So, first of all, people need to stop saying that he copied anything. So whats there's already another drug mod? There's already tech mods, and people keep making more. But seriously xchow, your like triple bumping your own topic.
I'm sorry if it seems like i'm bumping. I post when updates come out and reply to all comments. But what you said is correct yoshi there is abunch of tech mods but no one complains and also theres a huge amount more of other types of mods compared to a drugs category.
Added update will either be tonight or tomorrow for capes. Anyone else who wants get the special christmas vip cape comment with your minecraft name and it will be added in the closest update/bugfix.
Thanks for all those who voted on the poll. We have updated with bigger options. I'm currently working on the next build maybe expect a update tonight or early tomorrow. If you want to have your christmas cape in by next update just comment with your minecraft name and be added and we will be changing over holidays and time for the public list of people who ask for a cape. and before I end this informative post by thanking all the people who have gave feedback and suggestions on here and curse.
When I use Narcotics+ 1.4.1 with Hunger Overhaul beta 4, the Munchies potion effect overrides the Well Fed potion effect. I end up starving to death every time. Is there any way to reconfigure the potion IDs in Narcotics+?
"Remember that capes are the exception to this rule – you are not allowed to give them away or sell them." - from the Q&A with mojang about the revised EULA, might want to reconsider your capes.
"Remember that capes are the exception to this rule – you are not allowed to give them away or sell them." - from the Q&A with mojang about the revised EULA, might want to reconsider your capes.
I'm not selling capes they are a free thing that users can get in the mod. If you have a problem with the mod and EULA then you can email mojang support. Thanks
This mod is amazing I love it !! Phsycedliaca Craft is good but it really lags me and they have wierd time things that ruin everything !!
This however is perfect !!
My suggestion is Warfarin it anticoagulant and stops the blood clotting . So when taken in Minecraft it makes you bleed out easly . Any damage taken you start losejng hearts really fast ( to simulate bleeding ) like the wither effect except with no black hearts !!
My other request is that you change posion to be able to kill a player it hopeless that does not kill !!
Keep up the great work !! I have loads of suggestions, if you want them just tell me !! ( I do not want to bore you with a very long list )!!
I love it !!
One thing I forgot I definitely want the cape !! my username is cjhc12
:-p
Thanks for the suggestions we will take those into consideration and feel free to PM or reply those other suggestions we would love to hear them. Also your cape will be added in the 1.5.1 build soon.
When I use Narcotics+ 1.4.1 with Hunger Overhaul beta 4, the Munchies potion effect overrides the Well Fed potion effect. I end up starving to death every time. Is there any way to reconfigure the potion IDs in Narcotics+?
This bug should be already patched in build 1.5 if you go to curse and download that one. In a future build we will most likely add in config support for the potion ID's that our mod uses.
"you are not allowed to give them away" rethink that previous statement.
Tell notch
*Edit: " So hers's the rule, capes are allowed, as long as they do not look like any cape already added by mojang, even if it is just similar, its a no go. getting caught with one such cape is a warning. if it is not imidiantly fixed, perma-ban. " Please do not come on the thread bible thumping the eula if you your self do not follow it.
Thanks for the suggestions we will take those into consideration and feel free to PM or reply those other suggestions we would love to hear them. Also your cape will be added in the 1.5.1 build soon.
This bug should be already patched in build 1.5 if you go to curse and download that one. In a future build we will most likely add in config support for the potion ID's that our mod uses.
Thanks for the speedy reply, xchow. From the code I've looked at in other (open source) mods, they are automatically assigning the next available potion ID's rather than relying on config options that can get messy to maintain. I've downloaded 1.5 and will check it out.
In the future I might do a account giveaway.
(insert cringy dubstep minecraft intro here)
I'll just start using multi quote then when theres multiple questions.
Edit: Also I will be adding a official server for the mod soon.
Added update will either be tonight or tomorrow for capes. Anyone else who wants get the special christmas vip cape comment with your minecraft name and it will be added in the closest update/bugfix.
Will look into those now and meth is on our to do list. If you want reply to this comment with your minecraft name to be added to the vip capes list.
- Added Munchies potion effect
- Added Anti-Bacterial potion effect
- Added Penicillin
- Changed some drug effects
- Balanced Villager trades
- Added Codeine Prescription
- Added New Villager trades
- Cleaned up tooltips
- Balanced loot
- Added new loot
- Added Configuration File
- Added smelting recipe for Iron Coin to Iron Ingot
- Added temporary christmas items (Egg Nog and Candy Cane)
- Added temporary christmas capes
- Fixed small bugs with crop code
- Added Codeine
- Added Promethazine
- Fixed Joint recipe bug
- Fixed Soda bug
- Added Energy Drink
- Added Stone Mug
Here's what squeek502 has to say about the potion ID conflicts: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2222904-1-7-10-hunger-overhaul?comment=74
/www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2816702-tales-of-skyrim-bringing-skyrim-to-minecraft"" target="" data-ensure-absolute>
I'm not selling capes they are a free thing that users can get in the mod. If you have a problem with the mod and EULA then you can email mojang support. Thanks
Thanks for the suggestions we will take those into consideration and feel free to PM or reply those other suggestions we would love to hear them. Also your cape will be added in the 1.5.1 build soon.
This bug should be already patched in build 1.5 if you go to curse and download that one. In a future build we will most likely add in config support for the potion ID's that our mod uses.
/www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2816702-tales-of-skyrim-bringing-skyrim-to-minecraft"" target="" data-ensure-absolute>
Tell notch
*Edit: " So hers's the rule, capes are allowed, as long as they do not look like any cape already added by mojang, even if it is just similar, its a no go. getting caught with one such cape is a warning. if it is not imidiantly fixed, perma-ban. " Please do not come on the thread bible thumping the eula if you your self do not follow it.
Thanks for the speedy reply, xchow. From the code I've looked at in other (open source) mods, they are automatically assigning the next available potion ID's rather than relying on config options that can get messy to maintain. I've downloaded 1.5 and will check it out.