So just a little thing i noticed, when you fill every slot on the force bar it's impossible to empty a slot again. Some other mods need empty handed right click though, would it be possible to allow us to empty the slots in the future>
As of [one of the updates, 1.1.1 I do believe, didn't keep track], the Force selection menu has full shift-click support for both in and out. Right clicking might also do something special, I forget.
Ooh, there is a Jedi Temple now? Is it in 1.7.10 or did you put out a updated version?
As of current, it is in 1.7.10 along with everything else in the mod. I do however plan to start work on a 1.11.2 port of the mod very soon, then 1.12 shortly thereafter.
As of current, it is in 1.7.10 along with everything else in the mod. I do however plan to start work on a 1.11.2 port of the mod very soon, then 1.12 shortly thereafter.
yay! I'm staying with 1.7.10 at this time since most of the mods I'm using is still in 1.7.10, so I'm glad to hear that the Jedi temple is in the mod now. Last time I played with the mod, there was only the sith temple.
The Meaning of Life, the Universe, and Everything.
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how do i make my minecraft run a different version of java? i have the most recent version of java on my computer, but minecraft is still trying to run off an old version of java, and i don't know how to fix it. and before you say stuff like "omg! you're so dumb. just use the new launcher" i CANT use the new launcher because it just crashes as soon as i try to launch it. so my options are: try to make MC use a new java version so i can keep playing, or be forced to only ever play MC 1.11 from now on, since it won't let me play 1.12 without java, and i cannot use mods (again, because of java). i really like this mod (as well as Fisks other mods like transformers and the superheroes mod) and it would be a shame if i couldn't use it anymore simply because my MC refuses to use the most recent version of java.
The Meaning of Life, the Universe, and Everything.
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i do use forge brah..im not a noob that doesn't know how to mod. I've been using mods pretty much ever since i got MC in either 2013 or 2014 (can't remember which) its just up until now I've never really had any real problems. sure i sometimes got crashes but usually it was due to mod incompatibilities and simple stuff like that. but now that my MC is running off a very old version of java, i can't really do much other than play vanilla MC 1.11 and below (but vanilla MC is somewhat boring (in my opinion) and i would like to use mods, which i can't right now because i cannot figure out how make my MC run a new version of java
I couldn't find listed, what version of Forge is required for this Mod? I'm using Forge "1.10.2-forge1.10.2-12.18.1.2011". I only have one other Mod installed, and the game will run with just that mod. If I add this mod (version:1.7.10-1.1.1) the game crashes as soon as I hit "Play", before it gets me to the Minecraft home screen.
I've checked for updates to Java, to make sure I'm on the latest version of Java, so I'm wondering now if I need a different version of Forge? Sorry if this seems like a stupid question, I'm only slightly experienced with Mods, so still getting the hang of some of it.
I couldn't find listed, what version of Forge is required for this Mod? I'm using Forge "1.10.2-forge1.10.2-12.18.1.2011". I only have one other Mod installed, and the game will run with just that mod. If I add this mod (version:1.7.10-1.1.1) the game crashes as soon as I hit "Play", before it gets me to the Minecraft home screen.
I've checked for updates to Java, to make sure I'm on the latest version of Java, so I'm wondering now if I need a different version of Forge? Sorry if this seems like a stupid question, I'm only slightly experienced with Mods, so still getting the hang of some of it.
thank you.
the version of forge you're trying to use is for minecraft 1.10.....go to minecraftforge.net and download/install forge for mc 1.7.10
isn't there a sith temple or was that removed because you don't have a picture of it, but if it is in the mod is does it spawn in warmer biomes like the sith tomb? and also what is the spawn rate of a jedi temple i found a sith tomb but I can't find a jedi temple.
isn't there a sith temple or was that removed because you don't have a picture of it, but if it is in the mod is does it spawn in warmer biomes like the sith tomb? and also what is the spawn rate of a jedi temple i found a sith tomb but I can't find a jedi temple.
There is no Sith temple. The Jedi temple spawns in non-aquatic, non-desert biomes, usually a bit more common than the Sith tombs. Just keep searching.
hi i have a few mod suggestions which i think would work really well with this mod
1st i think the red kyber crystal should not spawn naturally but instead require you to use a dark-side ability to turn a regular one into a red one (like in the Darth Vader comics)
2nd i think that the lightsabre forge should be used to make lightsabre parts while the actual construction of the lightsabre should a force ability
3rd i think you should add force telekinesis similar to what the gravigun mod does except instead of an item it should be an ability
4th add other types of holocrons with different force abilites on them eg. an ancient sith holocron with things like force alchemy (which could be used to create force imbued swords which is what the jedi used before they had lightsabres)
5th a way to increase your force capacity with an ability like a meditation of sorts once you have reached the highest point
for the sith i think this should be an ability which kills and corupts everything around you making you more powerful while the jedi one could involve meditating , you could make them harder to achieve by requiring that the player is in a certain spot to preform them like a jedi or sith temple or you could have them make a structure out of that forcestone stuff
6th i think there should be a neutral force ability that when trained increases the amount of damage done by the lightsabre
any way thanks for reading and i would really love it if you added any of these suggestions
hi i have a few mod suggestions which i think would work really well with this mod
1st i think the red kyber crystal should not spawn naturally but instead require you to use a dark-side ability to turn a regular one into a red one (like in the Darth Vader comics)
2nd i think that the lightsabre forge should be used to make lightsabre parts while the actual construction of the lightsabre should a force ability
3rd i think you should add force telekinesis similar to what the gravigun mod does except instead of an item it should be an ability
4th add other types of holocrons with different force abilites on them eg. an ancient sith holocron with things like force alchemy (which could be used to create force imbued swords which is what the jedi used before they had lightsabres)
5th a way to increase your force capacity with an ability like a meditation of sorts once you have reached the highest point
for the sith i think this should be an ability which kills and corupts everything around you making you more powerful while the jedi one could involve meditating , you could make them harder to achieve by requiring that the player is in a certain spot to preform them like a jedi or sith temple or you could have them make a structure out of that forcestone stuff
6th i think there should be a neutral force ability that when trained increases the amount of damage done by the lightsabre
any way thanks for reading and i would really love it if you added any of these suggestions
Hi, i seem to be running into a reoccurring problem. I have noticed that lightsaber crystals can be found in caves. And i tried mining a couple with a diamond and stone pick. One gold and one red. And the pickaxes destroyed both of them. I also found 4 others in the cave. But i dont want to risk destroying those as well. The question i am trying to ask is this; can lightsaber crystals be mined? and if so, how do i mine them without breaking them.
As of [one of the updates, 1.1.1 I do believe, didn't keep track], the Force selection menu has full shift-click support for both in and out. Right clicking might also do something special, I forget.
As of current, it is in 1.7.10 along with everything else in the mod. I do however plan to start work on a 1.11.2 port of the mod very soon, then 1.12 shortly thereafter.
yay! I'm staying with 1.7.10 at this time since most of the mods I'm using is still in 1.7.10, so I'm glad to hear that the Jedi temple is in the mod now. Last time I played with the mod, there was only the sith temple.
how do i make my minecraft run a different version of java? i have the most recent version of java on my computer, but minecraft is still trying to run off an old version of java, and i don't know how to fix it. and before you say stuff like "omg! you're so dumb. just use the new launcher" i CANT use the new launcher because it just crashes as soon as i try to launch it. so my options are: try to make MC use a new java version so i can keep playing, or be forced to only ever play MC 1.11 from now on, since it won't let me play 1.12 without java, and i cannot use mods (again, because of java). i really like this mod (as well as Fisks other mods like transformers and the superheroes mod) and it would be a shame if i couldn't use it anymore simply because my MC refuses to use the most recent version of java.
i do use forge brah..im not a noob that doesn't know how to mod. I've been using mods pretty much ever since i got MC in either 2013 or 2014 (can't remember which) its just up until now I've never really had any real problems. sure i sometimes got crashes but usually it was due to mod incompatibilities and simple stuff like that. but now that my MC is running off a very old version of java, i can't really do much other than play vanilla MC 1.11 and below (but vanilla MC is somewhat boring (in my opinion) and i would like to use mods, which i can't right now because i cannot figure out how make my MC run a new version of java
how in the entire Galaxy do you make a double lightsabre
Np!
I couldn't find listed, what version of Forge is required for this Mod? I'm using Forge "1.10.2-forge1.10.2-12.18.1.2011". I only have one other Mod installed, and the game will run with just that mod. If I add this mod (version:1.7.10-1.1.1) the game crashes as soon as I hit "Play", before it gets me to the Minecraft home screen.
I've checked for updates to Java, to make sure I'm on the latest version of Java, so I'm wondering now if I need a different version of Forge? Sorry if this seems like a stupid question, I'm only slightly experienced with Mods, so still getting the hang of some of it.
thank you.
the version of forge you're trying to use is for minecraft 1.10.....go to minecraftforge.net and download/install forge for mc 1.7.10
Thank you.
i know the question has been asked before because its asked on every mod fourm but will this mod ever update
isn't there a sith temple or was that removed because you don't have a picture of it, but if it is in the mod is does it spawn in warmer biomes like the sith tomb? and also what is the spawn rate of a jedi temple i found a sith tomb but I can't find a jedi temple.
There is no Sith temple. The Jedi temple spawns in non-aquatic, non-desert biomes, usually a bit more common than the Sith tombs. Just keep searching.
Any plans to up the damage of the sabers so we can 1-hit farm mobs? Maybe add a config file to let us mess with everything ourselves?
hi i have a few mod suggestions which i think would work really well with this mod
1st i think the red kyber crystal should not spawn naturally but instead require you to use a dark-side ability to turn a regular one into a red one (like in the Darth Vader comics)
2nd i think that the lightsabre forge should be used to make lightsabre parts while the actual construction of the lightsabre should a force ability
3rd i think you should add force telekinesis similar to what the gravigun mod does except instead of an item it should be an ability
4th add other types of holocrons with different force abilites on them eg. an ancient sith holocron with things like force alchemy (which could be used to create force imbued swords which is what the jedi used before they had lightsabres)
5th a way to increase your force capacity with an ability like a meditation of sorts once you have reached the highest point
for the sith i think this should be an ability which kills and corupts everything around you making you more powerful while the jedi one could involve meditating , you could make them harder to achieve by requiring that the player is in a certain spot to preform them like a jedi or sith temple or you could have them make a structure out of that forcestone stuff
6th i think there should be a neutral force ability that when trained increases the amount of damage done by the lightsabre
any way thanks for reading and i would really love it if you added any of these suggestions
i like the 1st one. and the 2nd
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I don't know how to find focusing crystals. Like where is the cracked crystal and etc?
if this mod really is dead, then it's a real shame. i heard however, that fisk's mods are now being developed by a team, but i don't know for sure.
Hi, i seem to be running into a reoccurring problem. I have noticed that lightsaber crystals can be found in caves. And i tried mining a couple with a diamond and stone pick. One gold and one red. And the pickaxes destroyed both of them. I also found 4 others in the cave. But i dont want to risk destroying those as well. The question i am trying to ask is this; can lightsaber crystals be mined? and if so, how do i mine them without breaking them.