Would it be possible to put a config option to disable collectors and arrays from connecting to alch chests? I want to run a server and want to make it so people have to still gather resources and smelt them. This way people don't just have overnight systems for it and have to work with other tech mods.
EDIT: Also have it so dark matter furnaces can still connect. Sorry if this is a big request.
Would it be possible to put a config option to disable collectors and arrays from connecting to alch chests? I want to run a server and want to make it so people have to still gather resources and smelt them. This way people don't just have overnight systems for it and have to work with other tech mods.
EDIT: Also have it so dark matter furnaces can still connect. Sorry if this is a big request.
I'll consider this for the future, for now the best option would be simply disabling the collector overall in the config.
Many people including myself have grown to love EnderIO.
Personally, I'm not much of a tech mod person. Tech mods tend to be overly complicated for me, which is why I enjoy Magic mods like Project E. Sadly, alot of magic mods are becoming more and more complicated as time goes on, such as...Thaumcraft...*shudders*
I found that some things don't seem to work as they used to, compared to the wiki pages about the stuff. For example, harvest band lost it's bonemeal ability, and the arrow ring can't be made / lost charging and shotgun. Other than that, I'm loving it so far.
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Proud Moderator of Underground Miner, a now-dead server. 4 years of moderating, and it was a good time.
Ok, so i've been wondering for a while now, but how do I fire lightning down upon my foes with the Abyss Helmet and the Swiftwolf's Rending Gale? I can't figure it out... Is it possible to do?
###Version 1.7.10-PE1.4.2
* NEW: Pedestal cooldowns and other variables are now configurable
* NEW: Right clicking clears transmutation GUI search bar
* NEW: Evertide Amulet now implements IFluidContainerItem for compatibility with things such as the Botania Apothecary
* FIXED: A NullPointer crash related to fluid mapping
* FIXED: Protection from mods including old API versions has been implemented
* FIXED: High alchemist message is no longer shown on death
* WIP: Added Botania specialFlower to NBT whitelist by default. Knowledge will be adjusted to allow learning NBT variants in the future
Yeah. I also had this weird bug in SSP where my alchemical bag wiped its own inventory. I'm not really sure what happened but I lost an entire inventory of stuff. There was no crash report/log of why it did it.
I know ProjectE is specifically a remake of EE2 but is there potential for an add-on mod with new features and tools that fit the EE2 theme to be made alongside this?
Yes, there are a few Japanese addons right now, and a official one is planned for the future.
###Version 1.7.10-PE1.4.3
* NEW: Previously hard coded English strings can now be localized
* NEW: Chinese language file updates
* NEW: Russian language file updates
* NEW: Misc GraphMapper enhancements
* FIXED: Interdiction Torch only affects hostile mobs by default. A new config option has been added for this
* FIXED: Pedestal effect range is now 9x9x9 instead of 10x10x10 to allow proper centering and prevent OCD
* FIXED: Volcanite Amulet can now be used to craft the Iron Band
* FIXED: A issue where FakePlayer blocks could cause a crash
* FIXED: Players being revived after death and other health related item derps
* FIXED: Watch of Flowing Time no longer makes the Harvest Goddess Band redundant
* FIXED: A typo preventing the Explosive Lens from being localized
* FIXED: EMC remapping moved to a separate thread to prevent lag
* FIXED: Removed Kappabrine
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I'm experiencing a rather severe issue when using the new update with a prior save: All items have lost their EMC value, including ProjectE's.
I don't have this problem when starting a new save (I'm not really wiling to start all over at this point though) and going back a version returns the EMC values.
Is there a Wiki for the mod?
Currently no, most players actually use old EE2 wiki pages for info.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
Would it be possible to put a config option to disable collectors and arrays from connecting to alch chests? I want to run a server and want to make it so people have to still gather resources and smelt them. This way people don't just have overnight systems for it and have to work with other tech mods.
EDIT: Also have it so dark matter furnaces can still connect. Sorry if this is a big request.
Don't forget to check out my website, http://slothygaming.com
I'll consider this for the future, for now the best option would be simply disabling the collector overall in the config.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
Alright, thanks for the quick reply. I'll do that instead. Love the mod, already made so much progress in my survival world. Almost reminds me of EE2.
Don't forget to check out my website, http://slothygaming.com
I'm actually setting up a server, any suggestions? It's a tech server so this mod is the only mod added that isn't a tech mod.....
Many people including myself have grown to love EnderIO.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
Personally, I'm not much of a tech mod person. Tech mods tend to be overly complicated for me, which is why I enjoy Magic mods like Project E. Sadly, alot of magic mods are becoming more and more complicated as time goes on, such as...Thaumcraft...*shudders*
I found that some things don't seem to work as they used to, compared to the wiki pages about the stuff. For example, harvest band lost it's bonemeal ability, and the arrow ring can't be made / lost charging and shotgun. Other than that, I'm loving it so far.
Proud Moderator of Underground Miner, a now-dead server. 4 years of moderating, and it was a good time.
Once I finish setting up the server would anyone of you would like to play on it? Anything you think I should disable in the mod or leave it all?
Ok, so i've been wondering for a while now, but how do I fire lightning down upon my foes with the Abyss Helmet and the Swiftwolf's Rending Gale? I can't figure it out... Is it possible to do?
ProjectE 1.4.2 is now live on the Curse Client and at: http://minecraft.curseforge.com/mc-mods/226410-projecte/files
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
For the next update, I'd like to see the config expanded to include the option to disable Dark/Red Matter Tools and Armor as well as the Gem Armor.
Yeah. I also had this weird bug in SSP where my alchemical bag wiped its own inventory. I'm not really sure what happened but I lost an entire inventory of stuff. There was no crash report/log of why it did it.
Don't forget to check out my website, http://slothygaming.com
There have been a few reports of this on our issue tracker, but thus far I haven't been able to reproduce the issue.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
I don't know if this helps but I was using a Gem of Eternal Density, Black Hole Band, and Inventory Tweaks was installed.
Don't forget to check out my website, http://slothygaming.com
Yes, there are a few Japanese addons right now, and a official one is planned for the future.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
ProjectE 1.4.3 "It's my OCD" is now live on the Curse Client and at: http://minecraft.curseforge.com/mc-mods/226410-projecte/files
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
You can make a portable transmutation tablet!
I'm experiencing a rather severe issue when using the new update with a prior save: All items have lost their EMC value, including ProjectE's.
I don't have this problem when starting a new save (I'm not really wiling to start all over at this point though) and going back a version returns the EMC values.