Do the multicolored beams do anything other than damage? There's a similar spell in dungeons and dragons called prismatic spray, and each of its rays does a different kind of damage (fire for red, acid for orange, poison for green etc). Perhaps a similar mechanic would be interesting.
It would be, though I'm a bit worried as to how balanced an ability like that would be. Grant it, if the Vorpalyst were to be a special mob for The End, then the player at that point would probably be fully equipped and prepared for such a powerful mob. Not only that, but what if the player get's hit by all of the lasers?
Regardless, if the Vorpalyst did have that prismatic spray effect, then I can imagine it being like this:
Awesome mod! I've having an issue on my server (it has bungeecord) that whenever Barakoana spawns, the player gets kicked out of the server and returned to lobby. Then, the player can't join, so I remove the mod, then add the mod again and restart.
Is there a way to disable the spawning of Baraokana? Since I only see the options for Barako and Baraokas.
", times, serif">I have an idea. How about a creature that spawns in the plains/sunflower plains/forest/forest hills/maybe even birch forests. When those biomes generate, there will be certain spots where a single block is missing from the ground. Such structures aren't common, but aren't one per biome kind of rare. That missing block would be replaced by a cubic entity with a grass block texture and may or may not have grass/tall grass/flowers on it. It's supposed to be a trapdoor to a creature's burrow. In creative mode/peaceful mode, you will be able to walk on it like you can walk on a shulker, but in survival mode, walk too close and the 'block' will break, leaving grass block particles. As it breaks, a creature jumps out right in front of the player and screeches in an uncanny way. It isn't too strong as it only has 4 health, and it deals 3 health points of melee damage, but when it jumps out of it's burrow the player is supposed to be so scared that he/she would flinch, giving the animal time to strike. The burrow, like a shulker, creates an outline when surrounded by blocks because mc isn't perfect. You might be wondering 'but why don't you just place a creature under a block of grass?' Well, I think that the player needs to know a way to avoid it. Yeah, i guess it could also look like a normal grass block but with a slightly different texture and it will look less glitchy. Now how does the monster look like? Well, it's up to you to decide. I'm not a creative individual, but I personally would like to have a peacock spider-like animal(only this time it's as scary as a trapdoor spider, especially the ravine one that looks like an oreo) that flashes its frill appendage and legs to appear bigger and then jump towards you.
", times, serif">Cons: ", times, serif">1) The Foliaath is also a creature that hides, lurks and bites those who didn't spot the fern. Maybe the spider thing is gonna be repetitive for the mod and make the Foliaath less impressive. ", times, serif">2) Plains are the most common biome in mc., meaning that if a player were to enter a new world, it would be more likely to enter a plains biome than a icicles, savana or jungle biome, meaning that if a player wants to meet a Frostmaw, Barako/Barakoana or a Foliaath, it would have to explore for them, not to spawn in their territory. Not the same can be said about this lurky boi. They might be too uncommon to come across, but they still pose a spawn kill risk that is too high to not consider. Maybe boring biomes require boring and tame animals, so the lurky boi requires a more special place to spawn in. ", times, serif">3) Pewdipie fans are used to jumpscares and won't even care if this lurky boi jumped out. Other players, though, could be so scared they would never get it right and only survive one if they had armor enchanted with thorns. Some players more susceptible to seisures could die from this thing irl. ", times, serif">4) This thing is supposed to be facing the player when it jumps out and it's supposed to jump out right in it's face. If the player is walking bacvkwards, it would be less scared imo. ", times, serif">5)Coding this thing might be a big pain in the bottom...
Also why is the Wroughtnaught going Super Mario when hit by a light beam?
Yeah I feel like the swamp could use something like this?? Idk good idea though.
The End would probably make for a better place for the Vorpalyst to spawn, given it's otherworldly theme and design. Maybe it could spawn within some kind of hollowed-out asteroid made of darkened End Stone and Vorpal Glass, in which the player would have to dig into it to reach the Vorpalyst's arena.
Do the multicolored beams do anything other than damage? There's a similar spell in dungeons and dragons called prismatic spray, and each of its rays does a different kind of damage (fire for red, acid for orange, poison for green etc). Perhaps a similar mechanic would be interesting.
I'm always hesitant to implement mechanics like this. Unlike DnD, Minecraft's attacks happen in real time; players need to understand what's happening as its happening, and might become confused when every kind of damage hits them in one fight.
Gotta say, the one on the bottom right, (The one that trades) looks like something out of Super Paper Mario. I can imagine those things doing some kind of goofy waddle on tiny feet to try and eat gold.
Perhaps after eating enough valuable resources, they drop a very powerful enchanted book of some kind?
Just a thought.
I don't really feel like these guys would be particularly literate.
I have an idea. How about a creature that spawns in the plains/sunflower plains/forest/forest hills/maybe even birch forests. When those biomes generate, there will be certain spots where a single block is missing from the ground. Such structures aren't common, but aren't one per biome kind of rare. That missing block would be replaced by a cubic entity with a grass block texture and may or may not have grass/tall grass/flowers on it. It's supposed to be a trapdoor to a creature's burrow. In creative mode/peaceful mode, you will be able to walk on it like you can walk on a shulker, but in survival mode, walk too close and the 'block' will break, leaving grass block particles. As it breaks, a creature jumps out right in front of the player and screeches in an uncanny way. It isn't too strong as it only has 4 health, and it deals 3 health points of melee damage, but when it jumps out of it's burrow the player is supposed to be so scared that he/she would flinch, giving the animal time to strike. The burrow, like a shulker, creates an outline when surrounded by blocks because mc isn't perfect. You might be wondering 'but why don't you just place a creature under a block of grass?' Well, I think that the player needs to know a way to avoid it. Yeah, i guess it could also look like a normal grass block but with a slightly different texture and it will look less glitchy. Now how does the monster look like? Well, it's up to you to decide. I'm not a creative individual, but I personally would like to have a peacock spider-like animal(only this time it's as scary as a trapdoor spider, especially the ravine one that looks like an oreo) that flashes its frill appendage and legs to appear bigger and then jump towards you.
Cons:
1) The Foliaath is also a creature that hides, lurks and bites those who didn't spot the fern. Maybe the spider thing is gonna be repetitive for the mod and make the Foliaath less impressive.
2) Plains are the most common biome in mc., meaning that if a player were to enter a new world, it would be more likely to enter a plains biome than a icicles, savana or jungle biome, meaning that if a player wants to meet a Frostmaw, Barako/Barakoana or a Foliaath, it would have to explore for them, not to spawn in their territory. Not the same can be said about this lurky boi. They might be too uncommon to come across, but they still pose a spawn kill risk that is too high to not consider. Maybe boring biomes require boring and tame animals, so the lurky boi requires a more special place to spawn in.
3) Pewdipie fans are used to jumpscares and won't even care if this lurky boi jumped out. Other players, though, could be so scared they would never get it right and only survive one if they had armor enchanted with thorns. Some players more susceptible to seisures could die from this thing irl.
4) This thing is supposed to be facing the player when it jumps out and it's supposed to jump out right in it's face. If the player is walking bacvkwards, it would be less scared imo.
5)Coding this thing might be a big pain in the bottom...
Also why is the Wroughtnaught going Super Mario when hit by a light beam?
Awesome mod! I've having an issue on my server (it has bungeecord) that whenever Barakoana spawns, the player gets kicked out of the server and returned to lobby. Then, the player can't join, so I remove the mod, then add the mod again and restart.
Is there a way to disable the spawning of Baraokana? Since I only see the options for Barako and Baraokas.
Thank you!
Is there a crash log? Any error of some sort?
The option for Barakoa affects Barakoana too.
What if the sea monster you wanted to add was a phylliroe? It may be a real-life creature, but it looks really alien and not many ppl know about this kind of sea slug so if a normal player would see it it's not likely that (s)he would say: 'Hey! That's just a larger phylliroe!'. Maybe it looks too alien...
I'd like to think of it as having multiple eyes and living in some close environment, some sort of burrow that wasn't dug by the phylliroe, like a cave or the inside of a shipwreck. The entrance to the burrow is a giant spiky barnacle. The outside of the 'burrow' has loads of barnacles and cracked areas wich are important for defeating the boss. This boss has 3 eyes on each side of the head and a snail shell with a spiked trapdoor-like section on its head, giving a Dinichthys-like appearance. Walk too close to its 'burrow' and the giant barnacle will open, and the phylliroe will swim out, and light up and spread out its tentacle-like eyes to give you a drowning effect. this effect negates water breathing, night vision, respiration and aqua affinity, and swim back into it's 'burrow', and the giant barnacle(the entrance) closes. Then, the barnacles(which are 8 in number) will start blowing bubbles. You have to right click them to open them like a chest. Once opened, they might spawn a phylliroe eye that zaps you from a close range and deals a little bit of damage. this damage negates armor, kind of like a potion of instant damage. Once killed, theese eyes will restore your bubbles, and once you kill all 6 all your bubbles will be restored, and the drowning effect will disappear. Then, all the barnacles will pop under the ground through a crack. Then, the phylliroe, having no eyes, will come out of the entrance and rush towards you. It works kinda like a homing missile: It stays steady, prepares to swim, then rushes towards you in a straight line and when it hits you/misses you it starts decelerarting. You have to come near the entrance and lure the Phylliroe near the entrance, and when it rushes towards you you have to swim away. If you lure it corectly, it will bash into the entrance, the barnacle will loosen and close itself like a beartrap and the phylliroe will get guillotined. Then, the phylliroe will flail until it frees itself, and the shell will reveal cracks. The eyes will regenerate and the drowning will appear once again. This time though, the Phylliroe, once it swims back into its burrow, it will use its eyes to place through the cracks 10 barnacles, so finding the eyes that give you bubbles will be harder. Kill the yes, guillotine the Phylliroe, and its shell will disappear, revealing an alien-ish face. Then it will swim back inside and spawn 16 barnacles, meaning that you have to be quick. Kill the eyes and the phylliroe will come out. This time, however, when it rushes into the barnacle, there's no shell to protect it, resulting in the boss loosing its head. The large barnacle will now open and you can enter the burrow to collect treasure like diamonds, emeralds, gold, etc...
Cons:
-In survival you can obtain the 'powers' of the Wroughtnaught, Barako, Barakoa, Barakoana and Frostmaw by killing them. You can't obtain the powers of the Phylliroe.
-Why would the phylliroe even bother to go through the tiny barnacles stage and not come for you directly?
|:| also the boss is a bit too Super Mario
-Even if the giant barnacle had 'teeth' like a beartrap, made sword sounds when opening/closing, and had a metalic look, how would the player know to lure the Phylliroe into the giant barnacle? And If the player found out by himself/herself, wouldn't (s)he be afraid to enter the 'burrow' once the boss is defeated?
-It would be hard to code a spawn egg for the Phylliroe in creative mode, since it requires a burrow.
-I know of a game called seashine. The dev says that making an entity that is both translucent and opaque is hard. It might be just because of the fact that the game has a shading engine and the players will only have problems if they have shaders mods but it might be important to mention.
-Why would this Phylliroe have a treasure
Anyways, maybe this may not be what you like but at least consider the base concept a Phylliroe-like animal.
I’m pretty open to the phylliroe-based design, as long as other aspects of the mob make sense with it.
My problem with the rest of your suggestion is that it’s way too complicated. A good suggestion should sell the design, main mechanic, and purpose in just a few sentences. Instead, you’ve tacked on microfeature after microfeature, resulting in a very confusing design. What you’ve outlined also just doesn’t make sense in Minecraft; players can break blocks to get inside the structure, and the level of entity-world interaction needed here just isn’t possible.
So, throwing a completely random concept out there: deep underground, i feel there should be a underground giant toy-room full of stuff, with a floating diamond-shaped creature (with one eye and abilities) controlling all of said toys into different phases and attacking you.
It would be, though I'm a bit worried as to how balanced an ability like that would be. Grant it, if the Vorpalyst were to be a special mob for The End, then the player at that point would probably be fully equipped and prepared for such a powerful mob. Not only that, but what if the player get's hit by all of the lasers?
Regardless, if the Vorpalyst did have that prismatic spray effect, then I can imagine it being like this:
-Red Laser (Fire)
-Orange Laser (Damage Debuff)
-Yellow Laser (Shock)
-Green Laser (Poison)
-Blue Laser (Frost)
-Purple Laser (Wither)
Awesome mod! I've having an issue on my server (it has bungeecord) that whenever Barakoana spawns, the player gets kicked out of the server and returned to lobby. Then, the player can't join, so I remove the mod, then add the mod again and restart.
Is there a way to disable the spawning of Baraokana? Since I only see the options for Barako and Baraokas.
Thank you!
Yeah I feel like the swamp could use something like this?? Idk good idea though.
Inactive account
i came here only to see how it was pronounced
💜
Hm, yeah maybe. I'll hold on to it.
I'm always hesitant to implement mechanics like this. Unlike DnD, Minecraft's attacks happen in real time; players need to understand what's happening as its happening, and might become confused when every kind of damage hits them in one fight.
Cool art, but I'm having trouble understanding what most of these are or what they would do.
I don't really feel like these guys would be particularly literate.
Sorry, this isn't really what I'm looking for.
Is there a crash log? Any error of some sort?
The option for Barakoa affects Barakoana too.
I don't understand what you mean.
These concepts should be clearer in relation to what they would do.
But I'm Going to Describe them, in the most basic way possible.
Mob A: Stationary, Portal Attacks
Mob B: 2 Heads, 2 Weapons, Flight, Heart Weak Point
Mob C: Neutral, Floating, Lots of Eyes
These are certainly clearer concepts, but I'm afraid they just aren't what I'm looking for. Sorry.
I succeeded in stealing the ice crystal of Frostmaw with invisible potion.
Is this a problem?
I’m pretty open to the phylliroe-based design, as long as other aspects of the mob make sense with it.
My problem with the rest of your suggestion is that it’s way too complicated. A good suggestion should sell the design, main mechanic, and purpose in just a few sentences. Instead, you’ve tacked on microfeature after microfeature, resulting in a very confusing design. What you’ve outlined also just doesn’t make sense in Minecraft; players can break blocks to get inside the structure, and the level of entity-world interaction needed here just isn’t possible.
It’s actually finished. This next update will have other mobs too, though, so I’m going to finish those before I update.
I won’t be sharing more info until then, sorry.
i can't wait, this is by far one of my favorite mods ^^
Oh, nice!
WOOOOOOOOOO TIME TO PARTYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY
ITS PEANUT BUTTER JELLY TIME!
haha unoriginal signature go brr
Finally. Hope the update will come soon. It has been to long since we got a neww mob. What version of Minecraft will it be for?
PM this account if you are interested in trading on DragCave
Mowzies do you like having your mobs tamable?
I'm going to assume he'll say "only when it fits the mob".
I agree. 1.12.
Only if it makes sense for the mob's role in the game and design.
Sorry I am Brazilian
fala em portugues q eu traduzo
So, throwing a completely random concept out there: deep underground, i feel there should be a underground giant toy-room full of stuff, with a floating diamond-shaped creature (with one eye and abilities) controlling all of said toys into different phases and attacking you.
haha unoriginal signature go brr