"there exists in nature a force which is immeasurably powerful, and by means of which a single man, who knows how to adapt and direct it, might upset and alter the face of the world."
Get Started on theGamePlay Wiki, fair warning this is very much a work in progress.
Pack Policy: PrimalCore may be included in any mod pack or server in so far as the proprietors abide by the Minecraft EULA.
The mod is currently a work in progress, with the first stages of a custom crafting tree, new animals, mobs, a variety of plants, and ores. Resource gathering and exploration is a key component as several key features of the worldgen are intended to be very rare. Early development has focused greatly on building the base resources and environments that will be used in the later crafting stages.
The overall theme is aimed at a blend of alchemy and a more primitive earth science, while trying to keep the game play
grounded in a survival themed world that is experienced as much as it can be controlled or shaped.
Donate through support is greatly appreciated and will help keep the modding alive
Related Mods:
Mod Highlights:
Blocks & Worldgen
Sarsen Stone - silicified sandstone found in large deposits across a variety of different biomes. This stone can be used to craft a variety of aesthetic blocks as well as some specialized objects.
Maize - this plant takes a while to cultivate but will ultimately yield an abundant food source, edible both raw and baked as bread.
Ironwood - a rare tree with exceptionally strong wood, in it’s natural environment ironwood can be found accompanied by Old Man’s Beard, an equally rare hanging moss.
Nether Creep - one of many plant species found in the nether, this vine-like moss spreads across flat surfaces and will snare unsuspecting creatures as if it were web.
Pitted Oven - a multi-purpose furnace that allows standard cooking as well as several specialized recipes...
Moon Phase Detector - this device emits light and a redstone signal proportional to the strength of the moon, provided it has a clear view of the sky.
Tools & Weapons
Sharp Bone - the most primitive of weapons, crafted simply by sharpening off the end of an animal bone.
Flint Tools - basic early game tools, crafted with sticks, flint and leather cordage.
Work Blade - both a weapon and a utility blade, this tool provides some unique crafting, such as breaking fences down into sticks. Useful if you’ve become lost in an abandoned mineshaft without any torches.
Mallet - also known as the Gallagher, the mallet is a weapon and crafting tool, useful for smashing items and mobs alike. In accordance with it’s nickname you can harvest melons and pumpkins with increased efficiency.
Leather Chest - this strange object acts like a common death chest, however it is somewhat fickle, if the chest cannot find a safe place to land it will drop as a normal item and sing a bar from Fifteen Men On The Dead Man's Chest, a fictional song from Treasure Island by Robert Louis Stevenson.
Animals & Monsters
Steppe Wolf - these semi-hostile wolves often hunt in packs, they will attack players and mobs alike when the mood strikes them.
Horde Spider - small biome specialized spiders that will attack anything they come across. Clusters of their eggs can be found in caves and shallow recesses beyond the light of day.
Nether Sheep - the mostly docile, entirely fireproof, surprisingly spry, denizens of the nether. Their anti-allergenic wool is prized for its unique properties.
Hungry Pigmen - these pigmen have been driven mad with a disease-like hunger, they will attack players without provocation and have even been known to attack their own kind. Unfortunately they look just like regular pigmen, until it’s too late.
Ok, this looks awesome. Do you think you could give us a bit more of a description of what the mod is useful for/how you envision players using this mod? I am always for exploration mods, but I don't quite get the sense of why people would want to explore and look for these structures.
Rollback Post to RevisionRollBack
Femtocraft! A new awesome tech mod with a focus on balanced exchange.
If you are a mod/modpack developer and need a banner/logo, contact me and I might be able to make you one (yes for free if I'm inspired). You can see my work here.
Yes, I mean to fill in more information along those lines, I should be updating the OP as I become more organized. Also in the current state while all of the items do have some use, they are also staging for the later game higher tier crafting, at some point I will construct a roadmap.
Ok, this looks awesome. Do you think you could give us a bit more of a description of what the mod is useful for/how you envision players using this mod? I am always for exploration mods, but I don't quite get the sense of why people would want to explore and look for these structures.
I have added a number of mod highlights to the main post, including more screen shots and descriptions for various features in the mod.
Femtocraft! A new awesome tech mod with a focus on balanced exchange.
If you are a mod/modpack developer and need a banner/logo, contact me and I might be able to make you one (yes for free if I'm inspired). You can see my work here.
Steppe Wolves are so cool. I was fighting an epic spawn of zombies and was about to die when a pack of steppe wolves rushed over the hill side and started killing all the zombies. Once all the zombies died the pack wandered off. It was awesome. Great AI mechanics. I wish I had the foresight to take a screenshot.
Steppe Wolves are so cool. I was fighting an epic spawn of zombies and was about to die when a pack of steppe wolves rushed over the hill side and started killing all the zombies. Once all the zombies died the pack wandered off. It was awesome. Great AI mechanics. I wish I had the foresight to take a screenshot.
Nice, I'm planning some changes to the wolves, but keeping to the same behavior for sure.
I'd updated with a new dev release, several bug fixes and a few new things. Hopefully a proper wiki coming soon so I can begin to document the existing features.
Quote from DeskPop»
Hey guys, sorry I didn't catch up yesterday I have been busier than normal. I did get some time before I racked out last night to run around with your new version and so far I am enjoying it quite a bit. I put it through a quick mod compatibility torture test with over 80+ mods and surprisingly I found very few issues whatsoever. There were a few hiccups, mostly model related however even Battlegear managed to work alright minus one placing issue on the shields. I will give you a rundown when I actually get a minute to breath, hopefully tomorrow. Also An_Sar I am parsing through Magnum Opus as well in the same situation, just need to give it a more thorough go through before I can comment honestly. That said I am enjoying what I have tested thus far on both fronts.
Quote from DeskPop»
...Also An_Sar I am parsing through Magnum Opus as well in the same situation, just need to give it a more thorough go through before I can comment honestly. That said I am enjoying what I have tested thus far on both fronts.
Adding some early game features by request such as dropping broken stone shards from smooth stone, sticks from leaf blocks, and some additional tools that can be crafted in the players 2x2 grid.
Adding some early game features by request such as dropping broken stone shards from smooth stone, sticks from leaf blocks, and some additional tools that can be crafted in the players 2x2 grid.
There is a pretty cool small mod allows you to do just this. A degree of functionality like this would be great, a bare bones or last ditch low damage ranged weapon.
I would also mention 'stone shards' suggests a very different image than what is actually presented, somewhat like shattered shale. Perhaps something simple like 'rock' or 'stones', a simple but not
There is a pretty cool small mod allows you to do just this. A degree of functionality like this would be great, a bare bones or last ditch low damage ranged weapon.
I would also mention 'stone shards' suggests a very different image than what is actually presented, somewhat like shattered shale. Perhaps something simple like 'rock' or 'stones', a simple but not
Yeah they are currently throwable, also they break upon impact, so they are a one-off weapon. DeskPop, the current build is uploaded, MagnumOpus-1.7.10-0.6.2.1.jar
There are some config hooks for worldgen now, as well a ton of other stuff.
Currently only the vanilla style recipes show up in NEI, my custom oven isn't compatible yet, that is something I will most likely try to add soon. Thanks!
"there exists in nature a force which is immeasurably powerful, and by means of which a single man, who knows how to adapt and direct it, might upset and alter the face of the world."
Get Started on the GamePlay Wiki, fair warning this is very much a work in progress.
Report Issues on Github, Join Us on Discord for a chat or to play on the Official PrimalCore Server.
Pack Policy: PrimalCore may be included in any mod pack or server in so far as the proprietors abide by the Minecraft EULA.
The mod is currently a work in progress, with the first stages of a custom crafting tree, new animals, mobs, a variety of plants, and ores. Resource gathering and exploration is a key component as several key features of the worldgen are intended to be very rare. Early development has focused greatly on building the base resources and environments that will be used in the later crafting stages.
The overall theme is aimed at a blend of alchemy and a more primitive earth science, while trying to keep the game play
grounded in a survival themed world that is experienced as much as it can be controlled or shaped.
Donate through support is greatly appreciated and will help keep the modding alive
Related Mods:
Mod Highlights:
Blocks & Worldgen
Maize - this plant takes a while to cultivate but will ultimately yield an abundant food source, edible both raw and baked as bread.
Ironwood - a rare tree with exceptionally strong wood, in it’s natural environment ironwood can be found accompanied by Old Man’s Beard, an equally rare hanging moss.
Nether Creep - one of many plant species found in the nether, this vine-like moss spreads across flat surfaces and will snare unsuspecting creatures as if it were web.
Pitted Oven - a multi-purpose furnace that allows standard cooking as well as several specialized recipes...
Moon Phase Detector - this device emits light and a redstone signal proportional to the strength of the moon, provided it has a clear view of the sky.
Tools & Weapons
Flint Tools - basic early game tools, crafted with sticks, flint and leather cordage.
Work Blade - both a weapon and a utility blade, this tool provides some unique crafting, such as breaking fences down into sticks. Useful if you’ve become lost in an abandoned mineshaft without any torches.
Mallet - also known as the Gallagher, the mallet is a weapon and crafting tool, useful for smashing items and mobs alike. In accordance with it’s nickname you can harvest melons and pumpkins with increased efficiency.
Leather Chest - this strange object acts like a common death chest, however it is somewhat fickle, if the chest cannot find a safe place to land it will drop as a normal item and sing a bar from Fifteen Men On The Dead Man's Chest, a fictional song from Treasure Island by Robert Louis Stevenson.
Animals & Monsters
Horde Spider - small biome specialized spiders that will attack anything they come across. Clusters of their eggs can be found in caves and shallow recesses beyond the light of day.
Nether Sheep - the mostly docile, entirely fireproof, surprisingly spry, denizens of the nether. Their anti-allergenic wool is prized for its unique properties.
Hungry Pigmen - these pigmen have been driven mad with a disease-like hunger, they will attack players without provocation and have even been known to attack their own kind. Unfortunately they look just like regular pigmen, until it’s too late.
Femtocraft! A new awesome tech mod with a focus on balanced exchange.
If you are a mod/modpack developer and need a banner/logo, contact me and I might be able to make you one (yes for free if I'm inspired). You can see my work here.
thank you
ForgeCraft
Thank you for the endorsement,
New dev build it is up. I am starting to put together some info about the existing items and will update the OP once thats ready.
I have added a number of mod highlights to the main post, including more screen shots and descriptions for various features in the mod.
Femtocraft! A new awesome tech mod with a focus on balanced exchange.
If you are a mod/modpack developer and need a banner/logo, contact me and I might be able to make you one (yes for free if I'm inspired). You can see my work here.
=D Sweet, I look forward to any feedback you might have
ForgeCraft
Nice, I'm planning some changes to the wolves, but keeping to the same behavior for sure.
I'd updated with a new dev release, several bug fixes and a few new things. Hopefully a proper wiki coming soon so I can begin to document the existing features.
Hey guys, sorry I didn't catch up yesterday I have been busier than normal. I did get some time before I racked out last night to run around with your new version and so far I am enjoying it quite a bit. I put it through a quick mod compatibility torture test with over 80+ mods and surprisingly I found very few issues whatsoever. There were a few hiccups, mostly model related however even Battlegear managed to work alright minus one placing issue on the shields. I will give you a rundown when I actually get a minute to breath, hopefully tomorrow. Also An_Sar I am parsing through Magnum Opus as well in the same situation, just need to give it a more thorough go through before I can comment honestly. That said I am enjoying what I have tested thus far on both fronts.
ForgeCraft
I'm glad I fixed the glaring pitted oven crash
Dark Carrot looks badass
ForgeCraft
Can you throw the stone shards?
ForgeCraft
There is a pretty cool small mod allows you to do just this. A degree of functionality like this would be great, a bare bones or last ditch low damage ranged weapon.
I would also mention 'stone shards' suggests a very different image than what is actually presented, somewhat like shattered shale. Perhaps something simple like 'rock' or 'stones', a simple but not
The forum is giving me trouble, here is the throwing mod
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1289779-renkin42s-stuff-worth-throwing-mod
Yeah they are currently throwable, also they break upon impact, so they are a one-off weapon. DeskPop, the current build is uploaded, MagnumOpus-1.7.10-0.6.2.1.jar
There are some config hooks for worldgen now, as well a ton of other stuff.
When you post a mod: "No pics no clicks" and "MCreator = bad ~99% of the time"
Don't forget to read the crashlog before reporting the crash. It might tell you why it's crashing.
Sorry if my spelling is bad, I'm learning english...
My mod ideas: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2354659-medsal15s-mod-ideas-hub
Why do evil poeple always want to control the world?
If you need ideas, I may be able to give you some...
Warning status: Unbanned