I love the Werrus Shader v5 better than any other for the look and performance. There is only one thing that is bugging me. I cannot composite a resource pack skybox texture.
I like the clouds and the stars are ok, but the quick transition between day and night with no sunset bothers me. I have resource packs that make great transitions with colormaps.
With the Chocapic13 shader esp. v4 you can composite the skybox. So, I know it is possible. Is this missing feature intentional? If so, can it be edited?
Does any expert know the relevant lines in the code to change, like maybe in composite1.fsh? I have compared with Chocapic13's version but no luck so far.
I want to report an issue. (I'm not good at English.)
I use your HFPS shader but got an strange look of the things. The cloud is still default. There're no shaders. The water is dark blue and no reflection. But all the shader settings are default.
I guess that "DOF" is to make things near or far unclear. For example, if you look at a tree nearby, the mountains at distance will be not clear. (I don't know whether I explained it correctly, because I'm not good at English.)
Does anyone know if you can turn off the yellow fog? I didn't want it so I checked HFPS and I liked how that version looked too, but HPFS's tree's shadows seem to work with default shadows too which doesn't look good. Maybe It's not supossed to look like that and I'm getting it wrong...
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SP
Join Date:
4/30/2013
Posts:
50
Location:
SP
Minecraft:
TBlazeWarriorT
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On POM Shaders Addon, on gbuffers_terrain.fsh,
"const float bump_distance = 32.0; //bump render distance: tiny = 32, short = 64, normal = 128, far = 256
const float pom_distance = 32.0; //POM render distance: tiny = 32, short = 64, normal = 128, far = 256"
both bump_distance and pom_distance seem to be assigned but never used, therefore changing those values seem to have no effect. I feel trolled, I needed that feature.
I love the Werrus Shader v5 better than any other for the look and performance. There is only one thing that is bugging me. I cannot composite a resource pack skybox texture.
I like the clouds and the stars are ok, but the quick transition between day and night with no sunset bothers me. I have resource packs that make great transitions with colormaps.
With the Chocapic13 shader esp. v4 you can composite the skybox. So, I know it is possible. Is this missing feature intentional? If so, can it be edited?
Does any expert know the relevant lines in the code to change, like maybe in composite1.fsh? I have compared with Chocapic13's version but no luck so far.
Thanks for any help.
I want to report an issue. (I'm not good at English.)
I use your HFPS shader but got an strange look of the things. The cloud is still default. There're no shaders. The water is dark blue and no reflection. But all the shader settings are default.
(开 means ON, 关 means OFF)
I guess that "DOF" is to make things near or far unclear. For example, if you look at a tree nearby, the mountains at distance will be not clear. (I don't know whether I explained it correctly, because I'm not good at English.)
Does anyone know if you can turn off the yellow fog? I didn't want it so I checked HFPS and I liked how that version looked too, but HPFS's tree's shadows seem to work with default shadows too which doesn't look good. Maybe It's not supossed to look like that and I'm getting it wrong...
On POM Shaders Addon, on gbuffers_terrain.fsh,
"const float bump_distance = 32.0; //bump render distance: tiny = 32, short = 64, normal = 128, far = 256
const float pom_distance = 32.0; //POM render distance: tiny = 32, short = 64, normal = 128, far = 256"
both bump_distance and pom_distance seem to be assigned but never used, therefore changing those values seem to have no effect. I feel trolled, I needed that feature.
Bangga org Indonesia bisa bikin shader yg sangat bagus
Hi im a human being, k bye
Man, how to disable waving blocks. I play with ver 4.0
I am having a problem with the composite1 file in the shader pack. my screen is black and nothing is on screen.PC Specs:Intel Core i7-6700HQMemory: 16 GB DDR4Graphics Card: nVidia Geforce GTX 960MModpack:Conquest Reforged 1.12Shader Version Used:v4 highI just Read the changelog and saw that I needed to download the v4.5 beta for it to work with my system
why is the water black...?
im using the HFPS Lite version.Other than the basic version all other HFPS versions have black water. idk why.
Wondering the same thing. Still waiting for an answer.
Hi everyone!
just for the update...
https://werrusshaders.wordpress.com/2018/10/17/hi/
will be back shortly with the shaders!