Oh haha didn't realize it was M to open the gui, I thought you just added it to the normal inventory. ^^
So, I tried out the mod on survival for a few hours. By the time I got the materials to make the MyFit I already had unlocked jump boost 3, so I think the number of jumps required to level it should be increased. Also, once you max out your resistance, you're pretty much invincible. First, I attacked a hoard of pigmen and just let them wail on me. My health never dropped below max hearts, even after waiting multiple minutes. Next, I tried to drown myself with similar results. the resistance makes it impossible to drown. Next I swam in lava, no damage again. Next I jumped from the max high down to bedrock, still no damage. I also battled the wither without taking damage. The only thing I tried where I died was jumping into the void. So, the resistance might be a bit to OP.
Also, with most games where you level skills, it becomes progresivly more difficult to level them. But with this mod, it becomes easier. After I get my first level of speed, I can travel faster, meaning i can level it easier. After I level strength, I can kill easier so getting another level of strength is easier. After I level resistance once, it is easier to reach the next level. The only one I can think of where it gets harder is jumping because each jump takes longer. So, I would like to suggest that you make each level harder to get. example: first level of strength takes 400 mob kills and the second level could take 600 instead of 400(600 is just an example), so to get level two strength it would take 1000 mob kills instead of 800. I think this is fair because after your first level of strength, mobs are fairly easier to kill.
Oh haha didn't realize it was M to open the gui, I thought you just added it to the normal inventory. ^^
So, I tried out the mod on survival for a few hours. By the time I got the materials to make the MyFit I already had unlocked jump boost 3, so I think the number of jumps required to level it should be increased. Also, once you max out your resistance, you're pretty much invincible. First, I attacked a hoard of pigmen and just let them wail on me. My health never dropped below max hearts, even after waiting multiple minutes. Next, I tried to drown myself with similar results. the resistance makes it impossible to drown. Next I swam in lava, no damage again. Next I jumped from the max high down to bedrock, still no damage. I also battled the wither without taking damage. The only thing I tried where I died was jumping into the void. So, the resistance might be a bit to OP.
Also, with most games where you level skills, it becomes progresivly more difficult to level them. But with this mod, it becomes easier. After I get my first level of speed, I can travel faster, meaning i can level it easier. After I level strength, I can kill easier so getting another level of strength is easier. After I level resistance once, it is easier to reach the next level. The only one I can think of where it gets harder is jumping because each jump takes longer. So, I would like to suggest that you make each level harder to get. example: first level of strength takes 400 mob kills and the second level could take 600 instead of 400(600 is just an example), so to get level two strength it would take 1000 mob kills instead of 800. I think this is fair because after your first level of strength, mobs are fairly easier to kill.
Thanks for the great input! I know exactly what you're thinking, because that is one thing that I have though about. The increasing level difficulty is a really good idea, and should come out soon. I think I nerfed the resistance and strength in 1.5.8 but I'll check The resistance definitely was op.
Just tested out l.5.8, and the glitches/bugs I saw were: on my myfit it says strength/mob: 4/1200, but on my status effects it says str 3. I am uncertain if you meant to lower the str cap to 3 and it showing 4 is a bug, or if cap is actually 4 but stuck at 3. As for the resistance it says : Resistance/Damage Taken -200,000/-200,000. so damage taken was counted as a negative number and resistance applied is the same as damage taken. On my status effects it no longer shows resistance.
Just tested out l.5.8, and the glitches/bugs I saw were: on my myfit it says strength/mob: 4/1200, but on my status effects it says str 3. I am uncertain if you meant to lower the str cap to 3 and it showing 4 is a bug, or if cap is actually 4 but stuck at 3. As for the resistance it says : Resistance/Damage Taken -200,000/-200,000. so damage taken was counted as a negative number and resistance applied is the same as damage taken. On my status effects it no longer shows resistance.
Weird. The update definitely is unstable. For the strength, the level it shows is not what the code says. It's really messed up for some reason But before when it said strength 4, it was actually like level 6. It's confusing. For the resistance, I'd refresh the MyFit and see if anything happens. That's happened to me before, but the damage taken was really high. Check the statistics menu and see what it says. Hopefully a stable update will come out soon
I noticed the level of the buffs being off as well. The level of the actual buff was always +1 of the buff displayed on the myfit, so when the myfit told me i had resistance 4 I actually had resistance 5. After beginning a new world, it apears that it works normal at first i.e first time i get a level it is speed 1 and not speed two, but it appears so far that resistance and strength are now capped at 3 instead of 5.
I noticed the level of the buffs being off as well. The level of the actual buff was always +1 of the buff displayed on the myfit, so when the myfit told me i had resistance 4 I actually had resistance 5. After beginning a new world, it apears that it works normal at first i.e first time i get a level it is speed 1 and not speed two, but it appears so far that resistance and strength are now capped at 3 instead of 5.
Yeah I nerfed the resistance and strength. I'll look into the level vs MyFit display thing
Quote from APmodS»
Those are some great ideas! First, thts what strength does. Second, that's a good idea, because it's a big milestone. Third, that's great because of the distance fallen stat. The potion effect might take a few updates because of my massive bucket list. Thanks for the input!
I found an issue with this mod. With speed enchant i have dificulty to use elevator from OpenBlocks, since it is 1 block space and to position myself on it is pretty hard. So i unequiped MyFit. So far so god. But when i re-equipt. my movment is giberis. Characters want to travel fast, while it runs normal. The only solution i got is to re-log
Well first of all, you could sneak. And what build are you using? Im not quite sure what you're talking about with the movement gibberish but generally you did the right thing, as re-logging fixes most problems
Forgot about the sneak. As i am about to make video demostrating movnent issue, i can no longer reproduce it. I don't know why. Before i could reproduce 100% and now i can not. It looked like server-client snych issue. A client was traveling at faster speed, while server only traveled at normal pace.
Yup. I'm working to make thr mod work server side. It's kinda buggy right now
Even with sneak it is hard. So i find myself to not using MyFit. (I am playing BlastOff Mod Pack). I am not playing on server but still minecraft in a background uses server in in Single Player World.
I would prefer to have keybind to disable/enable enchants. Preferably Sneak+Key that opens MyFIT GUI.
For servers some balancing is required. One sugestion is lose stats on death or gets negative buffs. Or buying enchant upgrades, that would be more expensinve after any tier of enchant is bought
Yes, all those things are planned, but at the moment I am occupied with other things
Even with sneak it is hard. So i find myself to not using MyFit. (I am playing BlastOff Mod Pack). I am not playing on server but still minecraft in a background uses server in in Single Player World.
I would prefer to have keybind to disable/enable enchants. Preferably Sneak+Key that opens MyFIT GUI.
For servers some balancing is required. One sugestion is lose stats on death or gets negative buffs. Or buying enchant upgrades, that would be more expensinve after any tier of enchant is bought
Do note, after you turn on LAN and enabled questing mode once, you can quit the game rejoin, LAN will not be enabled and you can use the quest book. Doing that allows MyFit to work fine.
Hooray! Version 1.6.2! More mod compatibility and server compatibility! This update has taken a long time to make-- Hope you guys enjoy it! It should be posted in a few hours.
So, I tried out the mod on survival for a few hours. By the time I got the materials to make the MyFit I already had unlocked jump boost 3, so I think the number of jumps required to level it should be increased. Also, once you max out your resistance, you're pretty much invincible. First, I attacked a hoard of pigmen and just let them wail on me. My health never dropped below max hearts, even after waiting multiple minutes. Next, I tried to drown myself with similar results. the resistance makes it impossible to drown. Next I swam in lava, no damage again. Next I jumped from the max high down to bedrock, still no damage. I also battled the wither without taking damage. The only thing I tried where I died was jumping into the void. So, the resistance might be a bit to OP.
Also, with most games where you level skills, it becomes progresivly more difficult to level them. But with this mod, it becomes easier. After I get my first level of speed, I can travel faster, meaning i can level it easier. After I level strength, I can kill easier so getting another level of strength is easier. After I level resistance once, it is easier to reach the next level. The only one I can think of where it gets harder is jumping because each jump takes longer. So, I would like to suggest that you make each level harder to get. example: first level of strength takes 400 mob kills and the second level could take 600 instead of 400(600 is just an example), so to get level two strength it would take 1000 mob kills instead of 800. I think this is fair because after your first level of strength, mobs are fairly easier to kill.
Thanks for the great input! I know exactly what you're thinking, because that is one thing that I have though about. The increasing level difficulty is a really good idea, and should come out soon. I think I nerfed the resistance and strength in 1.5.8 but I'll check The resistance definitely was op.
The MyFit was never meant to be "power armor", just a sort of training system.
Weird. The update definitely is unstable. For the strength, the level it shows is not what the code says. It's really messed up for some reason But before when it said strength 4, it was actually like level 6. It's confusing. For the resistance, I'd refresh the MyFit and see if anything happens. That's happened to me before, but the damage taken was really high. Check the statistics menu and see what it says. Hopefully a stable update will come out soon
Yeah I nerfed the resistance and strength. I'll look into the level vs MyFit display thing
I always have a good ideas for mods
The comments section in for input on the mod, not bragging
Why are you creating accounts just for spam?
Exactly what I was sort of saying was essentially this "look like power armor just lost all usefullness". (except for flying of course)
It's still useful and it doesnt make you fly
Well first of all, you could sneak. And what build are you using? Im not quite sure what you're talking about with the movement gibberish but generally you did the right thing, as re-logging fixes most problems
Yup. I'm working to make thr mod work server side. It's kinda buggy right now
Yes, all those things are planned, but at the moment I am occupied with other things
Do note, after you turn on LAN and enabled questing mode once, you can quit the game rejoin, LAN will not be enabled and you can use the quest book. Doing that allows MyFit to work fine.