I am trying to get Ender IO machines to accept ProjectE tools. I.E. the pack I am playing has no other way to build an unbreakable Hoe for the Farming Station and I can't figure out how in the Ender IO config to tell it to accept the ProjectE tools because I can't find a metadata name of the ProjectE stuff anywhere. Anybody been able to do this, or know how to do this?
Update Aquatic is going to be a real whopper for new material/item lines that need EMC values. I expect that's going to take a while to iron out.
The issue with 1.13 is less new blocks, if anything we could release a build without the new items at first, and more the removal of metadata as we know it. Teaching ProjectE how to differentiate between NBT values is going to be a interesting process and delays should be expected.
Hey everyone, I'm trying to edit the config to make somethings not EMC exchangeable or change values. Is this possible? I opened the .jar with notepad++ and the script was gibberish. I then opened it with winrar and i tried to edit the configs there, but the .class files wouldn't exactly open in English. Any suggestions on what I'm doing wrong?
Or is this mod not meant to be edited for values and such? (Sorry if newb question)
Simply hold it in your hand and type /projecte setEMC NumberHere
The issue with 1.13 is less new blocks, if anything we could release a build without the new items at first, and more the removal of metadata as we know it. Teaching ProjectE how to differentiate between NBT values is going to be a interesting process and delays should be expected.
Also true. Again, whopper.
Rollback Post to RevisionRollBack
If regular is Vanilla then what flavor is your Minecraft?
Do you plan on increasing the max emc values allowed? Because I am working with very expensive items and some I can't even PUT in the transmutation table! An upgrade to the limit would definitely be useful! just my thoughts...
I'm putting together a pack, and I'd like to disable some items. The config file on the latest version dosent seem to have asd many options as I remember. Is there a way to disable individual items in the modpack by manually adding some lines to the config? Is there a reference somewhere?
I was wondering if there was an option to have the items such as the harvest ring consume EMC like the destruction catalyst. I just feel the harvest ring is really OP when paired with Mystical Agriculture. If It consumed EMC, I think that would balance it out. But I think it would be a good idea for an option you can do in the configs. Just curious if that was ever a thought.
hi ive got an issue with the 1.7.10 version, im using it with very few other mods i like to play with in my single player world but when i tried adding project e everytime i would run the not corrupted world it would just bug me back to main screen, it dosent even crash me just puts me back to the main menu where if i try again just happens again, i am certain its because of project e being in the mods folder as when i remove it my world runs fine, could someone help me fix this i would really love to play project e i was so happy when i found out the ee2 finally became avaible on newer updates
i found out what was causing the issue, but im still stuck with it, launching worlds works fine only if blood magic isnt in the list! are they really incompatible? or is there any way i can make them work together
Can Project E reproduce forge liquids and gas? Especialy ones added by mekanism? I tried reproducing buckets with liquid in it but i only get empty buckets. I want to build a mekanism fusion reactor for power without setting up 17 full size multiblocks that i suspect would cause lag. And i thought after setting everything up for the fusion reactor, i could shut fuel production down after obtaining the first fuel and reproduce it projecte to save some lag and have a reliable fuel source.
Does anyone else get the error 1.12.2 latest version error where the guidebook is unreadable because it's the purple and black "missing texture" thing?
I'm having a small issue with the Gem Helmet when I press LShift and x (or anyother button to be the main activator key) it will not activate when it clearly states when you hover the cursor over it to press that key combination the nightvision effect will not activate. What am I doing wrong or is this a small error??
Getting a ctd, I know I'm doing something wrong but I really don't know what.
{:^/
I am trying to get Ender IO machines to accept ProjectE tools. I.E. the pack I am playing has no other way to build an unbreakable Hoe for the Farming Station and I can't figure out how in the Ender IO config to tell it to accept the ProjectE tools because I can't find a metadata name of the ProjectE stuff anywhere. Anybody been able to do this, or know how to do this?
Please add EMC values to vanilla Chain Armor (Horse armor has it, so why not?)
Update Aquatic is going to be a real whopper for new material/item lines that need EMC values. I expect that's going to take a while to iron out.
If regular is Vanilla then what flavor is your Minecraft?
Simply hold it in your hand and type /projecte setEMC NumberHere
The issue with 1.13 is less new blocks, if anything we could release a build without the new items at first, and more the removal of metadata as we know it. Teaching ProjectE how to differentiate between NBT values is going to be a interesting process and delays should be expected.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
Hey everyone, I'm trying to edit the config to make somethings not EMC exchangeable or change values. Is this possible? I opened the .jar with notepad++ and the script was gibberish. I then opened it with winrar and i tried to edit the configs there, but the .class files wouldn't exactly open in English. Any suggestions on what I'm doing wrong?
Or is this mod not meant to be edited for values and such? (Sorry if newb question)
Thanks!
Also true. Again, whopper.
If regular is Vanilla then what flavor is your Minecraft?
Do you plan on increasing the max emc values allowed? Because I am working with very expensive items and some I can't even PUT in the transmutation table! An upgrade to the limit would definitely be useful! just my thoughts...
I'm putting together a pack, and I'd like to disable some items. The config file on the latest version dosent seem to have asd many options as I remember. Is there a way to disable individual items in the modpack by manually adding some lines to the config? Is there a reference somewhere?
I was wondering if there was an option to have the items such as the harvest ring consume EMC like the destruction catalyst. I just feel the harvest ring is really OP when paired with Mystical Agriculture. If It consumed EMC, I think that would balance it out. But I think it would be a good idea for an option you can do in the configs. Just curious if that was ever a thought.
hi ive got an issue with the 1.7.10 version, im using it with very few other mods i like to play with in my single player world but when i tried adding project e everytime i would run the not corrupted world it would just bug me back to main screen, it dosent even crash me just puts me back to the main menu where if i try again just happens again, i am certain its because of project e being in the mods folder as when i remove it my world runs fine, could someone help me fix this i would really love to play project e i was so happy when i found out the ee2 finally became avaible on newer updates
i found out what was causing the issue, but im still stuck with it, launching worlds works fine only if blood magic isnt in the list! are they really incompatible? or is there any way i can make them work together
Can Project E reproduce forge liquids and gas? Especialy ones added by mekanism? I tried reproducing buckets with liquid in it but i only get empty buckets. I want to build a mekanism fusion reactor for power without setting up 17 full size multiblocks that i suspect would cause lag. And i thought after setting everything up for the fusion reactor, i could shut fuel production down after obtaining the first fuel and reproduce it projecte to save some lag and have a reliable fuel source.
Hope can use Energy Condenser copy the damaged item with same EMC , that true Equivalent exchange!! Plz~~
Does anyone else get the error 1.12.2 latest version error where the guidebook is unreadable because it's the purple and black "missing texture" thing?
In 1.12.2 is there a way I can make it so I retain my knowledge or EMC on death?
Every time I die it resets everything in my transmutation tables to 0 and I have no knowledge of what I've thrown in there.
Hello!
Just wonderful - I've taken a peek and there is the best options evers, the Conversion Rate!
I integrated it into my 1.12.2 magic mod learning pack here:
https://minecraft.curseforge.com/projects/howdy-do-we-do
This is a mod which not only have a great nostalgic value, but provides a gateway for exploration and building great things.
Could you tell me please if the conversion rate setting effects the Energy Condensers giving their EMC valuetoo?
If it is not, would you make it so?
Thank you for your work.
https://minecraft.curseforge.com/projects/howdy-do-we-do
https://www.youtube.com/user/normal6969/featured
Use ProjectE version ProjectE-1.12-PE1.3.1B and all be good. This error appeared ind PE1.3.2 version and don't be fixed at this moment.
I love your ProjectE mod I hope you'll continue working on it and you got my like
I'm having a small issue with the Gem Helmet when I press LShift and x (or anyother button to be the main activator key) it will not activate when it clearly states when you hover the cursor over it to press that key combination the nightvision effect will not activate. What am I doing wrong or is this a small error??
By thy Power of Ultimate Fire you are History.
I'm thy hot headed D.E.M.O.N.S. Prince of Tahlavainia.
Never Surrender, Never Give In, Never Back Down, Fight until you are fully dead.