Okay, so here's my idea. How about foliaaths from seeds are tamed by whoever planted the seed, and can be set to two modes, neutral and hostile mode? In neutral mode, tamed foliaaths don't attack unless provoked. In hostile mode, they will actively attack anything that comes close (except the owner), so you can have a few guarding your house or something. Maybe change the mode by right-clicking it.
I don't know how hard that would be to code, I'm only just learning Java. It's just that it seems kinda pointless to grow them at the moment if they just attack you.
Okay, so here's my idea. How about foliaaths from seeds are tamed by whoever planted the seed, and can be set to two modes, neutral and hostile mode? In neutral mode, tamed foliaaths don't attack unless provoked. In hostile mode, they will actively attack anything that comes close (except the owner), so you can have a few guarding your house or something. Maybe change the mode by right-clicking it.
I don't know how hard that would be to code, I'm only just learning Java. It's just that it seems kinda pointless to grow them at the moment if they just attack you.
I intentionally did not make them tamable, actually. The logical reasoning is that they're plants with no emotional ties, but I really kept it like this for balance. Growing them is not a perfect defense system, which would be boring and too powerful. Instead, they come with a cost.
They have plenty of uses, including mob farms, defending areas that you won't pass through, or possibly decoration. You have to be creative about how you use them. In the future there will be a way to pacify them temporarily, though.
It would be invisible "until seen" or the player looks at its hit box. and charge and dodge for an attack pattern. angry at the player for seeing it even though they really didn't (unless they wear a pumpkin maybe.) I would think of them as a rare spawn that is especially nasty health and damage wise.
It would be invisible "until seen" or the player looks at its hit box. and charge and dodge for an attack pattern. angry at the player for seeing it even though they really didn't (unless they wear a pumpkin maybe.) I would think of them as a rare spawn that is especially nasty health and damage wise.
A really cool addition to the mod would be a plant dragon that needs to be near water to survive, and it would be cool if it dips its tail in the water and looks up at the sky with an open mouth every once and a while.
Okay, so here's my idea. How about foliaaths from seeds are tamed by whoever planted the seed, and can be set to two modes, neutral and hostile mode? In neutral mode, tamed foliaaths don't attack unless provoked. In hostile mode, they will actively attack anything that comes close (except the owner), so you can have a few guarding your house or something. Maybe change the mode by right-clicking it.
I don't know how hard that would be to code, I'm only just learning Java. It's just that it seems kinda pointless to grow them at the moment if they just attack you.
Witchery's infernal infusion is somewhat successful in taming them. You can give that a try if you like.
I had seen this creature in a dream last night, and the first thing that came to mind was this forum. I know you have a lot to work on, but hopefully you could put this on your planned mobs section if you like it. So here it is:
A tall, lanky creature with a bipedal humanoid build (maybe 4 to 5 blocks tall). Not skinny or anything, it would be very hardy and strong. It has smooth, black, scaly skin, or some kind of dark shade you couldn't see from a distance. It's face is a mixture of that of an alligator and a jackal, with icy blue eyes that freeze their prey to the spot when their eyes meet (possibly get slowness 2 but only when you look at it's face?). It has some kind of spiky black hair sticking straight out behind it's head. It wears very light garments, only something to cover it's groin. In my dream it was wading around in the water, looking for fish. It's fishing tool was a massive hooked cane, with a sort of gear or wheel underneath the hook. This wheel/gear had rope wrapped around it, and the end of the rope came down and ended in a massive arrowhead. When he finally found a fish, he waited for it to jump into the air, and then in a sweeping motion launched the arrowhead tipped rope end in it's direction, spearing it in mid air. In the same second, it jerked the fishing cane back toward itself, and the rope reeled back in. I figure it can be some sort of reverse grappling hook used for hunting and fishing. It could be used to bring creatures at a distance towards you while causing possibly lethal damage at the same time. Take what you may out of this, but at the very least I'd like your opinion on this idea for any mod in general. I would love to see this added to this mod in some way.
This mod is making me crash for some reason. It worked fine before inside a modpack with all the other mods but then it started crashing when I tried putting it in a modpack later. So I removed all the other mods and it still crashes. Also I don't know how to do spoilers.
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: com/bobmowzie/mowziesmobs/entity/EntityBabyFoliaath
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: com/bobmowzie/mowziesmobs/entity/EntityBabyFoliaath
at com.bobmowzie.mowziesmobs.MMItems.registerItems(MMItems.java:18)
at com.bobmowzie.mowziesmobs.MMItems.init(MMItems.java:13)
at com.bobmowzie.mowziesmobs.MowziesMobs.preInit(MowziesMobs.java:40)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
... 10 more
Caused by: java.lang.ClassNotFoundException: com.bobmowzie.mowziesmobs.entity.EntityBabyFoliaath
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 40 more
Caused by: java.lang.NoClassDefFoundError: com/bobmowzie/mowziesmobs/entity/MMEntityBase
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 42 more
Caused by: java.lang.ClassNotFoundException: com.bobmowzie.mowziesmobs.entity.MMEntityBase
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 46 more
I'm not sure about how keen you are on expanding on/doing anything more with foliaaths but i was wondering what you thought of the ability to "dye" foliaath's flowers? Crafting the seed with 8 dye or something could create a foliaath with the mouth/flower the colour of the dye used?
Expanding on Kiddhellrazer's idea of a diaboculus, what if it doesn't attack but just allows another dangerous mob to locate you? Like the pale man from pan's labyrinth. Killing all the eye stalks that are in range of you would stop the other mob's path finding.
i have an idea for a mob called the shifter, that shifts to another mob and gains it's powers like the enderman, the blaze and even stuff from your mod more if you want.
Rollback Post to RevisionRollBack
As human beings, we can teach, invent and discover, but if we can't do any of that we can at the very least be honest.
Your idea gave me an idea. A parasite that travels from host to host and takes over their body. It's naturally hostile so if it takes over one of your livestock it could kill you. If it goes into you, it'll make you move around erratically and head for the nearest ravine to kill you.
I had seen this creature in a dream last night, and the first thing that came to mind was this forum. I know you have a lot to work on, but hopefully you could put this on your planned mobs section if you like it. So here it is:
A tall, lanky creature with a bipedal humanoid build (maybe 4 to 5 blocks tall). Not skinny or anything, it would be very hardy and strong. It has smooth, black, scaly skin, or some kind of dark shade you couldn't see from a distance. It's face is a mixture of that of an alligator and a jackal, with icy blue eyes that freeze their prey to the spot when their eyes meet (possibly get slowness 2 but only when you look at it's face?). It has some kind of spiky black hair sticking straight out behind it's head. It wears very light garments, only something to cover it's groin. In my dream it was wading around in the water, looking for fish. It's fishing tool was a massive hooked cane, with a sort of gear or wheel underneath the hook. This wheel/gear had rope wrapped around it, and the end of the rope came down and ended in a massive arrowhead. When he finally found a fish, he waited for it to jump into the air, and then in a sweeping motion launched the arrowhead tipped rope end in it's direction, spearing it in mid air. In the same second, it jerked the fishing cane back toward itself, and the rope reeled back in. I figure it can be some sort of reverse grappling hook used for hunting and fishing. It could be used to bring creatures at a distance towards you while causing possibly lethal damage at the same time. Take what you may out of this, but at the very least I'd like your opinion on this idea for any mod in general. I would love to see this added to this mod in some way.
This sounds really cool, but maybe a bit complicated. I want to make lizard people in swamps, though.
This mod is making me crash for some reason. It worked fine before inside a modpack with all the other mods but then it started crashing when I tried putting it in a modpack later. So I removed all the other mods and it still crashes. Also I don't know how to do spoilers.
*snip*
You didn't include the very bottom of the crash log. I think you forgot to install the Animation API, but I can't be sure without seeing the rest of the log.
I'm not sure about how keen you are on expanding on/doing anything more with foliaaths but i was wondering what you thought of the ability to "dye" foliaath's flowers? Crafting the seed with 8 dye or something could create a foliaath with the mouth/flower the colour of the dye used?
Not much point. I'd rather spend the time working on new mobs.
Expanding on Kiddhellrazer's idea of a diaboculus, what if it doesn't attack but just allows another dangerous mob to locate you? Like the pale man from pan's labyrinth. Killing all the eye stalks that are in range of you would stop the other mob's path finding.
i have an idea for a mob called the shifter, that shifts to another mob and gains it's powers like the enderman, the blaze and even stuff from your mod more if you want.
I really don't see the point? Why not just fight the original mobs?
Your idea gave me an idea. A parasite that travels from host to host and takes over their body. It's naturally hostile so if it takes over one of your livestock it could kill you. If it goes into you, it'll make you move around erratically and head for the nearest ravine to kill you.
That does not sound fun, just very frustrating. Sorry.
Btw if you need inspiration I reccomend checking out the imaginary subs network. Tons of pictures in each sub for anything you could think of. https://www.reddit.com/r/ImaginaryLeviathans
Oh and it was Animation API. I'm always moving around the mods and sometimes forget to move the core mods with it. I feel dumb now.
Mowzie's Mobs 1.2.0 is ready! The Ferrous Wroughtnaut is completely functional in survival mode, complete with drops. See the OP for details.
Two important announcements: Mowzie's Mobs now requires Llibrary to run, and it is only for single player mode (a multiplayer version will be ready in about two weeks).
Okay, so here's my idea. How about foliaaths from seeds are tamed by whoever planted the seed, and can be set to two modes, neutral and hostile mode? In neutral mode, tamed foliaaths don't attack unless provoked. In hostile mode, they will actively attack anything that comes close (except the owner), so you can have a few guarding your house or something. Maybe change the mode by right-clicking it.
I don't know how hard that would be to code, I'm only just learning Java. It's just that it seems kinda pointless to grow them at the moment if they just attack you.
I like mooshrooms.
I intentionally did not make them tamable, actually. The logical reasoning is that they're plants with no emotional ties, but I really kept it like this for balance. Growing them is not a perfect defense system, which would be boring and too powerful. Instead, they come with a cost.
They have plenty of uses, including mob farms, defending areas that you won't pass through, or possibly decoration. You have to be creative about how you use them. In the future there will be a way to pacify them temporarily, though.
Hey me again,
This time I had an Idea for an imp like enemy.
It would be invisible "until seen" or the player looks at its hit box. and charge and dodge for an attack pattern. angry at the player for seeing it even though they really didn't (unless they wear a pumpkin maybe.) I would think of them as a rare spawn that is especially nasty health and damage wise.
Sorry, I'm not interested. Thanks anyway.
One Word Ferrous Wroughtnaut!
It be cool to have some creature to sneak by.
Release coming soon. Only thing left is getting the helm to appear on the player (this happens to be quite difficult, though).
Agreed. I have an idea a bit like this. We'll see.
This is not how counting works.
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
A really cool addition to the mod would be a plant dragon that needs to be near water to survive, and it would be cool if it dips its tail in the water and looks up at the sky with an open mouth every once and a while.
Witchery's infernal infusion is somewhat successful in taming them. You can give that a try if you like.
I had seen this creature in a dream last night, and the first thing that came to mind was this forum. I know you have a lot to work on, but hopefully you could put this on your planned mobs section if you like it. So here it is:
A tall, lanky creature with a bipedal humanoid build (maybe 4 to 5 blocks tall). Not skinny or anything, it would be very hardy and strong. It has smooth, black, scaly skin, or some kind of dark shade you couldn't see from a distance. It's face is a mixture of that of an alligator and a jackal, with icy blue eyes that freeze their prey to the spot when their eyes meet (possibly get slowness 2 but only when you look at it's face?). It has some kind of spiky black hair sticking straight out behind it's head. It wears very light garments, only something to cover it's groin. In my dream it was wading around in the water, looking for fish. It's fishing tool was a massive hooked cane, with a sort of gear or wheel underneath the hook. This wheel/gear had rope wrapped around it, and the end of the rope came down and ended in a massive arrowhead. When he finally found a fish, he waited for it to jump into the air, and then in a sweeping motion launched the arrowhead tipped rope end in it's direction, spearing it in mid air. In the same second, it jerked the fishing cane back toward itself, and the rope reeled back in. I figure it can be some sort of reverse grappling hook used for hunting and fishing. It could be used to bring creatures at a distance towards you while causing possibly lethal damage at the same time. Take what you may out of this, but at the very least I'd like your opinion on this idea for any mod in general. I would love to see this added to this mod in some way.
This mod is making me crash for some reason. It worked fine before inside a modpack with all the other mods but then it started crashing when I tried putting it in a modpack later. So I removed all the other mods and it still crashes. Also I don't know how to do spoilers.
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: com/bobmowzie/mowziesmobs/entity/EntityBabyFoliaath
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: com/bobmowzie/mowziesmobs/entity/EntityBabyFoliaath
at com.bobmowzie.mowziesmobs.MMItems.registerItems(MMItems.java:18)
at com.bobmowzie.mowziesmobs.MMItems.init(MMItems.java:13)
at com.bobmowzie.mowziesmobs.MowziesMobs.preInit(MowziesMobs.java:40)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
... 10 more
Caused by: java.lang.ClassNotFoundException: com.bobmowzie.mowziesmobs.entity.EntityBabyFoliaath
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 40 more
Caused by: java.lang.NoClassDefFoundError: com/bobmowzie/mowziesmobs/entity/MMEntityBase
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 42 more
Caused by: java.lang.ClassNotFoundException: com.bobmowzie.mowziesmobs.entity.MMEntityBase
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 46 more
I'm not sure about how keen you are on expanding on/doing anything more with foliaaths but i was wondering what you thought of the ability to "dye" foliaath's flowers? Crafting the seed with 8 dye or something could create a foliaath with the mouth/flower the colour of the dye used?
A creature like this would be cool.Its a Giant Isopod.
Expanding on Kiddhellrazer's idea of a diaboculus, what if it doesn't attack but just allows another dangerous mob to locate you? Like the pale man from pan's labyrinth. Killing all the eye stalks that are in range of you would stop the other mob's path finding.
i have an idea for a mob called the shifter, that shifts to another mob and gains it's powers like the enderman, the blaze and even stuff from your mod more if you want.
As human beings, we can teach, invent and discover, but if we can't do any of that we can at the very least be honest.
Your idea gave me an idea. A parasite that travels from host to host and takes over their body. It's naturally hostile so if it takes over one of your livestock it could kill you. If it goes into you, it'll make you move around erratically and head for the nearest ravine to kill you.
This sounds really cool, but maybe a bit complicated. I want to make lizard people in swamps, though.
You didn't include the very bottom of the crash log. I think you forgot to install the Animation API, but I can't be sure without seeing the rest of the log.
Not much point. I'd rather spend the time working on new mobs.
That looks pretty cool. I might take influence from it at some point, idk.
LOVE this! Great idea!
That does not sound fun, just very frustrating. Sorry.
Btw if you need inspiration I reccomend checking out the imaginary subs network. Tons of pictures in each sub for anything you could think of. https://www.reddit.com/r/ImaginaryLeviathans
Oh and it was Animation API. I'm always moving around the mods and sometimes forget to move the core mods with it. I feel dumb now.
Mowzie's Mobs 1.2.0 is ready! The Ferrous Wroughtnaut is completely functional in survival mode, complete with drops. See the OP for details.
Two important announcements: Mowzie's Mobs now requires Llibrary to run, and it is only for single player mode (a multiplayer version will be ready in about two weeks).