I plan to install Forge JUST for this mod, when the mod is ready. Meanwhile, the Village Marker mod does work, and it has a plugin for people running SMP if they wish to allow it. Village Marker only has the village stuff, and no bounding boxes for the structures. But it may be a case of "take what you can get" until the author is available to update. I'm working 54 hr. weeks for this week and the last, so I know *I* won't have time for much until the long weekend. Some of us have jobs, and we have to work an extra week over the next four weeks just to have a few extra days off. Life is funny that way.
Hi all - I am in the process of moving house and moving country (from England to USA) so won't be able to get to 1.12 support just now. I did start working on it but had a problem with MCP on my primary Java development machine. Will keep you posted.
also once my shipping container turns up with my recording machine and mic I'll put together a tutorial on installing the mod on vanilla versions.
PS I imagine 1.12 support to be done by July 5th (assuming I get the MCP issue resolved) so don't panic!
Hi all - I am in the process of moving house and moving country (from England to USA) so won't be able to get to 1.12 support just now. I did start working on it but had a problem with MCP on my primary Java development machine. Will keep you posted.
also once my shipping container turns up with my recording machine and mic I'll put together a tutorial on installing the mod on vanilla versions.
PS I imagine 1.12 support to be done by July 5th (assuming I get the MCP issue resolved) so don't panic!
Thanks for letting us know, good luck with the move.
Hi all - I am in the process of moving house and moving country (from England to USA) so won't be able to get to 1.12 support just now. I did start working on it but had a problem with MCP on my primary Java development machine. Will keep you posted.
also once my shipping container turns up with my recording machine and mic I'll put together a tutorial on installing the mod on vanilla versions.
PS I imagine 1.12 support to be done by July 5th (assuming I get the MCP issue resolved) so don't panic!"
Are you near a generated structure that is supposed to have a bounding box? If this is on a server, then you need to also do some extra steps that are explained on the first page, to get the structure data to your client, otherwise the mod has nothing to work with.
I am having problems with this not working. I have done the following steps:
-Made a copy of the \Versions\1.12 folder and renamed it \Versions\1.12 BB MOD
-Renamed the .jar and .json files to 1.12 BB MOD
-Opened the .jar file in WinRAR and copied the contents of the downloaded file into it
-Opened the .json file, found all "id":"1.12" and changed to "id":"1.12 BB MOD"
When i launch this version from the launcher the .jar file deletes and is then recreated to the original. Am i missing something here? This is my first attempt at installing a mod...
The launcher seems to do integrity checks on the files these days, so manually trying to modify the jar is even more tricky than it used to be. I would instead suggest that you install Forge and then use the Forge version of the mod by simply placing it inside the mods/ directory. That way you don't have to play around with the jar files yourself. Personally I use the MultiMC launcher for everything, and I would highly recommend it. Using it, you can also install Forge easily by a couple of clicks in the instance settings dialog. I believe you could also use the non-Forge version of the mod via MultiMC, by letting it handle the installation.
Could you please add the feature of highlightning square/circle/spherical etc area around given coordinates? I havent found any such mod, and that would really help in survival build projects
Hello! anyone here, im having troubles with getting this to work on a server, I have the .dat files needed, just idk where to put them, any support via discord or PM would be great, DISCORD : Drax#1894
I plan to install Forge JUST for this mod, when the mod is ready. Meanwhile, the Village Marker mod does work, and it has a plugin for people running SMP if they wish to allow it. Village Marker only has the village stuff, and no bounding boxes for the structures. But it may be a case of "take what you can get" until the author is available to update. I'm working 54 hr. weeks for this week and the last, so I know *I* won't have time for much until the long weekend. Some of us have jobs, and we have to work an extra week over the next four weeks just to have a few extra days off. Life is funny that way.
Hi all - I am in the process of moving house and moving country (from England to USA) so won't be able to get to 1.12 support just now. I did start working on it but had a problem with MCP on my primary Java development machine. Will keep you posted.
also once my shipping container turns up with my recording machine and mic I'll put together a tutorial on installing the mod on vanilla versions.
PS I imagine 1.12 support to be done by July 5th (assuming I get the MCP issue resolved) so don't panic!
Thanks for letting us know, good luck with the move.
1.12?
read above,
are you going to update the mod to 1.12??
Thanks for this awsome mod.
Its very useful for witch farms , slime farms ,iron farms and guardian farms.
"
Quote from irtimaled»
Hi all - I am in the process of moving house and moving country (from England to USA) so won't be able to get to 1.12 support just now. I did start working on it but had a problem with MCP on my primary Java development machine. Will keep you posted.
also once my shipping container turns up with my recording machine and mic I'll put together a tutorial on installing the mod on vanilla versions.
PS I imagine 1.12 support to be done by July 5th (assuming I get the MCP issue resolved) so don't panic!"
Update 1.0.0 Beta 17
Changes:-
Available for Forge 1.12 and Vanilla 1.12
P.S. Thanks @DraxxisMC for re-quoting that!
Are you able to add the village centers and the door lines??
NP! wooo excite
How do you make is show where Dungeons/spawners generate. Or can you make it so it includes dungeons aswell.
Is this simply not working for anyone else? Forge recognizes the mod, the hotkeys are set, but when I hit B nothing happens.
Are you near a generated structure that is supposed to have a bounding box? If this is on a server, then you need to also do some extra steps that are explained on the first page, to get the structure data to your client, otherwise the mod has nothing to work with.
My mods on CurseForge. My Github page with mods, tools and other stuff.
I am having problems with this not working. I have done the following steps:
-Made a copy of the \Versions\1.12 folder and renamed it \Versions\1.12 BB MOD
-Renamed the .jar and .json files to 1.12 BB MOD
-Opened the .jar file in WinRAR and copied the contents of the downloaded file into it
-Opened the .json file, found all "id":"1.12" and changed to "id":"1.12 BB MOD"
When i launch this version from the launcher the .jar file deletes and is then recreated to the original. Am i missing something here? This is my first attempt at installing a mod...
The launcher seems to do integrity checks on the files these days, so manually trying to modify the jar is even more tricky than it used to be. I would instead suggest that you install Forge and then use the Forge version of the mod by simply placing it inside the mods/ directory. That way you don't have to play around with the jar files yourself. Personally I use the MultiMC launcher for everything, and I would highly recommend it. Using it, you can also install Forge easily by a couple of clicks in the instance settings dialog. I believe you could also use the non-Forge version of the mod via MultiMC, by letting it handle the installation.
My mods on CurseForge. My Github page with mods, tools and other stuff.
Well, I was hoping to avoid installing Forge but did it anyway... This is so much easier lol
Thank you masa_fi
The download links are dead. Releases can be found here : https://github.com/irtimaled/BoundingBoxOutlineReloaded/releases
Could you please add the feature of highlightning square/circle/spherical etc area around given coordinates? I havent found any such mod, and that would really help in survival build projects
Hello! anyone here, im having troubles with getting this to work on a server, I have the .dat files needed, just idk where to put them, any support via discord or PM would be great, DISCORD : Drax#1894
See my message number #108 in this thread (here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2345401-bounding-box-outline-reloaded-mod-for-minecraft-1?comment=108 ).
My mods on CurseForge. My Github page with mods, tools and other stuff.