Hey I get a crash whenever I use /kill in single player. Blood covers the entire screen and I have to use taskkill in cmd to exit the game.
Hmm, I didn't think about that. Since /kill is doing something like a million damage to the player, and blood splatters are proportional to how much damage you're taking, that's gonna be an awful lot. I guess I'll add in a cap for maximum blood splatters (and make them clear when you die, since at the moment you respawn and they fade out).
I'm guessing /suicide only takes away the required amount of health for you to die, whereas /kill takes off a very high number that no player could ever have.
Why not disable the minimap part & just use waypoints without it? Either way, there is already a mod that adds waypoints without minimap. I forget what its called.
It does require forge, yes. Also, I don't really know what symbol would represent saturation...
i don't think there is any you can create one yourself
just an idea ghost hunger bars (light blue transparent hunger bars)
or you could look for a better way if you want to add this
Rollback Post to RevisionRollBack
sorry if my English have mistakes it's not my main language
[15:29:04] [Client thread/INFO] [STDOUT]: [tk.nukeduck.hud.BetterHud:worldRender:154]: We're looking at an entity, but we don't think it's a player or mob:
[15:29:04] [Client thread/INFO] [STDOUT]: [tk.nukeduck.hud.BetterHud:worldRender:154]: We're looking at an entity, but we don't think it's a player or mob:
[15:29:04] [Client thread/INFO] [STDOUT]: [tk.nukeduck.hud.BetterHud:worldRender:154]: We're looking at an entity, but we don't think it's a player or mob:
[15:29:04] [Client thread/INFO] [STDOUT]: [tk.nukeduck.hud.BetterHud:worldRender:154]: We're looking at an entity, but we don't think it's a player or mob:
[15:29:04] [Client thread/INFO] [STDOUT]: [tk.nukeduck.hud.BetterHud:worldRender:154]: We're looking at an entity, but we don't think it's a player or mob:
Lets hope that servers don't make using this mod result in being banned(because of all of the neat features that can give advantages).
Most servers I've seen allow mods to be installed that could aid the player if they're not being used. Since you can turn off all of the elements of the HUD, any that could get somebody in trouble can be deactivated.
And you try. And you try. Not everyone needs the minimap. Usually enough waypoints.
YES. I agree %100, this would be amazing.
Or you could just find a barebones waypoint mod, and if there isn't any then try journeymap. It allows you to disable all minimap features.
Hmm, I didn't think about that. Since /kill is doing something like a million damage to the player, and blood splatters are proportional to how much damage you're taking, that's gonna be an awful lot. I guess I'll add in a cap for maximum blood splatters (and make them clear when you die, since at the moment you respawn and they fade out).
Oh you don't know who I am? Mechanite
Fancy seeing you here
and a suggestion make the saturation appear above hunger and not as numbers in the right corner
but don't forget to deal with air when under water and horse health if you add this because they may get in the way of each other
and does this require forge?
sorry if my English have mistakes it's not my main language
It does require forge, yes. Also, I don't really know what symbol would represent saturation...
i don't think there is any you can create one yourself
just an idea ghost hunger bars (light blue transparent hunger bars)
or you could look for a better way if you want to add this
sorry if my English have mistakes it's not my main language
EntityMecha['Zero Titan II'/26423, l='MpServer', x=-191.38, y=63.00, z=-128.83]
[15:29:04] [Client thread/INFO] [STDOUT]: [tk.nukeduck.hud.BetterHud:worldRender:154]: We're looking at an entity, but we don't think it's a player or mob:
EntityMecha['Zero Titan II'/26423, l='MpServer', x=-191.38, y=63.00, z=-128.83]
[15:29:04] [Client thread/INFO] [STDOUT]: [tk.nukeduck.hud.BetterHud:worldRender:154]: We're looking at an entity, but we don't think it's a player or mob:
EntityMecha['Zero Titan II'/26423, l='MpServer', x=-191.38, y=63.00, z=-128.83]
[15:29:04] [Client thread/INFO] [STDOUT]: [tk.nukeduck.hud.BetterHud:worldRender:154]: We're looking at an entity, but we don't think it's a player or mob:
EntityMecha['Zero Titan II'/26423, l='MpServer', x=-191.38, y=63.00, z=-128.83]
[15:29:04] [Client thread/INFO] [STDOUT]: [tk.nukeduck.hud.BetterHud:worldRender:154]: We're looking at an entity, but we don't think it's a player or mob:
EntityMecha['Zero Titan II'/26423, l='MpServer', x=-191.38, y=63.00, z=-128.83]
I keep getting this spam when im in a mech. Would you be able to add a option to fix this/
Go into the menu and disable "hide players".
Lets hope that servers don't make using this mod result in being banned(because of all of the neat features that can give advantages).
Check out my PvP map Here!
Check out my website Here!Website is down until further notice.Most servers I've seen allow mods to be installed that could aid the player if they're not being used. Since you can turn off all of the elements of the HUD, any that could get somebody in trouble can be deactivated.