The server crash is fixed! for both the Frostmaw breath and Lantern they both do not crash the server. I am still getting the ticking/world freezing and it says "waiting for server" on single player but multiplayer is fine.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
Have you paid attention to the newest update at all?
Apparently I have not paid a lot of attention to the naming of the mob.
Yet, I very distinctly remember someone posting to a mobs mod thread about a Naga or a creature named like a mob that I initially know from a different Mob Mod like the Twilight Forest. In that thread, the mob author remarked something like "there is no such thing as a Naga in this mod". All of this was several months (maybe over half a year) ago, though.
I did not miss the screenshots of what I would typically call a wyvern, but I did miss that there was talk of a mob called a Naga specifically in this mod since last November. All posts between last november and September 2015 mentioning a Naga in this thread have either been deleted or just never existed.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
The server crash is fixed! for both the Frostmaw breath and Lantern they both do not crash the server. I am still getting the ticking/world freezing and it says "waiting for server" on single player but multiplayer is fine.
Apparently I have not paid a lot of attention to the naming of the mob.
Yet, I very distinctly remember someone posting to a mobs mod thread about a Naga or a creature named like a mob that I initially know from a different Mob Mod like the Twilight Forest. In that thread, the mob author remarked something like "there is no such thing as a Naga in this mod". All of this was several months (maybe over half a year) ago, though.
I did not miss the screenshots of what I would typically call a wyvern, but I did miss that there was talk of a mob called a Naga specifically in this mod since last November. All posts between last november and September 2015 mentioning a Naga in this thread have either been deleted or just never existed.
I guess I must have been confuzzled.
Alright.
Of course, he just denied it because it wasn't finished and he didn't want to reveal it yet. As of this month, it has officially came out, so everyone knows it is in the mod.
Yeah It's really annoying why Naga wont spawn. when I /summon a Naga it says "Unable to summon object". And the spawn egg still does nothing... This only happens on multiplayer.
As I said before the ticking world/ everything freezing but I can still move around issue is still here. It says all entities/mobs are "Waiting for Server". I have figured out this issue happens when I spawn Lanterns and after 2-3 mins all mobs stop walking/interacting at all and everything says "waiting for server". This bug only happens on Single player, probably bc the multiplayer server is able to handle whatever the Lanterns do to overload the server.
I recently started thinking about the mobs that you're planning to add Mowzie and the most exciting thing for me are the Stalkers (Rival tribe of barakoas). I started thinking on how would they fit in the mod, they're characteristics etc. Now, I don't really know what are you planning for them but I have some ideas that you might use for the stalkers.
As a rival tribe to the barakoas they would worship the moon, since the barakoas worship the sun. As a tribe they need some kind of leader and that leader would be: Sypherom The Moon Emperor. He would look like a troll with dark blue clothing decorated with silver jewellery and crown (Aztec looking crown). The place that their village would spawn is the jungle. They will be hostile at first but you can avoid that by holding down LShift and holding a Lapiz block. You can right-click Sypherom and trade 10 lapiz blocks to get the "Moon Medallion". Barako uses Heliomamcy to release solar energy and so does the player that has the sun's blessing, but Sypharom and the players with the medallion take advantage of physical strength from their new form.
New form? Yes! The player with the moon medallion can right-click it when the moon rises at night to transform themselves into a wolf looking creature but maintaining humanoid form (kinda like a werewolf). During "Lunar Form" you gain new abilities and your physical strength speed and resistance is increased. With an empty hand and offhand you can left and right click respectively to perform a claw attack with your main and offhand. When you press spacebar and left click you perform a leaping attack that bites the enemy, much like a wild animal leaping to their prey. This attack damages and knocks back your enemy as well as healing you for a portion of the damage. The next attack is a more defensive ability. You can hold LShift and hold left click to perform a powerful howl that looks like a sound wave that pushes away enemy that you point at. The next ability is a healing power. You can hold LShift and right click and you will howl while looking to the sky and will start to regenerate health. You will transform to your human form when the sun rises. Your medallion will use 1/5 charges to transform you to Lunar Form. You can use it 5 times, but don't worry cause Sypharom gives you free recharges of your medallion. The effect that the medallion gives you is called Moon's Gift. What happens if you refuse to ally with him and fight him? Well killing Stalkers will make them drop lapiz lazuli and whatever you see fit Mowzie. As for Sypharom, he will attack you by transforming into Lunar Form and use the Moon's Gift against you. If you manage to defeat him however, he will drop his own medallion with random charge use from 1-5.
The lore: Barakoas and Stalkers have been enemy tribes for decades. Barakoas are led by Barako The Sun Chief. They worship the sun. Barako uses heliomancy to realease solar energy to defend his tribe. He sits on a throne and doesn't move (like the sun, he is stationary to others). Stalkers are led by Sypharom The Moon Emperor. They worship the moon. Their leader's ability to shapeshift into Lunar Form makes him a dreaded foe. He is not stationary like barako and can move when he is fighting (like the moon is on constant moving).
...I love the naga so much. Its fight is already cool enough, but its design as well as its motions are oh-so mesmerizing to look at. The animation for that corkscrew dive (if that's what it's called) is my personal favorite.
The server crash is fixed! for both the Frostmaw breath and Lantern they both do not crash the server. I am still getting the ticking/world freezing and it says "waiting for server" on single player but multiplayer is fine.
I still can't spawn Naga on multiplayer either.
Alright, good to hear. I'm still looking for a fix for the freezing issue...
Yeah It's really annoying why Naga wont spawn. when I /summon a Naga it says "Unable to summon object". And the spawn egg still does nothing... This only happens on multiplayer.
As I said before the ticking world/ everything freezing but I can still move around issue is still here. It says all entities/mobs are "Waiting for Server". I have figured out this issue happens when I spawn Lanterns and after 2-3 mins all mobs stop walking/interacting at all and everything says "waiting for server". This bug only happens on Single player, probably bc the multiplayer server is able to handle whatever the Lanterns do to overload the server.
I hope some of that info will help fix the issue.
I think I can fix the naga on multiplayer issue.
Thanks for the additional info, anything helps.
I recently started thinking about the mobs that you're planning to add Mowzie and the most exciting thing for me are the Stalkers (Rival tribe of barakoas). I started thinking on how would they fit in the mod, they're characteristics etc. Now, I don't really know what are you planning for them but I have some ideas that you might use for the stalkers.
As a rival tribe to the barakoas they would worship the moon, since the barakoas worship the sun. As a tribe they need some kind of leader and that leader would be: Sypherom The Moon Emperor. He would look like a troll with dark blue clothing decorated with silver jewellery and crown (Aztec looking crown). The place that their village would spawn is the jungle. They will be hostile at first but you can avoid that by holding down LShift and holding a Lapiz block. You can right-click Sypherom and trade 10 lapiz blocks to get the "Moon Medallion". Barako uses Heliomamcy to release solar energy and so does the player that has the sun's blessing, but Sypharom and the players with the medallion take advantage of physical strength from their new form.
New form? Yes! The player with the moon medallion can right-click it when the moon rises at night to transform themselves into a wolf looking creature but maintaining humanoid form (kinda like a werewolf). During "Lunar Form" you gain new abilities and your physical strength speed and resistance is increased. With an empty hand and offhand you can left and right click respectively to perform a claw attack with your main and offhand. When you press spacebar and left click you perform a leaping attack that bites the enemy, much like a wild animal leaping to their prey. This attack damages and knocks back your enemy as well as healing you for a portion of the damage. The next attack is a more defensive ability. You can hold LShift and hold left click to perform a powerful howl that looks like a sound wave that pushes away enemy that you point at. The next ability is a healing power. You can hold LShift and right click and you will howl while looking to the sky and will start to regenerate health. You will transform to your human form when the sun rises. Your medallion will use 1/5 charges to transform you to Lunar Form. You can use it 5 times, but don't worry cause Sypharom gives you free recharges of your medallion. The effect that the medallion gives you is called Moon's Gift. What happens if you refuse to ally with him and fight him? Well killing Stalkers will make them drop lapiz lazuli and whatever you see fit Mowzie. As for Sypharom, he will attack you by transforming into Lunar Form and use the Moon's Gift against you. If you manage to defeat him however, he will drop his own medallion with random charge use from 1-5.
The lore: Barakoas and Stalkers have been enemy tribes for decades. Barakoas are led by Barako The Sun Chief. They worship the sun. Barako uses heliomancy to realease solar energy to defend his tribe. He sits on a throne and doesn't move (like the sun, he is stationary to others). Stalkers are led by Sypharom The Moon Emperor. They worship the moon. Their leader's ability to shapeshift into Lunar Form makes him a dreaded foe. He is not stationary like barako and can move when he is fighting (like the moon is on constant moving).
I'm sorry, but this conflicts with my current plans for the mob. I'll keep it in mind and see if anything could still work, but it's not likely. I can tell you put a lot of thought into it, though.
...I love the naga so much. Its fight is already cool enough, but its design as well as its motions are oh-so mesmerizing to look at. The animation for that corkscrew dive (if that's what it's called) is my personal favorite.
Thanks, Krill! Glad you like it.
Can I ask, are you experiencing any issues with the lanterns? There have been reports, but I suspect it's only happening with some computers.
The Naga is just awesome. Incredible mob, love the model and animation.
Is there a way to know - or to restrict / set / reset the biomes that the mobs spawn in? I'd love the Naga to spawn in some Traverse biomes.
Thanks so much!
Currently, the Naga spawns in biomes tagged as coastal and mountainous. I don't have configurable spawn locations right now, but it's something I'd like to look into. I know there are some mob spawn control mods that let you customize spawning. They should work just fine with nagas.
I'm not sure if it's solely because of the lanterns or if it's because I just fought an Ice and Fire dragon and the forest caught on fire, but I've already had to close minecraft twice because of a lag (the one where entities and items don't respond at all, forgot what it's called) the first time I encountered these lanterns in a survival scenario.
Checking the logs, I found this:
[15:32:09] [Server thread/WARN] [minecraft/WorldServer]: Keeping entity mowziesmobs:lantern that already exists with UUID 618607cb-5e6c-493f-860a-c62a9d030a6a
And I'm not sure if they have something to do with the lag, but these also appeared:
This one came up as I loaded the world in the forest:
[15:32:06] [Server thread/WARN] [minecraft/EntityList]: Skipping Entity with id minecraft:
And this one when I flew around the forest (with wings from the Wings mod):
[15:32:12] [Client thread/WARN] [minecraft/NetHandlerPlayClient]: Received passengers for unknown entity
Again, not too sure if the lanterns caused those since I have a pretty good amount of other mods installed when these occurred.
Okay, thanks for the report. This bug is a real stubborn one...
Alright, good to hear. I'm still looking for a fix for the freezing issue...
I think I can fix the naga on multiplayer issue.
Thanks for the additional info, anything helps.
I'm sorry, but this conflicts with my current plans for the mob. I'll keep it in mind and see if anything could still work, but it's not likely. I can tell you put a lot of thought into it, though.
Thanks, Krill! Glad you like it.
Can I ask, are you experiencing any issues with the lanterns? There have been reports, but I suspect it's only happening with some computers.
Thank you!
Any issues with the lantern mob with you?
Thanks so much!
Currently, the Naga spawns in biomes tagged as coastal and mountainous. I don't have configurable spawn locations right now, but it's something I'd like to look into. I know there are some mob spawn control mods that let you customize spawning. They should work just fine with nagas.
Here is a concept that i really enjoyed brainstorming
Undead Sand Boss (Pharaoh)
NOTE: Name is just a placeholder as im bad at names, you can name it what ever you want if you like my concept.
Appearance Pharaoh’ resemble a humanoid roughly 4 to 6 blocks tall with a frail frame and only appearing as a upper torso (No Legs). Pharaoh’ are an undead monster with dark skin similar to a husk, with a rectangular head similar to a villager and lacking any visible eyes. Pharaoh’ wear ragged robes, a hood and a crown like ornament on there head resembling a bit like a circlet.
Location Pharaoh’ are found inside brand new tomb structures. After going thru the entrance (located on the surface) the player will then travel down a spiral staircase into the catacombs. The catacombs are a series of hallways. They can lead into rooms with loot or just dead ends. Husks can be found here and are much more prevalent here than other mobs. Located in the catacombs is the Pharaoh’ chambers which is a 20x20x20 room located very deep in the tomb. Inside this room is nothing but a coffin. Getting close to this coffin will trigger the coffin to burst open. The door being pried off the coffin by a undead hand. The Pharaoh will emerge as a torso, crawling out of the coffin. The Pharaoh will then lift one hand, wave it in the air for a few seconds then close its fist with a burst of orange particles coming out of it. A twister of sand will form around the Pharaoh, lifting it up to about 7-10 blocks in the air. Safe out of reach from melee attacks.
Basic Moves
The Pharaoh will circle the player, keeping about a 8-10 block distance. The Pharaoh has a basic sand projectile attack. The Pharaoh will lift its hand, a orange particle effect appearing as well. It will do this for 1-2 seconds while a ball of sand forms in its hand. The Pharaoh will then throw it at the player. It is a weak attack, but the Pharaoh uses this attack alot and at a fairly quick pace.
Advanced Moves Sand Twister The Pharaoh spins 360 degrees with one arm out. Once a full rotating is made, he swings his arm towards the player. A twister of sand forms and moves towards the player. It gets bigger and bigger until about 12 blocks where it disperses and becomes no threat. If hit however, the player will be spun around and will travel with the twister until it disappears, being dealt damage every second in contact.
Sand Cyclone The Pharaoh lifts its hands and claps them together while facing the player. Once it claps its hands a cyclone forms from its hands and stretches about 10 blocks forwards words. Anything caught is sucked in and will travel towards the Pharaoh, taking damage in the process. Once the player makes contact with the Pharaoh, it will cease the clap position and “push” the player, knocking them back a fair distance. NOTE: it cannot turn while using this move, leaving it exposed.
Sand Wave The Pharaoh stretches both hands out at a downward angle then swings them up and forward towards the target. A wave of sand stretching 6 blocks on either side of the Pharaoh forms and moves 12 blocks forward. This attack is almost impossible to dodge and can only be blocked. If caught in the wave, the player will be carried with it until it stops. Being dealt damage in the processes.
Sand “Uppercut” The Pharaoh lowers its arm downwards, forms a fist and then lifts its arm upwards. A sand fist will form under the player and will launch them about 8 blocks into the air, dealing heavy damage on impact and with fall damage dealing the rest.
Sand Minions The Pharaoh raises both hands into the air in a pushing motion. 6-10 Sand Minions will appear (their appearance can be anything really, i'm going for a simple humanoid). They are weak (10 HP they are made of sand after all) and pretty slow but can be challenging in numbers.
How to fight Range is the best way to fight a Pharaoh. After shooting it enough times it will collapse to the ground, its sandy lower half twister body disappearing and will lay there for a few seconds, giving you a chance to do some damage. The Pharaoh then slams its fist to the ground, creating a AOE blast of sand to knock attackers away and then reassemble its twister. You will repeat this until about around 90% of its health depleted (depending on how much health you give it). The Pharaoh will try to call back its twister but will be unable to. It will realize this and will give out a terrifying scream and will go into a “raged state”. While in this state, it will move towards the player at a surprisingly fast pace (with movement similar to that of a Skull Crawler from "Kong: Skull Island" only a bit more frantic as its trying to get you) and will perform two attacks.
Swat Attack Pharaoh swats the player with one arm, falling on its arm as its off balance giving you time to strike if you dodge.
Leap Attack If at a distance from the player, the Pharaoh leaps at them.
Death Once killed. The Pharaoh will give off one final scream then collapse. Giving the player some rotten flesh and a new item called the Pharaoh’ Crown (or what ever you decide to call it).
Crown
When worn by the player, the Crown has a few abilities that the player can utilize.
Basic Sand Projectile - Right Click with empty hand
Sand Twister - Hold Right Click with empty hand
Sand Twister Body - When sprinting on sand Player rises 1 block high and is able to move up 1 block without jumping.
If the player has had 80% of his/her health depleted, the Crowns effects cannot be used.
This concept is probably one of my favorites that I've come up with.
There are Too many Lanterns Spawning in the Roofed Forest Biome.
sorry for not specifying, i'm having the tick slowdown and freeze one.
The server crash is fixed! for both the Frostmaw breath and Lantern they both do not crash the server. I am still getting the ticking/world freezing and it says "waiting for server" on single player but multiplayer is fine.
I still can't spawn Naga on multiplayer either.
Thanks for the response! ^^
That is intended behaviour as this mod contains no such thing as a Naga.Don't mind me.
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
Have you paid attention to the newest update at all?
Apparently I have not paid a lot of attention to the naming of the mob.
Yet, I very distinctly remember someone posting to a mobs mod thread about a Naga or a creature named like a mob that I initially know from a different Mob Mod like the Twilight Forest. In that thread, the mob author remarked something like "there is no such thing as a Naga in this mod". All of this was several months (maybe over half a year) ago, though.
I did not miss the screenshots of what I would typically call a wyvern, but I did miss that there was talk of a mob called a Naga specifically in this mod since last November. All posts between last november and September 2015 mentioning a Naga in this thread have either been deleted or just never existed.
I guess I must have been confuzzled.
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
What server? Can I join?
🕆︎■︎♎︎♏︎❒︎⧫︎♋︎●︎♏︎ ♓︎⬧︎ ♋︎ ♍︎❒︎♋︎◻︎◻︎⍓︎ □︎❖︎♏︎❒︎❒︎♋︎⧫︎♏︎♎︎ ♑︎♋︎❍︎♏︎📬︎ ✡︎□︎◆︎ ⬧︎♒︎□︎◆︎●︎♎︎ ⬧︎⧫︎□︎◻︎ ◻︎❒︎♋︎♓︎⬧︎♓︎■︎♑︎ ♓︎⧫︎ ♋︎■︎♎︎ ♓︎■︎⬧︎⧫︎♏︎♋︎♎︎ ♍︎□︎■︎⬧︎♓︎♎︎♏︎❒︎ ♑︎♏︎⧫︎⧫︎♓︎■︎♑︎ ⍓︎□︎◆︎❒︎⬧︎♏︎●︎♐︎ ♋︎ ●︎♓︎♐︎♏︎📪︎ ⍓︎□︎◆︎ ■︎♏︎❒︎♎︎
Alright.
Of course, he just denied it because it wasn't finished and he didn't want to reveal it yet. As of this month, it has officially came out, so everyone knows it is in the mod.
Yeah It's really annoying why Naga wont spawn. when I /summon a Naga it says "Unable to summon object". And the spawn egg still does nothing... This only happens on multiplayer.
As I said before the ticking world/ everything freezing but I can still move around issue is still here. It says all entities/mobs are "Waiting for Server". I have figured out this issue happens when I spawn Lanterns and after 2-3 mins all mobs stop walking/interacting at all and everything says "waiting for server". This bug only happens on Single player, probably bc the multiplayer server is able to handle whatever the Lanterns do to overload the server.
I hope some of that info will help fix the issue.
I recently started thinking about the mobs that you're planning to add Mowzie and the most exciting thing for me are the Stalkers (Rival tribe of barakoas). I started thinking on how would they fit in the mod, they're characteristics etc. Now, I don't really know what are you planning for them but I have some ideas that you might use for the stalkers.
As a rival tribe to the barakoas they would worship the moon, since the barakoas worship the sun. As a tribe they need some kind of leader and that leader would be: Sypherom The Moon Emperor. He would look like a troll with dark blue clothing decorated with silver jewellery and crown (Aztec looking crown). The place that their village would spawn is the jungle. They will be hostile at first but you can avoid that by holding down LShift and holding a Lapiz block. You can right-click Sypherom and trade 10 lapiz blocks to get the "Moon Medallion". Barako uses Heliomamcy to release solar energy and so does the player that has the sun's blessing, but Sypharom and the players with the medallion take advantage of physical strength from their new form.
New form? Yes! The player with the moon medallion can right-click it when the moon rises at night to transform themselves into a wolf looking creature but maintaining humanoid form (kinda like a werewolf). During "Lunar Form" you gain new abilities and your physical strength speed and resistance is increased. With an empty hand and offhand you can left and right click respectively to perform a claw attack with your main and offhand. When you press spacebar and left click you perform a leaping attack that bites the enemy, much like a wild animal leaping to their prey. This attack damages and knocks back your enemy as well as healing you for a portion of the damage. The next attack is a more defensive ability. You can hold LShift and hold left click to perform a powerful howl that looks like a sound wave that pushes away enemy that you point at. The next ability is a healing power. You can hold LShift and right click and you will howl while looking to the sky and will start to regenerate health. You will transform to your human form when the sun rises. Your medallion will use 1/5 charges to transform you to Lunar Form. You can use it 5 times, but don't worry cause Sypharom gives you free recharges of your medallion. The effect that the medallion gives you is called Moon's Gift. What happens if you refuse to ally with him and fight him? Well killing Stalkers will make them drop lapiz lazuli and whatever you see fit Mowzie. As for Sypharom, he will attack you by transforming into Lunar Form and use the Moon's Gift against you. If you manage to defeat him however, he will drop his own medallion with random charge use from 1-5.
The lore: Barakoas and Stalkers have been enemy tribes for decades. Barakoas are led by Barako The Sun Chief. They worship the sun. Barako uses heliomancy to realease solar energy to defend his tribe. He sits on a throne and doesn't move (like the sun, he is stationary to others). Stalkers are led by Sypharom The Moon Emperor. They worship the moon. Their leader's ability to shapeshift into Lunar Form makes him a dreaded foe. He is not stationary like barako and can move when he is fighting (like the moon is on constant moving).
Just played with the newest mobs and...
...I love the naga so much. Its fight is already cool enough, but its design as well as its motions are oh-so mesmerizing to look at. The animation for that corkscrew dive (if that's what it's called) is my personal favorite.
Krill13's Models
Very cool update didn't expect three new mobs!
Inactive account
The Naga is just awesome. Incredible mob, love the model and animation.
Is there a way to know - or to restrict / set / reset the biomes that the mobs spawn in? I'd love the Naga to spawn in some Traverse biomes.
Okay, thanks for the report. This bug is a real stubborn one...
Alright, good to hear. I'm still looking for a fix for the freezing issue...
I think I can fix the naga on multiplayer issue.
Thanks for the additional info, anything helps.
I'm sorry, but this conflicts with my current plans for the mob. I'll keep it in mind and see if anything could still work, but it's not likely. I can tell you put a lot of thought into it, though.
Thanks, Krill! Glad you like it.
Can I ask, are you experiencing any issues with the lanterns? There have been reports, but I suspect it's only happening with some computers.
Thank you!
Any issues with the lantern mob with you?
Thanks so much!
Currently, the Naga spawns in biomes tagged as coastal and mountainous. I don't have configurable spawn locations right now, but it's something I'd like to look into. I know there are some mob spawn control mods that let you customize spawning. They should work just fine with nagas.
One such mod is In Control by McJty, if you're interested.
I'm not sure if it's solely because of the lanterns or if it's because I just fought an Ice and Fire dragon and the forest caught on fire, but I've already had to close minecraft twice because of a lag (the one where entities and items don't respond at all, forgot what it's called) the first time I encountered these lanterns in a survival scenario.
Checking the logs, I found this:
[15:32:09] [Server thread/WARN] [minecraft/WorldServer]: Keeping entity mowziesmobs:lantern that already exists with UUID 618607cb-5e6c-493f-860a-c62a9d030a6a
And I'm not sure if they have something to do with the lag, but these also appeared:
This one came up as I loaded the world in the forest:
[15:32:06] [Server thread/WARN] [minecraft/EntityList]: Skipping Entity with id minecraft:
And this one when I flew around the forest (with wings from the Wings mod):
[15:32:12] [Client thread/WARN] [minecraft/NetHandlerPlayClient]: Received passengers for unknown entity
Again, not too sure if the lanterns caused those since I have a pretty good amount of other mods installed when these occurred.
Krill13's Models
No sir no issues with the lanterns.
Inactive account
Issue with Grottols spawn rate in the twilight forest, not sure if it's intentional but my goodness they spawn way too much.
Inactive account
Here is a concept that i really enjoyed brainstorming
Undead Sand Boss (Pharaoh)
NOTE: Name is just a placeholder as im bad at names, you can name it what ever you want if you like my concept.
Appearance
Pharaoh’ resemble a humanoid roughly 4 to 6 blocks tall with a frail frame and only appearing as a upper torso (No Legs). Pharaoh’ are an undead monster with dark skin similar to a husk, with a rectangular head similar to a villager and lacking any visible eyes. Pharaoh’ wear ragged robes, a hood and a crown like ornament on there head resembling a bit like a circlet.
Location
Pharaoh’ are found inside brand new tomb structures. After going thru the entrance (located on the surface) the player will then travel down a spiral staircase into the catacombs. The catacombs are a series of hallways. They can lead into rooms with loot or just dead ends. Husks can be found here and are much more prevalent here than other mobs. Located in the catacombs is the Pharaoh’ chambers which is a 20x20x20 room located very deep in the tomb. Inside this room is nothing but a coffin. Getting close to this coffin will trigger the coffin to burst open. The door being pried off the coffin by a undead hand. The Pharaoh will emerge as a torso, crawling out of the coffin. The Pharaoh will then lift one hand, wave it in the air for a few seconds then close its fist with a burst of orange particles coming out of it. A twister of sand will form around the Pharaoh, lifting it up to about 7-10 blocks in the air. Safe out of reach from melee attacks.
Basic Moves
The Pharaoh will circle the player, keeping about a 8-10 block distance. The Pharaoh has a basic sand projectile attack. The Pharaoh will lift its hand, a orange particle effect appearing as well. It will do this for 1-2 seconds while a ball of sand forms in its hand. The Pharaoh will then throw it at the player. It is a weak attack, but the Pharaoh uses this attack alot and at a fairly quick pace.
Advanced Moves
Sand Twister
The Pharaoh spins 360 degrees with one arm out. Once a full rotating is made, he swings his arm towards the player. A twister of sand forms and moves towards the player. It gets bigger and bigger until about 12 blocks where it disperses and becomes no threat. If hit however, the player will be spun around and will travel with the twister until it disappears, being dealt damage every second in contact.
Sand Cyclone
The Pharaoh lifts its hands and claps them together while facing the player. Once it claps its hands a cyclone forms from its hands and stretches about 10 blocks forwards words. Anything caught is sucked in and will travel towards the Pharaoh, taking damage in the process. Once the player makes contact with the Pharaoh, it will cease the clap position and “push” the player, knocking them back a fair distance.
NOTE: it cannot turn while using this move, leaving it exposed.
Sand Wave
The Pharaoh stretches both hands out at a downward angle then swings them up and forward towards the target. A wave of sand stretching 6 blocks on either side of the Pharaoh forms and moves 12 blocks forward. This attack is almost impossible to dodge and can only be blocked. If caught in the wave, the player will be carried with it until it stops. Being dealt damage in the processes.
Sand “Uppercut”
The Pharaoh lowers its arm downwards, forms a fist and then lifts its arm upwards. A sand fist will form under the player and will launch them about 8 blocks into the air, dealing heavy damage on impact and with fall damage dealing the rest.
Sand Minions
The Pharaoh raises both hands into the air in a pushing motion. 6-10 Sand Minions will appear (their appearance can be anything really, i'm going for a simple humanoid). They are weak (10 HP they are made of sand after all) and pretty slow but can be challenging in numbers.
How to fight
Range is the best way to fight a Pharaoh. After shooting it enough times it will collapse to the ground, its sandy lower half twister body disappearing and will lay there for a few seconds, giving you a chance to do some damage. The Pharaoh then slams its fist to the ground, creating a AOE blast of sand to knock attackers away and then reassemble its twister. You will repeat this until about around 90% of its health depleted (depending on how much health you give it). The Pharaoh will try to call back its twister but will be unable to. It will realize this and will give out a terrifying scream and will go into a “raged state”. While in this state, it will move towards the player at a surprisingly fast pace (with movement similar to that of a Skull Crawler from "Kong: Skull Island" only a bit more frantic as its trying to get you) and will perform two attacks.
Swat Attack
Pharaoh swats the player with one arm, falling on its arm as its off balance giving you time to strike if you dodge.
Leap Attack
If at a distance from the player, the Pharaoh leaps at them.
Death
Once killed. The Pharaoh will give off one final scream then collapse. Giving the player some rotten flesh and a new item called the Pharaoh’ Crown (or what ever you decide to call it).
Crown
When worn by the player, the Crown has a few abilities that the player can utilize.
Basic Sand Projectile - Right Click with empty hand
Sand Twister - Hold Right Click with empty hand
Sand Twister Body - When sprinting on sand
Player rises 1 block high and is able to move up 1 block without jumping.
If the player has had 80% of his/her health depleted, the Crowns effects cannot be used.
This concept is probably one of my favorites that I've come up with.