberds
*Added crafting for Carvers (aka Iron Carving Knife)
Next Up:
*(possibly) amulets (might not be implemented in b2)
*Phalanxes
*Some more Red Steel content
Please post ideas so I can have what you want for Age Of Crafters B2!
Also, you probably noticed the carving knife there is odd. You didn't notice that, but whatever. That's because it's a Steel carving knife. Also, the progress time for the designing has been multiplied by 4. And the parchments, which are the new style for the Designer Books (Now craftable!)
*Fixed pillars that inherit the Stone material's lack of hardness (Thanks for noticing, @twoandahalfgamers).
*Fixed Sandstone Pillars not having hardness at all.
*Fixed how stupidly large Hoplite Spears are.
*Slightly edited the Hoplite Spear texture
If you see any bugs here, please report them here!
Also, if you have the time, ideas are always welcome
I don't know if this will go in b2, but I like the model so I'm keeping it (not the texture ofc)
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