The Meaning of Life, the Universe, and Everything.
Join Date:
10/15/2017
Posts:
55
Member Details
Okay Mowzie I see what you mean with the painted acacia planks, but may I ask for a stair recipe? Also I wonder if what is the meaning behind the Barakoas language, I spotted the chief said something with "Mowzies" in it.
It would spawn in mountains and extreme hills biomes (I was thinking about snowy biomes aswell)
It would be neutral and spawn in packs of 3-5
After hitting they will attack you using their tusks and would shoot water out of it's trunk.
The melee attack would do quite a bit of damage, about 4 hearts. the ranged attack would do about 3 quarters, but damage would very upon how close you are.
After killing it would drop some stuff.
- 1-5 Mamut Hide, could be used to craft a much stronger leather armor.
- Tusks, the Mamut would have about a 1/6 chance to drop it's tusks which could be used to craft an Mamrasma, a sword that would only do a little bit of damage. but it would have no cooldown, like before 1.9
BobMowzie you can do a lot of control like plants and when you die the player has a nature totem that can have the same powers and be invisible to the Foliaath
Mowzies can you make the battleaxe have special effect on trees? I would love a fast tree chop down method.
No, sorry. That's simply not what it does. If you'd like this feature, there are plenty of mods that implement it. Some of them even let you add the ability to modded axes.
Okay Mowzie I see what you mean with the painted acacia planks, but may I ask for a stair recipe? Also I wonder if what is the meaning behind the Barakoas language, I spotted the chief said something with "Mowzies" in it.
It would spawn in mountains and extreme hills biomes (I was thinking about snowy biomes aswell)
It would be neutral and spawn in packs of 3-5
After hitting they will attack you using their tusks and would shoot water out of it's trunk.
The melee attack would do quite a bit of damage, about 4 hearts. the ranged attack would do about 3 quarters, but damage would very upon how close you are.
After killing it would drop some stuff.
- 1-5 Mamut Hide, could be used to craft a much stronger leather armor.
- Tusks, the Mamut would have about a 1/6 chance to drop it's tusks which could be used to craft an Mamrasma, a sword that would only do a little bit of damage. but it would have no cooldown, like before 1.9
Sorry, it just seems like a plain mob with a melee and ranged attack. It doesn't bring anything new to the game.
BobMowzie you can do a lot of control like plants and when you die the player has a nature totem that can have the same powers and be invisible to the Foliaath
Huh. Why the heck is that classified as a jungle?
Alright, I'll add it to my list of things to do.
Hm, I don't really see how. Do you know of any other mods that are compatible with it?
No, sorry. That's simply not what it does. If you'd like this feature, there are plenty of mods that implement it. Some of them even let you add the ability to modded axes.
Yeah, I guess so.
None, it's complete nonsense.
Sorry, it just seems like a plain mob with a melee and ranged attack. It doesn't bring anything new to the game.
Thanks! Some of them came from the community; I can't take all the credit.
Heheh, thanks.
I'm sorry, I don't understand.
Cool Grottols what will they do? Also can't wait to the Phoben and his phobia casting powers.
Hello! having this problem right now, I think someone already was talking about it and you said that it will be fixed in the next patch. Is the patch releasing soon?
---- Minecraft Crash Report ---- WARNING: coremods are present: llibrary (llibrary-core-1.0.6-1.12.2.jar) Contact their authors BEFORE contacting forge // This is a token for 1 free hug. Redeem at your nearest Mojangsta: [~~HUG~~] Time: 7/14/18 12:53 PM Description: Ticking entity java.util.ConcurrentModificationException at java.util.ArrayList.forEach(ArrayList.java:1252) at com.bobmowzie.mowziesmobs.server.entity.barakoa.EntityBarakoana.func_70623_bb(EntityBarakoana.java:185) at net.minecraft.entity.EntityLiving.onUpdateMinimal(EntityLiving.java:1699) at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:372) at com.bobmowzie.mowziesmobs.server.entity.MowzieEntity.func_70071_h_(MowzieEntity.java:86) at com.bobmowzie.mowziesmobs.server.entity.barakoa.EntityBarakoa.func_70071_h_(EntityBarakoa.java:219) at com.bobmowzie.mowziesmobs.server.entity.barakoa.EntityBarakoana.func_70071_h_(EntityBarakoana.java:58) at net.minecraft.world.World.func_72866_a(World.java:1990) at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832) at net.minecraft.world.World.func_72870_g(World.java:1952) at net.minecraft.world.World.func_72939_s(World.java:1756) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:767) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:252) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) at java.lang.Thread.run(Thread.java:745) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Server thread Stacktrace: at java.util.ArrayList.forEach(ArrayList.java:1252) at com.bobmowzie.mowziesmobs.server.entity.barakoa.EntityBarakoana.func_70623_bb(EntityBarakoana.java:185) at net.minecraft.entity.EntityLiving.onUpdateMinimal(EntityLiving.java:1699) at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:372) at com.bobmowzie.mowziesmobs.server.entity.MowzieEntity.func_70071_h_(MowzieEntity.java:86) at com.bobmowzie.mowziesmobs.server.entity.barakoa.EntityBarakoa.func_70071_h_(EntityBarakoa.java:219) at com.bobmowzie.mowziesmobs.server.entity.barakoa.EntityBarakoana.func_70071_h_(EntityBarakoana.java:58) at net.minecraft.world.World.func_72866_a(World.java:1990) at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:832) at net.minecraft.world.World.func_72870_g(World.java:1952) -- Entity being ticked -- Details: Entity Type: mowziesmobs:barakoana (com.bobmowzie.mowziesmobs.server.entity.barakoa.EntityBarakoana) Entity ID: 2844 Entity Name: Barakoana Entity's Exact location: -70.63, 86.00, 166.49 Entity's Block location: World: (-71,86,166), Chunk: (at 9,5,6 in -5,10; contains blocks -80,0,160 to -65,255,175), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Entity's Momentum: 0.09, -0.08, 0.00 Entity's Passengers: [] Entity's Vehicle: ~~ERROR~~ NullPointerException: null Stacktrace: at net.minecraft.world.World.func_72939_s(World.java:1756) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:613) -- Affected level -- Details: Level name: quavo All players: 1 total; [EntityPlayerMP['heroerikq'/3348, l='quavo', x=14.30, y=68.00, z=72.36]] Chunk stats: ServerChunkCache: 321 Drop: 0 Level seed: -2073346863622971829 Level generator: ID 00 - default, ver 1. Features enabled: true Level generator options: Level spawn location: World: (-22,64,85), Chunk: (at 10,4,5 in -2,5; contains blocks -32,0,80 to -17,255,95), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511) Level time: 1535 game time, 1535 day time Level dimension: 0 Level storage version: 0x04ABD - Anvil Level weather: Rain time: 145830 (now: false), thunder time: 64077 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Stacktrace: at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:767) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:252) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) at java.lang.Thread.run(Thread.java:745) -- System Details -- Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 341442104 bytes (325 MB) / 1073741824 bytes (1024 MB) up to 1073741824 bytes (1024 MB) JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95 FML: MCP 9.42 Powered by Forge 14.23.4.2732 Optifine OptiFine_1.12.2_HD_U_E1 15 mods loaded, 15 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored | State | ID | Version | Source | Signature | |:--------- |:-------------- |:------------ |:--------------------------------------------- |:---------------------------------------- | | UCHIJAAAA | minecraft | 1.12.2 | minecraft.jar | None | | UCHIJAAAA | mcp | 9.42 | minecraft.jar | None | | UCHIJAAAA | FML | 8.0.99.99 | forge-1.12.2-14.23.4.2732.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHIJAAAA | forge | 14.23.4.2732 | forge-1.12.2-14.23.4.2732.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCHIJAAAA | aether_legacy | 1.12.2-v3.0 | aether_legacy-1.12.2-v3.0.jar | None | | UCHIJAAAA | biomesoplenty | 7.0.1.2361 | BiomesOPlenty-1.12.2-7.0.1.2361-universal.jar | None | | UCHIJAAAA | codechickenlib | 3.1.6.339 | CodeChickenLib-1.12.2.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 | | UCHIJAAAA | customspawner | 3.11.3 | Custom-Mob-Spawner-Mod-1.12.2.jar | None | | UCHIJAAAA | ignitehud | 1.12-b0.1.1 | Ignite-HUD-Mod-1.12.2.jar | None | | UCHIJAAAA | jei | 4.9.1.168 | jei_1.12.2-4.9.1.168.jar | None | | UCHIJAAAA | mocreatures | 12.0.3 | Mo-Creatures-Mod-1.12.2.jar | None | | UCHIJAAAA | llibrary | 1.7.14 | llibrary-1.7.14-1.12.2.jar | b9f30a813bee3b9dd5652c460310cfcd54f6b7ec | | UCHIJAAAA | mowziesmobs | 1.4.1 | Mowzies-Mobs-Mod-1.12.2.jar | None | | UCHIJAAAA | nei | 2.4.1 | Not-Enough-Items-1.12.2-Recommended.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 | | UCHIJAAAA | twilightforest | 3.7.424 | Twilight-Forest-Mod-1.12.2.jar | None | Loaded coremods (and transformers): llibrary (llibrary-core-1.0.6-1.12.2.jar) net.ilexiconn.llibrary.server.core.plugin.LLibraryTransformer net.ilexiconn.llibrary.server.core.patcher.LLibraryRuntimePatcher GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. Profiler Position: N/A (disabled) Player Count: 1 / 8; [EntityPlayerMP['heroerikq'/3348, l='quavo', x=14.30, y=68.00, z=72.36]] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge' OptiFine Version: OptiFine_1.12.2_HD_U_E1 OptiFine Build: 20180628-111228 Render Distance Chunks: 8 Mipmaps: 4 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: null OpenGlVersion: 4.6.0 NVIDIA 398.36 OpenGlRenderer: GeForce GTX 1050/PCIe/SSE2 OpenGlVendor: NVIDIA Corporation CpuCount: 8
I’m really liking all of your plans and considerations for future mobs! The Snake Charmer, Phoben, and the Scupter are easily some my personal favorites (especially the Scupter ).
Also, I came up with a new boss mob concept that was inspired by some of the beasties from Dungeons & Dragons!
~The Vorpalyst~
The Vorpalyst is an arcane monster made almost entirely out of glass that stands about the same size as a Wroughtnaut. It has triple-jointed legs, two arms armed with glass scythes, and, within it’s torso, a fleshy heart with an eye in it.
The Vorpalyst spawns deep underground within caverns made entirely out of a special material called Vorpal Glass, which has a special property which makes it able to deflect projectiles (arrows and fireballs for example). Aside from basic swiping attacks from it’s arms, as well as a leaping attack, the Vorpalyst has two other unique attacks:
Prism Beam: The Vorpalyst exposes its heart to fire six beams of light in a fan-like angle, with each beam being a different color (red, yellow, orange, green, blue, and purple). The Vorpalyst starts by pointing the beams of light downwards, before raising it’s torso upwards to bring the beams up, damaging everything in front of it. Although very powerful, this attack can be easily avoided if the player steps out of way.
Light Spheres: Occasionally, the Vorpalyst will fire a ball of multicolored light from it’s eye that will bounce around the room, doing damage if it touches the player.
I'm a bit torn between ideas on how the player can damage the Vorpalyst, but one idea I had was that the player must deflect the Light Spheres with their melee weapon so that they hit the monster. Upon doing so, the Vorpalyst’s body will shatter, leaving it’s heart vulnerable to be attacked for a short period before it reforms it’s body. The only problem with this idea, though, is that it very similar to my idea as to how the Librarian mob could be damage. Regardless, my other idea is that the Vorpalyst that it could be damaged just like any other mob, but is more resilient to swords and immune to projectiles, but is very weak against pickaxes XD
Upon death, not only will the player be able to gather the Vorpal Glass Which makes up it’s arena, but will also be given an item called the Vorpal Shard; a magic weapon that allows the player to perform the monster’s Prism Beam attack.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
I’m really liking all of your plans and considerations for future mobs! The Snake Charmer, Phoben, and the Scupter are easily some my personal favorites (especially the Scupter ).
Also, I came up with a new boss mob concept that was inspired by some of the beasties from Dungeons & Dragons!
~The Vorpalyst~
The Vorpalyst is an arcane monster made almost entirely out of glass that stands about the same size as a Wroughtnaut. It has triple-jointed legs, two arms armed with glass scythes, and, within it’s torso, a fleshy heart with an eye in it.
The Vorpalyst spawns deep underground within caverns made entirely out of a special material called Vorpal Glass, which has a special property which makes it able to deflect projectiles (arrows and fireballs for example). Aside from basic swiping attacks from it’s arms, as well as a leaping attack, the Vorpalyst has two other unique attacks:
Prism Beam: The Vorpalyst exposes its heart to fire six beams of light in a fan-like angle, with each beam being a different color (red, yellow, orange, green, blue, and purple). The Vorpalyst starts by pointing the beams of light downwards, before raising it’s torso upwards to bring the beams up, damaging everything in front of it. Although very powerful, this attack can be easily avoided if the player steps out of way.
Light Spheres: Occasionally, the Vorpalyst will fire a ball of multicolored light from it’s eye that will bounce around the room, doing damage if it touches the player.
I'm a bit torn between ideas on how the player can damage the Vorpalyst, but one idea I had was that the player must deflect the Light Spheres with their melee weapon so that they hit the monster. Upon doing so, the Vorpalyst’s body will shatter, leaving it’s heart vulnerable to be attacked for a short period before it reforms it’s body. The only problem with this idea, though, is that it very similar to my idea as to how the Librarian mob could be damage. Regardless, my other idea is that the Vorpalyst that it could be damaged just like any other mob, but is more resilient to swords and immune to projectiles, but is very weak against pickaxes XD
Upon death, not only will the player be able to gather the Vorpal Glass Which makes up it’s arena, but will also be given an item called the Vorpal Shard; a magic weapon that allows the player to perform the monster’s Prism Beam attack.
Ooh, that's really cool. My only concern is that I don't feel like there's a good setting for it in vanilla Minecraft. It feels a little too "arcane" to appear underground. Maybe in the End?
Ooh, that's really cool. My only concern is that I don't feel like there's a good setting for it in vanilla Minecraft. It feels a little too "arcane" to appear underground. Maybe in the End?
Hmm, you do have a point.
The End would probably make for a better place for the Vorpalyst to spawn, given it's otherworldly theme and design. Maybe it could spawn within some kind of hollowed-out asteroid made of darkened End Stone and Vorpal Glass, in which the player would have to dig into it to reach the Vorpalyst's arena.
Do the multicolored beams do anything other than damage? There's a similar spell in dungeons and dragons called prismatic spray, and each of its rays does a different kind of damage (fire for red, acid for orange, poison for green etc). Perhaps a similar mechanic would be interesting.
Gotta say, the one on the bottom right, (The one that trades) looks like something out of Super Paper Mario. I can imagine those things doing some kind of goofy waddle on tiny feet to try and eat gold.
Perhaps after eating enough valuable resources, they drop a very powerful enchanted book of some kind?
Just a thought.
Rollback Post to RevisionRollBack
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Mowzies can you make the battleaxe have special effect on trees? I would love a fast tree chop down method.
Mowzie, I completely understand. I figured it was a long shot as it was.
PM this account if you are interested in trading on DragCave
Okay Mowzie I see what you mean with the painted acacia planks, but may I ask for a stair recipe? Also I wonder if what is the meaning behind the Barakoas language, I spotted the chief said something with "Mowzies" in it.
Okay, I've got an idea for a mob, Mamut!
It would spawn in mountains and extreme hills biomes (I was thinking about snowy biomes aswell)
It would be neutral and spawn in packs of 3-5
After hitting they will attack you using their tusks and would shoot water out of it's trunk.
The melee attack would do quite a bit of damage, about 4 hearts. the ranged attack would do about 3 quarters, but damage would very upon how close you are.
After killing it would drop some stuff.
- 1-5 Mamut Hide, could be used to craft a much stronger leather armor.
- Tusks, the Mamut would have about a 1/6 chance to drop it's tusks which could be used to craft an Mamrasma, a sword that would only do a little bit of damage. but it would have no cooldown, like before 1.9
It’s adorable ah!
BobMowzie you can do a lot of control like plants and when you die the player has a nature totem that can have the same powers and be invisible to the Foliaath
Yep! They're called Grottols now.
Huh. Why the heck is that classified as a jungle?
Alright, I'll add it to my list of things to do.
Hm, I don't really see how. Do you know of any other mods that are compatible with it?
No, sorry. That's simply not what it does. If you'd like this feature, there are plenty of mods that implement it. Some of them even let you add the ability to modded axes.
Yeah, I guess so.
None, it's complete nonsense.
Sorry, it just seems like a plain mob with a melee and ranged attack. It doesn't bring anything new to the game.
Thanks! Some of them came from the community; I can't take all the credit.
Heheh, thanks.
I'm sorry, I don't understand.
Cool Grottols what will they do? Also can't wait to the Phoben and his phobia casting powers.
Inactive account
Ok, I'll try to come up with some better ideas! I also really like the concept for The Sculptor!
They’ll flee from players and burrow away. But if you’re fast enough, you can kill them with a pickaxe to get a diamond.
Don’t feel obligated to suggest things. If you force the idea it might weaken it.
Me too! It was completely a community suggestion.
It’s already fixed! Download the latest version.
Hey! Here's Some Concepts For Mushroom Based Monsters.
try talking to Vazkii and/or Davex0, as they (idk which) made a working chameleon in the primitive mobs mod, they may be able to help
I’m really liking all of your plans and considerations for future mobs! The Snake Charmer, Phoben, and the Scupter are easily some my personal favorites (especially the Scupter ).
Also, I came up with a new boss mob concept that was inspired by some of the beasties from Dungeons & Dragons!
The Vorpalyst is an arcane monster made almost entirely out of glass that stands about the same size as a Wroughtnaut. It has triple-jointed legs, two arms armed with glass scythes, and, within it’s torso, a fleshy heart with an eye in it.
The Vorpalyst spawns deep underground within caverns made entirely out of a special material called Vorpal Glass, which has a special property which makes it able to deflect projectiles (arrows and fireballs for example). Aside from basic swiping attacks from it’s arms, as well as a leaping attack, the Vorpalyst has two other unique attacks:
I'm a bit torn between ideas on how the player can damage the Vorpalyst, but one idea I had was that the player must deflect the Light Spheres with their melee weapon so that they hit the monster. Upon doing so, the Vorpalyst’s body will shatter, leaving it’s heart vulnerable to be attacked for a short period before it reforms it’s body. The only problem with this idea, though, is that it very similar to my idea as to how the Librarian mob could be damage. Regardless, my other idea is that the Vorpalyst that it could be damaged just like any other mob, but is more resilient to swords and immune to projectiles, but is very weak against pickaxes XD
Upon death, not only will the player be able to gather the Vorpal Glass Which makes up it’s arena, but will also be given an item called the Vorpal Shard; a magic weapon that allows the player to perform the monster’s Prism Beam attack.
This is pretty creative!
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
I actually really like those
Oh cool! Thanks, maybe one of these will come in handy.
Hm, maybe.
Ooh, that's really cool. My only concern is that I don't feel like there's a good setting for it in vanilla Minecraft. It feels a little too "arcane" to appear underground. Maybe in the End?
Thanks!
Hmm, you do have a point.
The End would probably make for a better place for the Vorpalyst to spawn, given it's otherworldly theme and design. Maybe it could spawn within some kind of hollowed-out asteroid made of darkened End Stone and Vorpal Glass, in which the player would have to dig into it to reach the Vorpalyst's arena.
Do the multicolored beams do anything other than damage? There's a similar spell in dungeons and dragons called prismatic spray, and each of its rays does a different kind of damage (fire for red, acid for orange, poison for green etc). Perhaps a similar mechanic would be interesting.
My first mod =D
Time For A Concept Two'fer.
Gotta say, the one on the bottom right, (The one that trades) looks like something out of Super Paper Mario. I can imagine those things doing some kind of goofy waddle on tiny feet to try and eat gold.
Perhaps after eating enough valuable resources, they drop a very powerful enchanted book of some kind?
Just a thought.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.