I've been getting this error for a while now. It happens randomly when my friend and I play on our project ozone 2:reloaded server. We just get kicked from the server and have to reconnect to the server. The logs in the server folder says this message specifically when
and then the server command prompt in the executable jar file says this; [ProjectE]: Removing [playername] from scheduled timers: Player disconnected.
Is there any way I can fix this or at least prevent this from happening? As I said, it happens randomly, sometimes a few seconds and other times a few minutes but no more than 15 minutes from what we've noticed. I play from the Twitch desktop app, minecraft version 1.7.10, project ozone 2 version 2.3.0 and ProjectE version ProjectE-1.7.10-PE1.10.1
I've been getting this error for a while now. It happens randomly when my friend and I play on our project ozone 2:reloaded server. We just get kicked from the server and have to reconnect to the server. The logs in the server folder says this message specifically when
and then the server command prompt in the executable jar file says this; [ProjectE]: Removing [playername] from scheduled timers: Player disconnected.
Is there any way I can fix this or at least prevent this from happening? As I said, it happens randomly, sometimes a few seconds and other times a few minutes but no more than 15 minutes from what we've noticed. I play from the Twitch desktop app, minecraft version 1.7.10, project ozone 2 version 2.3.0 and ProjectE version ProjectE-1.7.10-PE1.10.1
That has nothing to do with ProjectE, that message is displayed if you are disconnected for any reason.
With news of Tridents from Minecon Earth it may be time to consider Dark Matter and Red Matter versions for them. I think they would gain further reach (and damage) when charged and would have the ability to return to their thrower built in (since you couldn't enchant them due to ProjectE rules).
Rollback Post to RevisionRollBack
If regular is Vanilla then what flavor is your Minecraft?
With news of Tridents from Minecon Earth it may be time to consider Dark Matter and Red Matter versions for them. I think they would gain further reach (and damage) when charged and would have the ability to return to their thrower built in (since you couldn't enchant them due to ProjectE rules).
Go ahead and open up a enhancement ticket on the GitHub and ill look into it. Gotta get caught up on the new content coming, been focusing on how we are handling the backend changes.
does anybody know the permission node to the setemc command I tried the one listed in the server panel and even have op permissions, but I still get you don't have permission to use this command
###Version 1.12-PE1.2.0
* NOTICE: When reporting issues on the tracker please be sure to tag them as 1.12
* FIXED: Pulled Sin out of the well and made him put out a new build
* FIXED: Various crafting recipe fixes
* FIXED: Transmutation console spam
* FIXED: Wildcard metadata EMC values
* FIXED: JEI showing recipes which should be hidden
* FIXED: Tome of Knowledge can now be properly disabled
* FIXED: Sapling transmutation issues
* FIXED: A Mind Stone interaction issue
* CHANGE: Moved to json based update checks
* CHANGE: Various backend cleanups and optimizations
I'm getting a MASSIVE increase to CPU usage when I have ProjectE 1.2.0 for 1.12.2 installed. According to TickProfilers CPU Utilization Profiler ( Which I have no idea yet how specifically accurate it is. ) "Projecte Update Checker Notifier" is using substantially more CPU than all other threads combined. I definitely notice a substantial improvement in performance just turning ProjectE off.
Unfortunately, I don't see any way to just turn the update checker off.
I have reverted to 1.1.0, and this has fixed the issue for now.
Hello, I've been using this mod and EE ever since it came out, and I absolutely adore this mod. It's so useful and handy, especially the lava and water amulets.
I was really hoping there was a registry file or something to add support for Galacticraft (core AND planets). I have no skill with these mod editings. If anyone can understand my plea, thank you so much. <3
Heres a catch, though. I'm running 1.7.10 (dont ask why please, just understand :> )and I'm really hoping you could add galacticraft support for 1.7.10
Something I forget is if the life stone works equipped as a bauble... since its not restoring even with a klein star on me. Also I can't seem to make anything higher than the original klein star...
I can see the Update Aquatic is going to cause a whole lot of pondering on EMC values after it finalizes. Heart of the Sea, Turtle Eggs, Kelp and so many other new base materials. it's been a while since we've had an update this massive. I'm pretty sure the last one to compare in both scale and code changes was 1.7.
Rollback Post to RevisionRollBack
If regular is Vanilla then what flavor is your Minecraft?
I have been playing on the Gigabyte 2 modpack and I haven't been able to craft collectors, relays and any klein star past Ein. I know the recipes, i put them in the same order, double-checked and I can't craft them. They also appear to have no EMC values and JEI won't show their crafting recipes. Just wondering if this is some sort of bug or if this is because the creator of the modpack did this.
I have been playing on the Gigabyte 2 modpack and I haven't been able to craft collectors, relays and any klein star past Ein. I know the recipes, i put them in the same order, double-checked and I can't craft them. They also appear to have no EMC values and JEI won't show their crafting recipes. Just wondering if this is some sort of bug or if this is because the creator of the modpack did this.
I have messed a bit with my modpack, so I can't speak for the EMC thing ( it's all a WIP thing, so I don't know where all everything should be right this moment. ), however my klein stars after Ein also do not show their recipes. However, I can craft them. Collectors show a recipe fine.
How would I go about doing that? sorry I haven't fiddled around with this stuff in many years
You will find the file in the projecte subfolder of the config folder. Opening it with a text editor will show a example of how to add a item id. If you do not have a mod that already does so ProjectE also has a config option to enable item id's in the tooltip.
I've been getting this error for a while now. It happens randomly when my friend and I play on our project ozone 2:reloaded server. We just get kicked from the server and have to reconnect to the server. The logs in the server folder says this message specifically when
Templarr lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
and then the server command prompt in the executable jar file says this; [ProjectE]: Removing [playername] from scheduled timers: Player disconnected.
Is there any way I can fix this or at least prevent this from happening? As I said, it happens randomly, sometimes a few seconds and other times a few minutes but no more than 15 minutes from what we've noticed. I play from the Twitch desktop app, minecraft version 1.7.10, project ozone 2 version 2.3.0 and ProjectE version ProjectE-1.7.10-PE1.10.1
That has nothing to do with ProjectE, that message is displayed if you are disconnected for any reason.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
With news of Tridents from Minecon Earth it may be time to consider Dark Matter and Red Matter versions for them. I think they would gain further reach (and damage) when charged and would have the ability to return to their thrower built in (since you couldn't enchant them due to ProjectE rules).
If regular is Vanilla then what flavor is your Minecraft?
Go ahead and open up a enhancement ticket on the GitHub and ill look into it. Gotta get caught up on the new content coming, been focusing on how we are handling the backend changes.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
does anybody know the permission node to the setemc command I tried the one listed in the server panel and even have op permissions, but I still get you don't have permission to use this command
I am using mc 1.10.2 and trying to make a conversion mapper for Draconic Evolution Fusion Crafting.
It doesn't seem to work in game I don't sure if I missed a comma somewhere or if I am doing it wrong any help would be great
ProjectE 1.2.0 for Minecraft 1.12 is now live on Curse: https://minecraft.curseforge.com/projects/projecte/files
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
I'm getting a MASSIVE increase to CPU usage when I have ProjectE 1.2.0 for 1.12.2 installed. According to TickProfilers CPU Utilization Profiler ( Which I have no idea yet how specifically accurate it is. ) "Projecte Update Checker Notifier" is using substantially more CPU than all other threads combined. I definitely notice a substantial improvement in performance just turning ProjectE off.
Unfortunately, I don't see any way to just turn the update checker off.
I have reverted to 1.1.0, and this has fixed the issue for now.
Hello, I've been using this mod and EE ever since it came out, and I absolutely adore this mod. It's so useful and handy, especially the lava and water amulets.
I was really hoping there was a registry file or something to add support for Galacticraft (core AND planets). I have no skill with these mod editings. If anyone can understand my plea, thank you so much. <3
Heres a catch, though. I'm running 1.7.10 (dont ask why please, just understand :> )and I'm really hoping you could add galacticraft support for 1.7.10
someone should create a mod that adds a crafting table to the transmutation table and tablet
You don't need to. Use the Philosopher's Stone's special function key for a crafting grid that you can even use it in.
If regular is Vanilla then what flavor is your Minecraft?
Something I forget is if the life stone works equipped as a bauble... since its not restoring even with a klein star on me. Also I can't seem to make anything higher than the original klein star...
Just gonna say, why ever the change of some the things in config? the "make it harder to make a tablet" was really handy
I can see the Update Aquatic is going to cause a whole lot of pondering on EMC values after it finalizes. Heart of the Sea, Turtle Eggs, Kelp and so many other new base materials. it's been a while since we've had an update this massive. I'm pretty sure the last one to compare in both scale and code changes was 1.7.
If regular is Vanilla then what flavor is your Minecraft?
I have been playing on the Gigabyte 2 modpack and I haven't been able to craft collectors, relays and any klein star past Ein. I know the recipes, i put them in the same order, double-checked and I can't craft them. They also appear to have no EMC values and JEI won't show their crafting recipes. Just wondering if this is some sort of bug or if this is because the creator of the modpack did this.
I have messed a bit with my modpack, so I can't speak for the EMC thing ( it's all a WIP thing, so I don't know where all everything should be right this moment. ), however my klein stars after Ein also do not show their recipes. However, I can craft them. Collectors show a recipe fine.
I'm thinking it's at least mostly your modpack.
Found an Id issue with Thaumcraft 6 and vis shards, fairly certain it's on Azanors end but just wanted to bring it up just in case it's not.
picture is fairly explanatory.
The shards are likely using NBT data, add them to your NBT whitelist.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
How would I go about doing that? sorry I haven't fiddled around with this stuff in many years
You will find the file in the projecte subfolder of the config folder. Opening it with a text editor will show a example of how to add a item id. If you do not have a mod that already does so ProjectE also has a config option to enable item id's in the tooltip.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte