Just a small thought, but will there be more weapons like the Axe of a Thousand Metals? I love when weapons have cool 3D attacks like that, and you executed it perfectly. Weapons such as swords that can quickly swipe left/right, maybe a spin-swing attack with shift, or even combat staves that you can spin around you to attack multiple mobs when you hold right-click
Yeah, sure! The phoben's blade Ej will function like this.
Yea you are completely right. I felt like i had to enclude so much things but in the end it made it worse. Sometimes less is more. If you still like the concept of the mob and design i could overdo you critism. If it still doesnt feel good enough after i would try on another creature. But only if you would want that. And yea maybe for another mod have to look out if someone would like to do that. But thanks for your honesty and you commend on my design.
Exactly, thanks for taking it so well. I'd love to hear other ideas you've come up with.
Couldn't you just have the foliath seed check if its being right clicked on a flower pot, and if it does you replace the pot with a custom TE? As long as it drops a flower pot, the illusion should work.
make them detect, when placed, if the block directly below them is a flower pot, if so, it spawns tinny and tries to nibble on ur does, but does no damage
Hey Mowzie there's been a problem with minecraft ever since i started playing a couple years ago and it has to do with the way spiders currently climb surfaces .
They should infact climb horizontally and not vertically, the devs seem too lazy to take notice and i wondered if you being good with animations could implement it.
It would ironically polish the game to make the mod a more cohesive experience.
I don't think he's willing to work on currently-existing vanilla mobs.
Hey Mowzie there's been a problem with minecraft ever since i started playing a couple years ago and it has to do with the way spiders currently climb surfaces .
They should infact climb horizontally and not vertically, the devs seem too lazy to take notice and i wondered if you being good with animations could implement it.
It would ironically polish the game to make the mod a more cohesive experience.
Mo' bends.
Rollback Post to RevisionRollBack
hey!:D
My Discord ign is The_Naked_OwO#6969/308030940280520734, i don't add people i don't know though.
I am aware of the existence of mo bends, but that mod only changes the way spiders look not how they climb.
I asked mowzie because i know he is very good with animations and it shouldn't take allot of time to implement a feature like that.
And while he said that he didn't have any intentions of creating variants or mobs based on currently existing ones, i don't see a problem on tweaking something like that.
In any case the verdict goes to him.
It DOES change how the climb though. also changes how skeletons shoot to make them even better snipers.
Rollback Post to RevisionRollBack
hey!:D
My Discord ign is The_Naked_OwO#6969/308030940280520734, i don't add people i don't know though.
I have a suggestion for mob’s based upon mob’s you are considering, specifically your idea for a large insect and a large frog, I tried to make them work in tandem, sort of like symbiotic mobs that work together. Introducing the Lucito and the Pugunk.
LUCITO: Behavior: Neutral Height: 1 block Width: 1 block length: 2 blocks
The lucito is a large insect that is primarily green, yellow, and light blue, they have swirled dragonfly-like eyes, a long proboscis, skinny elongated legs, and a black stinger. They can skitter on water like pond skaters, and walk around a little on land, but mostly stick to slowly flying about whilst making an annoying whining sound. They will usually fly away from you if you are boating towards them on water.
They spawn in small groups near the water's edge, and act like wolves in that if you attack one they all become hostile,
Their fighting strategy is to erratically fly towards you and either sting you for 1 and ½ hearts of damage or to stick their proboscis into you
and do a new status effect.
The status is called “Insanity” and it can do a number of things;
. Inversing the controls
. making everything look grey
. Flipping the screen upside down
Ect
Lucitos Drops are: COMMON: UNCOMMON: Lucito Carapace( an item used in brewing Insanity potions, increased potency with Glowstone Dust) RARE:
PUGUNK: Behavior: Hostile Height: 1 ½ blocks Width: 4 blocks length: 2 blocks
The Pugunk is a giant colorful toad that can only move by slowly hopping around. It is mainly red, purple, and dark blue. It has a long, two-headed trunk, a pair of brown horns and a stubby little tail.
They have a few different Attacks the Pugunk has at its disposal. It can shoot a purple goop onto the floor, this poisons you and is also slippery like ice, and will disappear after a while. Belly flopping into purple goop to cause a ripple that damages and poisons you, and lashing out its tongue and pulling you towards its mouth and swallowing you into its clear stomach.
Pugunks Drops are: COMMON: Slimeballs, Raw Pugunk (a meat that heals for 3 and a ½ hunger, and has a chance of poisoning you, when cooked it does not poison you and heals 5 hunger.) UNCOMMON: RARE: Venom Trunk(an item that, when left clicked on the ground, leaves a small puddle of poison. combined in a crafting table with 2 more venom trunks, 2 leather, and a bucket to craft a new weapon, the Toxic Hose. The toxic hose is a weapon that can spray the poisonous purple gunk of the Pugunk everywhere, however, it needs to be recharged, as indicated by the gage that appears on the side of the screen when in use. Recharge it by putting in a crafting bench with another toxic hose or a potion of poison. Alternatively, you can suck up previously shot out poison to recharge it, from both you or the Pugunk.)
But What do these two mobs have to do with one another? Well, when a group of 3 Lucitos meets a Pugunk, they will circle around its head for a full day and night before implanting their stingers into its back. This makes the Pugunk bigger, growing small white eggs on its back, and even causing the Lucitos to lose their wings.
This new hybrid mob is much tougher, not just slowly hopping, but making erratic movements. All of its attacks will be stronger and also deal insanity, and the Lucitos will ofthen stick their proboscises in the side of the Pugunk to heal it!
You will have to kill the lucitos first, a difficult task since the Pugunk always faces you. The last-ditch effort of the pugunk and lucito combo is to have all of the eggs located on the back of the pugunk explode into a swarm of maggots and tadpoles, that will rush towards you in a final attack.
so what do you think? Do you already have plans for the frogs and bugs? Or is this a good idea for two mobs that work better together than apart?
Couldn't you just have the foliath seed check if its being right clicked on a flower pot, and if it does you replace the pot with a custom TE? As long as it drops a flower pot, the illusion should work.
Using a TileEntity would allow you to give the block any special render, effects and behaviour.
However some of us would be satisfied if planting the seed in a flower pot would just create a static potted mini-Foliaath as well. Just as a nice decorative easter egg.
make them detect, when placed, if the block directly below them is a flower pot, if so, it spawns tinny and tries to nibble on ur does, but does no damage
Hey Mowzie there's been a problem with minecraft ever since i started playing a couple years ago and it has to do with the way spiders currently climb surfaces .
They should infact climb horizontally and not vertically, the devs seem too lazy to take notice and i wondered if you being good with animations could implement it.
It would ironically polish the game to make the mod a more cohesive experience.
This isn't what Mowzie's Mobs is for. It wouldn't make my mod any more cohesive, and I don't understand what's ironic about it.
Sorry, but I won't be developing this.
I am aware of the existence of mo bends, but that mod only changes the way spiders look not how they climb.
I asked mowzie because i know he is very good with animations and it shouldn't take allot of time to implement a feature like that.
And while he said that he didn't have any intentions of creating variants or mobs based on currently existing ones, i don't see a problem on tweaking something like that.
In any case the verdict goes to him.
No, Mo Bends does exactly what you've asked me to implement. Spiders rotate to face the walls they are climbing on. There's even an image of it on their Curse page.
I have a suggestion for mob’s based upon mob’s you are considering, specifically your idea for a large insect and a large frog, I tried to make them work in tandem, sort of like symbiotic mobs that work together. Introducing the Lucito and the Pugunk.
LUCITO: Behavior: Neutral Height: 1 block Width: 1 block length: 2 blocks
The lucito is a large insect that is primarily green, yellow, and light blue, they have swirled dragonfly-like eyes, a long proboscis, skinny elongated legs, and a black stinger. They can skitter on water like pond skaters, and walk around a little on land, but mostly stick to slowly flying about whilst making an annoying whining sound. They will usually fly away from you if you are boating towards them on water.
They spawn in small groups near the water's edge, and act like wolves in that if you attack one they all become hostile,
Their fighting strategy is to erratically fly towards you and either sting you for 1 and ½ hearts of damage or to stick their proboscis into you
and do a new status effect.
The status is called “Insanity” and it can do a number of things;
. Inversing the controls
. making everything look grey
. Flipping the screen upside down
Ect
Lucitos Drops are: COMMON: UNCOMMON: Lucito Carapace( an item used in brewing Insanity potions, increased potency with Glowstone Dust) RARE:
PUGUNK: Behavior: Hostile Height: 1 ½ blocks Width: 4 blocks length: 2 blocks
The Pugunk is a giant colorful toad that can only move by slowly hopping around. It is mainly red, purple, and dark blue. It has a long, two-headed trunk, a pair of brown horns and a stubby little tail.
They have a few different Attacks the Pugunk has at its disposal. It can shoot a purple goop onto the floor, this poisons you and is also slippery like ice, and will disappear after a while. Belly flopping into purple goop to cause a ripple that damages and poisons you, and lashing out its tongue and pulling you towards its mouth and swallowing you into its clear stomach.
Pugunks Drops are: COMMON: Slimeballs, Raw Pugunk (a meat that heals for 3 and a ½ hunger, and has a chance of poisoning you, when cooked it does not poison you and heals 5 hunger.) UNCOMMON: RARE: Venom Trunk(an item that, when left clicked on the ground, leaves a small puddle of poison. combined in a crafting table with 2 more venom trunks, 2 leather, and a bucket to craft a new weapon, the Toxic Hose. The toxic hose is a weapon that can spray the poisonous purple gunk of the Pugunk everywhere, however, it needs to be recharged, as indicated by the gage that appears on the side of the screen when in use. Recharge it by putting in a crafting bench with another toxic hose or a potion of poison. Alternatively, you can suck up previously shot out poison to recharge it, from both you or the Pugunk.)
But What do these two mobs have to do with one another? Well, when a group of 3 Lucitos meets a Pugunk, they will circle around its head for a full day and night before implanting their stingers into its back. This makes the Pugunk bigger, growing small white eggs on its back, and even causing the Lucitos to lose their wings.
This new hybrid mob is much tougher, not just slowly hopping, but making erratic movements. All of its attacks will be stronger and also deal insanity, and the Lucitos will ofthen stick their proboscises in the side of the Pugunk to heal it!
You will have to kill the lucitos first, a difficult task since the Pugunk always faces you. The last-ditch effort of the pugunk and lucito combo is to have all of the eggs located on the back of the pugunk explode into a swarm of maggots and tadpoles, that will rush towards you in a final attack.
so what do you think? Do you already have plans for the frogs and bugs? Or is this a good idea for two mobs that work better together than apart?
These are kinda cool! I like certain elements. I'll keep these in mind, but no promises.
Yeah, sure! The phoben's blade Ej will function like this.
No idea.
Hm, I'm really not sure how that would work. Foliaaths are entities while flowers are blocks.
Exactly, thanks for taking it so well. I'd love to hear other ideas you've come up with.
i would like to just see a baby foliath model inside a potted plant, it wouldn't even have to function at all, it could just be a stagnant little model. idk i think it would be sick.
Request: Let us plant Foliaath's in flower pots.
that'd be a nice little immersive "easter egg"
Oh,You can do it!
First, put a dirt on a flower pot.
Second, put Foliaath's seed on a dirt.
Finally, break a dirt.
yeah, but that doesn't makea tiny little plant that tries to nibble on ur fingers
Edit: God, that'd be so damn adorable
Yeah, sure! The phoben's blade Ej will function like this.
No idea.
Hm, I'm really not sure how that would work. Foliaaths are entities while flowers are blocks.
Exactly, thanks for taking it so well. I'd love to hear other ideas you've come up with.
Couldn't you just have the foliath seed check if its being right clicked on a flower pot, and if it does you replace the pot with a custom TE? As long as it drops a flower pot, the illusion should work.
My first mod =D
Nah nothing complicated just let us "plant" them on flower pots like we can on dirt.
Basically what B_Wither says
He meant from a coding standpoint mate
hey!:D
My Discord ign is The_Naked_OwO#6969/308030940280520734, i don't add people i don't know though.
make them detect, when placed, if the block directly below them is a flower pot, if so, it spawns tinny and tries to nibble on ur does, but does no damage
Nice
I don't think he's willing to work on currently-existing vanilla mobs.
Mo' bends.
hey!:D
My Discord ign is The_Naked_OwO#6969/308030940280520734, i don't add people i don't know though.
It DOES change how the climb though. also changes how skeletons shoot to make them even better snipers.
hey!:D
My Discord ign is The_Naked_OwO#6969/308030940280520734, i don't add people i don't know though.
I have a suggestion for mob’s based upon mob’s you are considering, specifically your idea for a large insect and a large frog, I tried to make them work in tandem, sort of like symbiotic mobs that work together. Introducing the Lucito and the Pugunk.
LUCITO:![]()
Behavior: Neutral Height: 1 block Width: 1 block length: 2 blocks
The lucito is a large insect that is primarily green, yellow, and light blue, they have swirled dragonfly-like eyes, a long proboscis, skinny elongated legs, and a black stinger. They can skitter on water like pond skaters, and walk around a little on land, but mostly stick to slowly flying about whilst making an annoying whining sound. They will usually fly away from you if you are boating towards them on water.
They spawn in small groups near the water's edge, and act like wolves in that if you attack one they all become hostile,
Their fighting strategy is to erratically fly towards you and either sting you for 1 and ½ hearts of damage or to stick their proboscis into you
and do a new status effect.
The status is called “Insanity” and it can do a number of things;
. Inversing the controls
. making everything look grey
. Flipping the screen upside down
Ect
Lucitos Drops are:
COMMON:
UNCOMMON: Lucito Carapace( an item used in brewing Insanity potions, increased potency with Glowstone Dust)
RARE:
------------------------------------------------------------------------------------------------------------------------------------------------------------------
PUGUNK:![]()
Behavior: Hostile Height: 1 ½ blocks Width: 4 blocks length: 2 blocks
The Pugunk is a giant colorful toad that can only move by slowly hopping around. It is mainly red, purple, and dark blue. It has a long, two-headed trunk, a pair of brown horns and a stubby little tail.
They have a few different Attacks the Pugunk has at its disposal. It can shoot a purple goop onto the floor, this poisons you and is also slippery like ice, and will disappear after a while. Belly flopping into purple goop to cause a ripple that damages and poisons you, and lashing out its tongue and pulling you towards its mouth and swallowing you into its clear stomach.
Pugunks Drops are:
COMMON: Slimeballs, Raw Pugunk (a meat that heals for 3 and a ½ hunger, and has a chance of poisoning you, when cooked it does not poison you and heals 5 hunger.)
UNCOMMON:
RARE: Venom Trunk(an item that, when left clicked on the ground, leaves a small puddle of poison. combined in a crafting table with 2 more venom trunks, 2 leather, and a bucket to craft a new weapon, the Toxic Hose. The toxic hose is a weapon that can spray the poisonous purple gunk of the Pugunk everywhere, however, it needs to be recharged, as indicated by the gage that appears on the side of the screen when in use. Recharge it by putting in a crafting bench with another toxic hose or a potion of poison. Alternatively, you can suck up previously shot out poison to recharge it, from both you or the Pugunk.)
------------------------------------------------------------------------------------------------------------------------------------------------------------------
But What do these two mobs have to do with one another? Well, when a group of 3 Lucitos meets a Pugunk, they will circle around its head for a full day and night before implanting their stingers into its back. This makes the Pugunk bigger, growing small white eggs on its back, and even causing the Lucitos to lose their wings.
This new hybrid mob is much tougher, not just slowly hopping, but making erratic movements. All of its attacks will be stronger and also deal insanity, and the Lucitos will ofthen stick their proboscises in the side of the Pugunk to heal it!
You will have to kill the lucitos first, a difficult task since the Pugunk always faces you. The last-ditch effort of the pugunk and lucito combo is to have all of the eggs located on the back of the pugunk explode into a swarm of maggots and tadpoles, that will rush towards you in a final attack.
so what do you think? Do you already have plans for the frogs and bugs? Or is this a good idea for two mobs that work better together than apart?
That sounds epic.
PM this account if you are interested in trading on DragCave
That might work, actually. I'll think about it.
Right. Hm...
Well, the problem there is that you'd still be able to plant regular plants in the flower pot. It wouldn't be "occupied" by the foliaath.
See above.
This isn't what Mowzie's Mobs is for. It wouldn't make my mod any more cohesive, and I don't understand what's ironic about it.
Sorry, but I won't be developing this.
No, Mo Bends does exactly what you've asked me to implement. Spiders rotate to face the walls they are climbing on. There's even an image of it on their Curse page.
These are kinda cool! I like certain elements. I'll keep these in mind, but no promises.
Loving the art, BTW.
would it be possible to downgrade the current update to 1.7.10?
would it be possible to downgrade the current update to 1.7.10?
if you're fine with spending like 9 months on it, sure. But no, no one else will.
hey!:D
My Discord ign is The_Naked_OwO#6969/308030940280520734, i don't add people i don't know though.
i would like to just see a baby foliath model inside a potted plant, it wouldn't even have to function at all, it could just be a stagnant little model. idk i think it would be sick.
I hope you don't mind me asking this, Mowzie, but how has been development going as of late?