This is definitely my favorite Minecraft mod. The models are great, and everything is extremely creative. What really stands out to me, though, is the Earth Talisman. The idea of the elemental miniature ability set is great, and well executed. This was my idea, and while I don't have nearly enough modding skills required to make this, I was hoping you could find some way to implement it. This isn't a boss concept, but rather an item that might fit.
Here's my proposal: Aquamancy.
I know you have an aquatic-based creature planned, and this could be a drop. Soul of the Sea, an upgraded heart of the sea. It might be used to craft a True Conduit, kind of like the conduit. While the creator is on the same dimension as it, they gain the following affects when submerged:
Your swim speed is normal, except while sprinting. Sprinting greatly increases speed to make sub-aquatic traveling much easier.
Right-clicking with an empty hand while not sprinting will throw a bubble projectile that will envelope the first mob it hits. The mob will then rise towards the surface at high speeds. When they emerge, they will float in the air for a few seconds, which is where the next ability comes into play.
Right-clicking with an empty hand while looking straight up will allow the player to shoot upwards, bursting from the water. While briefly hanging in the air, the player can right-click again when aiming at an enemy floating in a bubble to zoom towards them and unleash a devastating punch. The punch will knock the target far back, leaving the user to splash back down into the water.
Thanks for reading, please give feedback!
Edit: Mining speed could be increased in water, too.
Right-clicking with an empty hand while not sprinting will throw a bubble projectile that will envelope the first mob it hits. The mob will then rise towards the surface at high speeds. When they emerge, they will float in the air for a few seconds, which is where the next ability comes into play.
Right-clicking with an empty hand while looking straight up will allow the player to shoot upwards, bursting from the water. While briefly hanging in the air, the player can right-click again when aiming at an enemy floating in a bubble to zoom towards them and unleash a devastating punch. The punch will knock the target far back, leaving the user to splash back down into the water.
Thanks for reading, please give feedback!
Edit: Mining speed could be increased in water, too.
So basically, it's a base-building item combined with the playfulness of a dolphin? i'd definitely use it.
This is definitely my favorite Minecraft mod. The models are great, and everything is extremely creative. What really stands out to me, though, is the Earth Talisman. The idea of the elemental miniature ability set is great, and well executed. This was my idea, and while I don't have nearly enough modding skills required to make this, I was hoping you could find some way to implement it. This isn't a boss concept, but rather an item that might fit.
Here's my proposal: Aquamancy.
I know you have an aquatic-based creature planned, and this could be a drop. Soul of the Sea, an upgraded heart of the sea. It might be used to craft a True Conduit, kind of like the conduit. While the creator is on the same dimension as it, they gain the following affects when submerged:
Your swim speed is normal, except while sprinting. Sprinting greatly increases speed to make sub-aquatic traveling much easier.
Right-clicking with an empty hand while not sprinting will throw a bubble projectile that will envelope the first mob it hits. The mob will then rise towards the surface at high speeds. When they emerge, they will float in the air for a few seconds, which is where the next ability comes into play.
Right-clicking with an empty hand while looking straight up will allow the player to shoot upwards, bursting from the water. While briefly hanging in the air, the player can right-click again when aiming at an enemy floating in a bubble to zoom towards them and unleash a devastating punch. The punch will knock the target far back, leaving the user to splash back down into the water.
Thanks for reading, please give feedback!
Edit: Mining speed could be increased in water, too.
To be honest I was expecting something else when you said Aquamancy. I think it's called Hydromancy but that's not important. Aquamancy is characterized with the ability to control water and manipulate it, which I don't see much except the bubble ability, but I see what the point of the idea is.
I'm guessing the range where you can use your abilities is limited, because you have to built some kind of conduit. Correct me if I'm wrong but the aquatic mob Mowzie is currently planning to add is an Angler Fish type of mob, so I don't see the soul of the sea as a potential drop for the mob. Amd lastly with the aquatic update we already have a conduit so adding a similar thing isn't the best, but that's my opinion on this idea.
Actually we do. In the trailer you see a goblin fall into a hole. Also, hytale seems to have a lot of mobs and bosses by itself. Don't you think adding Mowzie's mobs would be kinda pointless?
The trailer was created using very early development footage. It is likely that such a bug will be fixed before release.
It’s not pointless if it brings something new and exciting to the game, regardless of how much content already exists.
This is definitely my favorite Minecraft mod. The models are great, and everything is extremely creative. What really stands out to me, though, is the Earth Talisman. The idea of the elemental miniature ability set is great, and well executed. This was my idea, and while I don't have nearly enough modding skills required to make this, I was hoping you could find some way to implement it. This isn't a boss concept, but rather an item that might fit.
Here's my proposal: Aquamancy.
I know you have an aquatic-based creature planned, and this could be a drop. Soul of the Sea, an upgraded heart of the sea. It might be used to craft a True Conduit, kind of like the conduit. While the creator is on the same dimension as it, they gain the following affects when submerged:
Your swim speed is normal, except while sprinting. Sprinting greatly increases speed to make sub-aquatic traveling much easier.
Right-clicking with an empty hand while not sprinting will throw a bubble projectile that will envelope the first mob it hits. The mob will then rise towards the surface at high speeds. When they emerge, they will float in the air for a few seconds, which is where the next ability comes into play.
Right-clicking with an empty hand while looking straight up will allow the player to shoot upwards, bursting from the water. While briefly hanging in the air, the player can right-click again when aiming at an enemy floating in a bubble to zoom towards them and unleash a devastating punch. The punch will knock the target far back, leaving the user to splash back down into the water.
Thanks for reading, please give feedback!
Edit: Mining speed could be increased in water, too.
Thanks! I’m glad you appreciate what I’m going for with that. I have a few more abilities that I plan to add to it, and I’d like to make tunneling easier to execute. The abilities will interact and work together, kinda like a character in a hero-shooter game. Fighting game style inputs will reward practicing and learning the moveset. And of course, I’d love to create magic for other elements as well.
This is awesome! Exactly the kind of abilities I’m looking for: combining movement and combat in a way specific to that element, not just shooting a ball of water. I’d love for aquamancy to work outside of water in some way, though. Maybe different abilities are available on land.
To be honest I was expecting something else when you said Aquamancy. I think it's called Hydromancy but that's not important. Aquamancy is characterized with the ability to control water and manipulate it, which I don't see much except the bubble ability, but I see what the point of the idea is.
I'm guessing the range where you can use your abilities is limited, because you have to built some kind of conduit. Correct me if I'm wrong but the aquatic mob Mowzie is currently planning to add is an Angler Fish type of mob, so I don't see the soul of the sea as a potential drop for the mob. Amd lastly with the aquatic update we already have a conduit so adding a similar thing isn't the best, but that's my opinion on this idea.
It’s less about directly using water, and more about how a wielder of water magic would fight. Propelling oneself through the ocean into dolphin-dive punches is very in character for an aquamancer, I feel.
Frankly, I might not go with the conduit. The means by which you acquire a power like this will need to be carefully designed and might depend on whatever mob rewards it.
The angler fish themed mob is rather tentative. I’m not very excited about it. I agree that it wouldn’t make sense to reward players with elemental mastery for killing a common fish enemy. But what’s to stop me from making something else for aquamancy?
Here's another idea for one of the on-land abilities: Leviathan ring.
It's like how waterbenders from Avatar manipulate a flowing circle of water around them, and can thrust it forwards as an attack
Maybe you could right-click a source of water to create the ring, then right click again to blast enemies. It would probably work great with the Mo' Bends mod so all the kung fu-ish stuff looks good.
Edit: If you are holding a water bottle, you could consume the water to make the ring.
First post on here, so here we go. This mod is an absolute testament to what mobs could be like. This mod combined with better animations makes this mod shine brightly. I’ve got an absurd amount of mob ideas that are both original and/or take inspiration from other games to an extent. I will limit myself to 8 of the 22 I had in mind, so if you want to hear the rest I’ll do another list. So starting off at number 1 we got
The Rustmonger:
The Rustmonger is one of two variations of Ferrous. This entity spawns in the nether, more particularly the nether fortress. The appearance of the Rustmonger does resemble the Ferrous mob to a degree, however it is
A- Rusted to hell and back
B- Wields a Greathammer
C- The weakspot is the head this time around, with this entity lacking any helmet. It’s head resembles a scorched human, with more of a skeletal appearance.
The attacks of the Rustmonger are similar to the Ferrous in more ways than one, however his attacks have a variation that involve fire. As for an example, he would have the sweep attack, but the variation would have a longer windup with an audio cue. The only attack that gives him a stun period is a flame pillar. He will shove his hand into the ground, and in doing so will leave him vulnerable.
His drops include the Greathammer and the fire rune artifact, which allows for the player to replicate the flame pillar.
Attack List:
Swipe (Variation- Flame Wave)
Hammer Smash (Variation- Shockwave)
Flame Stomp
Flame Pillar
The Abyssal Champion:
The second and final variation of the Ferrous type enemies. The Abyssal Champion spawns in the stronghold, patrolling the halls...or busting them down. He does what he wants. Anyways, the Champion has the same physical build, the differences being
A- The armor it wears is made of bedrock, with a black corruption spread throughout its body.
B- Wields a Greatsword and Shield
C- The weakspot on this thicc specimen is its chest, where the core of the corruption is, indicated by an eyeball.
The attacks this time are significantly different due to the shield it carries. The sword and shield is imbued with the darkness, which creates interesting attacks. The sword can launch waves of darkness that eat away at the flesh. The shield can send players flying with a knock back blast. The stun this time involves the Abyssal Champion to charge up an back energy beam from its eye. You can hit it as it’s charging up, stopping the attack.
His drops include the Greatsword and Shield along with the Abyssal Rune Artifact, allowing you to create the dark energy beam.
Attack List:
Slash (Variation- Dark Wave)
Overhead Slash (Variation- Darkness Trail)
Abyssal Stomp
Beam of the Abyss
Grottus:
An adult Grottol, the Grottus is a vicious fiend that lurks throughout the underground, particularly in mine shafts where they create nests for the Grottol. Grottus resemble giant rock lizards with diamonds protruding from their face and back, thus making them rather formidable. Their attacks are swift as they are brutal, being able to roll into a ball and roll at prey at horrifying speeds. Their tails are barbed in diamond spikes, being able to eject them at will towards the player. One can only hope not to run by these fellows, let alone more than one.
These guys drop diamonds....WOW...
Attack List:
Slash
Roll
Spine Shot
Leap
Drudge:
Hailing from the swamps, these horrid monstrosities lumber in search of their next prey. Their bloated and bulbous bodies produce a poisonous gas that slows down any player. The creature itself resembles a water logged corpse with one arm that holds either a hook or sword. Their size is as intimidating as their attacks, either it be slicing at the player, or spewing the toxic clouds at the player. The drudge is a foe to be reckoned with.
Attack List:
Slash
Poison Spew
Poison Trail
Lumbering Charge
Amalgamate:
Residing in the Taiga Biome is this being of flesh and chitin. The Amalgamate is a huge mass of multiple beings fused together and hardened over by chitin into a mushroom shaped golem like creature. With 3 arms, each having their own unique properties and features. One arm is a mantis shaped clam, being able to swipe at a player from a distance. The other arm is clubbed shaped, used for brute melee force. The last arm is a tendril, being able to root itself into the ground and attack the player from below.
It drops Chitin Fragments. These fragments will help create the chitin armor.
Attack List:
Mantis Swipe
Ground Pound
From Below
The Fiend:
In the jungle, the mighty jungle, the fiend awaits your arrival. With a quadrupedal stance and lengthy limbs, this creature is built for speed. This creature’s skin shines with the abyss, making this creature foreign to its environment. It’s leaping ability makes it unpredictable as to how it will attack.
Attack List:
Claw
Leap
Body Slam
That was all for now, if you liked any of these and/or suggest improvements/changes feel free to do so. In the meantime, I shall wait.
Here's another idea for one of the on-land abilities: Leviathan ring.
It's like how waterbenders from Avatar manipulate a flowing circle of water around them, and can thrust it forwards as an attack
Maybe you could right-click a source of water to create the ring, then right click again to blast enemies. It would probably work great with the Mo' Bends mod so all the kung fu-ish stuff looks good.
Edit: If you are holding a water bottle, you could consume the water to make the ring.
Also very cool! I feel like the ability could work without water nearby. I don't want to limit the ability too much, and the whole "water in the air" explanation works just fine. Unfortunately, I can't make it compatible with Mo Bends.
First post on here, so here we go. This mod is an absolute testament to what mobs could be like. This mod combined with better animations makes this mod shine brightly. I’ve got an absurd amount of mob ideas that are both original and/or take inspiration from other games to an extent. I will limit myself to 8 of the 22 I had in mind, so if you want to hear the rest I’ll do another list. So starting off at number 1 we got
The Rustmonger:
The Rustmonger is one of two variations of Ferrous. This entity spawns in the nether, more particularly the nether fortress. The appearance of the Rustmonger does resemble the Ferrous mob to a degree, however it is
A- Rusted to hell and back
B- Wields a Greathammer
C- The weakspot is the head this time around, with this entity lacking any helmet. It’s head resembles a scorched human, with more of a skeletal appearance.
The attacks of the Rustmonger are similar to the Ferrous in more ways than one, however his attacks have a variation that involve fire. As for an example, he would have the sweep attack, but the variation would have a longer windup with an audio cue. The only attack that gives him a stun period is a flame pillar. He will shove his hand into the ground, and in doing so will leave him vulnerable.
His drops include the Greathammer and the fire rune artifact, which allows for the player to replicate the flame pillar.
Attack List:
Swipe (Variation- Flame Wave)
Hammer Smash (Variation- Shockwave)
Flame Stomp
Flame Pillar
The Abyssal Champion:
The second and final variation of the Ferrous type enemies. The Abyssal Champion spawns in the stronghold, patrolling the halls...or busting them down. He does what he wants. Anyways, the Champion has the same physical build, the differences being
A- The armor it wears is made of bedrock, with a black corruption spread throughout its body.
B- Wields a Greatsword and Shield
C- The weakspot on this thicc specimen is its chest, where the core of the corruption is, indicated by an eyeball.
The attacks this time are significantly different due to the shield it carries. The sword and shield is imbued with the darkness, which creates interesting attacks. The sword can launch waves of darkness that eat away at the flesh. The shield can send players flying with a knock back blast. The stun this time involves the Abyssal Champion to charge up an back energy beam from its eye. You can hit it as it’s charging up, stopping the attack.
His drops include the Greatsword and Shield along with the Abyssal Rune Artifact, allowing you to create the dark energy beam.
Attack List:
Slash (Variation- Dark Wave)
Overhead Slash (Variation- Darkness Trail)
Abyssal Stomp
Beam of the Abyss
Grottus:
An adult Grottol, the Grottus is a vicious fiend that lurks throughout the underground, particularly in mine shafts where they create nests for the Grottol. Grottus resemble giant rock lizards with diamonds protruding from their face and back, thus making them rather formidable. Their attacks are swift as they are brutal, being able to roll into a ball and roll at prey at horrifying speeds. Their tails are barbed in diamond spikes, being able to eject them at will towards the player. One can only hope not to run by these fellows, let alone more than one.
These guys drop diamonds....WOW...
Attack List:
Slash
Roll
Spine Shot
Leap
Drudge:
Hailing from the swamps, these horrid monstrosities lumber in search of their next prey. Their bloated and bulbous bodies produce a poisonous gas that slows down any player. The creature itself resembles a water logged corpse with one arm that holds either a hook or sword. Their size is as intimidating as their attacks, either it be slicing at the player, or spewing the toxic clouds at the player. The drudge is a foe to be reckoned with.
Attack List:
Slash
Poison Spew
Poison Trail
Lumbering Charge
Amalgamate:
Residing in the Taiga Biome is this being of flesh and chitin. The Amalgamate is a huge mass of multiple beings fused together and hardened over by chitin into a mushroom shaped golem like creature. With 3 arms, each having their own unique properties and features. One arm is a mantis shaped clam, being able to swipe at a player from a distance. The other arm is clubbed shaped, used for brute melee force. The last arm is a tendril, being able to root itself into the ground and attack the player from below.
It drops Chitin Fragments. These fragments will help create the chitin armor.
Attack List:
Mantis Swipe
Ground Pound
From Below
The Fiend:
In the jungle, the mighty jungle, the fiend awaits your arrival. With a quadrupedal stance and lengthy limbs, this creature is built for speed. This creature’s skin shines with the abyss, making this creature foreign to its environment. It’s leaping ability makes it unpredictable as to how it will attack.
Attack List:
Claw
Leap
Body Slam
That was all for now, if you liked any of these and/or suggest improvements/changes feel free to do so. In the meantime, I shall wait.
Glad you like the mod! Let's see here...
I gotta say first, I'm really not a fan of mob variants. Most of the time, a variant will weaken the uniqueness and disjoint the themes of the original mob. Why not develop an entirely new mob to suit the roles you've described here?
The Rustmonger is a cool thought. There were some loose plans for a "Forge Wroughtnaut" variant a while back. It elaborates on the original Wroughtnaut's design by using a hammer instead of an axe, which can't get stuck in the ground. Haven't thought of much else for it, so maybe some elements of this Rustmonger concept could work.
The Abyssal Champion sounds way too difficult for a stronghold enemy, and I don't feel it makes sense as a variation of the Wroughtnaut. As its own mob with a new design, it could work. I'll hold on to it.
Sorry, but I feel that the grottus takes away from my design choices of the grottols. It could work as its own, unrelated creature, but would need to be redeveloped slightly. I don't feel that it should have the leap, spine shot, and roll attack, and should just focus on the rolling attack as its primary mechanic. I'll hold on to it, but no promises.
Drudge is really cool. Simple, but stands out. I also appreciate that its use of poison makes the naga fang item more relevant. Thanks!
Not a big fan of the Amalgamate, sorry. I feel like the design might be confusing for players, and that choosing just one of the three weapons you've described would be a stronger design choice.
The fiend sounds awfully similar to the plans for the tribe that rivals the Barakoa. These plans are fairly fleshed out already.
I appreciate the suggestions! You get right to the point with each one and don't dwell on technicalities or specific numbers. If you feel that any other ideas are worth sharing, please do.
I appreciate the feedback and have taken into consideration some of the issues my ideas may give. So to give some new continuity, I’ve changed the designs, ideas, and locations of the flawed types and “variations” to make each stand out while still holding some sort of functionality as to the original concept.
So, instead of the Rustmonger being a Ferrous reskin, what if it’s a big demonoid with rusted armor covering its body. It’s head is the weak point not due to the unarmored status, but because the skull is exposed on a mostly fleshy face.
The Abyssal Champion could be a dude whose limbs have been stretched out due to said corruption, giving him a lengthy appearance. Still has the Greatsword and Shield due to the corruption giving him beyond human strength. The skin you can see under the armor due to stretching is blackened a bit, like black mixed with ashen grey. His location instead would be in the Mansion. His attacks would still be the same.
The Grottus is now the Architect, keeping the same functions without the diamonds. It’s body instead just covered in obsidian. It’s back is almost plated in this shell like an armadillo. This allows for the constant rolling. If it hits a vertical surface, one of two things will happen. If it is less durable than cobblestone, it’s going eighth through it. If it isn’t, it will stop it for a brief moment.
The Amalgamate is simpler in design. It’s a humanoid creature with a growth that formed from its chest, taking away its jaw. The rest of the body is normal. The arms that were described above are used as types. Pincer, Crusher, and Burrower.
The Fiend is now in the desert, as it makes sense due to its scrawny appearance combined with the lengthy appearance. It now acts like a scavenger.
Now I’m going to take the time to address 4 new mobs that would create some havoc, one of them is in the ocean...and that one is...
The Cluster:
The Cluster appears to be an enlarged fish, and you might just gloss right over it. When it opens its mouth and three tendrils come out, well you might as well embrace death. The reason these guys are called the cluster is due to the pack mentality these fish have. They will swim in groups of 3-5, and will quickly drain your health if you are unprepared. They drop cluster meat. Very savory.
Attack List:
Grapple
Bite
The Corruption and Afflicted:
Vaguely resembling a human shape, these primordial beings only goal is to spread. Their tar pitch skin and singular eye in the middle of its head is a common trait. As said, their goal is to spread, and will do so at any cost. If they come across any humanoid mob, they will “infect” them. These mobs that succumb to the corruption become the afflicted. The afflicted are the same skin tone, however have a more humanoid shape and lack the ability to infect until they mature into the corruption.
Attack List:
Corruption-
Swipe
Spew Corruption
Afflicted-
Swipe
The Glutton:
The Glutton is a worm human hybrid encountered in the nether. The Glutton has a long, fat serpent body with 4 limbs used for movement. It’s head is split down the middle, with a set of teeth and a fat tongue used to sense prey. They are hostile to everything and with do whatever it takes to get to its prey. Hell, they’ll even tunnel through the ground and go through lava to get to you.
I've always wanted to play with special artifact items, but I couldn't find a mod that did that. Most mods that add artifacts, only give you vanilla buffs. So here is one of the ideas.
The Leviathan
It's an aquatic creature (obviously) that lives deep in the ocean. He holds the sercret to find the precious sea relic: The Tidestone
The Leviathan is quite large with wings/fins on it's body. On his head he has a bright green crystal, almost looking like prismarine crystals. It's very agressive so it will attack players on sight.
It's main attacks are a Bubble Blast which will damage the player constantly and also remove their bubble bar (oxygen bar).
A charge attack, tail swipe and a jump attack, which the leviathan will jump in the air and splash down, creating some kind of wave that will deal damage and sink everything that the waves caught. When it's killed, it drops a Crystal that allows the player to track The Tidestone, acting like an eye of ender in someway. The Tidestone will be in a altar near ruins.
The Tidestone allows you to use the water abilities that the other guy mentioned. The bubble attack and such.
The Design of the Tidestone is taken from Hearthstone and the leviathan one is from Monster Match.
A super rare artifact that can be found on Stronghold or Nether Fortress chests.
You can hold it on your hand, and it will open. While holding it, you can right click any tamed creature and link your soul with them. What this does is that whenever you take damage, your soul linked mob takes it instead, but there is a catch. The soul linked mob health drops to 5 hearts and you can only have 3 active soul links.
It's second ability introduces a new mob. The Bonewyrm. It's a skeleton dragon/wyvern the size of the naga that lays dead and lifeless on the ground on ice and swamp biomes. Idea taken from Ice&Fire dragon corpses. Shifting and right clicking with the book on your hand will create a mist around the Bonewyrm and he will rise to life. They're around 15 hearts of health and deal 2 hearts of damage with their melee attacks, but their real power is their Breath Of Decay. Which deals damage and applies the Decay effect.
Decay effect: It's an effect that deals constant damage and which prevents you from getting any other effects for the time that it's applied. Also it spreads to other players or mobs around the infected player or mob, in a 5x5 area.
Alright guys, back at it again to give off ideas that will have players swelling in joy...or fear...depends how you see it. Today we got 5 more to throw down.
The Cosmic Snatcher:
Taking inspiration from those particular Cthulhu lookin guys from all reaches of fantasy, the Snatcher is a floating humanoid mass of tentacles and eyes. These guys are located in the swamps, and it makes it all the more perfect to utilize their special attack. Being ethereal, it has psychophysical attacks which allows it to used ranged attacks, one of them causing levitation. This makes it a challenging foe to conquer.
Attack List:
Claw
Ranged Bolt
Levitation
Harbinger:
A demonic monster hailing from the underground, their appearances are frightening. It’s as if a human was twisted into the vague form of a spider. Being able to scale walls and such, the difference that this guy has from any other spider is it’s overt size and ability to wither.
Attack List:
Leap
Web Spray
Bite
Charge
The Alpha and Omega:
A cult found in the deserts, these guys are known for creating vicious sandstorms. They work against the Winter Order as eternal rivals, seeing themselves as the beginning...and the end.
Attack List:
Sandblast
Sandstorm
The Swarm:
An expanded idea on the huge insect idea, the swarm are giant insects resembling a cross between a beetle and a wasp. They can come from blocks called hive blocks and will keep spawning until the block is destroyed. The mob that can be encountered that lays down these hives is called the Host. The Host resembles an amphibian/reptilian/insect hybrid, taking the physical shape of a large frog, while having a chitin shell on its back. It’s attacks involve summoning the swarm or using the extendable second jaws in its mouth
Alright guys, back at it again to give off ideas that will have players swelling in joy...or fear...depends how you see it. Today we got 5 more to throw down.
The Cosmic Snatcher:
Taking inspiration from those particular Cthulhu lookin guys from all reaches of fantasy, the Snatcher is a floating humanoid mass of tentacles and eyes. These guys are located in the swamps, and it makes it all the more perfect to utilize their special attack. Being ethereal, it has psychophysical attacks which allows it to used ranged attacks, one of them causing levitation. This makes it a challenging foe to conquer.
Attack List:
Claw
Ranged Bolt
Levitation
Harbinger:
A demonic monster hailing from the underground, their appearances are frightening. It’s as if a human was twisted into the vague form of a spider. Being able to scale walls and such, the difference that this guy has from any other spider is it’s overt size and ability to wither.
Attack List:
Leap
Web Spray
Bite
Charge
The Alpha and Omega:
A cult found in the deserts, these guys are known for creating vicious sandstorms. They work against the Winter Order as eternal rivals, seeing themselves as the beginning...and the end.
Attack List:
Sandblast
Sandstorm
The Swarm:
An expanded idea on the huge insect idea, the swarm are giant insects resembling a cross between a beetle and a wasp. They can come from blocks called hive blocks and will keep spawning until the block is destroyed. The mob that can be encountered that lays down these hives is called the Host. The Host resembles an amphibian/reptilian/insect hybrid, taking the physical shape of a large frog, while having a chitin shell on its back. It’s attacks involve summoning the swarm or using the extendable second jaws in its mouth
to bite you.
Attack List:
Swarm-
Sting
Bite
Host-
Vicious Bite
Swarm
Swipe
About the Alpha and Omega cult mobs. The name doesn't make any sense for the mob's name. I think you can do better with the naming as it doesn't fit the desert or cult theme. It's a pretty generic name in my opinion. I like the idea of being rival to the winter order but the beginning and the end part doesn't really make sense, does it? Controlling sand is cool but you could explain the abilities a bit more rather than just making a name for them in a list and nothing else.
I have a suggestion. It's a simple variant of the Grottol.
(A mock-up texture I made for it)
Meet the Quartz Grottol. He is very similar to his Overworld cousins, except for the fact that his shell has quartz on it, and that he is immune to fire.
He'd drop Quartz(2-3 pieces?) instead of the one Diamond. That's it, it may not be a fancy new mob, but I personally think it could be a nice bit of variety.
What is the priority list for mobs?
This is definitely my favorite Minecraft mod. The models are great, and everything is extremely creative. What really stands out to me, though, is the Earth Talisman. The idea of the elemental miniature ability set is great, and well executed. This was my idea, and while I don't have nearly enough modding skills required to make this, I was hoping you could find some way to implement it. This isn't a boss concept, but rather an item that might fit.
Here's my proposal: Aquamancy.
I know you have an aquatic-based creature planned, and this could be a drop. Soul of the Sea, an upgraded heart of the sea. It might be used to craft a True Conduit, kind of like the conduit. While the creator is on the same dimension as it, they gain the following affects when submerged:
Thanks for reading, please give feedback!
Edit: Mining speed could be increased in water, too.
C:。ミ
dats a jellyphish ^
So basically, it's a base-building item combined with the playfulness of a dolphin? i'd definitely use it.
haha unoriginal signature go brr
To be honest I was expecting something else when you said Aquamancy. I think it's called Hydromancy but that's not important. Aquamancy is characterized with the ability to control water and manipulate it, which I don't see much except the bubble ability, but I see what the point of the idea is.
I'm guessing the range where you can use your abilities is limited, because you have to built some kind of conduit. Correct me if I'm wrong but the aquatic mob Mowzie is currently planning to add is an Angler Fish type of mob, so I don't see the soul of the sea as a potential drop for the mob. Amd lastly with the aquatic update we already have a conduit so adding a similar thing isn't the best, but that's my opinion on this idea.
The trailer was created using very early development footage. It is likely that such a bug will be fixed before release.
It’s not pointless if it brings something new and exciting to the game, regardless of how much content already exists.
No list. Sculptor is next, Phoben and Stalkers will likely follow but no promises.
Thanks! I’m glad you appreciate what I’m going for with that. I have a few more abilities that I plan to add to it, and I’d like to make tunneling easier to execute. The abilities will interact and work together, kinda like a character in a hero-shooter game. Fighting game style inputs will reward practicing and learning the moveset. And of course, I’d love to create magic for other elements as well.
This is awesome! Exactly the kind of abilities I’m looking for: combining movement and combat in a way specific to that element, not just shooting a ball of water. I’d love for aquamancy to work outside of water in some way, though. Maybe different abilities are available on land.
It’s less about directly using water, and more about how a wielder of water magic would fight. Propelling oneself through the ocean into dolphin-dive punches is very in character for an aquamancer, I feel.
Frankly, I might not go with the conduit. The means by which you acquire a power like this will need to be carefully designed and might depend on whatever mob rewards it.
The angler fish themed mob is rather tentative. I’m not very excited about it. I agree that it wouldn’t make sense to reward players with elemental mastery for killing a common fish enemy. But what’s to stop me from making something else for aquamancy?
Here's another idea for one of the on-land abilities: Leviathan ring.
It's like how waterbenders from Avatar manipulate a flowing circle of water around them, and can thrust it forwards as an attack
Maybe you could right-click a source of water to create the ring, then right click again to blast enemies. It would probably work great with the Mo' Bends mod so all the kung fu-ish stuff looks good.
Edit: If you are holding a water bottle, you could consume the water to make the ring.
C:。ミ
dats a jellyphish ^
Quote from boomphobia >>
I think it's called Hydromancy but that's not important.
You could use either, like Geo- and Terra-. Aqua is from Latin, Hydro is from Greek
I suck at quoting ¯\_(ツ)_/¯
C:。ミ
dats a jellyphish ^
You could use either, like the prefixes Geo- and Terra-. Aqua is from Latin, Hydro is from Greek.
Sorry about the extra comment, mobile is confusing.
C:。ミ
dats a jellyphish ^
First post on here, so here we go. This mod is an absolute testament to what mobs could be like. This mod combined with better animations makes this mod shine brightly. I’ve got an absurd amount of mob ideas that are both original and/or take inspiration from other games to an extent. I will limit myself to 8 of the 22 I had in mind, so if you want to hear the rest I’ll do another list. So starting off at number 1 we got
The Rustmonger:
The Rustmonger is one of two variations of Ferrous. This entity spawns in the nether, more particularly the nether fortress. The appearance of the Rustmonger does resemble the Ferrous mob to a degree, however it is
A- Rusted to hell and back
B- Wields a Greathammer
C- The weakspot is the head this time around, with this entity lacking any helmet. It’s head resembles a scorched human, with more of a skeletal appearance.
The attacks of the Rustmonger are similar to the Ferrous in more ways than one, however his attacks have a variation that involve fire. As for an example, he would have the sweep attack, but the variation would have a longer windup with an audio cue. The only attack that gives him a stun period is a flame pillar. He will shove his hand into the ground, and in doing so will leave him vulnerable.
His drops include the Greathammer and the fire rune artifact, which allows for the player to replicate the flame pillar.
Attack List:
Swipe (Variation- Flame Wave)
Hammer Smash (Variation- Shockwave)
Flame Stomp
Flame Pillar
The Abyssal Champion:
The second and final variation of the Ferrous type enemies. The Abyssal Champion spawns in the stronghold, patrolling the halls...or busting them down. He does what he wants. Anyways, the Champion has the same physical build, the differences being
A- The armor it wears is made of bedrock, with a black corruption spread throughout its body.
B- Wields a Greatsword and Shield
C- The weakspot on this thicc specimen is its chest, where the core of the corruption is, indicated by an eyeball.
The attacks this time are significantly different due to the shield it carries. The sword and shield is imbued with the darkness, which creates interesting attacks. The sword can launch waves of darkness that eat away at the flesh. The shield can send players flying with a knock back blast. The stun this time involves the Abyssal Champion to charge up an back energy beam from its eye. You can hit it as it’s charging up, stopping the attack.
His drops include the Greatsword and Shield along with the Abyssal Rune Artifact, allowing you to create the dark energy beam.
Attack List:
Slash (Variation- Dark Wave)
Overhead Slash (Variation- Darkness Trail)
Abyssal Stomp
Beam of the Abyss
Grottus:
An adult Grottol, the Grottus is a vicious fiend that lurks throughout the underground, particularly in mine shafts where they create nests for the Grottol. Grottus resemble giant rock lizards with diamonds protruding from their face and back, thus making them rather formidable. Their attacks are swift as they are brutal, being able to roll into a ball and roll at prey at horrifying speeds. Their tails are barbed in diamond spikes, being able to eject them at will towards the player. One can only hope not to run by these fellows, let alone more than one.
These guys drop diamonds....WOW...
Attack List:
Slash
Roll
Spine Shot
Leap
Drudge:
Hailing from the swamps, these horrid monstrosities lumber in search of their next prey. Their bloated and bulbous bodies produce a poisonous gas that slows down any player. The creature itself resembles a water logged corpse with one arm that holds either a hook or sword. Their size is as intimidating as their attacks, either it be slicing at the player, or spewing the toxic clouds at the player. The drudge is a foe to be reckoned with.
Attack List:
Slash
Poison Spew
Poison Trail
Lumbering Charge
Amalgamate:
Residing in the Taiga Biome is this being of flesh and chitin. The Amalgamate is a huge mass of multiple beings fused together and hardened over by chitin into a mushroom shaped golem like creature. With 3 arms, each having their own unique properties and features. One arm is a mantis shaped clam, being able to swipe at a player from a distance. The other arm is clubbed shaped, used for brute melee force. The last arm is a tendril, being able to root itself into the ground and attack the player from below.
It drops Chitin Fragments. These fragments will help create the chitin armor.
Attack List:
Mantis Swipe
Ground Pound
From Below
The Fiend:
In the jungle, the mighty jungle, the fiend awaits your arrival. With a quadrupedal stance and lengthy limbs, this creature is built for speed. This creature’s skin shines with the abyss, making this creature foreign to its environment. It’s leaping ability makes it unpredictable as to how it will attack.
Attack List:
Claw
Leap
Body Slam
That was all for now, if you liked any of these and/or suggest improvements/changes feel free to do so. In the meantime, I shall wait.
Also very cool! I feel like the ability could work without water nearby. I don't want to limit the ability too much, and the whole "water in the air" explanation works just fine. Unfortunately, I can't make it compatible with Mo Bends.
That is correct!
Glad you like the mod! Let's see here...
I gotta say first, I'm really not a fan of mob variants. Most of the time, a variant will weaken the uniqueness and disjoint the themes of the original mob. Why not develop an entirely new mob to suit the roles you've described here?
The Rustmonger is a cool thought. There were some loose plans for a "Forge Wroughtnaut" variant a while back. It elaborates on the original Wroughtnaut's design by using a hammer instead of an axe, which can't get stuck in the ground. Haven't thought of much else for it, so maybe some elements of this Rustmonger concept could work.
The Abyssal Champion sounds way too difficult for a stronghold enemy, and I don't feel it makes sense as a variation of the Wroughtnaut. As its own mob with a new design, it could work. I'll hold on to it.
Sorry, but I feel that the grottus takes away from my design choices of the grottols. It could work as its own, unrelated creature, but would need to be redeveloped slightly. I don't feel that it should have the leap, spine shot, and roll attack, and should just focus on the rolling attack as its primary mechanic. I'll hold on to it, but no promises.
Drudge is really cool. Simple, but stands out. I also appreciate that its use of poison makes the naga fang item more relevant. Thanks!
Not a big fan of the Amalgamate, sorry. I feel like the design might be confusing for players, and that choosing just one of the three weapons you've described would be a stronger design choice.
The fiend sounds awfully similar to the plans for the tribe that rivals the Barakoa. These plans are fairly fleshed out already.
I appreciate the suggestions! You get right to the point with each one and don't dwell on technicalities or specific numbers. If you feel that any other ideas are worth sharing, please do.
I appreciate the feedback and have taken into consideration some of the issues my ideas may give. So to give some new continuity, I’ve changed the designs, ideas, and locations of the flawed types and “variations” to make each stand out while still holding some sort of functionality as to the original concept.
So, instead of the Rustmonger being a Ferrous reskin, what if it’s a big demonoid with rusted armor covering its body. It’s head is the weak point not due to the unarmored status, but because the skull is exposed on a mostly fleshy face.
The Abyssal Champion could be a dude whose limbs have been stretched out due to said corruption, giving him a lengthy appearance. Still has the Greatsword and Shield due to the corruption giving him beyond human strength. The skin you can see under the armor due to stretching is blackened a bit, like black mixed with ashen grey. His location instead would be in the Mansion. His attacks would still be the same.
The Grottus is now the Architect, keeping the same functions without the diamonds. It’s body instead just covered in obsidian. It’s back is almost plated in this shell like an armadillo. This allows for the constant rolling. If it hits a vertical surface, one of two things will happen. If it is less durable than cobblestone, it’s going eighth through it. If it isn’t, it will stop it for a brief moment.
The Amalgamate is simpler in design. It’s a humanoid creature with a growth that formed from its chest, taking away its jaw. The rest of the body is normal. The arms that were described above are used as types. Pincer, Crusher, and Burrower.
The Fiend is now in the desert, as it makes sense due to its scrawny appearance combined with the lengthy appearance. It now acts like a scavenger.
Now I’m going to take the time to address 4 new mobs that would create some havoc, one of them is in the ocean...and that one is...
The Cluster:
The Cluster appears to be an enlarged fish, and you might just gloss right over it. When it opens its mouth and three tendrils come out, well you might as well embrace death. The reason these guys are called the cluster is due to the pack mentality these fish have. They will swim in groups of 3-5, and will quickly drain your health if you are unprepared. They drop cluster meat. Very savory.
Attack List:
Grapple
Bite
The Corruption and Afflicted:
Vaguely resembling a human shape, these primordial beings only goal is to spread. Their tar pitch skin and singular eye in the middle of its head is a common trait. As said, their goal is to spread, and will do so at any cost. If they come across any humanoid mob, they will “infect” them. These mobs that succumb to the corruption become the afflicted. The afflicted are the same skin tone, however have a more humanoid shape and lack the ability to infect until they mature into the corruption.
Attack List:
Corruption-
Swipe
Spew Corruption
Afflicted-
Swipe
The Glutton:
The Glutton is a worm human hybrid encountered in the nether. The Glutton has a long, fat serpent body with 4 limbs used for movement. It’s head is split down the middle, with a set of teeth and a fat tongue used to sense prey. They are hostile to everything and with do whatever it takes to get to its prey. Hell, they’ll even tunnel through the ground and go through lava to get to you.
Attack List:
Bite
Body Slam
Dive
I've always wanted to play with special artifact items, but I couldn't find a mod that did that. Most mods that add artifacts, only give you vanilla buffs. So here is one of the ideas.
The Leviathan
It's an aquatic creature (obviously) that lives deep in the ocean. He holds the sercret to find the precious sea relic: The Tidestone
The Leviathan is quite large with wings/fins on it's body. On his head he has a bright green crystal, almost looking like prismarine crystals. It's very agressive so it will attack players on sight.
It's main attacks are a Bubble Blast which will damage the player constantly and also remove their bubble bar (oxygen bar).
A charge attack, tail swipe and a jump attack, which the leviathan will jump in the air and splash down, creating some kind of wave that will deal damage and sink everything that the waves caught. When it's killed, it drops a Crystal that allows the player to track The Tidestone, acting like an eye of ender in someway. The Tidestone will be in a altar near ruins.
The Tidestone allows you to use the water abilities that the other guy mentioned. The bubble attack and such.
The Design of the Tidestone is taken from Hearthstone and the leviathan one is from Monster Match.
Book Of The Dead
A super rare artifact that can be found on Stronghold or Nether Fortress chests.
You can hold it on your hand, and it will open. While holding it, you can right click any tamed creature and link your soul with them. What this does is that whenever you take damage, your soul linked mob takes it instead, but there is a catch. The soul linked mob health drops to 5 hearts and you can only have 3 active soul links.
It's second ability introduces a new mob. The Bonewyrm. It's a skeleton dragon/wyvern the size of the naga that lays dead and lifeless on the ground on ice and swamp biomes. Idea taken from Ice&Fire dragon corpses. Shifting and right clicking with the book on your hand will create a mist around the Bonewyrm and he will rise to life. They're around 15 hearts of health and deal 2 hearts of damage with their melee attacks, but their real power is their Breath Of Decay. Which deals damage and applies the Decay effect.
Decay effect: It's an effect that deals constant damage and which prevents you from getting any other effects for the time that it's applied. Also it spreads to other players or mobs around the infected player or mob, in a 5x5 area.
The Bonewyrms corpses are not common.
Both images are taken from Hearthstone
Hey! I'm royalty! Being The Jellyphish King is no small deal. All jellyphish should be treated with the utmost respect. *indignant noise*
In all seriousness, though, I'd definitely like that as the ocean's boss.
"The other guy"... Humans these days...
C:。ミ
dats a jellyphish ^
Lol. I'm sorry, but I didn't remember your name.😅
Alright guys, back at it again to give off ideas that will have players swelling in joy...or fear...depends how you see it. Today we got 5 more to throw down.
The Cosmic Snatcher:
Taking inspiration from those particular Cthulhu lookin guys from all reaches of fantasy, the Snatcher is a floating humanoid mass of tentacles and eyes. These guys are located in the swamps, and it makes it all the more perfect to utilize their special attack. Being ethereal, it has psychophysical attacks which allows it to used ranged attacks, one of them causing levitation. This makes it a challenging foe to conquer.
Attack List:
Claw
Ranged Bolt
Levitation
Harbinger:
A demonic monster hailing from the underground, their appearances are frightening. It’s as if a human was twisted into the vague form of a spider. Being able to scale walls and such, the difference that this guy has from any other spider is it’s overt size and ability to wither.
Attack List:
Leap
Web Spray
Bite
Charge
The Alpha and Omega:
A cult found in the deserts, these guys are known for creating vicious sandstorms. They work against the Winter Order as eternal rivals, seeing themselves as the beginning...and the end.
Attack List:
Sandblast
Sandstorm
The Swarm:
An expanded idea on the huge insect idea, the swarm are giant insects resembling a cross between a beetle and a wasp. They can come from blocks called hive blocks and will keep spawning until the block is destroyed. The mob that can be encountered that lays down these hives is called the Host. The Host resembles an amphibian/reptilian/insect hybrid, taking the physical shape of a large frog, while having a chitin shell on its back. It’s attacks involve summoning the swarm or using the extendable second jaws in its mouth
to bite you.
Attack List:
Swarm-
Sting
Bite
Host-
Vicious Bite
Swarm
Swipe
About the Alpha and Omega cult mobs. The name doesn't make any sense for the mob's name. I think you can do better with the naming as it doesn't fit the desert or cult theme. It's a pretty generic name in my opinion. I like the idea of being rival to the winter order but the beginning and the end part doesn't really make sense, does it? Controlling sand is cool but you could explain the abilities a bit more rather than just making a name for them in a list and nothing else.
Will your mod support "baubles"?
Great animation effects, perfect motion design, feeling playing MH! ! !
(A mock-up texture I made for it)
Meet the Quartz Grottol. He is very similar to his Overworld cousins, except for the fact that his shell has quartz on it, and that he is immune to fire. He'd drop Quartz(2-3 pieces?) instead of the one Diamond. That's it, it may not be a fancy new mob, but I personally think it could be a nice bit of variety.