I've been having issues trying to run your mod on my server. It seems that your mod is incompatable with a forge server, and it crashes it out with no log or anything. Had to trial/error it out until I isolated Streams.
Surely there must be a crash log. Can you look in your Minecraft "crash-reports" folder?
Definitely a Flaxbeard issue, they added a new config and didn't give it a default value, which showed up in the crashlog, sort of, but farseek was mentioned so I thought you might have been to blame, you are not!
My game crashes during world exploration: http://puu.sh/gyzlg/a5415f4776.txt
This crash is on a server. I didn't test it in singleplayer.
This crash happens on 0.1.3 but not on 0.1.1
Thanks for reporting this, I'll take a look.
Lots of bug reports on my plate now. I'm working on an update to fix those, though it might be a bit slow since I've come down with the "PAX Pox" in the last few days.
In case of ATG all rivers I found were in mountains in deep canyons. Canyons looks very nice, but I think the rivers on mountains surface and river in plains and parries we need too. Is it possible to make?
In case of ATG all rivers I found were in mountains in deep canyons. Canyons looks very nice, but I think the rivers on mountains surface and river in plains and parries we need too. Is it possible to make?
Yes, the excessive canyoning in mountains is annoying. I'm currently rewriting the generator for a much better river flow experience at high altitudes. It will take a while but I think it will be well worth it.
In other news I'm working on a fix for the NullPointerException/InvocationTargetException crash reported here by abidoang, UnrealiZ and RodrigoTaipe93. The fix seems fairly simple but first I need to reproduce the original error, and I couldn't do so even with about 100 mods installed including many of those involved in the crash logs. So for those people experiencing the crash, could you give me more details on what you were doing when it happened, and if possible the minimum mod combination involved? The error is either NullPointerException or InvocationTargetException, and the stack trace includes these lines:
java.lang.NullPointerException
at farseek.block.package$$anonfun$naturalStoneBlocks$1.apply(package.scala:63)
Yes, the excessive canyoning in mountains is annoying. I'm currently rewriting the generator for a much better river flow experience at high altitudes. It will take a while but I think it will be well worth it.
But leave both and canyons and mountain rivers on high altitudes and low altitudes rivers too. :-)
Not exactly a crash report as one isn't created, but every once in a while on my server a I'll see a message about a river being created then the server will basically stop and the client will timeout and disconnect. The server has obviously gotten into a state where it is thread blocked. If I stop/restart the server I can get back on and see the river that was created. It usually happens when it is a really big river, one that is likely crossing into chunks that don't yet exist. Could be it isn't interacting well with other generator mods, I've seen that happen before with other mod combinations.
one thing i would like to see is that in cold biomes where ice forms, either the river freezes over or it doesn't. currently it forms lines of frozen arias.
Hello community! =)
Sorry if it has been asked, but does this mod produce waterfalls? If not, it would be neat. =)
Rollback Post to RevisionRollBack
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Would be really cool. I also hope that you're gonna work with 4HeadTiger to make compatibility between the Realistic Fluids Overhaul and this mod. It would really be cool. =)
Rollback Post to RevisionRollBack
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
Here's another vote for being able to add streams to an existing world, specifically to get new streams in new chunks (just about all other worldgen mods let you get the new features in new chunks).
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Surely there must be a crash log. Can you look in your Minecraft "crash-reports" folder?
My mods:
Modpack used v
Minecraft Fan! And modder wanna be!
Remove the Mods one by one. Maybe another Mod is causing the Problem.
Nice! I've been in Montreal for many years but I'm originally from Sept-Iles, of all places.
Thanks for reporting this, I'll take a look.
Lots of bug reports on my plate now. I'm working on an update to fix those, though it might be a bit slow since I've come down with the "PAX Pox" in the last few days.
My mods:
Hey, it'd be SUPER cool if I could fly.
Not gonna happen.
Colored Lights for Minecraft! Link Removed
Ever wanted to be a blacksmith?
How is that even close to similar?
http://pastebin.com/cjGm9yua
Minecraft Fan! And modder wanna be!
In case of ATG all rivers I found were in mountains in deep canyons. Canyons looks very nice, but I think the rivers on mountains surface and river in plains and parries we need too. Is it possible to make?
Yes, the excessive canyoning in mountains is annoying. I'm currently rewriting the generator for a much better river flow experience at high altitudes. It will take a while but I think it will be well worth it.
In other news I'm working on a fix for the NullPointerException/InvocationTargetException crash reported here by abidoang, UnrealiZ and RodrigoTaipe93. The fix seems fairly simple but first I need to reproduce the original error, and I couldn't do so even with about 100 mods installed including many of those involved in the crash logs. So for those people experiencing the crash, could you give me more details on what you were doing when it happened, and if possible the minimum mod combination involved? The error is either NullPointerException or InvocationTargetException, and the stack trace includes these lines:
java.lang.NullPointerException
at farseek.block.package$$anonfun$naturalStoneBlocks$1.apply(package.scala:63)
Thanks!
My mods:
But leave both and canyons and mountain rivers on high altitudes and low altitudes rivers too. :-)
Not exactly a crash report as one isn't created, but every once in a while on my server a I'll see a message about a river being created then the server will basically stop and the client will timeout and disconnect. The server has obviously gotten into a state where it is thread blocked. If I stop/restart the server I can get back on and see the river that was created. It usually happens when it is a really big river, one that is likely crossing into chunks that don't yet exist. Could be it isn't interacting well with other generator mods, I've seen that happen before with other mod combinations.
one thing i would like to see is that in cold biomes where ice forms, either the river freezes over or it doesn't. currently it forms lines of frozen arias.
Hello community! =)
Sorry if it has been asked, but does this mod produce waterfalls? If not, it would be neat. =)
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7
It did, at least in an earlier version. Don't know if it still does.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Would be really cool. I also hope that you're gonna work with 4HeadTiger to make compatibility between the Realistic Fluids Overhaul and this mod. It would really be cool. =)
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7
Here's another vote for being able to add streams to an existing world, specifically to get new streams in new chunks (just about all other worldgen mods let you get the new features in new chunks).
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?