What is CreepTech?
CreepTech is the name of advanced technology developed by Creepers, undiscovered until just recently by intrepid adventurers. These new technologies allow you to do special things in minecraft that you cannot do normally, such as triple your ore output, create awesome armor that lets you teleport or makes you truly invisible to mobs and players, and special inventory pets that heal you when your health beomes low, along with other unique buffs.
In addition to these amazing technology advancements, however, these secretive Creepers also messed around with atomic science, corrupting a neutron and resulting in the creation of the eerie and beautiful Quantum Dimension, filled with dangerous mobs bent on world domination.
The only way to stop the spread of the Quantum Invasion is to enter this dangerous world, defeat the Quantum Crystal Monster, and save your planet from utter destruction!
Features:
Machines:
There are several new machines to make in this game. But focus on Aluminum mining for now. You can make Aluminum Frames with 5 Aluminum Ingots, and Iron Plates with 4 Iron Ingots. From these, you can make Machine Frames. The first machine is the Iron Grinder, which allows you to grind ores and other items. You will need Redstone, Flint, Coal, and a Machine Frame to make an Iron Grinder.
Open it up and put in some coal and some ores/ingots. The Grinder will make ores into 3 dust per ore, and 1 dust per ingot
Then you can make the Extractor. Use a Machine Frame, Redstone, and Pistons to make the Iron Extractor. Put Coal in the bottom and Compressed Lapis in the top to make the Lapis Gem. Lapis Gems can be used to make armor and tools as good as Diamond.
Then create a Gaseous Extractor with Copper Plates and an Aluminum Frame.
Craft a Salt Canister (Salt, Emtpy Canister) and a Water Canister (Water, Empty Canister). Extract them in the Iron Extractor to make Hydrogen and Chloride. Then craft them together to make Hydrogen Chloride. Finally, mine some Silicon, grind it into Silicon Powder, and extract it in the Gaseous Extractor with Hyrdogen Chloride to get Silicone, the basis for all the molds.
To make an Ingot Mold, simply craft some Silcone with any Ingot. To make a Rod Mold, combine the Silicone with any Stick or Rod, and to make a Plate Mold, craft the Silicone with any Plate.
Now you will probably be wondering what to do with those other dusts you made that I didn't tell you to make but you did anyway. Well, then get 8 Aluminum Ingots, 2 Aluminum Plates, 2 Aluminum Tanks, a Machine Frame, 7 Redstone, an Aluminum Pipe, and a Lava Bucket. Place a tank on the ground (right-click), then right-click the tanks while holding the Aluminum Ingots, then an Aluminum Plate, and then the Lava Bucket. Now you have a Melter.
With the Melter, you can melt ore dusts into molten metal!
Once you have molten metal in buckets, you can pour it into silicone molds and create filled ingots, plates, and rods using the Molder.
The Cooler then allows you to cool the ingots, plates, and rods, and retrieve your final product. To make the cooler, follow the above recipe for the Melter, and substitute a Bucket of Water for the Bucket of Lava.
Now you have a fully set up Ore Processing Plant, which triples the amount of ingots you get from your mining activities.
New Ores:
As you mine, you will notice many kinds of new ores generating. Of these, the most important are: Meteorite/Black Iron; Aluminum, Silicon, and Platinum, but you will also find Tin, Uranium, Lithium, Copper, Lead, Silver, and Salt. When mining, be careful of Uranium Ore. It can give you radiation if you come too close, but could also come in handy later. You might want to consider keeping a Hazmat Suit with you to dig safely.
Inventory Pets:
Not enough for you? How about some friendly inventory pets that heal you when your health is low and give you special buffs? And eat gold ingots for snacks?
Collect all 4!
The Quantum Dimension:
The Quantum Dimension is an eerie and beautiful place. This guy is waiting to greet you
The Quantum Invasion:
The Quantum Invasion is the Quantum Dimension taking over the Overworld via the Quantum Portal.
Multiple Quantum Blazes and Quantum Endermen come through the Quantum Portal, and convert Overworld mobs into viral Quantum Mobs thereby eliminating native life in the Overworld.
Quantum Crystal Monsters can come through the Quantum Portal, turning normal blocks into viral Quantum Stone, water into viral Ender Sludge, and trees and other vegetation burned to the ground.
Unless the invasion is stopped, the Quantum Stone will spread as the mobs convert, and the Overworld will slowly converted into a new Quantum Dimension.
Look at the mess you've made!
If you don't want this, then the section below is for you!
Stopping the Quantum Invasion:
To destroy, or at least stop the invasion, there are a couple of methods available:
Place a Portal Disruptor on the Quantum Portal at any time to halt the invasion. Of course, the only way to build a Portal Disruptor is to kill the deadly Quantum Crystal Monster, as he drops a key ingredient, the Disruption Matrix.
Place down Block Disruptors on the outskirts of the Quantum Stone, or inside and around your base. This will render the Quantum Stone inert in the Overworld, and allow you to mine it.
Or place a Block Converter onto some Quantum Stone.
This will slowly turn the Quantum Stone to Dust, and will allow you to get a good supply of Fiery Dust, Shadow Dust, and Quantum Metal Dust, used for key armor and weapons in the game.
If you're still pissed off at the Quantum Mobs after turning their virus into valuable resources, see below.
Turning the Tables:
If you feel like exacting some revenge, you can place a Block Converter within the Quantum Dimension, and spawn a few Dust Blazes. Payback is both swift and thorough. And the formerly cold and dreary world is ready for a nice vacation home. Though it's not a bad idea to have a Dust Blaze or two on hand, just in case.
Your own vacation paradise.
The Dust Blaze is your loyal viral protector, convering viral mobs into new friends.
Quantum Crystal Monster:
The Quantum Crystal Monster has several attacks:
- QCM Fireball, which causes both magic and explosive damage, and leaves behind Quantum Fire
- Kick damage when in close contact
- Inflicts random negative potion effects, including blindness and nausea
- Spawns minions at random intervals
Also:
- The Quantum Crystal Monster also has his own boss music (which can be turned off via the Config settings)
- Can see players wearing the Shadow Suit when close by
- Leaves behind a trail of viral Quantum Stone in the Overworld
- Lives in his own dungeon in the Quantum Dimension
Amazing Armor and Weapons:
Black Iron comes from Meteorite Ore (yes, black iron has zinc and other stuff that comes from meteorites). Then make LEDs and Black Iron Ingots, and use these to make a very interesting suit: The Nano Suit!
When you wear the whole thing, you do more overall damage, and you get additional buffs, including a throwable twirling saber of death!
Ores in the Quantum Dimension allow you to create great new armor sets with special set bonuses:
The Quantum Suit, which gives you additional speed and night vision, and jump boost.
The Shadow Suit, which renders you invisible to Quantum Mobs and gives you teleportation when holding the Shadow Saber.
The Fiery Suit, which gives you immunity to Quantum Fire and gives you bonus damage when holding the Fiery Saber.
PLUS tons more items, blocks, and other surprises! Check the Wiki for recipes and an explanation of all the new machines!
Spotlight Videos:
CreepTech Core:
Quantum Invasion:
Configurable via config file
Modpacks
Please feel free to use this mod in any modpack, both public and private. There is no need to notify or ask us, please just mention it in the pack if you do make it public.
Downloads:
You will need the latest recommend version of Forge 1.6.4 or 1.7.10
CreepTech v1.1.2 on MC Version 1.7.10
CreepTech v1.0.2 on MC Version 1.6.4
Looks Awesome! Why don't you release the source code?
Thanks, npm, much appreciated! We're more than happy to release the source code. Question to you and this board, though. Do you think people would be interested in 1.6.4 source code anymore? Or should we wait for January and 1.7.2/1.7.10 update? (or both)?
I think people would probably be interested in 1.7.10 more. Its what most mods are using now, but its fine whatever you do, I was just curious about a few of the tile entity connections.
Ringing in the new year with the release of CreepTech 1.0.2! Shouldn't one of your New Year Resolutions be to save the overworld from utter destruction? Still for 1.6.4 only, but should have 1.7.10 before the end of the month. Change Log:
Optimized all images to significanltly reduce overall file size without compromising quality of textures (fits much better in modpacks)
Lowered volume of the Boss Music
Modified images for Soft Uranium, Silicon, and Rubber Leaves to more closely match the rest of the design
Fixed a duplication bug caused by certain custom items with auto-enchants (Purplicious Armor, Hazmat Suit, the Mmoe blade)
Improved performance of Quantum Dimension rendering
It looks like a very impressive mod, although I still wonder why you haven't made it in 1.7.10 when it was created. At least you're updating it at roughly the ender of the Month. Do you also plan to make it compatible with other mods and such (E.G. TYNKYN)?
Also, once the 1.7.10 version is finished, I'll defiantly use it in my modpack, provided the config allows you to change which ID the dimension and mobs use.
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
Thanks, Cheeyev! Yes, I hear you on 1.7.10 (and we heard the same thing from diesieben07, bless his efficient forge-breathing heart). This is our first mod, and we started working on it December of 2013, back when 1.6.4 was still piping hot 'n' fresh. It took us the better part of a year to learn how to realize our idea. There's some stuff in here you won't see anywhere else, and much more to come. At any rate, we know some modpacks are still using 1.6.4, so not a complete loss ;).
Yes, we are big modpack fans, so have been checking compatibility as we go with some of the classics. I haven't checked on TYNKYN yet, so will do that. What are some of the other mods we should keep an eye out for?
Also, thanks for the tip on adding the mob ID to the config, we'll add that in the 1.7.10 update. Stay tuned!
Not long now, people. It's up and running in the 1.7.10 test environment, with 85% of the functionality working as intended as of today. Plan to release this weekend. Thanks for your patience and support!
Not long now, people. It's up and running in the 1.7.10 test environment, with 85% of the functionality working as intended as of today. Plan to release this weekend. Thanks for your patience and support!
God man I can not wait .... !!!! I have not even tried this on 1.6.4 I want to wait for 1.7.10 version to play around with your mod... Looks like a really interesting mod .
Great news, everyone. CreepTech has finally been updated to 1.7.10, and is ready for play! Lots of updates this round (see below). Please let us know if you find any compat issues with modpacks, or run across any other errors.
Release Notes 1.1.0
New Features
Updated to Forge 1.7.10
Increased the working radius of the Void Bucket, which now evaporates a lake-sized swath of water, lava, or endersludge into the void with one click (apologies to all squids in advance)
Removed particle effects for all special armors (Nano, Shadow, Quantum, Purplicious, Hazmat)
Lowered the crafting requirements for the Portable Extractor (used for extracting Latex from Rubber Trees)
Added more items into OreDictionary for better modpack compatibility
Added MobIDs, DimensionIDs, BiomeIDs to config file
Changed MobIDs so that they are instance-based to avoid global conflicts
Quantum Crystal Monster now randomly drops Radiation effects on attackers
Added Steel Bucket, which can stack up to 16 even when full of liquid (including vanilla liquids), using the same stacking technology found in crafting tables and furnaces
Cut processing time in half for all machines
The Quantum Invasion can now enter any Dimension, including the Nether, the End, and any Custom Dimension. Be careful where you place your Portal
Bug fixes
Increased pursuit speed of aggravated Quantum Enderman
Reduced client chunk loading lag in Quantum Dimension (credit and thanks to Eternaldoom)
Time and Rubber Trees: leaves properly decay, correct saplings drop, and saplings can be bone-mealed
Accelerated water to endersludge conversion and vice-versa
Updated effects for Radiation and Damage Boost to reflect correct names when viewing inventory
Compressed Lapis no longer unbreakable
Changed Shadow Suit teleport keybind to X
Endersludge can now only be retrieved with a Steel Bucket
Gaseous Extractor no longer eats your empty canisters
The “Mmoe” Blade no longer hidden from Creative Inventory
What is CreepTech?
CreepTech is the name of advanced technology developed by Creepers, undiscovered until just recently by intrepid adventurers. These new technologies allow you to do special things in minecraft that you cannot do normally, such as triple your ore output, create awesome armor that lets you teleport or makes you truly invisible to mobs and players, and special inventory pets that heal you when your health beomes low, along with other unique buffs.
In addition to these amazing technology advancements, however, these secretive Creepers also messed around with atomic science, corrupting a neutron and resulting in the creation of the eerie and beautiful Quantum Dimension, filled with dangerous mobs bent on world domination.
The only way to stop the spread of the Quantum Invasion is to enter this dangerous world, defeat the Quantum Crystal Monster, and save your planet from utter destruction!
Features:
Machines:
Open it up and put in some coal and some ores/ingots. The Grinder will make ores into 3 dust per ore, and 1 dust per ingot
Then you can make the Extractor. Use a Machine Frame, Redstone, and Pistons to make the Iron Extractor. Put Coal in the bottom and Compressed Lapis in the top to make the Lapis Gem. Lapis Gems can be used to make armor and tools as good as Diamond.
Then create a Gaseous Extractor with Copper Plates and an Aluminum Frame.
Craft a Salt Canister (Salt, Emtpy Canister) and a Water Canister (Water, Empty Canister). Extract them in the Iron Extractor to make Hydrogen and Chloride. Then craft them together to make Hydrogen Chloride. Finally, mine some Silicon, grind it into Silicon Powder, and extract it in the Gaseous Extractor with Hyrdogen Chloride to get Silicone, the basis for all the molds.
To make an Ingot Mold, simply craft some Silcone with any Ingot. To make a Rod Mold, combine the Silicone with any Stick or Rod, and to make a Plate Mold, craft the Silicone with any Plate.
Now you will probably be wondering what to do with those other dusts you made that I didn't tell you to make but you did anyway. Well, then get 8 Aluminum Ingots, 2 Aluminum Plates, 2 Aluminum Tanks, a Machine Frame, 7 Redstone, an Aluminum Pipe, and a Lava Bucket. Place a tank on the ground (right-click), then right-click the tanks while holding the Aluminum Ingots, then an Aluminum Plate, and then the Lava Bucket. Now you have a Melter.
With the Melter, you can melt ore dusts into molten metal!
Once you have molten metal in buckets, you can pour it into silicone molds and create filled ingots, plates, and rods using the Molder.
The Cooler then allows you to cool the ingots, plates, and rods, and retrieve your final product. To make the cooler, follow the above recipe for the Melter, and substitute a Bucket of Water for the Bucket of Lava.
Now you have a fully set up Ore Processing Plant, which triples the amount of ingots you get from your mining activities.
New Ores:
Inventory Pets:
Collect all 4!
The Quantum Dimension:
The Quantum Invasion:
Multiple Quantum Blazes and Quantum Endermen come through the Quantum Portal, and convert Overworld mobs into viral Quantum Mobs thereby eliminating native life in the Overworld.
Quantum Crystal Monsters can come through the Quantum Portal, turning normal blocks into viral Quantum Stone, water into viral Ender Sludge, and trees and other vegetation burned to the ground.
Unless the invasion is stopped, the Quantum Stone will spread as the mobs convert, and the Overworld will slowly converted into a new Quantum Dimension.
Look at the mess you've made!
If you don't want this, then the section below is for you!
Stopping the Quantum Invasion:
Place a Portal Disruptor on the Quantum Portal at any time to halt the invasion. Of course, the only way to build a Portal Disruptor is to kill the deadly Quantum Crystal Monster, as he drops a key ingredient, the Disruption Matrix.
Place down Block Disruptors on the outskirts of the Quantum Stone, or inside and around your base. This will render the Quantum Stone inert in the Overworld, and allow you to mine it.
Or place a Block Converter onto some Quantum Stone.
This will slowly turn the Quantum Stone to Dust, and will allow you to get a good supply of Fiery Dust, Shadow Dust, and Quantum Metal Dust, used for key armor and weapons in the game.
If you're still pissed off at the Quantum Mobs after turning their virus into valuable resources, see below.
Turning the Tables:
Your own vacation paradise.
The Dust Blaze is your loyal viral protector, convering viral mobs into new friends.
Quantum Crystal Monster:
- QCM Fireball, which causes both magic and explosive damage, and leaves behind Quantum Fire
- Kick damage when in close contact
- Inflicts random negative potion effects, including blindness and nausea
- Spawns minions at random intervals
Also:
- The Quantum Crystal Monster also has his own boss music (which can be turned off via the Config settings)
- Can see players wearing the Shadow Suit when close by
- Leaves behind a trail of viral Quantum Stone in the Overworld
- Lives in his own dungeon in the Quantum Dimension
Amazing Armor and Weapons:
When you wear the whole thing, you do more overall damage, and you get additional buffs, including a throwable twirling saber of death!
Ores in the Quantum Dimension allow you to create great new armor sets with special set bonuses:
The Quantum Suit, which gives you additional speed and night vision, and jump boost.
The Shadow Suit, which renders you invisible to Quantum Mobs and gives you teleportation when holding the Shadow Saber.
The Fiery Suit, which gives you immunity to Quantum Fire and gives you bonus damage when holding the Fiery Saber.
PLUS tons more items, blocks, and other surprises! Check the Wiki for recipes and an explanation of all the new machines!
Spotlight Videos:
CreepTech Core:
Quantum Invasion:
Configurable via config file
Modpacks
Please feel free to use this mod in any modpack, both public and private. There is no need to notify or ask us, please just mention it in the pack if you do make it public.
Downloads:
You will need the latest recommend version of Forge 1.6.4 or 1.7.10
CreepTech v1.1.2 on MC Version 1.7.10
CreepTech v1.0.2 on MC Version 1.6.4
Wiki (with recipes and descriptions)
http://www.creeptech.wikia.com
Future Update:
In answer to questions, planning to release 1.7.10 in January, 2015.
Pay No Attention!: *self
Thanks, npm, much appreciated! We're more than happy to release the source code. Question to you and this board, though. Do you think people would be interested in 1.6.4 source code anymore? Or should we wait for January and 1.7.2/1.7.10 update? (or both)?
PC
Pay No Attention!: *self
Also, once the 1.7.10 version is finished, I'll defiantly use it in my modpack, provided the config allows you to change which ID the dimension and mobs use.
Click on this spoiler to see mods and ideas that I support!
Yes, we are big modpack fans, so have been checking compatibility as we go with some of the classics. I haven't checked on TYNKYN yet, so will do that. What are some of the other mods we should keep an eye out for?
Also, thanks for the tip on adding the mob ID to the config, we'll add that in the 1.7.10 update. Stay tuned!
PC
God man I can not wait .... !!!! I have not even tried this on 1.6.4 I want to wait for 1.7.10 version to play around with your mod... Looks like a really interesting mod .
Man have you not read above ?? Just a few post up
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Release Notes 1.1.0
New Features
Quantum Invasion Visits the Nether:
(It can visit your favorite vanilla or custom mod dimension, too. Just drop a Quantum Portal.)
Void Bucket:
(Works on Water, Lava, and custom CreepTech liquids, such as EnderSludge).