I am using terrafirmacraft with your mod, is there a way to include vein mining the different ores that come with that mod?
ProjectE will work with 99% of standard ores, but as TFC is a total conversion of sorts it may be doing something special with them. That being said using ProjectE with TFC is a bit of a odd choice lol.
im very happy to hear this, im building a 1.9 pack and only missing a few mods. i must say your doing a great job with this mod.
i was wondering if you may add some new stuff that did not exist in ee1 or 2or 3? (other ideas not from ee) just curious. i love everything in this mod, thanks again for your hard work.
That's so good to hear. I have this gut feeling that 1.9 is going to be the next "1.7" and I'd love for ProjectE to continue development. And as always, thank you for this outstanding mod!
###Version 1.7.10-PE1.10.0
* NOTICE: While unrelated Sin has a game on Steam Greenlight. Yes votes appreciated: http://steamcommunity.com/sharedfiles/filedetails/?id=596224516
* NOTICE: As of PE1.9.3 legacy save conversion code has been removed. If you are upgrading from PE1.7.1 or below you will need to run PE1.9.2 once before upgrading further
* NEW: The Archangels Smite has been removed from WIP status and is now craftable
* NEW: More Book of the Alchemist entries have been added. Item is still WIP
* FIXED: A dupe bug with the Condenser
* FIXED: A issue causing the Void Ring blacklist to reset
* FIXED: Auto stepping when it shouldnt happen
* FIXED: Morning Star can now break matter blocks
* CHANGE: Minor change to Watch of Flowing Time tick distribution
I cannot seem to get the red matter pickaxe to work. I charged it, then right-clicked on a vein and it would not work. I was in survival and creative at separate times. May I have a solution if possible?
Thought I would share this, very professional conversation about ProjectE at PAX, it starts at 32:00:
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
I am using terrafirmacraft with your mod, is there a way to include vein mining the different ores that come with that mod?
ProjectE will work with 99% of standard ores, but as TFC is a total conversion of sorts it may be doing something special with them. That being said using ProjectE with TFC is a bit of a odd choice lol.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
Why do Granite, Andesite, and Diorite have such high EMC values? They're not that hard to find.
Wait, what?
The current 1.8 release does not have the value fixes, but you can always set custom values for them.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
any chance project e will come to 1.9?
it's in progress for 1.9, but every time you put down a relay, the game crashes
Yes.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
im very happy to hear this, im building a 1.9 pack and only missing a few mods. i must say your doing a great job with this mod.
i was wondering if you may add some new stuff that did not exist in ee1 or 2or 3? (other ideas not from ee) just curious. i love everything in this mod, thanks again for your hard work.
This is such a great mod. I'm hoping ProjectE, Draconic Evolution, Thaumcraft, and Botania all make it to 1.9.
That's so good to hear. I have this gut feeling that 1.9 is going to be the next "1.7" and I'd love for ProjectE to continue development. And as always, thank you for this outstanding mod!
ProjectE 1.10.0 "You'll shoot your eye out kid" for Minecraft 1.7 is now live on the Curse Client and at: http://minecraft.curseforge.com/mc-mods/226410-projecte/files
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
Cannot wait for 1.9 release, I have a modpack that could really use this.
A public build may be out within a week if things go well, but expect bugs.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
Is there any way to manually increase the maximum EMC limit to something like a trillion EMC?
From Constants.class:
Also, when I tried converting the int to a long, and added a L at the back of the new value, it gave lots of errors
(When I tried to recompile .java to .class using command prompt)
...Continued:
King+Wealthyturtle=KingWealthyturtle
The EMC cap is a technical limitation and changing it would require a major rewrite of the mod.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
I cannot seem to get the red matter pickaxe to work. I charged it, then right-clicked on a vein and it would not work. I was in survival and creative at separate times. May I have a solution if possible?
Something to add in the future?
Because the Mod, Avarita, has items that are very expensive (In terms of EMC)...
E.g. In order to make an infinity ingot, you need 11,100,000,000 EMC
&...
In order to make something like an infinity chestplate, you need roughly 300,000,000,000 EMC
King+Wealthyturtle=KingWealthyturtle
Highly unlikely.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
Will the 1.9 version be for 1.9.4?