How would I go about adding block ids for mod added leaves/plants to the waving grass/leaves in this shader? Not had any problems adding mod blocks to other shaders but I just cant find where they go in this one.
How would I go about adding block ids for mod added leaves/plants to the waving grass/leaves in this shader? Not had any problems adding mod blocks to other shaders but I just cant find where they go in this one.
For now its not available. could you give me the grass/leaves block ids?
how do i enable POM, DOF, and MB with the new extreme version?
Open composite1.fsh and final.fsh with Notepad++ , then erase the '//' on the effect you want to enable. for the POM, scroll down on my thread to find the POM Addon.
Open composite1.fsh and final.fsh with Notepad++ , then erase the '//' on the effect you want to enable. for the POM, scroll down on my thread to find the POM Addon.
alright thanks, it just seems like some of the effects werent enabled on the extreme version when you would expect them to be, I dont know if it was just me.
A drop of water. See in Werrus 2.0
Reflection in the desert. Mojang Bug?
Add 4X Times Slower Werrus HFPS Shaders V3.0 Cinematic
1. I like orange .
2. Actually it suppose to appear on the lava, but because there's a block between the light source block, it create that white light (SEUS also does this).
3. looks fine for me.
4. The shadersmod doesn't support changes with the biome.
Do you know of a way to get the lens flare from KUDA into your shader?
Oh that, I didnt know how to describe that, its for when it rains it makes the ground look wet and reflective based on the POM, or something like that
it is because my shaders doesn't have the rain reflection yet, while KUDA and SEUS already have one. i will make the rain reflection on next update.
the rain reflection is finished .
Is volumetric clouds next? xD Trust me, if you add that, this may become one of top shaders. lol
Not yet, but i already create a cloud that changes shape everytime .
YAY!!! , volumetric clouds is done. here's the picture.
They still WIP.
are the volumetric clouds in the download links yet?
Not yet, but it will be posted today.
I feel like i spend more time messing around and testing shaders than actually playing minecraft itself xD
LOL.
How would I go about adding block ids for mod added leaves/plants to the waving grass/leaves in this shader? Not had any problems adding mod blocks to other shaders but I just cant find where they go in this one.
For now its not available. could you give me the grass/leaves block ids?
NEW HFPS (High FPS) VERSION : V3.0 (REALISTIC UPDATE)
WHAT'S NEW? :
-ADDED VOLUMETRIC CLOUDS
-ADDED RAIN REFLECTION
-ADDED FOG
-ADDED MOTION BLUR
-ADDED CUSTOM SKY COLOUR
-ADDED FAKE SUN
-ADDED EXTREME VERSION
-READDED DYNAMIC TONEMAPPING
-REDUCED WATER BUMP
-REDUCED WATER CAUSTIC INTENSITY
-DISABLED WAVING WATER
-REMOVED LENS FLARE
-AND MANY MORE...
how do i enable POM, DOF, and MB with the new extreme version?
Open composite1.fsh and final.fsh with Notepad++ , then erase the '//' on the effect you want to enable. for the POM, scroll down on my thread to find the POM Addon.
alright thanks, it just seems like some of the effects werent enabled on the extreme version when you would expect them to be, I dont know if it was just me.
Anyone want to make me a Werrus HFPS Shaders V3.0 Cinematic?
1. I like orange .
2. Actually it suppose to appear on the lava, but because there's a block between the light source block, it create that white light (SEUS also does this).
3. looks fine for me.
4. The shadersmod doesn't support changes with the biome.
5. Maybe Soon.