I would like to remove the EMC values of an entire mod. Is there a command or a way to do it and if not what would be the easiest way to remove all the EMC values of certain mod?
If it is possible can you then add a command for it? I'm working on version 1.10.2 of minecraft.
###Version 1.10.2-PE1.3.0
* NOTICE: When reporting issues on the tracker please be sure to tag them as 1.10
* NEW: Covalence Loss. The long requested Inequivalent Exchange. Adjusting this config changes how much EMC is received when burning a item.
* FIXED: Entity initialization issue with the Philosophers Stone randomizer
* FIXED: EMC exploit log ignoring config
* FIXED: Damaged items causing a transmutation GUI desync
* CHANGE: Mercurial Eye target is now a ghost slot
I figure this would be the place to discuss theoretical EMC values for items that haven't been assigned one yet. If there's still no value for the Elytra as a default I'd suggest it to be the same as a Dragon Egg. Dragon Eggs are actually used in the popular Dragon Mounts mod to hatch dragons that you can ride on to fly while the Elytra gives you wings that you can fly with yourself. Mounted dragons are easy to fly with, but a bit slower than Elytra flight. Swiftwolf's Rending Gale would be more expensive than Elytra if you go with this option. The classic SRG is also slower to fly with, but more convenient and easy to control than a dragon. Whether those points are considered or not there's still the classic trip to the End Ship that makes it worth keeping one while giving a few to your partners. The Repair Talisman could keep a pair of Elytra running indefinitely with Unbreaking 3, but you still wouldn't be able to have more unless you found another End Ship (or several).
I figure this would be the place to discuss theoretical EMC values for items that haven't been assigned one yet. If there's still no value for the Elytra as a default I'd suggest it to be the same as a Dragon Egg. Dragon Eggs are actually used in the popular Dragon Mounts mod to hatch dragon that you can ride on to fly while the Elytra gives you wings that you can fly with yourself. Mounted dragons are easy to fly with, but a bit slower than Elytra flight. Swiftwolf's Rending Gale would be more expensive than Elytra if you go with this option. The classic SRG is also slower to fly with, but more convenient and easy to control than a dragon. Whether those points are considered or not there's still the classic trip to the End Ship that makes it worth keeping one while giving a few to your partners. The Repair Talisman could keep a pair of Elytra running indefinitely with Unbreaking 3, but you still wouldn't be able to have more unless you found another End Ship (or several).
Thanks! I'm hoping this contributes to one of the mods that literally mods how I look at Minecraft. The whole idea of using the principle of Equivalent Exchange has got me seriously thinking ever since I found this series of mods. It would be an honor to contribute to it in some way like this.
Rollback Post to RevisionRollBack
If regular is Vanilla then what flavor is your Minecraft?
###Version 1.10.2-PE1.3.1
* NOTICE: When reporting issues on the tracker please be sure to tag them as 1.10
* FIXED: Transmutation GUI accepting items with no EMC value
* CHANGE: Condenser and furnace interaction sides now more closely resemble their old targets
Any EMC value set for the Elytra (see earlier post) yet? I was also thinking when you get into 1.11.2 the value of a Shulker Shell should be the same as for a Ghast Tear. Their overall rarity and specific use places them in the same class. That would make the value of a Shulker Box a bit less than an Alchemical Bag. Overall they have less slots than an Alchemical Bag, but they don't network via colors so you could eventually have more sets of items with them. Shulker Boxes are also a little less convenient since they need to be placed. Overall I think the value would be similar but different between the two inventory expansion items.
Rollback Post to RevisionRollBack
If regular is Vanilla then what flavor is your Minecraft?
###Version 1.11.2-PE1.0.0B
* NOTICE: When reporting issues on the tracker please be sure to tag them as 1.11
* NOTICE: Version checking is currently disabled for this release. New versions can be found via the usual channels
* NEW: Initial 1.11 version.
Modpacks on 1.12 very unstable. Forge replace every day (you can see by numbers). After updating forge - some modes do not work. As I can think - autors ProjectE do not want problems.
Pengu's Lost Thaumaturgy is bringing back the old Thaumcraft 2 style. Maybe Integration could include just going with how Thaumcraft is usually treated? EMC for shards is a practically a staple. The major difference is how Goggles of Revealing and a few other things are treated. Anyone know if the Gem Helmet just goes by using whatever method is there? If not then there may be a tweak needed.
Rollback Post to RevisionRollBack
If regular is Vanilla then what flavor is your Minecraft?
###Version 1.12-PE1.0.0B
* NOTICE: When reporting issues on the tracker please be sure to tag them as 1.12
* NOTICE: Version checking is currently disabled for this release. New versions can be found via the usual channels
* NEW: Initial 1.12 version.
Hello!
Can i use this mod with draconic evolution?
as in create alot of draconic evolution items using EMC?
I would like to remove the EMC values of an entire mod. Is there a command or a way to do it and if not what would be the easiest way to remove all the EMC values of certain mod?
If it is possible can you then add a command for it? I'm working on version 1.10.2 of minecraft.
ProjectE 1.3.0 "Inequivalent Exchange" for Minecraft 1.10.2 is now live on Curse: https://minecraft.curseforge.com/projects/projecte/files
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
I figure this would be the place to discuss theoretical EMC values for items that haven't been assigned one yet. If there's still no value for the Elytra as a default I'd suggest it to be the same as a Dragon Egg. Dragon Eggs are actually used in the popular Dragon Mounts mod to hatch dragons that you can ride on to fly while the Elytra gives you wings that you can fly with yourself. Mounted dragons are easy to fly with, but a bit slower than Elytra flight. Swiftwolf's Rending Gale would be more expensive than Elytra if you go with this option. The classic SRG is also slower to fly with, but more convenient and easy to control than a dragon. Whether those points are considered or not there's still the classic trip to the End Ship that makes it worth keeping one while giving a few to your partners. The Repair Talisman could keep a pair of Elytra running indefinitely with Unbreaking 3, but you still wouldn't be able to have more unless you found another End Ship (or several).
If regular is Vanilla then what flavor is your Minecraft?
You do realize the name of the mod explains why there is no loss of EMC? That is and has always been the point of this mod at least as far as I know.
Hello, Where is the ProjectE information stored in the Files ? As in the EMC & specific Items Learned in the Transmutation Table ?
I am converting from one World into another Brand New World. I just now need to Transfer the ProjectE Files.
Any help/Suggestions?
Thank you very much!
Great Suggestions!
Thanks! I'm hoping this contributes to one of the mods that literally mods how I look at Minecraft. The whole idea of using the principle of Equivalent Exchange has got me seriously thinking ever since I found this series of mods. It would be an honor to contribute to it in some way like this.
If regular is Vanilla then what flavor is your Minecraft?
ProjectE 1.3.1 for Minecraft 1.10.2 is now live on Curse: https://minecraft.curseforge.com/projects/projecte/files
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
Any EMC value set for the Elytra (see earlier post) yet? I was also thinking when you get into 1.11.2 the value of a Shulker Shell should be the same as for a Ghast Tear. Their overall rarity and specific use places them in the same class. That would make the value of a Shulker Box a bit less than an Alchemical Bag. Overall they have less slots than an Alchemical Bag, but they don't network via colors so you could eventually have more sets of items with them. Shulker Boxes are also a little less convenient since they need to be placed. Overall I think the value would be similar but different between the two inventory expansion items.
If regular is Vanilla then what flavor is your Minecraft?
ProjectE 1.0.0 Beta for Minecraft 1.11.2 is now live on Curse: https://minecraft.curseforge.com/projects/projecte/files
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
When can we expect a 1.12 release?
Modpacks on 1.12 very unstable. Forge replace every day (you can see by numbers). After updating forge - some modes do not work. As I can think - autors ProjectE do not want problems.
I love seeing this back in action. I missed ee2. Looking forward to the 1.12 version.
I'm finally back. See profile for details.
In theory there is supposed to be a release in the near future. Im guessing 1.12 is being a pain to mod.
I'm finally back. See profile for details.
Pengu's Lost Thaumaturgy is bringing back the old Thaumcraft 2 style. Maybe Integration could include just going with how Thaumcraft is usually treated? EMC for shards is a practically a staple. The major difference is how Goggles of Revealing and a few other things are treated. Anyone know if the Gem Helmet just goes by using whatever method is there? If not then there may be a tweak needed.
If regular is Vanilla then what flavor is your Minecraft?
If you think integration could benefit the mod maybe suggest to them that they implement our api, then they could register values for their items.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
Okay. I'll let Apengu know that it will primarily be on his end. Is that also how Goggles of Revealing integration is treated?
If regular is Vanilla then what flavor is your Minecraft?
For the Goggles we simply implement the Thaumcraft api. I might see if LT has similar api functions.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
ProjectE 1.0.0 Beta for Minecraft 1.12 is now live on Curse: https://minecraft.curseforge.com/projects/projecte/files
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte