Really nice mod! Can you add task for simulate right click with a specific item? Like I right-click with a leather on TNT and it blows up (emulation of Flint N Steel). I want to use this feature to open Soldering Iron GUI from Forestry with a GregTech Soldering Iron. I will be glad, if it is possible, thank you
P.S. And sorry for my English, it's not my native language
I am trying to do a inventory add command on respawn, but having difficulty figuring out how to do so. I tried to do this with the event trigger DEATH. This doesn't work, because it give the items immediately which are lost during respawn. Is there a way to specify the join world event so that it only happens on respawn after death?
I am having some difficulty with a join world trigger and an add to inventory event. I am trying to add 3 items to the inventory: 16 apples, 1 werewolf fure, and 8 flint. As far as I can tell, there is no difference in the 3 tasks other than the name tag and amount. When I create a new world, however, I don't get the flint at all. I get the other 2 items in the correct quantities, but not the flint. You can find a paste bin of the coder here. Could someone take a look and help me find what is screwing this up? Thanks
BONUS: I pasted a debug script I wrote to use the commands reload, difficulty and identify through the chat line in game. Here it is. EnJoy!
Just want to say thanks for the awesome work you do, this mod is brilliant! I have included it in my new modpack Incepticube on the curse launcher. Thanks again
@wizard1339 A for the adding items on death i see that is unfortunate and it would need implementing on join world. Will try doing this when i find time to implement all pending features. As for the flint issue here is script that worked for me http://pastebin.com/GQudkhy2
@drkoaeg in Ace it is performed on server. If it is client it sends to server info about what command to perform and then it uses it.
@OCDiary Great to hear If i get some time i willcheck it.
Can you clarify how to use location_type block for the block task? I am trying to have a certain block be replaced by another when mined, but the only way I've gotten it to work so far is by using location_type self, which replaces the block the player is standing on rather than the one harvested. Location_type block results in a crash upon harvesting the block (this is in 1.7.10, ACE v1.12.9).
Below is the script I'm using - let me know what I'm doing wrong.
EDIT: 1 more issue I'm having: INTERACT trigger doesn't seem to work with Quadrum blocks.
Also, why isn't this working? It's supposed to spawn vespids if the player is near a vespid queen. The spawning works if I take out the condition, but with the proximity condition added nothing spawns.
"Use in modpacks is encouraged and allowed by linking to this page. Also info about pack including it would be great but is not a necessity."
So does that mean yes it's allowed, but no redistribution (i.e. the modpack/launcher must be set to download directly from the Curse page)? Or we CAN redistribute, but provide a link-back to your MCF/Curse page? We plan to use the SKCraft Launcher to make a custom modpack launcher, so we can do either one or both. The second one alone would be ideal personally, we could list the ACE mod in an additional "Powered by" section at the bottom of the launcher frontpage - but of course the decision is yours.
Hello!
Really nice mod! Can you add task for simulate right click with a specific item? Like I right-click with a leather on TNT and it blows up (emulation of Flint N Steel). I want to use this feature to open Soldering Iron GUI from Forestry with a GregTech Soldering Iron. I will be glad, if it is possible, thank you
P.S. And sorry for my English, it's not my native language
Currently i dont know how to do this because i would need to know how the gui is codded. Maybe in future i will find some generic method.
Ace v 1.12.0 is released
- Fix/Add placing in world minecraft air block - effectively destroying other blocks
So no new item with nbt jus add and test nbt to item? Will try doing this in 1.8.9 because i have little time and can only maintain one version.
Ace alpha for 1.8.9 is released!
- Ported version of Ace for 1.7.10 with some fixes. Blocks and items can be broken until i learn the new way of them.
Is it currently possible to change a NBT-Tag on the player itself?
For example, when a player gets a specific achievement, his Invulnerable-Tag gets set to 1.
Always busy. Just like vrad
NBT tag no, but there are some variables that can be defined and changed.
Ace v 1.12.1 released
- Fixed some inventory synchronization issues with inventoryAdd and inventoryRemove tasks
Ace v.1.12.1 relesased
- Canceling events is bad Mkey? Fixed issue created in 1.12.1 when other interactions in mc broke
Ace v 1.12.3 released
- Fixed issue #39 (playing sounds on server)
- Fixed item dump exception
Ace v1.12.4 released
- Fixed ussue #40 (player name condition bug)
- Fixed block task coordinate bug
Ace v1.12.5 released http://minecraft.curseforge.com/projects/accidentally-circumstantial-events-ace/files/2300644
- Added "any" tag to harvest trigger
Oh cool idea
Also Ace v 1.12.8 is released
- Fixed issue with handler count condition(reported by cpb_plus)
- Fixed issue #43 - difficulty condition - difficulty object changed in forge so i needed to get its name now
- Fixed issue #44 - deoping player when using command task
Hey,
I am trying to do a inventory add command on respawn, but having difficulty figuring out how to do so. I tried to do this with the event trigger DEATH. This doesn't work, because it give the items immediately which are lost during respawn. Is there a way to specify the join world event so that it only happens on respawn after death?
Update: I found a work around I think, but it does have a bug.
ACE Respawn Script
In the above, command events are used. Unfortunately, the command event does not recognize " @p " as a designation to get the name of the player.
In game, I get the message, that player can not be found. @Zavviasso can you look into this please.
I am having some difficulty with a join world trigger and an add to inventory event. I am trying to add 3 items to the inventory: 16 apples, 1 werewolf fure, and 8 flint. As far as I can tell, there is no difference in the 3 tasks other than the name tag and amount. When I create a new world, however, I don't get the flint at all. I get the other 2 items in the correct quantities, but not the flint. You can find a paste bin of the coder here. Could someone take a look and help me find what is screwing this up? Thanks
BONUS: I pasted a debug script I wrote to use the commands reload, difficulty and identify through the chat line in game. Here it is. EnJoy!
Hi Zavviasso,
Just want to say thanks for the awesome work you do, this mod is brilliant! I have included it in my new modpack Incepticube on the curse launcher. Thanks again
OC
@wizard1339 A for the adding items on death i see that is unfortunate and it would need implementing on join world. Will try doing this when i find time to implement all pending features. As for the flint issue here is script that worked for me http://pastebin.com/GQudkhy2
@drkoaeg in Ace it is performed on server. If it is client it sends to server info about what command to perform and then it uses it.
@OCDiary Great to hear If i get some time i willcheck it.
Ace v 1.12.9 released
- Fixed issue #46 - potion task on servers
Can you clarify how to use location_type block for the block task? I am trying to have a certain block be replaced by another when mined, but the only way I've gotten it to work so far is by using location_type self, which replaces the block the player is standing on rather than the one harvested. Location_type block results in a crash upon harvesting the block (this is in 1.7.10, ACE v1.12.9).
Below is the script I'm using - let me know what I'm doing wrong.
EDIT: 1 more issue I'm having: INTERACT trigger doesn't seem to work with Quadrum blocks.
Also, why isn't this working? It's supposed to spawn vespids if the player is near a vespid queen. The spawning works if I take out the condition, but with the proximity condition added nothing spawns.
Ace v 1.12.10 realsed
- Fixed disconnect with nbt and placing blocks
- Fixed conditions with spawn mobs
Not sure I understand this modpack policy:
"Use in modpacks is encouraged and allowed by linking to this page. Also info about pack including it would be great but is not a necessity."
So does that mean yes it's allowed, but no redistribution (i.e. the modpack/launcher must be set to download directly from the Curse page)? Or we CAN redistribute, but provide a link-back to your MCF/Curse page? We plan to use the SKCraft Launcher to make a custom modpack launcher, so we can do either one or both. The second one alone would be ideal personally, we could list the ACE mod in an additional "Powered by" section at the bottom of the launcher frontpage - but of course the decision is yours.
Thanks!