Hello! I have two ideas for desert mobs I made a while ago, and I would like to hear your opinion!
Cavictul (KAH-VICK-tul):
A worm-like creature resembling a cactus. When you get too close they will attack using the thorns (Which provides a Thorns effect) along their sides and their large jaws. They can also launch the thorns at you as well, but it's uncommon. To tell the difference between a Cavictul and a normal cactus, check the coloration, for Cavictuls are a blue-green color instead of just green.
Miraj (Like mirage):
A large, tan snake with arms (Not a snake person, just a snake with arms/front legs) with the ability to camouflage (Their yellow eyes are still visible though). They also have a poisonous bite, and have been known to steal weapons and use them.
Please tell me what you think!
I feel like the cavictul fills a niche that the foliaath already covers. Sorry, but I'm not interested in it at this time.
Stealing weapons from the player is much more frustrating than fun; I don't think it would work as a good game mechanic. Without that, it seems fairly generic. It's a poisonous melee mob. It can turn invisible sometimes, but that feature doesn't tie in to the rest of its design. I think you can get more creative than just a snake with arms.
When I think of mirage-themed powers, I think of making things appear that aren't really there. A mob that can conjure illusions or mind control others might be more fitting.
Would it be possible to make a giant fish mob that eats you and you have to do stuff inside his stomach like Lord Jabu Jabu?
Dunno if you're a fan of adding new dimensions, but you could make a mini dimension for inside his stomach if you do use the idea.
I would love to do this, but think about it. If two of these mobs existed in the world, a player that gets swallowed by one and a different player that gets swallowed by the other would end up in the same stomach dimension. It just doesn't work...
When you venture into the roofed forests of the overworld, you may come across an egg. That's the Nadiel's egg. You need to protect it from Undead mob attacks. The egg needs 5 minutes to hatch. Once it's ready, you can click the egg and the nadiel will hatch from it. Because you protected him, he will give you an item or effect (not really sure at this point) that gives you nature magic. The nature energy from the item/effect will slowly be drained when you use abilities, but it doesn't regenerate overtime like the ice crystal. You can restore nature energy by going to the Nadiel and he will empower you again.
Some ability ideas.
-Rise Of Roots: (Right click the ground with an empty hand) The player calls roots from the ground to smack his enemies or wrap around them and send them flying in the air. You can call roots from grass (any type) or dirt (any type except mycelium).
-Leaf Storm: (Shift and hold right click) The player will gather leafs from trees around and create a vortex of leafs around him. Everything that gets close is damaged and knocked back. When the player releases right click, the leafs will be scatered in an arc, damaging anything. You cannot use this ability if there are no leafs around.
-Nature's Gift: (CTRL and right click) This ability has different effects based on who you target with it. If you cast Nature's gift on a tameable animal, it will tame it instantly. If you cast this on a tree, it will summon a Treant. They are powerful allies of nature and the player. If you target a player, he will become a "Druid" like you, but will only have the first 2 abilities. This can be casted anytime and anywhere as long as you have nature energy within you.
Yes, the missing eye idea works too. I would need some more thinking about it. I need to think how will the player get it. Finding it seems like a good option, but I don't think a chest is the place you will find an Undead dragon's missing eye.
I've turned down the nadiel suggestion already. I'm afraid it still isn't what I'm looking for.
The nature abilities are interesting, though. I'll keep them in mind.
I don't think reading suggestions really affects his progression on the mod. And since Necromancy probably won't exist, I need my Druid dose to get over it lol. If aquamancy becomes a thing, I'll probably just slay the mob and store the item inmy artifact room. I don't really like elemental magic even tho they're cool.
Well, the more I have to read and respond to, the less time I have to work. You write a comment for me every day, Boomphobia, and over this summer I have probably typed just as much text in response to you as I have in the Mowzie's Mobs code. I don't mind, but you should know that I don't have unlimited time.
Robert, I know I just said everyone should dial back on the suggestions, but Aquamancy doesn't count, right?
What if, when you're on land, you just have to use a water bottle just once, then you'd gain a water flow bandoleer from the character's shoulder across to their hip? Like this, but without the green and less ball-blobs:
When you right-click, it flows out into the previously-mentioned ring around you. The ring moves when you punch, effectively increasing the range of your punches and hitting all around you. Double tapping shift while sprinting allows you to ride a miniature wave, increasing speed but reducing turn ability. (see Squirtle's dash animation from Super Smash Bros. Ultimate)
When you thrust the ring forward as an attack, you can press right click again to pull it back towards you, damaging enemies along the way.
That's all.
-The Jellyphish King
I never said that! I just wanted everyone to be aware that it takes me time to process everything.
The bandoleer is a cool idea, but I'm having trouble imagining what it would look like in-game. Definitely want to add a mini wave surfing ability.
Yes, more lore would be fun. I've always wanted a lore aspect to the game, not only the one at the forums, but in-game as well. Like a story. Like mob connections here and there. So much could be done and it even might be planned. I can't wait for the future of MM
I'm afraid I won't be providing a detailed lore for the Mowzie's Mobs world. I feel that the fantasy is more intriguing when certain things are left ambiguous. Players imaginations fill in the gaps in ways that are much richer than a textual story is. It also lets my mobs be generic enough to fit certain roleplay scenarios or adventure maps they weren't designed for.
That being said, I love slipping in hints and design details that imply a greater world than the one presented. The sword in the Wroughtnaut's back and the skulls around Barakoa camps are good examples. But exactly what they mean is left ambiguous.
That, kind sirs, is why I was asking. Lore. Lore makes a game fun.
I disagree. I have always had more fun playing The Legend of Zelda, for example, than games like The Witcher (though both are great games). Both are fantasy worlds, but the Zelda world has far less specific history and explanations behind its locations and enemies. This ambiguity enhances the fantasy, in my opinion, by showing without telling a larger story.
I feel like the cavictul fills a niche that the foliaath already covers. Sorry, but I'm not interested in it at this time.
Stealing weapons from the player is much more frustrating than fun; I don't think it would work as a good game mechanic. Without that, it seems fairly generic. It's a poisonous melee mob. It can turn invisible sometimes, but that feature doesn't tie in to the rest of its design. I think you can get more creative than just a snake with arms.
When I think of mirage-themed powers, I think of making things appear that aren't really there. A mob that can conjure illusions or mind control others might be more fitting.
Ah, I see. I'll try going through my old mob journal one more time to see what I got. I appreciate the feedback.
A Phoenix like creature. During a heat wave/super heat, a (creature name here) will spawn. They don't fly particularly high. You can take them by setting it on fire via flit&steel, fire charges, fire arrows or anything that shoot fire really. Eventually it will be tamed. You need to be careful as they can light you on fore by shooting a fire ball at you (not the vanilla fire ball which deals terrain damage). It's not as big as the Naga. You can ride it without a saddle. While riding it, you can right click with an empty hand and it will shoot a fire ball at the direction you're looking. Holding CTRL while riding it will make it propel forwards, flapping it's wings rapidly and setting everything in fire in a small radius around it, except you. You can make it to not spread fire on the config. You can also use it as a living furnace. Smelting ores and cooking food. Also, the heat wave occurs only in deserts. Sandy wind starts to blow and you screen becomes brighter, giving the feel of a super hot environment.
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Well, I found some old drawings and decided to turn them into mob ideas. Ideas to improve them would be appreciated.
Fay Lizard:
The Fay Lizard is basically a lizard, but with six legs, a large under bite that curves at the tip, and three red flower buds along it's back and one on the tip of it's tail. I imagine it being able to spray the player with some sort of plant spore stuff, which could inflict nausea or slowness or something.
Nehal (NAY-hal):
All I can say is that it looks a lot like the Gobblewonker from Gravity Falls, but with a small smooth head, an under bite (again), six flippers (what was my obsession with six limbs?), and a webbed frill thing running down it's neck, body, and half it's tail. I think it could use some bubble attacks? I don't know. Like I said, these guys need some fleshing out.
A Phoenix like creature. During a heat wave/super heat, a (creature name here) will spawn. They don't fly particularly high. You can take them by setting it on fire via flit&steel, fire charges, fire arrows or anything that shoot fire really. Eventually it will be tamed. You need to be careful as they can light you on fore by shooting a fire ball at you (not the vanilla fire ball which deals terrain damage). It's not as big as the Naga. You can ride it without a saddle. While riding it, you can right click with an empty hand and it will shoot a fire ball at the direction you're looking. Holding CTRL while riding it will make it propel forwards, flapping it's wings rapidly and setting everything in fire in a small radius around it, except you. You can make it to not spread fire on the config. You can also use it as a living furnace. Smelting ores and cooking food. Also, the heat wave occurs only in deserts. Sandy wind starts to blow and you screen becomes brighter, giving the feel of a super hot environment.
I will not be adding heat waves into Minecraft; this feels disjointed with the goals of the mod.
I'm sorry, but this isn't what I'm looking for for Mowzie's mobs. We've seen flying mobs with projectiles already, and the naga will soon become a flying rideable mob. The living furnace ability is different, but doesn't make sense mechanically.
I'm concerned with the frequency of suggestions I've been receiving from you. Please be careful not to put quantity before quality.
Well, I found some old drawings and decided to turn them into mob ideas. Ideas to improve them would be appreciated.
Fay Lizard:
The Fay Lizard is basically a lizard, but with six legs, a large under bite that curves at the tip, and three red flower buds along it's back and one on the tip of it's tail. I imagine it being able to spray the player with some sort of plant spore stuff, which could inflict nausea or slowness or something.
Nehal (NAY-hal):
All I can say is that it looks a lot like the Gobblewonker from Gravity Falls, but with a small smooth head, an under bite (again), six flippers (what was my obsession with six limbs?), and a webbed frill thing running down it's neck, body, and half it's tail. I think it could use some bubble attacks? I don't know. Like I said, these guys need some fleshing out.
The visual descriptions are interesting, but without a unique mechanic or role in gameplay, there's no justification for these creatures to become mobs in the game. As you said, they need more fleshing out.
I often find that "beast" suggestions are more difficult to flesh out. They often devolve into tooth and claw attacks, which aren't new or interesting at all. Maybe the occasional projectile, maybe they're tameable, but they all end up feeling same-y. Strangely, these types of mobs make up 90% of my suggestions. It seems people are resistant to suggesting "sophont" mobs or magic wielding mobs, possibly because they require more careful and intensive design. Still, if you think of an interesting beast mob, don't hesitate to suggest it.
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You know what? I decided to improve upon the Fae Lizard. It now can summon illusory mobs and duplicates of itself, because fae are trickster creatures and masters of illusion. The illusion mobs deal no damage and disappear when hit, but still get in the way of the player. This allows the Fae Lizard to escape. If the player continues to give chase, the Fae Lizard will make illusion duplicates to confuse the player. These duplicates also deal no damage and disappear when hit. It uses magic blasts as an offense as well, but will sometimes use the poison clouds instead.
I believe it would be better if everyone that keeps on suggesting whatever comes to mind and using this thread as a chat created a chatroom, discord server or the like for chatting and refining suggestions before sending them here. That way you save Bob and yourselves time and keep the thread less polluted with posts like:
I believe it would be better if everyone that keeps on suggesting whatever comes to mind and using this thread as a chat created a chatroom, discord server or the like for chatting and refining suggestions before sending them here. That way you save Bob and yourselves time and keep the thread less polluted with posts like:
It helps everybody. You could even help one another create a mod for what you'd like to see in game but has been declined in this thread.
Hey! Don't group me within "everyone that keeps on suggesting whatever comes to mind." Where else would I put my nerd grammar corrections? I don't believe it's "polluting" the forum as you said. If you have an issue with me helping a fellow Minecrafter, please PM me and say so.
Robert is the only creator I can think of that has enough skill to make people's ideas a reality. I don't have nearly enough time to learn modding because homework ¯\_(ツ)_/¯
I remember thinking about a Discord server, but I forgot to suggest it. This thread doesn't seem to be doing much different, though.
I believe it would be better if everyone that keeps on suggesting whatever comes to mind and using this thread as a chat created a chatroom, discord server or the like for chatting and refining suggestions before sending them here. That way you save Bob and yourselves time and keep the thread less polluted with posts like:
It helps everybody. You could even help one another create a mod for what you'd like to see in game but has been declined in this thread.
Mowzie doesn't have much time to moderate a discord server. Also, I don't think the forums are polluted in any way. The forums are for people to make comments around the mod and Mowzie has given us the chance to contribute to the mod via suggestions. He reads everything that get posted here so no user should feel like their idea isn't going to get noticed.
I said you should make a server, not Bob. You already know each other from this thread, making a server would be pretty fast and need minimal moderation. There was an attempt to create one not long ago, I believe by PCAwesomeness, which might still be alive. They are indeed polluted, from the 248 pages, almost half of that are replies that could've been sent in a single message, users talking to one another about things a little unrelated to the mod and ideas that haven't been completely thought through which are suggested multiple times. I am not implying any of you should stop posting, but that those that suggest more frequently could possibly gain something from organizing their ideas somewhere else, buffing or nerfing them accordingly before sending them here, though I don't know if discord would be a good option as it tends to kill forum threads.
Back at it again with another monster idea I came up with while at work and thinking about Majora's Mask XD
The Inkubai
A malevolent yet bizzare demon obsessed with painting, the Inkubai appears as a tall, imp-like monster with multiple arms, paint stained all over it's lanky body, and a staff-like paint brush it carries around. Pretty much, the Inkubai looks like a chaotic, abstract piece of art XD
Found within it's lair deep underground, which could appear as a large room full of works of art and paintings it has hoarded over the years. Once disturbed, the Inkubai will begin to laugh and grunt maniacally, doing bizarre dances and movements before diving into a portrait, beginning the fight. The Inkubai's abilities would go as followed:
1. Jumping into one of his portraits, the Inkubai will come out from another portrait from a random side of the room, performing one of his attacks before fleeing back into a portrait.
2. Using the portrait nearest to it, it'll start painting on it and create a random threat for the player. These threats include various paint monsters, bombs, paint projectiles, paint lasors, etc.
3. Occasionally, the Inkubai will bounce out from one portrait and begin to hop across the room towards another, creating splashes of damaging paint that fly randomly. If the player hits him with a ranged attack, though, the Inkubai will fall over and get stunned for a little bit.
4. Once at low health, the Inkubai will create two paint clones of itself; although these clones have much less health than the player, they follow the same behavior of the Inkubai, and can create absolute chaos of the player does not kill them quick enough.
Once defeated, the Inkubai will drop his brush, the Artisan's Folly, allowing the player to splash damaging paint onto enemies, as well as create paint monsters to aid them in combat!
You know what? I decided to improve upon the Fae Lizard. It now can summon illusory mobs and duplicates of itself, because fae are trickster creatures and masters of illusion. The illusion mobs deal no damage and disappear when hit, but still get in the way of the player. This allows the Fae Lizard to escape. If the player continues to give chase, the Fae Lizard will make illusion duplicates to confuse the player. These duplicates also deal no damage and disappear when hit. It uses magic blasts as an offense as well, but will sometimes use the poison clouds instead.
Much more interesting! But why would players chase the lizard? If chasing it is dangerous and yields no rewards, players will simply ignore it.
I believe it would be better if everyone that keeps on suggesting whatever comes to mind and using this thread as a chat created a chatroom, discord server or the like for chatting and refining suggestions before sending them here. That way you save Bob and yourselves time and keep the thread less polluted with posts like:
It helps everybody. You could even help one another create a mod for what you'd like to see in game but has been declined in this thread.
I don't disagree with you, but frankly I don't mind posts like that.
I said you should make a server, not Bob. You already know each other from this thread, making a server would be pretty fast and need minimal moderation. There was an attempt to create one not long ago, I believe by PCAwesomeness, which might still be alive. They are indeed polluted, from the 248 pages, almost half of that are replies that could've been sent in a single message, users talking to one another about things a little unrelated to the mod and ideas that haven't been completely thought through which are suggested multiple times. I am not implying any of you should stop posting, but that those that suggest more frequently could possibly gain something from organizing their ideas somewhere else, buffing or nerfing them accordingly before sending them here, though I don't know if discord would be a good option as it tends to kill forum threads.
Again, you're not wrong, but this is just the nature of public forums. I've accepted that many posts won't advance discussion and many suggestions will be underdeveloped.
I have a question. How did you make the frostmaw horns look kinda 3D?
That uses a special ModelRenderer class developed by a friend of mine. It does basically what item-in-hand rendering does to give textured planes depth.
Back at it again with another monster idea I came up with while at work and thinking about Majora's Mask XD
The Inkubai
A malevolent yet bizzare demon obsessed with painting, the Inkubai appears as a tall, imp-like monster with multiple arms, paint stained all over it's lanky body, and a staff-like paint brush it carries around. Pretty much, the Inkubai looks like a chaotic, abstract piece of art XD
Found within it's lair deep underground, which could appear as a large room full of works of art and paintings it has hoarded over the years. Once disturbed, the Inkubai will begin to laugh and grunt maniacally, doing bizarre dances and movements before diving into a portrait, beginning the fight. The Inkubai's abilities would go as followed:
1. Jumping into one of his portraits, the Inkubai will come out from another portrait from a random side of the room, performing one of his attacks before fleeing back into a portrait.
2. Using the portrait nearest to it, it'll start painting on it and create a random threat for the player. These threats include various paint monsters, bombs, paint projectiles, paint lasors, etc.
3. Occasionally, the Inkubai will bounce out from one portrait and begin to hop across the room towards another, creating splashes of damaging paint that fly randomly. If the player hits him with a ranged attack, though, the Inkubai will fall over and get stunned for a little bit.
4. Once at low health, the Inkubai will create two paint clones of itself; although these clones have much less health than the player, they follow the same behavior of the Inkubai, and can create absolute chaos of the player does not kill them quick enough.
Once defeated, the Inkubai will drop his brush, the Artisan's Folly, allowing the player to splash damaging paint onto enemies, as well as create paint monsters to aid them in combat!
Oh, hey! Not sure you saw, but your simian geomancer idea is coming next: The Sculptor.
Ooh, this is pretty cool. My only concerns are the underground setting and the chaotic demon-like design; maybe a calm, collected warlock in a tower would fit the painter theme more. I'll keep it in mind, but no promises.
I saw! I'm super glad you liked that idea! I'm also curious to see how it's obstacle courses would work in game!
And honestly, I'd imagine that warlock tower idea working more in favor for my Librarian idea, due to the stark similarities. I can definitely see how the chaotic demon design could be a bit overwhelming to deal with; my initial idea was something that was just really bizarre and uncanny, and fought the player in a way that no other monster/boss does as of yet. For my monster ideas, I try to theme them around bosses/mini bosses, in that they have their own strengths and weaknesses; Librarian is a super glass cannon that relies heavily on his collection of magic, while the Tiki Guardians rely on synergies between each other XD
Much more interesting! But why would players chase the lizard? If chasing it is dangerous and yields no rewards, players will simply ignore it.
That is a valid question! I imagine it would drop a magical item, possibly one of it's buds. It would allow the player to summon an illusory duplicate of themselves, which hostile mobs would prioritize over the player (except, of course, the Fae Lizard or any wizard mobs, like the Winter Order). This would allow the player to escape any hairy situations.
Edit: I forgot to add the items recharge and durability! This item would have a slow recharge and have five (This could be changed) uses before it's used up.
A new tribe on the swamps. I'm not sure of the name yet, but they would look similar to Murlocs. Their tribe would be located in near or in the middle of a swamp lake. Their houses look more like shacks. In the middle of the tribe is the elder of group. These creatures are armed with wooden spears and stone daggers. They attack in groups and retreat when alone or greatly outnumbered. The elder is a different colour, bigger in size, wears little decorations and is equipped with a stone decorated staff. These creatures are very territorial. You can give them food like fish to calm them. The elder when approached, will give you a similar trade that barako does, but instead will trade a heart of the sea, which in return he will give you the Swamp Totem. More on this later. You can also attack the tribe. Their culture demands that they worship the strongest being they come in contact with. Which means that if you take out their elder leader they will automatically worship and serve you. But it's not an easy task. They will protect their leader at all costs. Even the elder has some tricks of his own. He will unleash a stream of bubbles from his mouth which will deals damage and has a chance to put you in a floating bubble for a couple of seconds. When the bubble bursts, you'll fall. He can also call upon the "Thing Of The Deep Waters". An octopus like tentacle will raise from a near body of water that will attack the enemy. If you successfully take out their elder, they will obey you and the elder will drop his staff that allows you to make a (their name here) follow you. In multiplayer, if someone kills you, they will take control of the tribe, as they will worship a stronger being. Now at the Totem. Placing the Totem on the ground and actvating it by right clicking will summon a "Thing Of The Deep Waters" from a near body of water. Which will slam your opponents or wrap around them and send them flying in the air.
This is a really neat concept but I think it’s just to similar to the barakoa, not trying to discourage you or anything, I just think the idea would improve if they didn’t just feel like barakoa of the swamp
I feel like the cavictul fills a niche that the foliaath already covers. Sorry, but I'm not interested in it at this time.
Stealing weapons from the player is much more frustrating than fun; I don't think it would work as a good game mechanic. Without that, it seems fairly generic. It's a poisonous melee mob. It can turn invisible sometimes, but that feature doesn't tie in to the rest of its design. I think you can get more creative than just a snake with arms.
When I think of mirage-themed powers, I think of making things appear that aren't really there. A mob that can conjure illusions or mind control others might be more fitting.
I would love to do this, but think about it. If two of these mobs existed in the world, a player that gets swallowed by one and a different player that gets swallowed by the other would end up in the same stomach dimension. It just doesn't work...
Okay! Thanks for telling me.
I've turned down the nadiel suggestion already. I'm afraid it still isn't what I'm looking for.
The nature abilities are interesting, though. I'll keep them in mind.
Well, the more I have to read and respond to, the less time I have to work. You write a comment for me every day, Boomphobia, and over this summer I have probably typed just as much text in response to you as I have in the Mowzie's Mobs code. I don't mind, but you should know that I don't have unlimited time.
I never said that! I just wanted everyone to be aware that it takes me time to process everything.
The bandoleer is a cool idea, but I'm having trouble imagining what it would look like in-game. Definitely want to add a mini wave surfing ability.
Oh, if I remember correctly, they need to be well below sea level and unable to see the sky to spawn.
It's just a design choice. You want a scientific explanation? I'm afraid I don't have one; this isn't Game Theory.
Oh, I see. Who says its a man-made artifact? Oysters create pearls naturally inside their shells.
I'm afraid I won't be providing a detailed lore for the Mowzie's Mobs world. I feel that the fantasy is more intriguing when certain things are left ambiguous. Players imaginations fill in the gaps in ways that are much richer than a textual story is. It also lets my mobs be generic enough to fit certain roleplay scenarios or adventure maps they weren't designed for.
That being said, I love slipping in hints and design details that imply a greater world than the one presented. The sword in the Wroughtnaut's back and the skulls around Barakoa camps are good examples. But exactly what they mean is left ambiguous.
I disagree. I have always had more fun playing The Legend of Zelda, for example, than games like The Witcher (though both are great games). Both are fantasy worlds, but the Zelda world has far less specific history and explanations behind its locations and enemies. This ambiguity enhances the fantasy, in my opinion, by showing without telling a larger story.
Ah, I see. I'll try going through my old mob journal one more time to see what I got. I appreciate the feedback.
A Phoenix like creature. During a heat wave/super heat, a (creature name here) will spawn. They don't fly particularly high. You can take them by setting it on fire via flit&steel, fire charges, fire arrows or anything that shoot fire really. Eventually it will be tamed. You need to be careful as they can light you on fore by shooting a fire ball at you (not the vanilla fire ball which deals terrain damage). It's not as big as the Naga. You can ride it without a saddle. While riding it, you can right click with an empty hand and it will shoot a fire ball at the direction you're looking. Holding CTRL while riding it will make it propel forwards, flapping it's wings rapidly and setting everything in fire in a small radius around it, except you. You can make it to not spread fire on the config. You can also use it as a living furnace. Smelting ores and cooking food. Also, the heat wave occurs only in deserts. Sandy wind starts to blow and you screen becomes brighter, giving the feel of a super hot environment.
Well, I found some old drawings and decided to turn them into mob ideas. Ideas to improve them would be appreciated.
Fay Lizard:
The Fay Lizard is basically a lizard, but with six legs, a large under bite that curves at the tip, and three red flower buds along it's back and one on the tip of it's tail. I imagine it being able to spray the player with some sort of plant spore stuff, which could inflict nausea or slowness or something.
Nehal (NAY-hal):
All I can say is that it looks a lot like the Gobblewonker from Gravity Falls, but with a small smooth head, an under bite (again), six flippers (what was my obsession with six limbs?), and a webbed frill thing running down it's neck, body, and half it's tail. I think it could use some bubble attacks? I don't know. Like I said, these guys need some fleshing out.
I will not be adding heat waves into Minecraft; this feels disjointed with the goals of the mod.
I'm sorry, but this isn't what I'm looking for for Mowzie's mobs. We've seen flying mobs with projectiles already, and the naga will soon become a flying rideable mob. The living furnace ability is different, but doesn't make sense mechanically.
I'm concerned with the frequency of suggestions I've been receiving from you. Please be careful not to put quantity before quality.
The visual descriptions are interesting, but without a unique mechanic or role in gameplay, there's no justification for these creatures to become mobs in the game. As you said, they need more fleshing out.
I often find that "beast" suggestions are more difficult to flesh out. They often devolve into tooth and claw attacks, which aren't new or interesting at all. Maybe the occasional projectile, maybe they're tameable, but they all end up feeling same-y. Strangely, these types of mobs make up 90% of my suggestions. It seems people are resistant to suggesting "sophont" mobs or magic wielding mobs, possibly because they require more careful and intensive design. Still, if you think of an interesting beast mob, don't hesitate to suggest it.
You know what? I decided to improve upon the Fae Lizard. It now can summon illusory mobs and duplicates of itself, because fae are trickster creatures and masters of illusion. The illusion mobs deal no damage and disappear when hit, but still get in the way of the player. This allows the Fae Lizard to escape. If the player continues to give chase, the Fae Lizard will make illusion duplicates to confuse the player. These duplicates also deal no damage and disappear when hit. It uses magic blasts as an offense as well, but will sometimes use the poison clouds instead.
I believe it's "fae"
Source: I'm a Dungeons & Dragons nerd.
C:。ミ
dats a jellyphish ^
I believe it would be better if everyone that keeps on suggesting whatever comes to mind and using this thread as a chat created a chatroom, discord server or the like for chatting and refining suggestions before sending them here. That way you save Bob and yourselves time and keep the thread less polluted with posts like:
It helps everybody. You could even help one another create a mod for what you'd like to see in game but has been declined in this thread.
Ah. I always thought I was spelling it wrong, but I had no idea how it was spelled. Thank you!
Hey! Don't group me within "everyone that keeps on suggesting whatever comes to mind." Where else would I put my nerd grammar corrections? I don't believe it's "polluting" the forum as you said. If you have an issue with me helping a fellow Minecrafter, please PM me and say so.
Robert is the only creator I can think of that has enough skill to make people's ideas a reality. I don't have nearly enough time to learn modding because homework ¯\_(ツ)_/¯
I remember thinking about a Discord server, but I forgot to suggest it. This thread doesn't seem to be doing much different, though.
C:。ミ
dats a jellyphish ^
Mowzie doesn't have much time to moderate a discord server. Also, I don't think the forums are polluted in any way. The forums are for people to make comments around the mod and Mowzie has given us the chance to contribute to the mod via suggestions. He reads everything that get posted here so no user should feel like their idea isn't going to get noticed.
I said you should make a server, not Bob. You already know each other from this thread, making a server would be pretty fast and need minimal moderation. There was an attempt to create one not long ago, I believe by PCAwesomeness, which might still be alive. They are indeed polluted, from the 248 pages, almost half of that are replies that could've been sent in a single message, users talking to one another about things a little unrelated to the mod and ideas that haven't been completely thought through which are suggested multiple times. I am not implying any of you should stop posting, but that those that suggest more frequently could possibly gain something from organizing their ideas somewhere else, buffing or nerfing them accordingly before sending them here, though I don't know if discord would be a good option as it tends to kill forum threads.
I have a question. How did you make the frostmaw horns look kinda 3D?
I guess the forum might be a bit polluted, but not that much
Back at it again with another monster idea I came up with while at work and thinking about Majora's Mask XD
The Inkubai
A malevolent yet bizzare demon obsessed with painting, the Inkubai appears as a tall, imp-like monster with multiple arms, paint stained all over it's lanky body, and a staff-like paint brush it carries around. Pretty much, the Inkubai looks like a chaotic, abstract piece of art XD
Found within it's lair deep underground, which could appear as a large room full of works of art and paintings it has hoarded over the years. Once disturbed, the Inkubai will begin to laugh and grunt maniacally, doing bizarre dances and movements before diving into a portrait, beginning the fight. The Inkubai's abilities would go as followed:
1. Jumping into one of his portraits, the Inkubai will come out from another portrait from a random side of the room, performing one of his attacks before fleeing back into a portrait.
2. Using the portrait nearest to it, it'll start painting on it and create a random threat for the player. These threats include various paint monsters, bombs, paint projectiles, paint lasors, etc.
3. Occasionally, the Inkubai will bounce out from one portrait and begin to hop across the room towards another, creating splashes of damaging paint that fly randomly. If the player hits him with a ranged attack, though, the Inkubai will fall over and get stunned for a little bit.
4. Once at low health, the Inkubai will create two paint clones of itself; although these clones have much less health than the player, they follow the same behavior of the Inkubai, and can create absolute chaos of the player does not kill them quick enough.
Once defeated, the Inkubai will drop his brush, the Artisan's Folly, allowing the player to splash damaging paint onto enemies, as well as create paint monsters to aid them in combat!
Much more interesting! But why would players chase the lizard? If chasing it is dangerous and yields no rewards, players will simply ignore it.
I don't disagree with you, but frankly I don't mind posts like that.
Again, you're not wrong, but this is just the nature of public forums. I've accepted that many posts won't advance discussion and many suggestions will be underdeveloped.
That uses a special ModelRenderer class developed by a friend of mine. It does basically what item-in-hand rendering does to give textured planes depth.
Oh, hey! Not sure you saw, but your simian geomancer idea is coming next: The Sculptor.
Ooh, this is pretty cool. My only concerns are the underground setting and the chaotic demon-like design; maybe a calm, collected warlock in a tower would fit the painter theme more. I'll keep it in mind, but no promises.
I saw! I'm super glad you liked that idea! I'm also curious to see how it's obstacle courses would work in game!
And honestly, I'd imagine that warlock tower idea working more in favor for my Librarian idea, due to the stark similarities. I can definitely see how the chaotic demon design could be a bit overwhelming to deal with; my initial idea was something that was just really bizarre and uncanny, and fought the player in a way that no other monster/boss does as of yet. For my monster ideas, I try to theme them around bosses/mini bosses, in that they have their own strengths and weaknesses; Librarian is a super glass cannon that relies heavily on his collection of magic, while the Tiki Guardians rely on synergies between each other XD
That is a valid question! I imagine it would drop a magical item, possibly one of it's buds. It would allow the player to summon an illusory duplicate of themselves, which hostile mobs would prioritize over the player (except, of course, the Fae Lizard or any wizard mobs, like the Winter Order). This would allow the player to escape any hairy situations.
Edit: I forgot to add the items recharge and durability! This item would have a slow recharge and have five (This could be changed) uses before it's used up.
A new tribe on the swamps. I'm not sure of the name yet, but they would look similar to Murlocs. Their tribe would be located in near or in the middle of a swamp lake. Their houses look more like shacks. In the middle of the tribe is the elder of group. These creatures are armed with wooden spears and stone daggers. They attack in groups and retreat when alone or greatly outnumbered. The elder is a different colour, bigger in size, wears little decorations and is equipped with a stone decorated staff. These creatures are very territorial. You can give them food like fish to calm them. The elder when approached, will give you a similar trade that barako does, but instead will trade a heart of the sea, which in return he will give you the Swamp Totem. More on this later. You can also attack the tribe. Their culture demands that they worship the strongest being they come in contact with. Which means that if you take out their elder leader they will automatically worship and serve you. But it's not an easy task. They will protect their leader at all costs. Even the elder has some tricks of his own. He will unleash a stream of bubbles from his mouth which will deals damage and has a chance to put you in a floating bubble for a couple of seconds. When the bubble bursts, you'll fall. He can also call upon the "Thing Of The Deep Waters". An octopus like tentacle will raise from a near body of water that will attack the enemy. If you successfully take out their elder, they will obey you and the elder will drop his staff that allows you to make a (their name here) follow you. In multiplayer, if someone kills you, they will take control of the tribe, as they will worship a stronger being. Now at the Totem. Placing the Totem on the ground and actvating it by right clicking will summon a "Thing Of The Deep Waters" from a near body of water. Which will slam your opponents or wrap around them and send them flying in the air.
This is a really neat concept but I think it’s just to similar to the barakoa, not trying to discourage you or anything, I just think the idea would improve if they didn’t just feel like barakoa of the swamp