Oh, you mean the speed of the wave of water. try reduce the speed by changing 'float speed = x.0;' that can be found on composite.fsh line 556 (for the water refraction) and gbuffers_water.fsh line 105 (for the wave of water). i hope this solve your problem.
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WelbyAriel318
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NEW HFPS (High FPS) VERSION : V2.2 (WATER UPDATE)
WHAT'S NEW? :
WATER :
- ADDED WATER CAUSTIC
- ADDED WATER FOG
- CHANGED WATER COLOUR
- REDUCED WATER BUMP
- REDUCED SUNLIGHT REFLECTION
- LOWER AND LOWEST VERSION NOW USING CUSTOM WATER COLOUR
- ADDED SIMPLE WATER REFLECTION ON LOW AND LOWER VERSION
- INCREASED UNDERWATER REFRACT SPEED
OTHER :
- REMOVED DYNAMIC TONEMAP
- INCREASED GODRAYS DENSITY
- BRIGHTER NIGHT
God damn this is good, I literally am having a hard time to decide whether to use this or SEUS, if this had parallax and ambient occlusion, and the clouds that SEUS has, than without a doubt I would use yours over SEUS xD
Please add volumetric clouds, and good rays similar to sildurs shaders, I think your shader can easily be what all those people who want a mix of sildurs and SEUS. It has the DOF feel from sildurs with the god rays and stuff, but has the (somewhat) realistic reflections and lighting. By the way, I like the lighting as in the brightness of v2.0 better than v2.1 in my opinion, v2.0 just feels more real and lively.
But if you can, please add volumetric clouds, parallax, and ambient occlusion, if you did that it would work well with the Chroma Hills resource pack! Also, if you add all that, this shader might just be the shader i will be using in most of my minecraft videos! It is that good!
Oh btw, made this screenshot with your shader with the Chroma Hills resourcepack
God damn this is good, I literally am having a hard time to decide whether to use this or SEUS, if this had parallax and ambient occlusion, and the clouds that SEUS has, than without a doubt I would use yours over SEUS xD
Please add volumetric clouds, and good rays similar to sildurs shaders, I think your shader can easily be what all those people who want a mix of sildurs and SEUS. It has the DOF feel from sildurs with the god rays and stuff, but has the (somewhat) realistic reflections and lighting. By the way, I like the lighting as in the brightness of v2.0 better than v2.1 in my opinion, v2.0 just feels more real and lively.
But if you can, please add volumetric clouds, parallax, and ambient occlusion, if you did that it would work well with the Chroma Hills resource pack! Also, if you add all that, this shader might just be the shader i will be using in most of my minecraft videos! It is that good!
Oh btw, made this screenshot with your shader with the Chroma Hills resourcepack
Im glad you like my shaders . also thanks for the suggestion. for the POM, i just recently post it on my thread.
I definitely will be watching this thread and this shader, For your v2.2 I think that you should readd that feature which the farther you look those places are foggy, if you know what I mean? I also think that you should go back to the whole sky lighting and lighting effects of v2.0 as in v2.2 it just seems too bland in my opinion, again if you know what I mean? You should make a notepad file explaining how to edit your shader to allow people to make it more personalized, someone made one for SEUS, I think it would be realy nice to have one for yours too.
Do you think you will be adding volumetric clouds anytime soon?
OMG I also just saw that you have it so that there are dynamic lighting! that just made the shader so much better! xD I love this. This shader is on SEUS's and SIldur's level.
I've been testing it more, and tryiong to see if i find bugs to help you out, and I found one, when you are in a cave, not sure if it is in all caves or just teh caves by the surface, this happens and it flashes in and out depending where you are standing. Like when I stand there that happens, when i step to right the entire room is completely dark, and if i step left less of the room is lit up.
I definitely will be watching this thread and this shader, For your v2.2 I think that you should readd that feature which the farther you look those places are foggy, if you know what I mean? I also think that you should go back to the whole sky lighting and lighting effects of v2.0 as in v2.2 it just seems too bland in my opinion, again if you know what I mean? You should make a notepad file explaining how to edit your shader to allow people to make it more personalized, someone made one for SEUS, I think it would be realy nice to have one for yours too.
Do you think you will be adding volumetric clouds anytime soon?
OMG I also just saw that you have it so that there are dynamic lighting! that just made the shader so much better! xD I love this. This shader is on SEUS's and SIldur's level.
I've been testing it more, and tryiong to see if i find bugs to help you out, and I found one, when you are in a cave, not sure if it is in all caves or just teh caves by the surface, this happens and it flashes in and out depending where you are standing. Like when I stand there that happens, when i step to right the entire room is completely dark, and if i step left less of the room is lit up.
the reason it happen because on 1.8, when the vbos is on, the chunk that not visible is unloaded. also the HFPS version is based on chocapic13 V4, which mean it is the old shader that run perfectly on version below 1.8. before im doing anything, i need to rest first.
Alright, i see a lot of potential, and I was looking at the KUDA shader and I think a lens flare like with the orange tint and shape would like great with your shader.
Do you think I could be your official beta tester? xD
Alright, i see a lot of potential, and I was looking at the KUDA shader and I think a lens flare like with the orange tint and shape would like great with your shader.
Do you think I could be your official beta tester? xD
10.000 DOWNLOADS!!!
Thank you all for supporting me by downloading my shaders over that huge number!
New DOF version on Original V2.0. I also changed the screenshot. Now they HD.
Really!? Thanks
NEW HFPS (High FPS) VERSION : V2.1
WHAT'S NEW? :
-IMPROVED WATER
-NEW LENS FLARE
-WATER NO LONGER BUMPY WHEN RAIN
-FIXED INCORRECT WATER REFRACT MOVEMENT
-FIXED SKY
Hi.
Open gbuffers_water.fsh, disable #define DEFAULT_WAVE and enable #define LESS_BUMPY_WAVE like this :
//#define DEFAULT_WAVE
#define LESS_BUMPY_WAVE
Oh, you mean the speed of the wave of water. try reduce the speed by changing 'float speed = x.0;' that can be found on composite.fsh line 556 (for the water refraction) and gbuffers_water.fsh line 105 (for the wave of water). i hope this solve your problem.
Here i made you a 4X Times Slower Werrus Shader V2.0 Ultra. every moving things is slowed except for the clouds. i hope this solve your problems.
Link : Here
Good idea . i will post it later on weekend.
Almost all of them impossible for me to add it, especially the first and the second one.
I already do the last one on original shaders.
NEW HFPS (High FPS) VERSION : V2.2 (WATER UPDATE)
WHAT'S NEW? :
WATER :
- ADDED WATER CAUSTIC
- ADDED WATER FOG
- CHANGED WATER COLOUR
- REDUCED WATER BUMP
- REDUCED SUNLIGHT REFLECTION
- LOWER AND LOWEST VERSION NOW USING CUSTOM WATER COLOUR
- ADDED SIMPLE WATER REFLECTION ON LOW AND LOWER VERSION
- INCREASED UNDERWATER REFRACT SPEED
OTHER :
- REMOVED DYNAMIC TONEMAP
- INCREASED GODRAYS DENSITY
- BRIGHTER NIGHT
God damn this is good, I literally am having a hard time to decide whether to use this or SEUS, if this had parallax and ambient occlusion, and the clouds that SEUS has, than without a doubt I would use yours over SEUS xD
Please add volumetric clouds, and good rays similar to sildurs shaders, I think your shader can easily be what all those people who want a mix of sildurs and SEUS. It has the DOF feel from sildurs with the god rays and stuff, but has the (somewhat) realistic reflections and lighting. By the way, I like the lighting as in the brightness of v2.0 better than v2.1 in my opinion, v2.0 just feels more real and lively.
But if you can, please add volumetric clouds, parallax, and ambient occlusion, if you did that it would work well with the Chroma Hills resource pack! Also, if you add all that, this shader might just be the shader i will be using in most of my minecraft videos! It is that good!
Oh btw, made this screenshot with your shader with the Chroma Hills resourcepack
Im glad you like my shaders . also thanks for the suggestion. for the POM, i just recently post it on my thread.
I definitely will be watching this thread and this shader, For your v2.2 I think that you should readd that feature which the farther you look those places are foggy, if you know what I mean? I also think that you should go back to the whole sky lighting and lighting effects of v2.0 as in v2.2 it just seems too bland in my opinion, again if you know what I mean? You should make a notepad file explaining how to edit your shader to allow people to make it more personalized, someone made one for SEUS, I think it would be realy nice to have one for yours too.
Do you think you will be adding volumetric clouds anytime soon?
OMG I also just saw that you have it so that there are dynamic lighting! that just made the shader so much better! xD I love this. This shader is on SEUS's and SIldur's level.
I've been testing it more, and tryiong to see if i find bugs to help you out, and I found one, when you are in a cave, not sure if it is in all caves or just teh caves by the surface, this happens and it flashes in and out depending where you are standing. Like when I stand there that happens, when i step to right the entire room is completely dark, and if i step left less of the room is lit up.
the reason it happen because on 1.8, when the vbos is on, the chunk that not visible is unloaded. also the HFPS version is based on chocapic13 V4, which mean it is the old shader that run perfectly on version below 1.8. before im doing anything, i need to rest first.
Alright, i see a lot of potential, and I was looking at the KUDA shader and I think a lens flare like with the orange tint and shape would like great with your shader.
Do you think I could be your official beta tester? xD
The POM versions worked for me... I was using them as soon as he put them on...
Let me think about it first.
Could you explain to me why?
He is either telling people to not use your shader in general or is trying to recommend for you to do something, but I am not quite sure what he means