Hi. We stopped using this excellent mod solely because the presence of the crack hammers was messing up our early game progression. Why bother building a machine to grind powders and a power generation system to run it when you can just slap 9 bits of metal onto some sticks. I came across this today:
disableAllHammers = config.getBoolean("disable_crack_hammer", "options", disableAllHammers,
"If true, then the crack hammer cannot be crafted.");
That line does not exist in the latest config. I tried entering the line "disableAllHammers = true" manually into the config but no luck. Is this something you're planning to add in a future version ?
Hi. We stopped using this excellent mod solely because the presence of the crack hammers was messing up our early game progression. Why bother building a machine to grind powders and a power generation system to run it when you can just slap 9 bits of metal onto some sticks. I came across this today:
disableAllHammers = config.getBoolean("disable_crack_hammer", "options", disableAllHammers,
"If true, then the crack hammer cannot be crafted.");
That line does not exist in the latest config. I tried entering the line "disableAllHammers = true" manually into the config but no luck. Is this something you're planning to add in a future version ?
I'll see about getting that sorted, thanks for the report.
No, you can't, that's by design, if you need automated dusting, try Power Advantage or Steam Advantage, EnderIO currently supports dusting too for atleast some of the ores. I'll be improving support for other mods in an upcoming release.
No, you can't, that's by design, if you need automated dusting, try Power Advantage or Steam Advantage, EnderIO currently supports dusting too for atleast some of the ores. I'll be improving support for other mods in an upcoming release.
I was making a comment about Zygus, not against the mod. I use Base Metals as the primary ore gen in my worlds. Sorry bout that.
Rollback Post to RevisionRollBack
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
I'm starting (just for me) trying with customized Villagers trades and could I ask you, for trade-id's for ingots from your mod? I barely know what I am doing, and even more I don't know where to look for it. I'm using 1.9-2.2.3.2 version.
Not sure if it's in your intended vision for the mod, but would you be able to add extra support for TiC to allow the making of TiC tools with the metals from this mod?
Not sure if it's in your intended vision for the mod, but would you be able to add extra support for TiC to allow the making of TiC tools with the metals from this mod?
JR has already stated its being worked on.
Rollback Post to RevisionRollBack
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
I still seem to have the issue where every time I update Forge, the ores from Base Metals do not generate unless I delete a few config files.
I haven't completely narrowed it down, but I usually delete the Base Metals, Nether Metals, End Metals, and Forge config files and that seems to work. It's just odd that it's so exclusive to BM, any other ore I have spawning with Orespawn works, including the stuff from End and Nether metals.
Oh, the 1.10.2 update just came out. Okay, everything I said above is irrelevant unless I happen to discover that glitch again. I'll bug you if so.
Crazy idea, and this is more related to Ore Spawn than this mod but I can't find it in its own thread. Theoretically, if you were to turn off the oregen in every mod you have that has it, then have Ore Spawn generate all those ores instead, would that optimize your worldgen at all or just give you more control?
There's still some details left to work out, but don't worry people.
I just want to thank the Doc for great mods. I consider him one of the 1.8 trailblazers. I hopped on the 1.8 bandwagon early and haven't looked back. Good Luck.
Rollback Post to RevisionRollBack
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Wow, this are bad and good news. Thank you a lot for carry on Jasmine! And a very big thank goes to DrCyano, who has developed all these fantastic mods for years. Keeping it up to date all the time. He's one of the most diligent Mod developers that I know. I'm a bit sad that he has retired from modding but everything has its time. As a last step he has again updated all his mods to 10.2. Thanks a lot for your good work DrCyano!
Jasmine, it's great that you continue to support Base Metals. One of the most interesting mods for Minecraft. Also I wonder what will happen to all the other mods? Below a list of DrCyano's mods, I hope I have not forgotten something.
Regards
Oliver
Rest assured oliver, I've taken over maintainership of *all* of cyano's mods. It's going to take me a while to work out all that code, and Base Metals is my first priority to get a new release (along with lots of new features) out, but I will be maintaining them all, they will not die.
In a recent post on the Curse forum I pointed out that while the code for Base Metals appeared to have a config option to not have Crack Hammers at all, this option does not appear in the config and adding it manually does nothing. It sounded like DrCyano was going to look into this, but as that appears unlikely to happen now, is there any chance it could be looked into ? Please ?
We really like Base Metals, but the Crack Hammers are too easy to make and too early game at doubling ore - makes all the machinery that does similar things in other mods kind of pointless until late game when you're working in bulk. Perhaps if the Hammers didn't double ore, but had like a 20% chance of producing an extra ore........
NM - just read the config again and spotted it - Thank you DrCyano and goodbye !!!!
Hi. We stopped using this excellent mod solely because the presence of the crack hammers was messing up our early game progression. Why bother building a machine to grind powders and a power generation system to run it when you can just slap 9 bits of metal onto some sticks. I came across this today:
disableAllHammers = config.getBoolean("disable_crack_hammer", "options", disableAllHammers,
"If true, then the crack hammer cannot be crafted.");
in BaseMetals/src/main/java/cyano/basemetals/BaseMetals.java
on GitHub/cyanobacterium/BaseMetals
That line does not exist in the latest config. I tried entering the line "disableAllHammers = true" manually into the config but no luck. Is this something you're planning to add in a future version ?
You can't automate a crack hammer.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Because the machine will never break?
And because you will need a better crack hammer for the better ores, and one machine can do ALL the ores?
I'll see about getting that sorted, thanks for the report.
My mods:
Base Metals Modern Metals End Metals (And others)
My Contributions:
Nether Metals
No, you can't, that's by design, if you need automated dusting, try Power Advantage or Steam Advantage, EnderIO currently supports dusting too for atleast some of the ores. I'll be improving support for other mods in an upcoming release.
My mods:
Base Metals Modern Metals End Metals (And others)
My Contributions:
Nether Metals
I was making a comment about Zygus, not against the mod. I use Base Metals as the primary ore gen in my worlds. Sorry bout that.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Hi,
I'm starting (just for me) trying with customized Villagers trades and could I ask you, for trade-id's for ingots from your mod? I barely know what I am doing, and even more I don't know where to look for it. I'm using 1.9-2.2.3.2 version.
Btw. I love this mod. ^ ^
I have no clue what you mean by "trade-id's" but I'll assume you mean the id used for /give: use $metal_ingot
eg: copper_ingot for a copper ingot or tin_ingot for a tin ingot.
My mods:
Base Metals Modern Metals End Metals (And others)
My Contributions:
Nether Metals
Not sure if it's in your intended vision for the mod, but would you be able to add extra support for TiC to allow the making of TiC tools with the metals from this mod?
JR has already stated its being worked on.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
Sorry, I didn't see it. Thanks for letting me know.
I still seem to have the issue where every time I update Forge, the ores from Base Metals do not generate unless I delete a few config files.I haven't completely narrowed it down, but I usually delete the Base Metals, Nether Metals, End Metals, and Forge config files and that seems to work. It's just odd that it's so exclusive to BM, any other ore I have spawning with Orespawn works, including the stuff from End and Nether metals.Oh, the 1.10.2 update just came out. Okay, everything I said above is irrelevant unless I happen to discover that glitch again. I'll bug you if so.
Crazy idea, and this is more related to Ore Spawn than this mod but I can't find it in its own thread. Theoretically, if you were to turn off the oregen in every mod you have that has it, then have Ore Spawn generate all those ores instead, would that optimize your worldgen at all or just give you more control?
For those who've not been keeping up, Dr Cyano has retired from modding, I will however be working on his stuff in the future, and with his blessing:
https://github.com/cyanobacterium/BaseMetals/issues/79
There's still some details left to work out, but don't worry people.
My mods:
Base Metals Modern Metals End Metals (And others)
My Contributions:
Nether Metals
I just want to thank the Doc for great mods. I consider him one of the 1.8 trailblazers. I hopped on the 1.8 bandwagon early and haven't looked back. Good Luck.
"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far."
All of Cyano's projects have now been transferred to me, I hope to do as good as he has done with them.
I'll likely be making new threads on the forums soon.
My mods:
Base Metals Modern Metals End Metals (And others)
My Contributions:
Nether Metals
Rest assured oliver, I've taken over maintainership of *all* of cyano's mods. It's going to take me a while to work out all that code, and Base Metals is my first priority to get a new release (along with lots of new features) out, but I will be maintaining them all, they will not die.
My mods:
Base Metals Modern Metals End Metals (And others)
My Contributions:
Nether Metals
In a recent post on the Curse forum I pointed out that while the code for Base Metals appeared to have a config option to not have Crack Hammers at all, this option does not appear in the config and adding it manually does nothing. It sounded like DrCyano was going to look into this, but as that appears unlikely to happen now, is there any chance it could be looked into ? Please ?We really like Base Metals, but the Crack Hammers are too easy to make and too early game at doubling ore - makes all the machinery that does similar things in other mods kind of pointless until late game when you're working in bulk. Perhaps if the Hammers didn't double ore, but had like a 20% chance of producing an extra ore........NM - just read the config again and spotted it - Thank you DrCyano and goodbye !!!!
So with the ownership transition, will you still be adding full TiCon support (as in the ability to create tools)?
The TiCon support was one of my things, so yes,it's still coming.
My mods:
Base Metals Modern Metals End Metals (And others)
My Contributions:
Nether Metals
Sweet deal.