Hi werrus. love your shaders. I have a request if at all possible. I like all the effects of ultra but I want to remove shadows. Is that possible? So what i mean it I want to keep the dynamic handlight, the reflective water the clouds etc but whith no shadows coming from objects. Chocapic made me a no shadow version of his beta 5.11 but its a bit weird. the torches are super bright and white and the dynamic handlight is broken. Do you think you could make working version of your shaders but without the shadows?
-The heavy fog. It creates a sense of wonder and adventure, like when you see a mountain in the distance, it looks so far away because of the fog, which makes it more adventurous.
-the night sky
Definitely the most beautiful night sky in the history of Minecraft
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yes, go to gbuffers_terrain.vsh using notepad++, then find the '#define' part. to disable it, just put '//' on the first letter of the '#define'. (ex : #define WAVING_GRASS = enabled , //#define WAVING_GRASS = disabled)
yes, go to gbuffers_terrain.vsh using notepad++, then find the '#define' part. to disable it, just put '//' on the first letter of the '#define'. (ex : #define WAVING_GRASS = enabled , //#define WAVING_GRASS = disabled)
I tried doing that but the grass/leaves/wheat still waved.
splendid shaders you're offering, the best balance between beauty and performance on my PC, thanks so much!
Regarding version "Werrus HFPS Shaders V4.0 Ultra DOF N' MotionBlur" that you couldn't link here, could it have something to do with the single quote character (') present in the name? Maybe not that simple, I don't know
I'd just appreciate a few modifications with your shaders (based on my own tastes of course):
- water surface waving slower than it currently does. I prefer Chocapic's water effect in that aspect.
- a clearer view underwater. Especially when looking at the sky, it looks like there is a dark roof above me - while it's actually a bright sky
- a smaller sun (in priority) and moon. A sun that big doesn't look real and "blinds" my view too often.
These are just a few remarks regarding these shaders I really love otherwise.
Keep up the excellent work!
Hi, Valdoror.
Thanks for the feedback . i will change them in the next update.
Please tell me how to align a sky in your Shader, I really need the moon
and the sun were both in standard minecraft, now I have littered the
sky. tell me where can I fix it?
Great shaders! not been involved in minecraft shader scene for about a year or more and its great to finally see so many other fantastic shaders coming out now. Just having a couple problems right now with 2 versions of this shader which is the Werrus Shaders 4.0 Extreme and Ultra versions. The Werrus HFPS Shaders 4.0 versions work fine though. The error I'm getting is Invalid Program Composite1. Not quite sure how to fix this. Using minecraft version 1.7.10 still with latest nvidia drivers using a GTX 980. This is normally something to do with the command "float timePow = 2.0f;" if i remember correctly from seus shaders but of course that line isn't in there as this isn't seus.
How do I make the POM addon work for the shaders? I followed the instructions but nothing's changing.
Tried this in my laptop with AMD Mobility Radeon HD 5000
Screen size is 640x480
Original shader(standard) is ~15 fps
HFPS shader(Medium) is ~28 fps (equivalent to mine :3)
The new water on the HFPS V4 Preview :
Water reflection on day time :
Water fog :
Water caustic :
Water reflection on night time :
Water caustic created by light :
Nice shader
which one? Original or HFPS?
Thanks!
Hi, Made a video on your shader, I uploaded it yesterday although forgot to post it!
Thanks! . i will put this showcase on my thread. also tell me what HFPS version you use.
Forgot to add that! I used the medium version 3.0
I LOVE THIS SHADER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Literally just AMAZING
I play with the V3.1 Original Extreme!
Wow, thanks . it is Original Version BTW.
reasons why I love it
-The heavy fog. It creates a sense of wonder and adventure, like when you see a mountain in the distance, it looks so far away because of the fog, which makes it more adventurous.
-the night sky
Definitely the most beautiful night sky in the history of Minecraft
-the water
It looks amazing
Is there a way to disable the wavy grass part?
yes, go to gbuffers_terrain.vsh using notepad++, then find the '#define' part. to disable it, just put '//' on the first letter of the '#define'. (ex : #define WAVING_GRASS = enabled , //#define WAVING_GRASS = disabled)
Mac versionnnnnnn
Dpvp.co the most realistic DayZ in minecraft
I tried doing that but the grass/leaves/wheat still waved.
Hi, Valdoror.
Thanks for the feedback . i will change them in the next update.
tried v4.5 beta in my pc, pom works great! X3
Please tell me how to align a sky in your Shader, I really need the moon
and the sun were both in standard minecraft, now I have littered the
sky. tell me where can I fix it?
In the Beta versions of the Shader also has a kind streak in the sky it appears at night:
Great shaders! not been involved in minecraft shader scene for about a year or more and its great to finally see so many other fantastic shaders coming out now. Just having a couple problems right now with 2 versions of this shader which is the Werrus Shaders 4.0 Extreme and Ultra versions. The Werrus HFPS Shaders 4.0 versions work fine though. The error I'm getting is Invalid Program Composite1. Not quite sure how to fix this. Using minecraft version 1.7.10 still with latest nvidia drivers using a GTX 980. This is normally something to do with the command "float timePow = 2.0f;" if i remember correctly from seus shaders but of course that line isn't in there as this isn't seus.
Any help would be appreciated! thanks.