The Meaning of Life, the Universe, and Everything.
Join Date:
8/15/2019
Posts:
42
Member Details
All right. Here goes nothing...
Moonlight Assassin Attacks (Other than normal melee):
Dash: The assassin dashes towards the player, striking them.
Throwing Dagger: The assassin throws a dagger at the player.
Moon Blast: The assassin harnesses the power of the moon and sends it hurtling towards the player. There is a 1 second delay as the assassin charges the spell up.
Lunar Slash: The assassin charges up the dagger and slashes, sending an arch of energy hurtling towards the player.
More attack ideas would be very much appreciated.
They could drop the daggers, maybe? I haven't thought a lot about their drops.
I also have the idea of a Moonlight Guild boss. They would have all the same attacks, plus some, and would be stronger and faster. I don't have an exact name, just "Guild Master (Name)".
Moonlight Assassin Attacks (Other than normal melee):
Dash: The assassin dashes towards the player, striking them.
Throwing Dagger: The assassin throws a dagger at the player.
Moon Blast: The assassin harnesses the power of the moon and sends it hurtling towards the player. There is a 1 second delay as the assassin charges the spell up.
Lunar Slash: The assassin charges up the dagger and slashes, sending an arch of energy hurtling towards the player.
More attack ideas would be very much appreciated.
They could drop the daggers, maybe? I haven't thought a lot about their drops.
I also have the idea of a Moonlight Guild boss. They would have all the same attacks, plus some, and would be stronger and faster. I don't have an exact name, just "Guild Master (Name)".
I don't think Mowzie meant moon abilities to be like magic lasers, waves or blasts or whatever. They need to be moon themed. Not particularly magic. Maybe Barako's abilities are confusing you? He's abilities might be umm "beam" related, but that fits the suns theme. Doing that same thing for the moon, but just changing the look and name isn't gonna make it unique imo.
I don't think Mowzie meant moon abilities to be like magic lasers, waves or blasts or whatever. They need to be moon themed. Not particularly magic. Maybe Barako's abilities are confusing you? He's abilities might be umm "beam" related, but that fits the suns theme. Doing that same thing for the moon, but just changing the look and name isn't gonna make it unique imo.
Is that what it seems like? Because I thought of these.... Hey, maybe you could help? I don't really have a complete idea what a moon mob would be like, except maybe they'd be stealthy, hence the assassin.
Is that what it seems like? Because I thought of these.... Hey, maybe you could help? I don't really have a complete idea what a moon mob would be like, except maybe they'd be stealthy, hence the assassin.
Well I could give a helping hand, but first we need to agree on what the moon theme is/means for the mod.
Maybe the moonlight assassins are a clan of stealthy rouges that can be hired for money, if you pay ten gold or something they'll be your minions for a little while and they’ll help you fight mobs or other players, and maybe if you choose to fight them instead then they’ll drop unique loot like a special crescent shaped blade perhaps?
Maybe the moonlight assassins are a clan of stealthy rouges that can be hired for money, if you pay ten gold or something they'll be your minions for a little while and they’ll help you fight mobs or other players, and maybe if you choose to fight them instead then they’ll drop unique loot like a special crescent shaped blade perhaps?
Thats what I would do, what do you think?
I really like that! But I disagree with the mercenary aspect, as it doesn't fit my perspective for them. I imagine as a guild, which you either fight or join.
I really like that! But I disagree with the mercenary aspect, as it doesn't fit my perspective for them. I imagine as a guild, which you either fight or join.
Stealth is ok. Creating a mob idea requires thought process and I can't think of anything on the spot. What id suggest is linking this mob with some moon phenomenons like eclipses or blood moon or smth like that. I encourage you to figure out the place of the mob in the mod and minecraft and than think of it's abilities. It's very difficult to give a mob abilities without knowing what would it do.
Stealth is ok. Creating a mob idea requires thought process and I can't think of anything on the spot. What id suggest is linking this mob with some moon phenomenons like eclipses or blood moon or smth like that. I encourage you to figure out the place of the mob in the mod and minecraft and than think of it's abilities. It's very difficult to give a mob abilities without knowing what would it do.
That makes me think of an idea I forgot to tell you about, where they have no powers and are rarer during the day and during a new moon.
alright this is pretty cool, however what would a player do once they joined, would they go on missions or do specific tasks, i feel like going this route potentially makes the mobs too complicated, but that doesn’t mean they can’t work
alright this is pretty cool, however what would a player do once they joined, would they go on missions or do specific tasks, i feel like going this route potentially makes the mobs too complicated, but that doesn’t mean they can’t work
This would be a bit like your mercenary idea, but I thought you could also go on missions to collect items that lead up to a sort of big climax, like a side quest in a MMORPG (e.g. Skyrim).
This sounds a little fun but I feel like it’s a bit much for Mowzie’s mobs, I mean an entire quest system sounds like it can be its own mod all together
This sounds a little fun but I feel like it’s a bit much for Mowzie’s mobs, I mean an entire quest system sounds like it can be its own mod all together
This sounds a little fun but I feel like it’s a bit much for Mowzie’s mobs, I mean an entire quest system sounds like it can be its own mod all together
Yeah, I had a couple of ideas which were quest like in nature and they were really complicated for MM standards. Mowzie doesn't want to go too far of the vanilla feel. If you play survival with MM with minimal modded features, you can see how simple the mod is. A common mistake done by people who suggest mobs is that they suggest what they would like in the game, not what most of players would enjoy. I've done this mistake myself and probably still do it. That's why it's very hard to suggest a good mob that most players would like
The Meaning of Life, the Universe, and Everything.
Join Date:
8/15/2019
Posts:
42
Member Details
I had the idea of maybe giving the Moonlight Assassins some passive abilities, like placing a trap on the ground. I also think I should get rid of the option of joining the Moonlight Guild and instead just make them neutral.
I've also been thinking about one of Mowzie's older ideas of a possessed suit of armor that tries to out itself on the player and I've been coming up with ideas that expand upon it XD
What if for the possessed armor, it's actually being controlled by a floating heart with an eye at the center of it that's hiding inside of it. Standing about half a block higher than the player, it could be an elite enemy that wields a longsword and shield, and it's attacks could include basic melee attacks and blocking, as well as throwing pieces of it's armor at the player. However, the player would be able to knock these pieces of armor to the ground by hitting them at the right time, causing the heart to lose a piece of it's armor.
If the player manages to wack away enough armor pieces, the floating heart will be exposed, allowing the player to go in for the killing blow. If the player fails to attack the heart quick enough, the heart will start collecting it's lost armor pieces again. This was just a quick little brainstorm I decided to post XD
I've also been thinking about one of Mowzie's older ideas of a possessed suit of armor that tries to out itself on the player and I've been coming up with ideas that expand upon it XD
What if for the possessed armor, it's actually being controlled by a floating heart with an eye at the center of it that's hiding inside of it. Standing about half a block higher than the player, it could be an elite enemy that wields a longsword and shield, and it's attacks could include basic melee attacks and blocking, as well as throwing pieces of it's armor at the player. However, the player would be able to knock these pieces of armor to the ground by hitting them at the right time, causing the heart to lose a piece of it's armor.
If the player manages to wack away enough armor pieces, the floating heart will be exposed, allowing the player to go in for the killing blow. If the player fails to attack the heart quick enough, the heart will start collecting it's lost armor pieces again. This was just a quick little brainstorm I decided to post XD
Descripción: Es un anfibio parecido a una rana, en cada lado de su boca tiene dos grandes comillos parecidos a los de un mamut y tiene dientes muy afilados sobresaliendo de su boca. Está cubierto de moho, algas, ramas, un gran tronco de arbol en su espalda y demás cosas del pantano, llegando a crecer también pequeños árboles sobre su espalda.
Su tamaño sería de unos 4,5 bloques de alto 6 de largo y 3 de ancho y viviría en los pantanos, obviamente.
Ataques:
Mordisco: un simple mordisco que envenena al jugador.
Cañonazot:el tronco de su espalda actúa como un cañón, disparando un proyectil que hace mucho daño.
Supersalto: el monstruo Salta y cae encima del jugador con gran fuerza.
Oleada de insectos:Escupe diferentes clases de insectos que atacan y molestan al jugador.
Insectos que genera:
Insómoles: pequeñas moscas que genera en grandes cantidades, no atacan al jugador pero dificultarían su visión y movimiento, poniéndose enmedio del rango de visión del jugador haciendo que solo viese un enjambre de moscas a su alrededor.
Hornzets: son avispones de mediano tamaño que pueden volar y atacan al jugador pudiendo paralizarlo con la picadura de su aguijón.
Mol: un escarabajo no volador, ataca cuerpo a cuerpo y tiene bastante vida.
Se me ocurre que llegado a un punto del combate el monstruo envuelva al jugador con su lengua de rana y lo estrelle contra el suelo o algo así, pero sería muy difícil de hacer.
Drop: tal vez pueda soltar su estómago para que el jugador pueda generar insectos, o tal vez su tronco-cañon para que el jugador pueda disparar.
Descripción: Es un anfibio parecido a una rana, en cada lado de su boca tiene dos grandes comillos parecidos a los de un mamut y tiene dientes muy afilados sobresaliendo de su boca. Está cubierto de moho, algas, ramas, un gran tronco de arbol en su espalda y demás cosas del pantano, llegando a crecer también pequeños árboles sobre su espalda.
Su tamaño sería de unos 4,5 bloques de alto 6 de largo y 3 de ancho y viviría en los pantanos, obviamente.
Ataques:
Mordisco: un simple mordisco que envenena al jugador.
Cañonazot:el tronco de su espalda actúa como un cañón, disparando un proyectil que hace mucho daño.
Supersalto: el monstruo Salta y cae encima del jugador con gran fuerza.
Oleada de insectos:Escupe diferentes clases de insectos que atacan y molestan al jugador.
Insectos que genera:
Insómoles: pequeñas moscas que genera en grandes cantidades, no atacan al jugador pero dificultarían su visión y movimiento, poniéndose enmedio del rango de visión del jugador haciendo que solo viese un enjambre de moscas a su alrededor.
Hornzets: son avispones de mediano tamaño que pueden volar y atacan al jugador pudiendo paralizarlo con la picadura de su aguijón.
Mol: un escarabajo no volador, ataca cuerpo a cuerpo y tiene bastante vida.
Se me ocurre que llegado a un punto del combate el monstruo envuelva al jugador con su lengua de rana y lo estrelle contra el suelo o algo así, pero sería muy difícil de hacer.
Drop: tal vez pueda soltar su estómago para que el jugador pueda generar insectos, o tal vez su tronco-cañon para que el jugador pueda disparar
The fight as you described it, is hella anoyying. Developing 4 mobs for just a fight in not really worth it in my opinion. For this case at least. I like the flavour of the base mob, but the fight doesn't seem that exciting, rather annoying as I said. By this is just my opinion
All right. Here goes nothing...
Moonlight Assassin Attacks (Other than normal melee):
Dash: The assassin dashes towards the player, striking them.
Throwing Dagger: The assassin throws a dagger at the player.
Moon Blast: The assassin harnesses the power of the moon and sends it hurtling towards the player. There is a 1 second delay as the assassin charges the spell up.
Lunar Slash: The assassin charges up the dagger and slashes, sending an arch of energy hurtling towards the player.
More attack ideas would be very much appreciated.
They could drop the daggers, maybe? I haven't thought a lot about their drops.
I also have the idea of a Moonlight Guild boss. They would have all the same attacks, plus some, and would be stronger and faster. I don't have an exact name, just "Guild Master (Name)".
I don't think Mowzie meant moon abilities to be like magic lasers, waves or blasts or whatever. They need to be moon themed. Not particularly magic. Maybe Barako's abilities are confusing you? He's abilities might be umm "beam" related, but that fits the suns theme. Doing that same thing for the moon, but just changing the look and name isn't gonna make it unique imo.
Is that what it seems like? Because I thought of these.... Hey, maybe you could help? I don't really have a complete idea what a moon mob would be like, except maybe they'd be stealthy, hence the assassin.
Well I could give a helping hand, but first we need to agree on what the moon theme is/means for the mod.
I didn't really understand that, honestly. Why don't you give what you think first so I can hold it up to my thoughts.
Maybe the moonlight assassins are a clan of stealthy rouges that can be hired for money, if you pay ten gold or something they'll be your minions for a little while and they’ll help you fight mobs or other players, and maybe if you choose to fight them instead then they’ll drop unique loot like a special crescent shaped blade perhaps?
Thats what I would do, what do you think?
I really like that! But I disagree with the mercenary aspect, as it doesn't fit my perspective for them. I imagine as a guild, which you either fight or join.
Stealth is ok. Creating a mob idea requires thought process and I can't think of anything on the spot. What id suggest is linking this mob with some moon phenomenons like eclipses or blood moon or smth like that. I encourage you to figure out the place of the mob in the mod and minecraft and than think of it's abilities. It's very difficult to give a mob abilities without knowing what would it do.
That makes me think of an idea I forgot to tell you about, where they have no powers and are rarer during the day and during a new moon.
alright this is pretty cool, however what would a player do once they joined, would they go on missions or do specific tasks, i feel like going this route potentially makes the mobs too complicated, but that doesn’t mean they can’t work
This would be a bit like your mercenary idea, but I thought you could also go on missions to collect items that lead up to a sort of big climax, like a side quest in a MMORPG (e.g. Skyrim).
This sounds a little fun but I feel like it’s a bit much for Mowzie’s mobs, I mean an entire quest system sounds like it can be its own mod all together
dreadwalker9 has earned the respect of the jellyphish kingdom by using a Hollow Knight profile pic.
MMORPG system deviates too much from this mod. Perhaps a beast that feeds off moonlight might be a more fitting idea.
C:。ミ
dats a jellyphish ^
Got it. I'll keep that in mind.
This is pretty cool, but I'm not gonna turn the Moonlight Assassins into a bestial creature. You can submit this idea to Mowzie, though, Your Majesty.
And I'm glad I found someone who likes Hollow Knight, too!
Yeah, I had a couple of ideas which were quest like in nature and they were really complicated for MM standards. Mowzie doesn't want to go too far of the vanilla feel. If you play survival with MM with minimal modded features, you can see how simple the mod is. A common mistake done by people who suggest mobs is that they suggest what they would like in the game, not what most of players would enjoy. I've done this mistake myself and probably still do it. That's why it's very hard to suggest a good mob that most players would like
I had the idea of maybe giving the Moonlight Assassins some passive abilities, like placing a trap on the ground. I also think I should get rid of the option of joining the Moonlight Guild and instead just make them neutral.
I've also been thinking about one of Mowzie's older ideas of a possessed suit of armor that tries to out itself on the player and I've been coming up with ideas that expand upon it XD
What if for the possessed armor, it's actually being controlled by a floating heart with an eye at the center of it that's hiding inside of it. Standing about half a block higher than the player, it could be an elite enemy that wields a longsword and shield, and it's attacks could include basic melee attacks and blocking, as well as throwing pieces of it's armor at the player. However, the player would be able to knock these pieces of armor to the ground by hitting them at the right time, causing the heart to lose a piece of it's armor.
If the player manages to wack away enough armor pieces, the floating heart will be exposed, allowing the player to go in for the killing blow. If the player fails to attack the heart quick enough, the heart will start collecting it's lost armor pieces again. This was just a quick little brainstorm I decided to post XD
Sounds a little too similar to the Wroughtnaut.
C:。ミ
dats a jellyphish ^
Me gustaría proponer un mob.
(Ni idea del nombre)
Descripción: Es un anfibio parecido a una rana, en cada lado de su boca tiene dos grandes comillos parecidos a los de un mamut y tiene dientes muy afilados sobresaliendo de su boca. Está cubierto de moho, algas, ramas, un gran tronco de arbol en su espalda y demás cosas del pantano, llegando a crecer también pequeños árboles sobre su espalda.
Su tamaño sería de unos 4,5 bloques de alto 6 de largo y 3 de ancho y viviría en los pantanos, obviamente.
Ataques:
Mordisco: un simple mordisco que envenena al jugador.
Cañonazot:el tronco de su espalda actúa como un cañón, disparando un proyectil que hace mucho daño.
Supersalto: el monstruo Salta y cae encima del jugador con gran fuerza.
Oleada de insectos:Escupe diferentes clases de insectos que atacan y molestan al jugador.
Insectos que genera:
Insómoles: pequeñas moscas que genera en grandes cantidades, no atacan al jugador pero dificultarían su visión y movimiento, poniéndose enmedio del rango de visión del jugador haciendo que solo viese un enjambre de moscas a su alrededor.
Hornzets: son avispones de mediano tamaño que pueden volar y atacan al jugador pudiendo paralizarlo con la picadura de su aguijón.
Mol: un escarabajo no volador, ataca cuerpo a cuerpo y tiene bastante vida.
Se me ocurre que llegado a un punto del combate el monstruo envuelva al jugador con su lengua de rana y lo estrelle contra el suelo o algo así, pero sería muy difícil de hacer.
Drop: tal vez pueda soltar su estómago para que el jugador pueda generar insectos, o tal vez su tronco-cañon para que el jugador pueda disparar.
The fight as you described it, is hella anoyying. Developing 4 mobs for just a fight in not really worth it in my opinion. For this case at least. I like the flavour of the base mob, but the fight doesn't seem that exciting, rather annoying as I said. By this is just my opinion