java.lang.RuntimeException: No more entity indicies left
at cpw.mods.fml.common.registry.EntityRegistry.findGlobalUniqueEntityId(EntityRegistry.java:322)
at twilightsparkle.basic.Basic.load(Basic.java:1282)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.registry.EntityRegistry.findGlobalUniqueEntityId(EntityRegistry.java:322)
at twilightsparkle.basic.Basic.load(Basic.java:1282)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
To be honest, you should make a config option in which we can manipulate the stats for the enemies/gear. So, we could have the ability to configure the amount of defense and hearts an armor yields. Or, the damage of a sword, the damage/attack of a mob, disabling mob spawns, etc.
Otherwise, the whole concept of the mod is a gigantic cesspool of random stuff akin to Orespawn. Albeit Orespawn executing it better with a more balanced progression and a (stupidly limited) configuration file that allows you to change the stats of certain entities, along with a few custom ones.
Otherwise, you CAN take inspiration from mods such as DivineRPG and Advent of Ascension (formerly being referred to as 'Eternal Isles). Which in both have a balanced progression system, unique weaponry aside from bows and swords, etc.
And now, I have another opinion on this mod after trying it, I think you're sorta wasting concepts for weaponry.
But, to claim first, you should possibly balance this mod more, along with fleshing it out. As of now, it's an overpowered mess of random items/mobs which are either stupidly overpowered/stupidly weak.
Now, I'll opinionate on a few of them:
Digger: A sword/pickaxe hybrid sounds quite good, albeit, it's just a useless tool that can't mine anything important. Thus wasting the idea entirely, you could've made several variations/upgrade, which should allow the weapon type to be useful.
Bowser sword: If it were balanced, it would be quite fun to use, since you wouldn't 1-shot everything - thus allowing you to have to use the fireball attack to your advantage. Otherwise, the sword's size, and model, are quite neat.
Crystal sword: The concept of random critical hits that would increase damage dealt at some intervals is neat. The sword itself already does stupidly high damage, thus removing the need to land criticals. Along with the damage being dwarfed by several swords that can be obtained earlier, it makes this sword pointless. Otherwise, the sprite is neat itself.
Apple jack sword: The sprite, combined with the size, makes it incredibly unique. It looks as if it is some kind of magma-born blade of some sorts. Otherwise, remove the green 'leaf' from the red sphere in the middle and it's perfect. And possibly rename it.
Craghammer: Launching enemies up into the air to deal damage sounds good, possibly, decrease the damage it causes, possibly. It'd make another unique weapon that is based around easily slaughtering basic enemies that are not immune to the lethal damage caused from the fall.
Phoenix bow: It sounds really unique from the name, its ability is fun to use, and its sprite seems pretty fine! But, the ability to spam it makes it somewhat boring to use it after a while. Maybe, make it like a regular bow in which you pullback the bowstring to fire a shot. In which shots that are not 'charged' do not emit the flame, and explosion sound, upon releasing. Otherwise, charged shots shall emit the effect.
Twilight sparkle sword: The sprite isn't too good, otherwise, the ability associated with it is a unique concept. You COULD make some form of staff/wand/magic weapon that fires the projectiles whilst bearing a longer reload speed. Making it practically balanced. Otherwise, the sword itself horribly executes a weapon concept.
Arctic scorpion looks like a ripoff of emporer. Plus this is way too OP, no reason or anything just an OP mess, this sucks, windigo is just too insane, and honestly nerf, like a SERIOUS nerf.
dude. U can't. If u don't sell it, you cant get a copyright or can you sue someone for this, unless somehow you bribe the court or something. Posting a said 'copy of the orespawn mod' doesn't let you fine or sue anyone.
Will you ever do an update
Also will you fix the problem that Ursa Major, Windigo, Articles Scorpion, Twilight Magic are transparent
and the bows do not work in survival
Looks Great Mod! But about adding some Background Ponies? or something
These Bows Have a Animation Like Normal Bow
Some Showcase Video Here
Don't Be Sad & Be Awesome!
Blue Router is Here!
Skytopia Modded Skyblock 1.7.10
incompatible with OreSpawn 1.7.10
They Different. This is Caused By Crashing the game
Don't Be Sad & Be Awesome!
Blue Router is Here!
Skytopia Modded Skyblock 1.7.10
Cool Mod
my game keeps crashing everytime
java.lang.RuntimeException: No more entity indicies leftat cpw.mods.fml.common.registry.EntityRegistry.findGlobalUniqueEntityId(EntityRegistry.java:322)
at twilightsparkle.basic.Basic.load(Basic.java:1282)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.registry.EntityRegistry.findGlobalUniqueEntityId(EntityRegistry.java:322)
at twilightsparkle.basic.Basic.load(Basic.java:1282)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 157561760 bytes (150 MB) / 379277312 bytes (361 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 23 mods loaded, 23 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHI FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHI Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHI TooManyItems{1.7.10} [TooManyItems] (minecraft.jar)
UCHI battlegear2{1.0.5.6} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.5.6.jar)
UCHI lucky{5.1.0} [Lucky Block] ([1-7-10]_Lucky_Block_v5-1-0.jar)
UCHI animatedplayer{1.5.1} [Animated Player Mod] (AnimatedPlayer-1.7.10-1.5.1.jar)
UCHI AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
UCHI Backpack{2.0.1} [Backpack] (Backpacks-Mod.jar)
UCHI CarpentersBlocks{3.3.5} [Carpenter's Blocks] (Carpenter's Blocks v3.3.5 - MC 1.7.10.jar)
UCHI DamageIndicatorsMod{3.2.0} [Damage Indicators] (Damage-Indicators-Mod-1.7.10.jar)
UCHI golems{1.20} [Extra Golems] (Extra-Golems[1.7.10]-1.20.jar)
UCHI legends{1.6} [Legends Mod] (Legends Core-1.6.jar)
UCHI Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar)
UCHI MutantCreatures{1.4.9} [Mutant Creatures] (MutantCreatures-1.7.10-1.4.9 (1).jar)
UCHE MLPMod{1.2.7} [MLP Mythical Creatures Mod] (MythicalC v1.2.7.jar)
UCHI OreSpawn{1.7.10.20} [OreSpawn] (Ore-Spawn-Mod-1.7.10.zip)
UCHI RedstonePasteMod{1.6.2} [Redstone Paste] (RedstonePasteMod-1.7.10-1.6.2.jar)
UCHI ironman{4.3.12} [Iron Man Armor Extension] (Superheroes Unlimited Mod-1.7.10-4.3.12.jar)
UCHI sus{4.3.12} [Superheroes Unlimited Mod] (Superheroes Unlimited Mod-1.7.10-4.3.12.jar)
UCHI susaddon{4.3.12} [Superheroes Unlimited Mod (Part 2)] (Superheroes Unlimited Mod-1.7.10-4.3.12.jar)
UCHI TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar)
UCHI TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '3.3.0' Renderer: 'GeForce 9600 GT/PCIe/SSE2'
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce 9600 GT/PCIe/SSE2 GL version 3.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [CustomFaithful1.10.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
To be honest, you should make a config option in which we can manipulate the stats for the enemies/gear. So, we could have the ability to configure the amount of defense and hearts an armor yields. Or, the damage of a sword, the damage/attack of a mob, disabling mob spawns, etc.
Otherwise, the whole concept of the mod is a gigantic cesspool of random stuff akin to Orespawn. Albeit Orespawn executing it better with a more balanced progression and a (stupidly limited) configuration file that allows you to change the stats of certain entities, along with a few custom ones.
Otherwise, you CAN take inspiration from mods such as DivineRPG and Advent of Ascension (formerly being referred to as 'Eternal Isles). Which in both have a balanced progression system, unique weaponry aside from bows and swords, etc.
Kitten in a box for only 10.99!
http://media.indiedb.com/images/articles/1/191/190568/auto/a_random_poster_by_stylishkira-d906g.png
And now, I have another opinion on this mod after trying it, I think you're sorta wasting concepts for weaponry.
But, to claim first, you should possibly balance this mod more, along with fleshing it out. As of now, it's an overpowered mess of random items/mobs which are either stupidly overpowered/stupidly weak.
Now, I'll opinionate on a few of them:
Digger: A sword/pickaxe hybrid sounds quite good, albeit, it's just a useless tool that can't mine anything important. Thus wasting the idea entirely, you could've made several variations/upgrade, which should allow the weapon type to be useful.
Bowser sword: If it were balanced, it would be quite fun to use, since you wouldn't 1-shot everything - thus allowing you to have to use the fireball attack to your advantage. Otherwise, the sword's size, and model, are quite neat.
Crystal sword: The concept of random critical hits that would increase damage dealt at some intervals is neat. The sword itself already does stupidly high damage, thus removing the need to land criticals. Along with the damage being dwarfed by several swords that can be obtained earlier, it makes this sword pointless. Otherwise, the sprite is neat itself.
Apple jack sword: The sprite, combined with the size, makes it incredibly unique. It looks as if it is some kind of magma-born blade of some sorts. Otherwise, remove the green 'leaf' from the red sphere in the middle and it's perfect. And possibly rename it.
Craghammer: Launching enemies up into the air to deal damage sounds good, possibly, decrease the damage it causes, possibly. It'd make another unique weapon that is based around easily slaughtering basic enemies that are not immune to the lethal damage caused from the fall.
Phoenix bow: It sounds really unique from the name, its ability is fun to use, and its sprite seems pretty fine! But, the ability to spam it makes it somewhat boring to use it after a while. Maybe, make it like a regular bow in which you pullback the bowstring to fire a shot. In which shots that are not 'charged' do not emit the flame, and explosion sound, upon releasing. Otherwise, charged shots shall emit the effect.
Twilight sparkle sword: The sprite isn't too good, otherwise, the ability associated with it is a unique concept. You COULD make some form of staff/wand/magic weapon that fires the projectiles whilst bearing a longer reload speed. Making it practically balanced. Otherwise, the sword itself horribly executes a weapon concept.
Kitten in a box for only 10.99!
http://media.indiedb.com/images/articles/1/191/190568/auto/a_random_poster_by_stylishkira-d906g.png
Some of Those Swords Enchanted Glow are Turns into sprites
Don't Be Sad & Be Awesome!
Blue Router is Here!
Skytopia Modded Skyblock 1.7.10
I know, the swords' enchantment-esque effects are unique. Otherwise, most of them are wasted concepts regardless.
Kitten in a box for only 10.99!
http://media.indiedb.com/images/articles/1/191/190568/auto/a_random_poster_by_stylishkira-d906g.png
Arctic scorpion looks like a ripoff of emporer. Plus this is way too OP, no reason or anything just an OP mess, this sucks, windigo is just too insane, and honestly nerf, like a SERIOUS nerf.
dude. U can't. If u don't sell it, you cant get a copyright or can you sue someone for this, unless somehow you bribe the court or something. Posting a said 'copy of the orespawn mod' doesn't let you fine or sue anyone.
This Mod Should Be Fixed Some Bugs Yet
I know this late to post but can you please fix the lunar eclipse.It isn't working at all
Is there any possible way to defeat windigo in either 1.6.4 or 1.7.10? If so what weapons armor and mods do I need?
Is this still alive?
[url ="http://www.minecraftforum.net/topic/1066990-hardcore-ender-expansion"]
[I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
[url=http://www.minecraftnoobtest.com/test.php][/url]
To take the test, check out
[url=http://www.minecraftnoobtest.com/test.php]http://minecraftnoobtest.com/test.php[/url]
Are you going to be adding more ponies?
dude, why would you get sued for that? Unless the orespawn mod costs money, then you can sue this guy
Can you please fix the twilight sparkle crash? I really want to add the Godzilla mod, Orespawn and this mod together
Collosal MLP Update!!!!
Miner032
Sub me ==> https://www.youtube.com/channel/UCZ1pQ3NdQmU-z9rPk914b5w?