###Version 1.7.10-PE1.4.6
* NEW: More EE2 sounds added
* NEW: EMC values can now be pregenerated via config. Pack authors can use this feature to decrease load times
* NEW: Config option to log possible EMC exploits
* NEW: Italian language file
* NEW: German language file updates
* NEW: Config option to use old PE vein mining instead of the EE2 accurate version
* NEW: Test rendering code for future Patreon/code contributor cosmetics. Look for sinkillerj on your server to see it in action
* FIXED: Collector log spam caused by a naughty mod not checking if a inventory can accept a item
* FIXED: Possible workaround for the rare alchemical bag issues
* CHANGE: Lootballs have been optimized further
* CHANGE: Lootballs can be disabled via config
* CHANGE: Minimum Forge version bumped to 1291
thats just it i have it enabled to be craftable. still happens in 1.4.6. also auto mining still doesnt work unless looking at ore and still doesnt go into inventory.
i think i found a bug. i use a mouse with a scroll wheel and if i scroll over an item its emc value is added to the table/tablet but goes away when i exit the table/tablet.
i think i found a bug. i use a mouse with a scroll wheel and if i scroll over an item its emc value is added to the table/tablet but goes away when i exit the table/tablet.
You do understand how EMC works, don't you? That recipe would be the equivalent of constantly generating free EMC. Now, if you had suggested six redstone and a Philosopher's Stone to generate one glowstone, that would be more acceptable. One glowstone has the EMC equivalent of six redstone. Your suggestion would mean that glowstone and redstone are of equivalent value. Which they're not.
You do understand how EMC works, don't you? That recipe would be the equivalent of constantly generating free EMC. Now, if you had suggested six redstone and a Philosopher's Stone to generate one glowstone, that would be more acceptable. One glowstone has the EMC equivalent of six redstone. Your suggestion would mean that glowstone and redstone are of equivalent value. Which they're not.
i went to remove the emc value from the transmutation table and i couldnt do it because the name for it has a space in it. however it will work if a _ is added inplace of the space. however you wil hae to replace the _ with a space in the config file for the mod to recognize the tables emc has been removed. could you fix this. perhaps have it named like the tablet is. table = ProjectE:item.pe_transmutation_table or something.
i went to remove the emc value from the transmutation table and i couldnt do it because the name for it has a space in it. however it will work if a _ is added inplace of the space. however you wil hae to replace the _ with a space in the config file for the mod to recognize the tables emc has been removed. could you fix this. perhaps have it named like the tablet is. table = ProjectE:item.pe_transmutation_table or something.
###Version 1.7.10-PE1.4.7
* NOTICE: A longstanding internal issue of spaces in unlocalized names has been corrected. World conversion code has been added and extensively tested but as always when updating a mod it would be wise to backup your world
* NEW: Unlearn item slot added to transmutation GUI. If you are using a resource pack it will need to be updated
* NEW: Chinese language file updates
* NEW: German language file updates
* FIXED: A mod interaction issue with the Transmutation Table
* FIXED: ingotCyanite has been registered in the oreDict mapper to provide a saner EMC value
* FIXED: Ores from the DenseOres mod are now properly recognized
* FIXED: A issue preventing ProjectE projectiles from despawning in some situations
* CHANGE: ProjectE commands have been unified
* CHANGE: Harvest Goddess Band no longer passively grows flowers and tall grass on grass blocks by default. A config option has been added to revert this
* CHANGE: Gem of Eternal Density is now faster thanks to a change that makes it work more like its EE2 counterpart
* CHANGE: Pick AOE config now applies to the Morning Star as well
Wow you have added everything except the skull ring, the teleporting ring and the super ring. Are you planning on adding those last two by the way?
Hmm, Void Ring, forgot that one, noted. The other two, Archangels Smite and Ring of Arcana, are planned. The smite is semi usable already but has no crafting recipe, it can be obtained through creative.
ok, two things. i have the latest version and when i try to unlearn something nothing happens and when i teach something to the table it unlocks things with the same emc value and the total emc stored. what i mean is i added a total of 12 emc as a test to the table and when i added just dirt it unlocked other things with 1emc. as for the unlearning if i take out 1 stone and place it in the unlearn slot the table still knows stone. am i doing something wrong?
ok, two things. i have the latest version and when i try to unlearn something nothing happens and when i teach something to the table it unlocks things with the same emc value and the total emc stored. what i mean is i added a total of 12 emc as a test to the table and when i added just dirt it unlocked other things with 1emc. as for the unlearning if i take out 1 stone and place it in the unlearn slot the table still knows stone. am i doing something wrong?
No changes were made to the way items are learned so I'm not sure what would cause a bug like that. Perhaps you have a corrupt save?
The tome must be enabled in the ProjectE config file, the most likely explanation is you do not have it enabled.
ProjectE 1.4.6 "The Pack Author Tools Update" is now live on the Curse Client and at: http://minecraft.curseforge.com/mc-mods/226410-projecte/files
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
thats just it i have it enabled to be craftable. still happens in 1.4.6. also auto mining still doesnt work unless looking at ore and still doesnt go into inventory.
Come check out my pack and tell me what you think.
This behaviour was changed in a previous version, however in 1.4.6 there is a config option to restore the old behaviour.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
ok i found it. thanks.
Come check out my pack and tell me what you think.
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i think i found a bug. i use a mouse with a scroll wheel and if i scroll over an item its emc value is added to the table/tablet but goes away when i exit the table/tablet.
Come check out my pack and tell me what you think.
This is a known client side issue, the EMC is never actually added, nor is the item consumed. Issue reports are accepted at: https://github.com/sinkillerj/ProjectE/issues
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
would it be possible to add a recipe using the philosopher stone and 4 redstone giving you 4 glowstone?
Come check out my pack and tell me what you think.
You do understand how EMC works, don't you? That recipe would be the equivalent of constantly generating free EMC. Now, if you had suggested six redstone and a Philosopher's Stone to generate one glowstone, that would be more acceptable. One glowstone has the EMC equivalent of six redstone. Your suggestion would mean that glowstone and redstone are of equivalent value. Which they're not.
You should be able to do this with MineTweaker.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
i do, but i dont remember numbers well
ah ok
Come check out my pack and tell me what you think.
i went to remove the emc value from the transmutation table and i couldnt do it because the name for it has a space in it. however it will work if a _ is added inplace of the space. however you wil hae to replace the _ with a space in the config file for the mod to recognize the tables emc has been removed. could you fix this. perhaps have it named like the tablet is. table = ProjectE:item.pe_transmutation_table or something.
Come check out my pack and tell me what you think.
Please see: https://github.com/sinkillerj/ProjectE/issues/346
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
ah ok. thanks
Come check out my pack and tell me what you think.
ProjectE 1.4.7 "Forgetting Things" is now live on the Curse Client and at: http://minecraft.curseforge.com/mc-mods/226410-projecte/files
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
The new update is amazing! I love the Unlearning aspect that was added!
Wow you have added everything except the skull ring, the teleporting ring and the super ring. Are you planning on adding those last two by the way?
Hmm, Void Ring, forgot that one, noted. The other two, Archangels Smite and Ring of Arcana, are planned. The smite is semi usable already but has no crafting recipe, it can be obtained through creative.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
ok, two things. i have the latest version and when i try to unlearn something nothing happens and when i teach something to the table it unlocks things with the same emc value and the total emc stored. what i mean is i added a total of 12 emc as a test to the table and when i added just dirt it unlocked other things with 1emc. as for the unlearning if i take out 1 stone and place it in the unlearn slot the table still knows stone. am i doing something wrong?
Come check out my pack and tell me what you think.
No changes were made to the way items are learned so I'm not sure what would cause a bug like that. Perhaps you have a corrupt save?
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte